Augments

From PSO2: New Genesis Wiki
Ability (NGS) Augments
Ability Capsule (NGS) Current Augments
Basic Potency Augments LC Augments Triplble Augments Triyal Augments
Dread Augments Gigas Augments Domina Augments Soul Augments
Halphinale Augments Exdi Augments
Content-specific Augments
Defi Augments Sezun Augments
NGS Material Icon Material Augments
EXP Augments Fusia Augments
Note Augments Sovern Augments
Foundia Augments
NGS Red Exclamation Icon Outclassed Augments
Basic Stat Augments Dualble Augments Tria Augments Super Augments
Secreta Augments Decold Augments Exploit Augments Ward Augments

Current Augments

"Current Augments" are any Augment that either sees common use or common recommendations in the current game climate, either due to availability or due to power.

Basic Potency Augments

Basic Potency Augments are Augments that raise a single Potency type by the listed amount. As they only affect one type of weapon, they are most often used as slot filler when you haven't finished Augmenting other slots.

The most commonly used Augments of this class are Might IV, Precision IV, and Technique IV. Others should be considered only while leveling, or for highly specialized gear.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Might Melee Potency +1.0% 10% +4 Might Class

Ability (NGS) Might II Melee Potency +1.5% 10% +5 Might Class

Ability (NGS) Might III Melee Potency +2.0% 9% +6 Might Class

Ability (NGS) Might IV Melee Potency +3.0% 8% +7 Might Class

Ability (NGS) Sta Might HP +15
Melee Potency +2.0%
9% +8 Might Class

These Augments are not commonly run outside of specialized use cases, and are primarily saved to create Augments such as Sta Triplble.
Ability (NGS) Spi Might PP +5
Melee Potency +2.0%
9% +8 Might Class

Ability (NGS) Deft Might Melee Potency +2.0%
Potency Floor +2.0%
9% +8 Might Class

Ability (NGS) Gua Might Melee Potency +2.0%
Damage Resistance +2.0%
9% +8 Might Class

Ability (NGS) Precision I Ranged Potency +1.0% 10% +4 Precision Class

Ability (NGS) Precision II Ranged Potency +1.5% 10% +5 Precision Class

Ability (NGS) Precision III Ranged Potency +2.0% 9% +6 Precision Class

Ability (NGS) Precision IV Ranged Potency +3.0% 8% +7 Precision Class

Ability (NGS) Sta Precision HP +15
Ranged Potency +2.0%
9% +8 Precision Class

These Augments are not commonly run outside of specialized use cases, and are primarily saved to create Augments such as Sta Triplble.
Ability (NGS) Spi Precision PP +5
Ranged Potency +2.0%
9% +8 Precision Class

Ability (NGS) Deft Precision Ranged Potency +2.0%
Potency Floor +2.0%
9% +8 Precision Class

Ability (NGS) Gua Precision Ranged Potency +2.0%
Damage Resistance +2.0%
9% +8 Precision Class

Ability (NGS) Technique I Technique Potency +1.0% 10% +4 Technique Class

Ability (NGS) Technique II Technique Potency +1.5% 10% +5 Technique Class

Ability (NGS) Technique III Technique Potency +2.0% 9% +6 Technique Class

Ability (NGS) Technique IV Technique Potency +3.0% 8% +7 Technique Class

Ability (NGS) Sta Technique HP +15
Technique Potency +2.0%
9% +8 Technique Class

These Augments are not commonly run outside of specialized use cases, and are primarily saved to create Augments such as Sta Triplble.
Ability (NGS) Spi Technique PP +5
Technique Potency +2.0%
9% +8 Technique Class

Ability (NGS) Deft Technique Technique Potency +2.0%
Potency Floor +2.0%
9% +8 Technique Class

Ability (NGS) Gua Technique Technique Potency +2.0%
Damage Resistance +2.0%
9% +8 Technique Class

Ability (NGS) Mastery I Potency +0.5%
Potency Floor +0.5%
Damage Resistance +0.5%
10% +6 Mastery Class

Mastery I~III are usually considered crafting materials to make Mastery IV. While Mastery IV has fallen out of the current meta and should not be Augmented directly, it is often pre-Augmented on event gear, so it is still a useful stepping stone.
Ability (NGS) Mastery II Potency +1.0%
Potency Floor +1.0%
Damage Resistance +1.0%
10% +8 Mastery Class

Ability (NGS) Mastery III Potency +1.5%
Potency Floor +1.5%
Damage Resistance +1.5%
9% +10 Mastery Class

Ability (NGS) Mastery IV Potency +2.5%
Potency Floor +2.5%
Damage Resistance +2.5%
8% +12 Mastery Class

LC Augments

LC Augments are low-cost versions of stronger high-end Augments, and are the cornerstone of all budget setups. They're functionally identical to their original counterpart, but have 0.25% less potency compared to the original.

LC Augments take up the Augment class of their original counterpart. For example, you cannot use Ability (NGS) C/Gladia Soul LC and Ability (NGS) C/Aegis Soul IV on the same piece of gear as they're the same Augment class.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Mastery LC Potency +2.25%
Potency Floor Increase +2.5%
Damage Resistance +2.5%
10% +11 Mastery Class

Ability (NGS) Grand Dread Keeper LC HP +15, PP +3
Potency +2.25%
Potency Floor Increase +5.0%
Damage Resistance +1.0%
10% +12 Dread Class

Ability (NGS) Highael Domina LC HP +10, PP +4
Potency +2.75%
Potency Floor Increase +2.0%
10% +12 Domina Class

Ability (NGS) Highret Domina LC HP +30
Potency +2.75%
Potency Floor Increase +2.25%
10% +12 Domina Class

Ability (NGS) Gigas Maste LC HP +20
Potency +3.25%
10% +11 Gigas Class

Ability (NGS) Gladia Soul LC HP +30, PP +6
Potency +3.5%
10% +12 Soul Class

Ability (NGS) Halphinale LC HP +15, PP +5
Potency +3.75%
10% +12 Halphinale Class

Triplble Augments

Triplble Augments are Augments that provide potency in all damage types. Some offer secondary stats as well, such as Sta Triplble.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Triplble Potency +2.0% 9% +8 Triplble Class

Ability (NGS) Triplble II Potency +3.0% 10% +10 Triplble Class

Ability (NGS) Sta Triplble HP +15
Potency +3.0%
8% +11 Triplble Class

Ability (NGS) Spi Triplble PP +5
Potency +3.0%
8% +11 Triplble Class

Ability (NGS) Deft Triplble Potency +2.5%
Potency Floor Increase +2.5%
8% +11 Triplble Class

Ability (NGS) Gua Triplble Potency +3.0%
Damage Resistance +3.0%
8% +11 Triplble Class

Triyal Augments

Triyal Augments are Augments that provide an above-average Potency boost when compared to other options such as Triplble II or Might IV, but come with a large demerit in return.

When running a Triyal Augment, you need to consider that you are losing not only the stats the Augment costs, but also losing the stats that another Augment would provide as well. For instance, if you run Ability (NGS) C/Spiro Triyal over Ability (NGS) C/Grand Dread Keeper, you will effectively lose 15 HP and 8 PP, instead of only the 5 PP listed.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Spiro Triyal PP -5
Potency +3.5%
8% +12 No Class

Ability (NGS) Wardro Triyal Potency +3.5%
Down Resistance -50.0%
8% +12 No Class

Ability (NGS) Guaro Triyal Potency +3.5%
Damage Resistance -5.0%
8% +12 No Class

Dread Augments

Dread Augments are Augments that drop from Veteran-type boss enemies. While these Augments are primarily defensive, the Augment Ability (NGS) C/Grand Dread Keeper sees use in current endgame setups.

