Augments
Current Augments
"Current Augments" are any Augment that either sees common use or common recommendations in the current game climate, either due to availability or due to power.
Basic Potency Augments
Basic Potency Augments are Augments that raise a single Potency type by the listed amount. As they only affect one type of weapon, they are most often used as slot filler when you haven't finished Augmenting other slots.
The most commonly used Augments of this class are Might IV, Precision IV, and Technique IV. Others should be considered only while leveling, or for highly specialized gear.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Might | Melee Potency +1.0% | 10% | +4 | Might Class | |
Might II | Melee Potency +1.5% | 10% | +5 | Might Class | |
Might III | Melee Potency +2.0% | 9% | +6 | Might Class | |
Might IV | Melee Potency +3.0% | 8% | +7 | Might Class | |
Sta Might | HP +15 Melee Potency +2.0% |
9% | +8 | Might Class | These Augments are not commonly run outside of specialized use cases, and are primarily saved to create Augments such as Sta Triplble. |
Spi Might | PP +5 Melee Potency +2.0% |
9% | +8 | Might Class | |
Deft Might | Melee Potency +2.0% Potency Floor +2.0% |
9% | +8 | Might Class | |
Gua Might | Melee Potency +2.0% Damage Resistance +2.0% |
9% | +8 | Might Class | |
Precision I | Ranged Potency +1.0% | 10% | +4 | Precision Class | |
Precision II | Ranged Potency +1.5% | 10% | +5 | Precision Class | |
Precision III | Ranged Potency +2.0% | 9% | +6 | Precision Class | |
Precision IV | Ranged Potency +3.0% | 8% | +7 | Precision Class | |
Sta Precision | HP +15 Ranged Potency +2.0% |
9% | +8 | Precision Class | These Augments are not commonly run outside of specialized use cases, and are primarily saved to create Augments such as Sta Triplble. |
Spi Precision | PP +5 Ranged Potency +2.0% |
9% | +8 | Precision Class | |
Deft Precision | Ranged Potency +2.0% Potency Floor +2.0% |
9% | +8 | Precision Class | |
Gua Precision | Ranged Potency +2.0% Damage Resistance +2.0% |
9% | +8 | Precision Class | |
Technique I | Technique Potency +1.0% | 10% | +4 | Technique Class | |
Technique II | Technique Potency +1.5% | 10% | +5 | Technique Class | |
Technique III | Technique Potency +2.0% | 9% | +6 | Technique Class | |
Technique IV | Technique Potency +3.0% | 8% | +7 | Technique Class | |
Sta Technique | HP +15 Technique Potency +2.0% |
9% | +8 | Technique Class | These Augments are not commonly run outside of specialized use cases, and are primarily saved to create Augments such as Sta Triplble. |
Spi Technique | PP +5 Technique Potency +2.0% |
9% | +8 | Technique Class | |
Deft Technique | Technique Potency +2.0% Potency Floor +2.0% |
9% | +8 | Technique Class | |
Gua Technique | Technique Potency +2.0% Damage Resistance +2.0% |
9% | +8 | Technique Class | |
Mastery I | Potency +0.5% Potency Floor +0.5% Damage Resistance +0.5% |
10% | +6 | Mastery Class | Mastery I~III are usually considered crafting materials to make Mastery IV. While Mastery IV has fallen out of the current meta and should not be Augmented directly, it is often pre-Augmented on event gear, so it is still a useful stepping stone. |
Mastery II | Potency +1.0% Potency Floor +1.0% Damage Resistance +1.0% |
10% | +8 | Mastery Class | |
Mastery III | Potency +1.5% Potency Floor +1.5% Damage Resistance +1.5% |
9% | +10 | Mastery Class | |
Mastery IV | Potency +2.5% Potency Floor +2.5% Damage Resistance +2.5% |
8% | +12 | Mastery Class |
LC Augments
LC Augments are low-cost versions of stronger high-end Augments, and are the cornerstone of all budget setups. They're functionally identical to their original counterpart, but have 0.25% less potency compared to the original.