All other Dread Keeper Augments should be considered crafting materials for the sake of creating Grand Dread Keeper, and should not be run on gear.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Dread Keeper I HP +10, PP +3
Potency Floor Increase +1.0%
Damage Resistance +1.0%
9% +7 Dread Class

Ability (NGS) Dread Keeper II HP +15, PP +4
Potency Floor Increase +1.5%
Damage Resistance +1.5%
8% +7.5 Dread Class

Ability (NGS) Dread Keeper III HP +30, PP +7
Potency Floor Increase +2.0%
Damage Resistance +2.0%
8% +10 Dread Class

Ability (NGS) Dread Keeper IV HP +50, PP +10
Potency Floor Increase +6.0%
Damage Resistance +3.0%
7% +11 Dread Class

Ability (NGS) Dread Keeper V HP +60, PP +12
Potency Floor Increase +8.0%
Damage Resistance +3.5%
7% +12 Dread Class

Ability (NGS) Grand Dread Keeper HP +15, PP +3
Potency +2.5%
Potency Floor Increase 5.0%
Damage Resistance +1.0%
7% +13 Dread Class

  • Augment Capsule Exchange

Gigas Augments

Gigas Augments are Augments that provide a large Potency bonus as well as HP.

In the current game climate, all Gigas Augments should be considered crafting materials for making Ability (NGS) C/Glan Gigas Maste, which requires 50 of each Gigas IV capsule. If you aren't interested in Glan Gigas Maste or otherwise cannot afford it, you should run Ability (NGS) C/Gigas Maste LC instead.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Gigas Might I HP +5
Melee Potency +1.5%
9% +6 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24-39)
  • Drops from Captan and King Captan
Ability (NGS) Gigas Might II HP +10
Melee Potency +2.0%
8% +8 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24+)
  • Drops from Captan and King Captan
Ability (NGS) Gigas Might III HP +15
Melee Potency +2.5%
8% +10 Gigas Class

  • Drops from Gigantix Enemies (Lv. 39+)
  • Drops from Captan and King Captan
Ability (NGS) Gigas Might IV HP +20
Melee Potency +3.0%
7% +11 Gigas Class

  • Drops from Gigantix Enemies (Lv. 69+)
  • Drops from Captan and King Captan (Lv.82+)
Ability (NGS) Gigas Precision I HP +5
Ranged Potency +1.5%
9% +6 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24-39)
  • Drops from Captan and King Captan
Ability (NGS) Gigas Precision II HP +10
Ranged Potency +2.0%
8% +8 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24+)
  • Drops from Captan and King Captan
Ability (NGS) Gigas Precision III HP +15
Ranged Potency +2.5%
8% +10 Gigas Class

  • Drops from Gigantix Enemies (Lv. 39+)
  • Drops from Captan and King Captan
Ability (NGS) Gigas Precision IV HP +20
Ranged Potency +3.0%
7% +11 Gigas Class

  • Drops from Gigantix Enemies (Lv. 69+)
  • Drops from Captan and King Captan (Lv.82+)
Ability (NGS) Gigas Technique I HP +5
Technique Potency +1.5%
9% +6 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24-39)
  • Drops from Captan and King Captan
Ability (NGS) Gigas Technique II HP +10
Technique Potency +2.0%
8% +8 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24+)
  • Drops from Captan and King Captan
Ability (NGS) Gigas Technique III HP +15
Technique Potency +2.5%
8% +10 Gigas Class

  • Drops from Gigantix Enemies (Lv. 39+)
  • Drops from Captan and King Captan
Ability (NGS) Gigas Technique IV HP +20
Technique Potency +3.0%
7% +11 Gigas Class

  • Drops from Gigantix Enemies (Lv. 69+)
  • Drops from Captan and King Captan (Lv.82+)
Ability (NGS) Gigas Aglai I HP +15
Melee/Ranged Potency +2.5%
9% +11 Gigas Class

No longer obtainable.
Ability (NGS) Gigas Aglai II HP +15
Melee/Ranged Potency +3.5%
8% -- Gigas Class

Ability (NGS) Gigas Euphroy I HP +15
Melee/Technique Potency +2.5%
9% +11 Gigas Class

No longer obtainable.
Ability (NGS) Gigas Euphroy II HP +15
Melee/Technique Potency +3.5%
8% -- Gigas Class

Ability (NGS) Gigas Thali I HP +15
Ranged/Technique Potency +2.5%
9% +11 Gigas Class

No longer obtainable.
Ability (NGS) Gigas Thali II HP +15
Ranged/Technique Potency +3.5%
8% -- Gigas Class

Ability (NGS) Gigas Maste HP +20
Potency +3.5%
7% +12 Gigas Class

Ability (NGS) Glan Gigas Maste HP +30
Potency +4.75%
7% +15 Gigas Class

Domina Augments

Domina Augments are Augments that require the gathering of Note Augments in each region.

In the current game climate, you only consider running the High Domina-type Augments. Ael Domina, Ret Domina, Kvar Domina, and Stira Domina are otherwise all used in the creation of Ability (NGS) C/Lux Halphinale.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Ael Domina HP +5, PP +3
Potency +1.5%
9% +8 Domina Class

Ability (NGS) Ret Domina HP +15
Potency +1.5%
9% +10 Domina Class

Ability (NGS) Kvar Domina PP +5
Potency +2.0%
Damage Resistance -2.0%
9% +10 Domina Class

Ability (NGS) Stira Domina Potency +3.0%
Damage Resistance -2.0%
9% +10 Domina Class

Ability (NGS) Highael Domina HP +10, PP +4
Potency +3.0%
Potency Floor Increase +2.0%
7% -- Domina Class

Ability (NGS) Highret Domina HP +30
Potency +3.0%
Potency Floor Increase +2.25%
7% -- Domina Class

Ability (NGS) Highkvar Domina PP +6
Potency +3.0%
Potency Floor Increase +2.5%
7% -- Domina Class

Soul Augments

Soul Augments are Augments that drop from any enemy.

Lower rank enemies such as Bujin will only drop a generic Soul like Ability (NGS) C/Dolz Soul I, while more unique enemies such as Daityl Sword have dedicated drops, such as Ability (NGS) C/Daityl Soul I.

In the current game climate, this is usually either Ability (NGS) C/Gladia Soul or Ability (NGS) C/Gladia Soul LC.

Augment Capsule Exchange Soul Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Gladia Soul HP +20, PP +6
Potency +3.75%
7% +13 Soul Class

Exchanged for at the Augment Capsule Exchange in the Item Lab.
Enemy-specific Soul Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Daityl Soul I PP +5
Melee Potency +1.0%
9% +7 Soul Class

Ability (NGS) Daityl Soul II PP +5
Melee Potency +2.0%
8% +8 Soul Class

Ability (NGS) Daityl Soul III PP +5
Melee Potency +2.5%
8% +10 Soul Class

Ability (NGS) Daityl Soul IV PP +5
Melee Potency +3.0%
8% +11 Soul Class

  • Drops from Daityl Sword (Lv. 60+).
  • Drops from Daityl Axe (Lv. 60+).
  • Drops from Remnants of Ambition.
Ability (NGS) Pettas Soul I PP +5
Ranged Potency +1.0%
9% +7 Soul Class

Ability (NGS) Pettas Soul II PP +5
Ranged Potency +2.0%
8% +8 Soul Class

Ability (NGS) Pettas Soul III PP +5
Ranged Potency +2.5%
8% +10 Soul Class

Ability (NGS) Pettas Soul IV PP +5
Ranged Potency +3.0%
8% +11 Soul Class

Ability (NGS) Nex Soul I PP +5
Technique Potency +1.0%
9% +7 Soul Class

Ability (NGS) Nex Soul II PP +5
Technique Potency +2.0%
8% +8 Soul Class

Ability (NGS) Nex Soul III PP +5
Technique Potency +2.5%
8% +10 Soul Class

Ability (NGS) Nex Soul IV PP +5
Technique Potency +3.0%
8% +11 Soul Class

Ability (NGS) Dust Soul I HP +15
Melee Potency +1.0%
9% +7 Soul Class

Ability (NGS) Dust Soul II HP +15
Melee Potency +2.0%
8% +8 Soul Class

Ability (NGS) Dust Soul III HP +15
Melee Potency +2.5%
8% +10 Soul Class

Ability (NGS) Dust Soul IV HP +15
Melee Potency +3.0%
8% +11 Soul Class

  • Drops from Dustyl Hammer (Lv. 60+).
  • Drops from Dustyl Vera (Lv. 60+).
  • Drops from Remnants of Ambition.
Ability (NGS) Ragras Soul I HP +15
Ranged Potency +1.0%
9% +7 Soul Class

Ability (NGS) Pettas Soul II HP +15
Ranged Potency +2.0%
8% +8 Soul Class

Ability (NGS) Ragras Soul III HP +15
Ranged Potency +2.5%
8% +10 Soul Class

Ability (NGS) Ragras Soul IV HP +15
Ranged Potency +3.0%
8% +11 Soul Class

Ability (NGS) Renus Soul I HP +15
Technique Potency +1.0%
9% +7 Soul Class

Ability (NGS) Renus Soul II HP +15
Technique Potency +2.0%
8% +8 Soul Class

Ability (NGS) Renus Soul III HP +15
Technique Potency +2.5%
8% +10 Soul Class

Ability (NGS) Renus Soul IV HP +15
Technique Potency +3.0%
8% +11 Soul Class

Ability (NGS) Eradi Soul I HP +10, PP +4
Potency +1.25%
9% +7 Soul Class

Ability (NGS) Eradi Soul II HP +10, PP +4
Potency +1.75%
8% +8 Soul Class

Ability (NGS) Eradi Soul III HP +10, PP +4
Potency +2.25%
8% +10 Soul Class

Ability (NGS) Eradi Soul IV HP +10, PP +4
Potency +2.75%
8% +11 Soul Class

Used as part of an exchange for C/Gladia Soul at the Item Lab.

Ability (NGS) Frostyl Soul I HP +10, PP +3
Melee Potency +1.0%
9% +7 Soul Class

Ability (NGS) Frostyl Soul II HP +10, PP +3
Melee Potency +2.0%
8% +8 Soul Class

Ability (NGS) Frostyl Soul III HP +10, PP +3
Melee Potency +2.5%
8% +10 Soul Class

Ability (NGS) Frostyl Soul IV HP +10, PP +3
Melee Potency +3.0%
8% +11 Soul Class

Ability (NGS) Crocys Soul I HP +10, PP +3
Ranged Potency +1.0%
9% +7 Soul Class

Ability (NGS) Crocys Soul II HP +10, PP +3
Ranged Potency +2.0%
8% +8 Soul Class

Ability (NGS) Crocys Soul III HP +10, PP +3
Ranged Potency +2.5%
8% +10 Soul Class

Ability (NGS) Crocys Soul IV HP +10, PP +3
Ranged Potency +3.0%
8% +11 Soul Class

  • Drops from Crocodylis (Lv. 65+).
  • Drops from Crocodylis Vera (Lv. 65+).
  • Drops from Remnants of Ambition.
Ability (NGS) Ams Soul I HP +10, PP +3
Technique Potency +1.0%
9% +7 Soul Class

Ability (NGS) Ams Soul II HP +10, PP +3
Technique Potency +2.0%
8% +8 Soul Class

Ability (NGS) Ams Soul III HP +10, PP +3
Technique Potency +2.5%
8% +10 Soul Class

Ability (NGS) Ams Soul IV HP +10, PP +3
Technique Potency +3.0%
8% +11 Soul Class

Ability (NGS) Vardi Soul I HP +25
Potency +1.25%
9% +7 Soul Class

rowspan="2"
  • Drops from Vardias.
Ability (NGS) Vardi Soul II HP +25
Potency +1.75%
8% +8 Soul Class

Ability (NGS) Vardi Soul III HP +25
Potency +2.25%
8% +10 Soul Class

Ability (NGS) Vardi Soul IV HP +25
Vardi +2.75%
8% +11 Soul Class

Ability (NGS) Freid Soul II HP +15, PP +5
Melee Potency +2.0%
All Down Resistance -10.0%
8% +8 Soul Class

Ability (NGS) Freid Soul III HP +15, PP +5
Melee Potency +2.5%
All Down Resistance -10.0%
8% +10 Soul Class

Ability (NGS) Freid Soul IV HP +15, PP +5
Melee Potency +3.0%
All Down Resistance -10.0%
8% +11 Soul Class

Ability (NGS) Doldor Soul II HP +15, PP +5
Ranged Potency +2.0%
All Down Resistance -10.0%
8% +8 Soul Class

Ability (NGS) Doldor Soul III HP +15, PP +5
Ranged Potency +2.5%
All Down Resistance -10.0%
8% +10 Soul Class

Ability (NGS) Doldor Soul IV HP +15, PP +5
Ranged Potency +3.0%
All Down Resistance -10.0%
8% +11 Soul Class

Ability (NGS) Nils Soul II HP +15, PP +5
Technique Potency +2.0%
All Down Resistance -10.0%
8% +8 Soul Class

Ability (NGS) Nils Soul III HP +15, PP +5
Technique Potency +2.5%
All Down Resistance -10.0%
8% +10 Soul Class

Ability (NGS) Nils Soul IV HP +15, PP +5
Technique Potency +3.0%
All Down Resistance -10.0%
8% +11 Soul Class

Ability (NGS) Aegis Soul II HP +5, PP +2
Potency +2.0%
8% +8 Soul Class

Ability (NGS) Aegis Soul III HP +5, PP +2
Potency +2.5%
8% +10 Soul Class

Ability (NGS) Aegis Soul IV HP +5, PP +2
Potency +3.0%
8% +11 Soul Class

Used as part of an exchange for C/Halphinale at the Item Lab.

Enemy-type Soul Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Alts Soul I HP +5
Potency Floor +1.0%
9% +5 Soul Class

  • Drops from ALTERS enemies.
Ability (NGS) Alts Soul II HP +10
Damage Resistance +2.0%
8% +7 Soul Class

Ability (NGS) Alts Soul III HP +15
Damage Resistance +2.5%
8% +9 Soul Class

Ability (NGS) Dolz Soul I PP +5
Potency Floor +1.0%
9% +5 Soul Class

  • Drops from DOLLS enemies.
Ability (NGS) Dolz Soul II PP +5
Potency Floor +2.0%
8% +6 Soul Class

Ability (NGS) Dolz Soul III PP +5
Potency Floor +2.5%
8% +7 Soul Class

Ability (NGS) Forms Soul I Melee Potency +2.0% 9% +6 Soul Class

  • Drops from FORMERS enemies.
Ability (NGS) Forms Soul II Melee Potency +2.0%
Damage Resistance +2.0%
8% +8 Soul Class

Ability (NGS) Forms Soul III Melee Potency +2.0%
Damage Resistance +2.5%
8% +9 Soul Class

  • Drops from FORMERS enemies (Lv. 35+).
Ability (NGS) Forms Soul IV Melee Potency +2.5%
Damage Resistance +2.5%
8% +10 Soul Class

  • Drops from FORMERS enemies (Lv. 60+).
Ability (NGS) Forms Machini Soul I Ranged Potency +2.0% 9% +6 Soul Class

  • Drops from Automata FORMERS enemies.
  • Drops from Quartz Skodin.
Ability (NGS) Forms Machini Soul II Ranged Potency +2.0%
Damage Resistance +2.0%
8% +8 Soul Class

Ability (NGS) Forms Machini Soul III Ranged Potency +2.0%
Damage Resistance +2.5%
8% +9 Soul Class

  • Drops from Automata FORMERS enemies (Lv. 30+).
  • Drops from Quartz Skodin.
Ability (NGS) Forms Machini Soul IV Ranged Potency +2.5%
Damage Resistance +2.5%
8% +10 Soul Class

  • Drops from Automata FORMERS enemies (Lv. 60+).
  • Drops from Quartz Skodin.
Ability (NGS) Forms Sand Soul I Technique Potency +2.0% 9% +6 Soul Class

  • Drops from Retem and Stia FORMERS enemies.
  • Drops from Quartz Skodin.
Ability (NGS) Forms Machini Soul II Technique Potency +2.0%
Damage Resistance +2.0%
8% +8 Soul Class

Ability (NGS) Forms Sand Soul III Technique Potency +2.0%
Damage Resistance +2.5%
8% +9 Soul Class

  • Drops from Retem and Stia FORMERS enemies (Lv. 30+).
  • Drops from Quartz Skodin.
Ability (NGS) Forms Sand Soul IV Technique Potency +2.5%
Damage Resistance +2.5%
8% +10 Soul Class

  • Drops from Retem and Stia FORMERS enemies (Lv. 60+).
  • Drops from Quartz Skodin.
Ability (NGS) Starl Soul Potency +3.0% 8% +11 Soul Class

  • Drops from Starless enemies.

Used as part of an exchange for C/Gladia Soul at the Item Lab.

No Longer Obtainable Soul Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Aglai Soul H HP +15
Melee/Ranged Potency +2.5%
9% +11 Soul Class

No longer obtainable.
Ability (NGS) Aglai Soul P PP +5
Melee/Ranged Potency +2.5%
9% +11 Soul Class

Ability (NGS) Aglai Soul X HP +10, PP +3
Melee/Ranged Potency +2.5%
9% +11 Soul Class

Ability (NGS) Euphroy Soul H HP +15
Melee/Tech Potency +2.5%
9% +11 Soul Class

Ability (NGS) Euphroy Soul P PP +5
Melee/Tech Potency +2.5%
9% +11 Soul Class

Ability (NGS) Euphroy Soul X HP +10, PP +3
Melee/Tech Potency +2.5%
9% +11 Soul Class

Ability (NGS) Thali Soul H HP +15
Ranged/Tech Potency +2.5%
9% +11 Soul Class

Ability (NGS) Thali Soul P PP +5
Ranged/Tech Potency +2.5%
9% +11 Soul Class

Ability (NGS) Thali Soul X HP +10, PP +3
Ranged/Tech Potency +2.5%
9% +11 Soul Class

Halphinale Augments

Halphinale Augments are Augments that are crafted by combining Ability (NGS) C/Aegis Soul IV, Ability (NGS) C/Ael Domina, Ability (NGS) C/Ret Domina, Ability (NGS) C/Kvar Domina, and Ability (NGS) C/Stira Domina.

Furthermore, Lux Halphinale requires five Halphinale, as well as the Foundia crafting material. Thus, in the current meta, you should not spend Halphinale on Augmenting, and should run Ability (NGS) C/Halphinale LC until you decide to upgrade to Lux Halphinale.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Halphinale HP +15, PP +5
Potency +4.0%
7% +12 Halphinale Class

Ability (NGS) Lux Halphinale HP +20, PP +6
Potency +5.0%
7% +15 Halphinale Class

Exdi Augments

Exdi Augments are Augments that come from AC Scratch banners that run periodically.

The most common choice is Ability (NGS) C/Exdi Deft Parfait, but players that don't play all damage types can run something such as Ability (NGS) C/Exdi Deftmelra instead.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Exdi Sta Parfait HP +20
Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

AC (NGS) AC Support Item Select Jun '23
AC (NGS) AC Support Item Select Nov '23
AC (NGS) NY AC Support Item Select
Ability (NGS) Exdi Spi Parfait PP +6
Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Staspi Parfait HP +10, PP +3
Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Deft Parfait Potency +4.0%
Potency Floor +3.0%
100% +15 AC Class

Ability (NGS) Exdi Gua Parfait Potency +4.0%
Damage Resistance +2.5%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Ward Parfait Potency +4.0%
All Down Resistance +20.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Stamelra HP +20
Melee/Ranged Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Spimelra PP +6
Melee/Ranged Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Staspimelra HP +10, PP +3
Melee/Ranged Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Deftmelra Melee/Ranged Potency +4.0%
Potency Floor +3.0%
100% +15 AC Class

Ability (NGS) Exdi Guamelra Melee/Ranged Potency +4.0%
Damage Resistance +2.5%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Wardmelra Melee/Ranged Potency +4.0%
All Down Resistance +20.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Stameltech HP +20
Melee/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Spimeltech PP +6
Melee/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Staspimeltech HP +10, PP +3
Melee/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Deftmeltech Melee/Technique Potency +4.0%
Potency Floor +3.0%
100% +15 AC Class

Ability (NGS) Exdi Guameltech Melee/Technique Potency +4.0%
Damage Resistance +2.5%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Wardmeltech Melee/Technique Potency +4.0%
All Down Resistance +20.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Staratech HP +20
Ranged/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Spiratech PP +6
Ranged/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Staspiratech HP +10, PP +3
Ranged/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Deftratech Ranged/Technique Potency +4.0%
Potency Floor +3.0%
100% +15 AC Class

Ability (NGS) Exdi Guaratech Ranged/Technique Potency +4.0%
Damage Resistance +2.5%
Potency Floor +1.5%
100% +15 AC Class

Ability (NGS) Exdi Wardratech Ranged/Technique Potency +4.0%
All Down Resistance +20.0%
Potency Floor +1.5%
100% +15 AC Class

Content-specific Augments

Content-specific Augments have limited use case, but are incredibly powerful in their small niche.

Defi Augments

Defi Augments are Augments specifically made for participating in Duel Quests. As a result, when running these, you want to make a new weapon and armor set for them to not run the risk of ruining your current equipment.

While powerful, Defi Augments only work for your main class's weapons. If playing as a Hunter, they will only affect Swords, Wire Lances, and Partisans, while for Slayers, they will only affect Gunblades.

NGS Red Exclamation IconWARNING: Defi Augments provide no benefit outside of Duel Quests! DO NOT USE DEFI AUGMENTS OUTSIDE OF DUEL QUESTS.NGS Red Exclamation Icon

Duel Quest Phase 1 - Defi P.01 Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Defi Eriss P.01 Potency +7% and Damage Resistance +20% during a Duel: Phase 1 Quest 9% +5 No Class

  • Exchanged for at the Gigas Strugment Exchange.

Note: Augment effects only applies to Main Class Equippable Weapons

Ability (NGS) Defi Ceires P.01 Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 1 Quest 9% +5 No Class

Ability (NGS) Defi Haumeas P.01 Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 1 Quest 9% +5 No Class

Ability (NGS) Defi Plutos P.01 Potency +7% and Increase Critical Hit Rate +5% during a Duel: Phase 1 Quest 9% +5 No Class

Ability (NGS) Defi Makemes P.01 Potency +7% and Potency Floor +20% during a Duel: Phase 1 Quest 9% +5 No Class

Duel Quest Phase 2 - Defi P.02 Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Defi Eriss P.02 Potency +7% and Damage Resistance +20% during a Duel: Phase 2 Quest 9% +5 No Class

  • Exchanged for at the Gigas Strugment Exchange.

Note: Augment effects only applies to Main Class Equippable Weapons

Ability (NGS) Defi Ceires P.02 Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 2 Quest 9% +5 No Class

Ability (NGS) Defi Haumeas P.02 Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 2 Quest 9% +5 No Class

Ability (NGS) Defi Plutos P.02 Potency +7% and Increase Critical Hit Rate +5% during a Duel: Phase 2 Quest 9% +5 No Class

Ability (NGS) Defi Makemes P.02 Potency +7% and Potency Floor +20% during a Duel: Phase 2 Quest 9% +5 No Class

Ability (NGS) Defi Sednas P.02 Potency +7% and PB Cooldown -20% during a Duel: Phase 2 Quest 9% +5 No Class

Duel Quest Phase 3 - Defi P.03 Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Defi Eriss P.03 Potency +7% and Damage Resistance +20% during a Duel: Phase 3 Quest 9% +5 No Class

  • Exchanged for at the Gigas Strugment Exchange.

Note: Augment effects only applies to Main Class Equippable Weapons

Ability (NGS) Defi Ceires P.03 Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 3 Quest 9% +5 No Class

Ability (NGS) Defi Haumeas P.03 Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 3 Quest 9% +5 No Class

Ability (NGS) Defi Plutos P.03 Potency +7% and Increase Critical Hit Rate +5% during a Duel: Phase 3 Quest 9% +5 No Class

Ability (NGS) Defi Makemes P.03 Potency +7% and Potency Floor +20% during a Duel: Phase 3 Quest 9% +5 No Class

Ability (NGS) Defi Sednas P.03 Potency +7% and PB Cooldown -20% during a Duel: Phase 3 Quest 9% +5 No Class

Duel Quest Phase 4 - Defi P.04 Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Defi Eriss P.04 Potency +7% and Damage Resistance +20% during a Duel: Phase 4 Quest 9% +5 No Class

Note: Augment effects only applies to Main Class Equippable Weapons

Ability (NGS) Defi Ceires P.04 Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 4 Quest 9% +5 No Class

Ability (NGS) Defi Haumeas P.04 Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 4 Quest 9% +5 No Class

Ability (NGS) Defi Plutos P.04 Potency +7% and Increase Critical Hit Rate +10% during a Duel: Phase 4 Quest 9% +5 No Class

Ability (NGS) Defi Makemes P.04 Potency +7% and Potency Floor +20% during a Duel: Phase 4 Quest 9% +5 No Class

Ability (NGS) Defi Sednas P.04 Potency +7% and PB Cooldown -20% during a Duel: Phase 4 Quest 9% +5 No Class

Sezun Augments

Sezun Augments are Augments that provide bonuses during seasonal events against seasonal symbol enemies.

Any generic Potency bonuses on them work at all times, but all other bonuses are conditional and will stop working after the event ends.

Currently Active Sezun Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Sezun Terceranifiv Potency +3%/
Versus NGS 3rd Anniversary Seasonal Enemies:
Potency +5%
Critical Hit Rate +15%
Damage Resistance +20%
-- +10 N/A

Old Sezun Augments
Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Sezun Springfiv '24 Potency +3%/
Versus Spring '24 Seasonal Enemies:
Potency +5%
Critical Hit Rate +15%
Damage Resistance +20%
-- +10 N/A

Ability (NGS) Sezun Wintafiv '23 Potency +3%/
Versus Christmas '23, New Year '24 and Winter '24 Seasonal Enemies:
Potency +5%
Critical Hit Rate +15%
Damage Resistance +20%
-- +10 N/A

No longer obtainable.
Ability (NGS) Sezun Hallowfiv '23 Versus Halloween '23 Seasonal Enemies:
Potency +20%
Critical Hit Rate +35%
Damage Resistance +30%
-- +10 N/A

No longer obtainable.
Ability (NGS) Sezun Automfevre '23 Versus Autumn '23 Seasonal Enemies:
Potency +20%
Critical Hit Rate +35%
Damage Resistance +30%
-- +10 N/A

No longer obtainable.
Ability (NGS) Sezun Eleveceremofiv Versus PSO2 11th Anniversary Seasonal Enemies:
Potency +10%
Critical Hit Rate +25%
Damage Resistance +30%
-- +10 N/A

No longer obtainable.
Ability (NGS) Sezun Segundanifiv Versus NGS 2nd Anniversary Seasonal Enemies:
Potency +5%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.
Ability (NGS) Sezun Springfiv Versus Spring '23 Seasonal Enemies:
Potency +5%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.
Ability (NGS) Sezun Wintafiv Versus Christmas '22, New Year '23, and Winter '23 Seasonal Enemies:
Potency +5%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.
Ability (NGS) Sezun Automfevre Versus Autumn '22 Seasonal Enemies:
Potency +5%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.
Ability (NGS) Sezun Lunafiv Versus Moon-Gazing '22 Seasonal Enemies:
Potency +15%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.

Material Augments

These are Augments that exist for equipment enhancement, either through the creation of stronger Augments, or simply increasing the EXP an item gains in upgrades.

EXP Augments

EXP Augments are Augments that give a flat bonus amount of experience in item enhancement. While they currently need to be affixed to a piece of equipment to be used, a coming update will allow you to use This Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators. and Ability (NGS) C/Endymio directly.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Esperio I Increases EXP Earned by 400 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
Silver Primm Sword
Silver Primm Armor
Ability (NGS) Esperio II Increases EXP Earned by 450 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
Gold Primm Sword
Gold Primm Armor
Ability (NGS) Hi Perio I Increases EXP Earned by 5,000 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
N-EXP Sword
N-EXP Armor
Ability (NGS) Hi Perio II Increases EXP Earned by 1,000,000 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
N-EXP Sword II
N-EXP Armor II
Ability (NGS) Endymio Increases EXP Earned by 100,000 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
Gold Primm Sword II
Gold Primm Armor II
Ability (NGS) Asterio S Increases EXP Earned by 5,000,000 when used as an enhancement material. -- +0 EXP Class

Part of various AC Scratch Count Bonuses and SG Item Bundles.

Fusia Augments

Fusia Augments are crafting materials used to create more powerful Augments, such as Ability (NGS) C/Gladia Soul. While they can be affixed onto equipment directly, there is no benefit to doing so.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Megas Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Megalotix Enemies.

Used as part of an exchange for various Augments at the Item Lab.

Ability (NGS) Formido Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Duel Quests (Phase 1).

Used as part of an exchange for C/Gigas Maste and Triplble Augments at the Item Lab.

Ability (NGS) Duela Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Duel Quests (Phase 2).

Used as part of an exchange for C/Gladia Soul at the Item Lab.

Ability (NGS) Irresis Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Duel Quests (Phase 3).

Used as part of an exchange for C/Grand Dread Keeper at the Item Lab.

Ability (NGS) Magnif Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Duel Quests (Phase 4).

Used as part of an exchange for C/Glan Gigas Maste at the Item Lab.

Sovern Augments

Sovern Augments are Augments that are used in the creation of High Domina Augments (such as Ability (NGS) C/Highael Domina, etc). While they can be affixed onto equipment directly, there is no benefit to doing so.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Ael Sovern Potency +1.0% 9% +5 Sovern Class

  • Drops from Mount Magnus (Rank 5+)
  • Drops from Vanford Laboratory (Rank 5+)
  • Drops from Resol Forest (Rank 4+)

Used as part of an exchange for C/Highael Domina at the Item Lab.

Ability (NGS) Ret Sovern Potency +1.0% 9% +5 Sovern Class

  • Drops from Retem Alnothe (Rank 5+)
  • Drops from Maqead Lower Level (Rank 5+)

Used as part of an exchange for C/Highret Domina at the Item Lab.

Ability (NGS) Kvar Sovern Potency +1.0% 9% +5 Sovern Class

  • Drops from Belugana Ruins (Rank 4+)
  • Drops from Lost Central (Rank 4+)

Used as part of an exchange for C/Highkvar Domina at the Item Lab.

Note Augments

Note Augments are Augments that are used in the creation of Augments such as Ability (NGS) C/Ael Domina or Ability (NGS) C/Highael Domina.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Ael Note A HP +5, PP +3 9% +5 Note Class

  • Drops from any enemy in Central Aelio.

Used as part of an exchange for C/Ael Domina at the Item Lab.

Ability (NGS) Ael Note B Melee/Ranged potency +1.0% 9% +4 Note Class

  • Drops from any enemy in West Aelio.

Used as part of an exchange for C/Ael Domina at the Item Lab.

Ability (NGS) Ael Note C Melee/Technique Potency + 1.0% 9% +4 Note Class

  • Drops from any enemy in South Aelio.

Used as part of an exchange for C/Ael Domina at the Item Lab.

Ability (NGS) Ael Note D Ranged/Technique Potency +1.0% 9% +4 Note Class

  • Drops from any enemy in North Aelio.

Used as part of an exchange for C/Ael Domina at the Item Lab.

Ability (NGS) Ret Note A HP +10 9% +5 Note Class

  • Drops from any enemy in West Retem.

Used as part of an exchange for C/Ret Domina at the Item Lab.

Ability (NGS) Ret Note B HP +5
Melee/Ranged potency +0.75%
9% +4 Note Class

  • Drops from any enemy in Central Retem.

Used as part of an exchange for C/Ret Domina at the Item Lab.

Ability (NGS) Ret Note C HP +5
Melee/Technique Potency +0.75%
9% +4 Note Class

  • Drops from any enemy in North Retem.

Used as part of an exchange for C/Ret Domina at the Item Lab.

Ability (NGS) Ret Note D HP +5
Ranged/Technique Potency +0.75%
9% +4 Note Class

  • Drops from any enemy in South Retem.

Used as part of an exchange for C/Ret Domina at the Item Lab.

Ability (NGS) Kvar Note A HP +10, PP +5 9% +5 Note Class

  • Drops from any enemy in South Kvaris.

Used as part of an exchange for C/Kvar Domina at the Item Lab.

Ability (NGS) Kvar Note B Melee/Ranged Potency +2.0%
Damage Resistance -2.0%
9% +4 Note Class

  • Drops from any enemy in West Kvaris.

Used as part of an exchange for C/Kvar Domina at the Item Lab.

Ability (NGS) Kvar Note C Melee/Technique Potency +2.0%
Damage Resistance -2.0%
9% +4 Note Class

  • Drops from any enemy in Central Kvaris.

Used as part of an exchange for C/Kvar Domina at the Item Lab.

Ability (NGS) Kvar Note D Ranged/Technique Potency +2.0%
Damage Resistance -2.0%
9% +4 Note Class

  • Drops from any enemy in North Kvaris.

Used as part of an exchange for C/Kvar Domina at the Item Lab.

Ability (NGS) Stira Note A HP +15, PP +5 9% +5 Note Class

  • Drops from any enemy in Stia Outskirts.
  • Drops from any enemy in Dreisen Plant.
  • Drops from any enemy in Mediola Outer Area 1.

Used as part of an exchange for C/Stira Domina at the Item Lab.

Ability (NGS) Stira Note B Melee/Ranged Potency + 2.0%
All Down Resistance -10.0%
9% +4 Note Class

  • Drops from any enemy in Stia Outskirts.
  • Drops from any enemy in Mediola Outer Area 1.

Used as part of an exchange for C/Stira Domina at the Item Lab.

Ability (NGS) Stira Note C Melee/Technique Potency + 2.0%
All Down Resistance -10.0%
9% +4 Note Class

  • Drops from any enemy in Dreisen Plant.
  • Drops from any enemy in Mediola Outer Area 1.

Used as part of an exchange for C/Stira Domina at the Item Lab.

Ability (NGS) Stira Note D Ranged/Technique Potency + 2.0%
All Down Resistance -10.0%
9% +4 Note Class

  • Drops from any enemy in Mediola Outer Area 1.
  • Drops from any enemy in Mediola Outer Area 2.

Used as part of an exchange for C/Stira Domina at the Item Lab.

Ability (NGS) Magnus Note Melee Potency +1.5% 9% +5 Note Class

  • Drops from any enemy in Mt. Magnus.

Used as part of an exchange for C/Highael Domina at the Item Lab.

Ability (NGS) Lab Note Ranged Potency +1.5% 9% +5 Note Class

  • Drops from any enemy in Vanford Laboratory Ruins.

Used as part of an exchange for C/Highael Domina at the Item Lab.

Ability (NGS) Resola Note Technique Potency +1.5% 9% +5 Note Class

  • Drops from any enemy in Resol Forest.

Used as part of an exchange for C/Highael Domina at the Item Lab.

Ability (NGS) Alno Note HP+ 10, PP +3
Potency Floor Increase+2.0%
9% +5 Note Class

  • Drops from any enemy in Retem Alnothe.

Used as part of an exchange for C/Highret Domina at the Item Lab.

Ability (NGS) Maqea Note Potency +1.25% 9% +5 Note Class

  • Drops from any enemy in Rwh Maqead.
  • Drops from any enemy in Maqead Lower Level.

Used as part of an exchange for C/Highret Domina at the Item Lab.

Ability (NGS) Belgan Note PP +3
Potency +1.5%
9% +5 Note Class

  • Drops from any enemy in Belugana Ruins.

Used as part of an exchange for C/Highkvar Domina at the Item Lab.

Ability (NGS) Lostral Note HP +10
Potency +1.25%
9% +5 Note Class

  • Drops from any enemy in Lost Central.

Used as part of an exchange for C/Highkvar Domina at the Item Lab.

Ability (NGS) Dexta Note HP +10
Potency +2.0%
All Down Resistance -10.0%
9% +5 Note Class

  • Drops from any enemy in Dext Base.
Ability (NGS) Noizel Note PP +3
Potency +2.0%
All Down Resistance -10.0%
9% +5 Note Class

  • Drops from any enemy in Neusen Plant.

Foundia Augments

Foundia Augments are Augments that are used for the creation of top-level Augments, such as Ability (NGS) C/Lux Halphinale and Ability (NGS) C/Glan Gigas Maste.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Foundia Potency +1.0% 9% -- No Class

Outclassed Augments

These are Augments that generally should not be run on serious equipment. These could be reasons such as low stats, irrelevant stats, or availability.

Basic Stat Augments

These only offer a single stat boost that isn't damage that can be gained off something that does boost damage such as Ability (NGS) C/Sta Triplble.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Stamina I HP +5 10% +3 No Class

Ability (NGS) Stamina II HP +10 10% +4 No Class

Ability (NGS) Stamina III HP +15 9% +5 No Class

Ability (NGS) Stamina IV HP +20 9% +6 No Class

Ability (NGS) Spirit I PP +3 10% +2 No Class

Sees niche use in Field Race maximum PP builds.
Ability (NGS) Spirit II PP +4 10% +3 No Class

Ability (NGS) Spirit III PP +5 9% +4 No Class

Ability (NGS) Spirit IV PP +6 8% +6 No Class

Ability (NGS) Deftness I Potency Floor +1.0% 10% +3 No Class

Sees niche use in Mobile Cannon Potency Floor builds.
Ability (NGS) Deftness II Potency Floor +1.5% 10% +4 No Class

Ability (NGS) Deftness III Potency Floor +2.0% 10% +5 No Class

Ability (NGS) Deftness IV Potency Floor +3.0% 8% +6 No Class

Ability (NGS) Guard I Damage Resistance 1.0% 10% +2 No Class

Ability (NGS) Guard II Damage Resistance 1.5% 10% +3 No Class

Ability (NGS) Guard III Damage Resistance 2.0% 9% +4 No Class

Ability (NGS) Guard IV Damage Resistance 3.0% 8% +5 No Class

Dualble Augments

Dualble Augments are effectively weaker versions of the Triplble-type Augments, and exist on the same slot. They offer lower bonuses than Triplble II, and are otherwise outperformed by Augments such as Ability (NGS) C/Highael Domina LC or even Ability (NGS) C/Might IV.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Melra Dualble I Melee/Ranged Potency +0.75% 10% +4 Triplble Class

• Drops from enemies in Exploration Sectors.
Ability (NGS) Melra Dualble II Melee/Ranged Potency +1.25% 10% +5 Triplble Class

Ability (NGS) Melra Dualble III Melee/Ranged Potency +1.75% 9% +6 Triplble Class

Ability (NGS) Melra Dualble IV Melee/Ranged Potency +2.75% 8% +7 Triplble Class

• Drops from enemies in Exploration Sectors (Lv. 60+).

Used as part of an exchange for C/Triplble II at the Item Lab.

Ability (NGS) Meltech Dualble I Melee/Technique Potency +0.75% 10% +4 Triplble Class

  • Drops from enemies in Exploration Sectors.
Ability (NGS) Meltech Dualble II Melee/Technique Potency +1.25% 10% +5 Triplble Class

Ability (NGS) Meltech Dualble III Melee/Technique Potency +1.75% 9% +6 Triplble Class

Ability (NGS) Meltech Dualble IV Melee/Technique Potency +2.75% 8% +7 Triplble Class

  • Drops from enemies in Exploration Sectors (Lv. 60+).

Used as part of an exchange for C/Triplble II at the Item Lab.

Ability (NGS) Ratech Dualble I Ranged/Technique Potency +0.75% 10% +4 Triplble Class

  • Drops from enemies in Exploration Sectors.
Ability (NGS) Ratech Dualble II Ranged/Technique Potency +1.25% 10% +5 Triplble Class

Ability (NGS) Ratech Dualble III Ranged/Technique Potency +1.75% 9% +6 Triplble Class

Ability (NGS) Ratech Dualble IV Ranged/Technique Potency +2.75% 8% +7 Triplble Class

  • Drops from enemies in Exploration Sectors (Lv. 60+).

Used as part of an exchange for C/Triplble II at the Item Lab.

Tria Augments

Tria Augments are Augments that lower one stat in exchange for raising Potency.

At the time they were released, we were still using Augments such as Ability (NGS) C/Might III as filler, so they had a very narrow niche of being slightly stronger. However, being locked behind Geometric Labyrinth meant that anyone who was able to reasonably obtain them didn't need them.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Tria Staromel HP -5
Melee Potency +2.25%
9% +6 Super Class

Ability (NGS) Tria Spiromel PP -3
Melee Potency +2.25%
9% +6 Super Class

Ability (NGS) Tria Deftromel Melee Potency +2.25%
Potency Floor -1.0%
9% +6 Super Class

Ability (NGS) Tria Guaromel Melee Potency +2.25%
Damage Resistance -1.0%
9% +6 Super Class

Ability (NGS) Tria Starora HP -5
Ranged Potency +2.25%
9% +6 Super Class

Ability (NGS) Tria Spirora PP -3
Ranged Potency +2.25%
9% +6 Super Class

Ability (NGS) Tria Deftrora Ranged Potency +2.25%
Potency Floor -1.0%
9% +6 Super Class

Ability (NGS) Tria Guarora Ranged Potency +2.25%
Damage Resistance -1.0%
9% +6 Super Class

Ability (NGS) Tria Starotech HP -5
Technique Potency +2.25%
9% +6 Super Class

Ability (NGS) Tria Spirotech PP -3
Technique Potency +2.25%
9% +6 Super Class

Ability (NGS) Tria Deftrotech Technique Potency +2.25%
Potency Floor -1.0%
9% +6 Super Class

Ability (NGS) Tria Guarotech Technique Potency +2.25%
Damage Resistance -1.0%
9% +6 Super Class

Super Augments

Super Augments are Augments introduced with Cannonball Rumble that were meant to introduce extra budget slot filler. The boosts offered by these Augments are comparable to Ability (NGS) C/Might III, and while they are respectable slot filler, the time spent going out of your way to get them is better spent leveling up to get access to LC Augments.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Super Might I Melee Potency +2.25% 10% +8 Super Class

Ability (NGS) Super Stamel I HP +15
Melee Potency +2.0%
10% +8 Super Class

Ability (NGS) Super Spimel I PP +5
Melee Potency +2.0%
10% +8 Super Class

Ability (NGS) Super Precision I Ranged Potency +2.25% 10% +8 Super Class

Ability (NGS) Super Stara I HP +15
Ranged Potency +2.0%
10% +8 Super Class

Ability (NGS) Super Spira I PP +5
Ranged Potency +2.0%
10% +8 Super Class

Ability (NGS) Super Technique I Technique Potency +2.25% 10% +8 Super Class

Ability (NGS) Super Statech I HP +15
Technique Potency +2.0%
10% +8 Super Class

Ability (NGS) Super Spitech I PP +5
Technique Potency +2.0%
10% +8 Super Class

Secreta Augments

Secreta Augments offer a similar damage boost to Mastery, but come with a defense penalty instead of bonus. They were used in the past as budget options over Mastery, or sometimes alongside it, but in the modern game have been phased out for Augments such as Ability (NGS) C/Grand Dread Keeper LC if you just want something quick and cheap.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Alts Secreta I HP -10
Melee Potency +1.0%
Potency Floor +1.0%
Damage Resistance -1.5%
9% +3 No Class

  • Drops from ALTERS Enemies at night
Ability (NGS) Alts Secreta II HP -10
Melee Potency +1.5%
Potency Floor +1.5%
Damage Resistance -1.5%
8% +4 No Class

  • Drops from ALTERS Enemies at night
Ability (NGS) Alts Secreta III HP -10
Melee Potency +2.0%
Potency Floor +2.0%
Damage Resistance -1.5%
8% +5 No Class

  • Drops from ALTERS Enemies at night (Lv. 20+)
Ability (NGS) Alts Secreta IV HP -10
Melee Potency +2.5%
Potency Floor +2.5%
Damage Resistance -1.5%
7% +6 No Class

  • Drops from ALTERS Enemies at night (Lv. 65+)

Decold Augments

Decold Augments are dedicated towards the Rayjord Gorge sector, as an option to grant cold resist without needing to use consumable booster items.

These days, they are mostly ignored due to the introduction of the Grand Torch Stands, but you can always make a second set of Decold units using LC Augments if you don't want to use boosters.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Decold Standard I Low Temp Damage Resistance +5.0% 9% +1 Decold Class

  • Drops from enemies in Rajord Gorge.
Ability (NGS) Decold Standard II Low Temp Damage Resistance +15.0% 9% +3 Decold Class

  • Drops from enemies in Rajord Gorge.
  • Exchanged for at the Exchange Shop: Kvaris.
Ability (NGS) Decold Standard III Low Temp Damage Resistance +25.0% 8% +5 Decold Class

  • Drops from enemies in Rajord Gorge.
  • Exchanged for at the Exchange Shop: Kvaris.

Used as part of an exchange for C/Decold Might, C/Decold Precision, and C/Decold Technique at the Exchange Shop: Kvaris.

Ability (NGS) Decold Might Low Temp Damage Resistance +25.0%
Melee Potency +2.5%
8% +9 Decold Class

  • Drops from Ancient enemies in Rajord Gorge.
  • Exchanged for at the Exchange Shop: Kvaris.
Ability (NGS) Decold Precision Low Temp Damage Resistance +25.0%
Ranged Potency +2.5%
8% +9 Decold Class

Ability (NGS) Decold Technique Low Temp Damage Resistance +25.0%
Technique Potency +2.5%
8% +9 Decold Class

Exploit Augments

Exploit Augments are highly situational damage boosts that require you to meet a condition, such as matching a target weakness or attacking at a certain time of day.

If you meet the requirement for the Augment, the boost is applied regardless of other contexts. Attacking an Ice-weak enemy with Ability (NGS) C/Ice Exploit II on your weapon with a Fire technique will still gain the bonus.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Fire Exploit I Potency +2.5% against enemies weak to Fire (Fire (NGS)) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
Ability (NGS) Fire Exploit II Potency +4.0% against enemies weak to Fire (Fire (NGS)) -- +11 Exploit Class

Ability (NGS) Ice Exploit I Potency +2.5% against enemies weak to Ice (Ice (NGS)) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
Ability (NGS) Ice Exploit II Potency +4.0% against enemies weak to Ice (Ice (NGS)) -- +11 Exploit Class

Ability (NGS) Lightning Exploit I Potency +2.5% against enemies weak to Lightning (Lightning (NGS)) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
Ability (NGS) Wind Exploit I Potency +2.5% against enemies weak to Wind (Wind (NGS)) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
Ability (NGS) Light Exploit I Potency +2.5% against enemies weak to Light (Light (NGS)) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
Ability (NGS) Dark Exploit I Potency +2.5% against enemies weak to Dark (Dark (NGS)) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
Ability (NGS) Dark Exploit II Potency +4.0% against enemies weak to Dark (Dark (NGS)) -- +11 Exploit Class

  • Drops pre-affixed on the Revita series.
Ability (NGS) Daytime Exploit I Potency +2.5% against enemies in daytime +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
Ability (NGS) Nighttime Exploit I Potency +2.5% against enemies in nighttime +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.

Ward Augments

Ward Augments increase your resistance to negative status effects.

As they offer no damage bonus and give diminishing returns, they are not considered in normal gameplay.

See Status Effects for more information about how Wards work.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Burn Ward I Burn Resistance +20.0% 10% +4 No Class

  • Drops from enemies in South Aelio.
  • Drops from enemies in North Retem.
  • Drops from enemies in Central Kvaris.
Ability (NGS) Burn Ward II Burn Resistance +25.0% 10% +5 No Class

Ability (NGS) Burn Ward III Burn Resistance +30.0% 9% +6 No Class

Ability (NGS) Freeze Ward I Freeze Resistance +20.0% 10% +4 No Class

  • Drops from enemies in Central Aelio.
  • Drops from enemies in West Retem.
  • Drops from enemies in South Kvaris.
Ability (NGS) Freeze Ward II Freeze Resistance +25.0% 10% +5 No Class

Ability (NGS) Freeze Ward III Freeze Resistance +30.0% 9% +6 No Class

Ability (NGS) Shock Ward I Shock Resistance +20.0% 10% +4 No Class

  • Drops from enemies in Central Aelio.
  • Drops from enemies in West Retem.
  • Drops from enemies in South Kvaris.
Ability (NGS) Shock Ward II Shock Resistance +25.0% 10% +5 No Class

Ability (NGS) Shock Ward III Shock Resistance +30.0% 9% +6 No Class

Ability (NGS) Blind Ward I Blind Resistance +20.0% 10% +4 No Class

  • Drops from enemies in South Aelio.
  • Drops from enemies in North Retem.
  • Drops from enemies in Central Kvaris.
Ability (NGS) Blind Ward II Blind Resistance +25.0% 10% +5 No Class

Ability (NGS) Blind Ward III Blind Resistance +30.0% 9% +6 No Class

Ability (NGS) Panic Ward I Panic Resistance +20.0% 10% +4 No Class

  • Drops from enemies in North Aelio.
  • Drops from enemies in South Retem.
  • Drops from enemies in North Kvaris.
Ability (NGS) Panic Ward II Panic Resistance +25.0% 10% +5 No Class

Ability (NGS) Panic Ward III Panic Resistance +30.0% 9% +6 No Class

Ability (NGS) Poison Ward I Panic Resistance +20.0% 10% +4 No Class

  • Drops from enemies in North Aelio.
  • Drops from enemies in South Retem.
  • Drops from enemies in North Kvaris.
Ability (NGS) Poison Ward II Panic Resistance +25.0% 10% +5 No Class

Ability (NGS) Poison Ward III Panic Resistance +30.0% 9% +6 No Class

Ability (NGS) Pain Ward I Pysical Down Resistance +20.0% 10% +4 No Class

  • Drops from enemies in West Aelio.
  • Drops from enemies in Central Retem.
  • Drops from enemies in West Kvaris.
Ability (NGS) Pain Ward II Pysical Down Resistance +25.0% 10% +5 No Class

Ability (NGS) Pain Ward III Pysical Down Resistance +30.0% 9% +6 No Class

Ability (NGS) Sovereign Ward I All Down Resistance +20.0% 10% +6 No Class

No longer obtainable.

Ability (NGS) Sovereign Ward II All Down Resistance +25.0% 10% +7 No Class

Ability (NGS) Sovereign Ward III All Down Resistance +30.0% 9% +8 No Class

Addi Augments

Addi Augments are older generation versions of Exdi Augments and are no longer obtainable.

Name Stats Success Rate

BP

Augment Class

Notes
Ability (NGS) Addi Stamel HP +10
Melee Potency +2.5%
100% +10 AC Class

Addi Augments have been discontinued from AC Support Scratches.
Ability (NGS) Addi Stara HP +10
Melee Potency +2.5%
100% +10 AC Class

Ability (NGS) Addi Statech HP +10
Technique Potency +2.5%
100% +10 AC Class

Ability (NGS) Addi Spimel PP +6
Melee Potency +2.5%
100% +10 AC Class

Ability (NGS) Addi Spira PP +6
Ranged Potency +2.5%
100% +10 AC Class

Ability (NGS) Addi Spitech PP +6
Technique Potency +2.5%
100% +10 AC Class

Ability (NGS) Addi Deftmel Melee Potency +2.5%
Potency Floor Increase +2.5%
100% +10 AC Class

Ability (NGS) Addi Deftra Ranged Potency +2.5%
Potency Floor Increase +2.5%
100% +10 AC Class

Ability (NGS) Addi Deftech Technique Potency +2.5%
Potency Floor Increase +2.5%
100% +10 AC Class

Ability (NGS) Addi Guamel Melee Potency +2.5%
Damage Resistance +2.5%
100% +10 AC Class

Ability (NGS) Addi Guara Ranged Potency +2.5%
Damage Resistance +2.5%
100% +10 AC Class

Ability (NGS) Addi Guatech Technique Potency +2.5%
Damage Resistance +2.5%
100% +10 AC Class

Ability (NGS) Addi Wardmel Melee Potency +2.5%
Down Resistance +20.0%
100% +10 AC Class

Ability (NGS) Addi Wardra Ranged Potency +2.5%
Down Resistance +20.0%
100% +10 AC Class

Ability (NGS) Addi Wardtech Technique Potency +2.5%
Down Resistance +20.0%
100% +10 AC Class

Ability (NGS) Addi Staspimel HP +10, PP +3
Melee Potency +2.5%
100% +10 AC Class

Ability (NGS) Addi Staspira HP +10, PP +3
Ranged Potency +2.5%
100% +10 AC Class

Ability (NGS) Addi Staspitech HP +10, PP +3
Technique Potency +2.5%
100% +10 AC Class

Ability (NGS) Addi Stamelra HP +20
Melee/Ranged Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

Ability (NGS) Addi Stameltech HP +20
Melee/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

Ability (NGS) Addi Staratech HP +20
Ranged/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

Ability (NGS) Addi Spimelra PP +6
Melee/Ranged Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

Ability (NGS) Addi Spimeltech PP +6
Melee/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

Ability (NGS) Addi Spiratech PP +6
Ranged/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

Ability (NGS) Addi Deftmelra Melee/Ranged Potency +3.0%
Potency Floor Increase 2.75%
100% +12 AC Class

Ability (NGS) Addi Deftmeltech Melee/Technique Potency +3.0%
Potency Floor Increase 2.75%
100% +12 AC Class

Ability (NGS) Addi Deftratech Ranged/Technique Potency +3.0%
Potency Floor Increase 2.75%
100% +12 AC Class

Ability (NGS) Addi Guamelra Melee/Ranged Potency 3.0%
Damage Resistance 2.5%
Potency Floor Increase 1.0%
100% +12 AC Class

Ability (NGS) Addi Guameltech Melee/Technique Potency 3.0%
Damage Resistance 2.5%
Potency Floor Increase 1.0%
100% +12 AC Class

Ability (NGS) Addi Guaratech Ranged/Technique Potency 3.0%
Damage Resistance 2.5%
Potency Floor Increase 1.0%
100% +12 AC Class

Ability (NGS) Addi Wardmelra Melee/Ranged Potency +3.0%
Down Resistance + 20.0%
Potency Floor Increase 1.0%
100% +12 AC Class

Ability (NGS) Addi Wardmeltech Melee/Technique Potency +3.0%
Down Resistance + 20.0%
Potency Floor Increase 1.0%
100% +12 AC Class

Ability (NGS) Addi Wardratech Ranged/Technique Potency +3.0%
Down Resistance + 20.0%
Potency Floor Increase 1.0%
100% +12 AC Class

Ability (NGS) Addi Staspimelra HP +10, PP +3
Melee/Ranged Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

Ability (NGS) Addi Staspimeltech HP +10, PP +3
Melee/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

Ability (NGS) Addi Staspiratech HP +10, PP +3
Ranged/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class