LC Augments take up the Augment class of their original counterpart. For example, you cannot use C/Gladia Soul LC and C/Aegis Soul IV on the same piece of gear as they're the same Augment class.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Mastery LC | Potency +2.25% Potency Floor Increase +2.5% Damage Resistance +2.5% |
10% | +11 | Mastery Class | |
Grand Dread Keeper LC | HP +15, PP +3 Potency +2.25% Potency Floor Increase +5.0% Damage Resistance +1.0% |
10% | +12 | Dread Class | |
Highael Domina LC | HP +10, PP +4 Potency +2.75% Potency Floor Increase +2.0% |
10% | +12 | Domina Class | |
Highret Domina LC | HP +30 Potency +2.75% Potency Floor Increase +2.25% |
10% | +12 | Domina Class | |
Gigas Maste LC | HP +20 Potency +3.25% |
10% | +11 | Gigas Class | |
Gladia Soul LC | HP +30, PP +6 Potency +3.5% |
10% | +12 | Soul Class | |
Halphinale LC | HP +15, PP +5 Potency +3.75% |
10% | +12 | Halphinale Class |
Triplble Augments
Triplble Augments are Augments that provide potency in all damage types. Some offer secondary stats as well, such as Sta Triplble.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Triplble | Potency +2.0% | 9% | +8 | Triplble Class | |
Triplble II | Potency +3.0% | 10% | +10 | Triplble Class | |
Sta Triplble | HP +15 Potency +3.0% |
8% | +11 | Triplble Class | |
Spi Triplble | PP +5 Potency +3.0% |
8% | +11 | Triplble Class | |
Deft Triplble | Potency +2.5% Potency Floor Increase +2.5% |
8% | +11 | Triplble Class | |
Gua Triplble | Potency +3.0% Damage Resistance +3.0% |
8% | +11 | Triplble Class |
Triyal Augments
Triyal Augments are Augments that provide an above-average Potency boost when compared to other options such as Triplble II or Might IV, but come with a large demerit in return.
When running a Triyal Augment, you need to consider that you are losing not only the stats the Augment costs, but also losing the stats that another Augment would provide as well. For instance, if you run C/Spiro Triyal over C/Grand Dread Keeper, you will effectively lose 15 HP and 8 PP, instead of only the 5 PP listed.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Spiro Triyal | PP -5 Potency +3.5% |
8% | +12 | No Class |
|
Wardro Triyal | Potency +3.5% Down Resistance -50.0% |
8% | +12 | No Class | |
Guaro Triyal | Potency +3.5% Damage Resistance -5.0% |
8% | +12 | No Class |
Dread Augments
Dread Augments are Augments that drop from Veteran-type boss enemies. While these Augments are primarily defensive, the Augment C/Grand Dread Keeper sees use in current endgame setups.
All other Dread Keeper Augments should be considered crafting materials for the sake of creating Grand Dread Keeper, and should not be run on gear.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Dread Keeper I | HP +10, PP +3 Potency Floor Increase +1.0% Damage Resistance +1.0% |
9% | +7 | Dread Class | |
Dread Keeper II | HP +15, PP +4 Potency Floor Increase +1.5% Damage Resistance +1.5% |
8% | +7.5 | Dread Class | |
Dread Keeper III | HP +30, PP +7 Potency Floor Increase +2.0% Damage Resistance +2.0% |
8% | +10 | Dread Class | |
Dread Keeper IV | HP +50, PP +10 Potency Floor Increase +6.0% Damage Resistance +3.0% |
7% | +11 | Dread Class | |
Dread Keeper V | HP +60, PP +12 Potency Floor Increase +8.0% Damage Resistance +3.5% |
7% | +12 | Dread Class | |
Grand Dread Keeper | HP +15, PP +3 Potency +2.5% Potency Floor Increase 5.0% Damage Resistance +1.0% |
7% | +13 | Dread Class |
|
Gigas Augments
Gigas Augments are Augments that provide a large Potency bonus as well as HP.
In the current game climate, all Gigas Augments should be considered crafting materials for making C/Glan Gigas Maste, which requires 50 of each Gigas IV capsule. If you aren't interested in Glan Gigas Maste or otherwise cannot afford it, you should run C/Gigas Maste LC instead.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Gigas Might I | HP +5 Melee Potency +1.5% |
9% | +6 | Gigas Class |
|
Gigas Might II | HP +10 Melee Potency +2.0% |
8% | +8 | Gigas Class |
|
Gigas Might III | HP +15 Melee Potency +2.5% |
8% | +10 | Gigas Class |
|
Gigas Might IV | HP +20 Melee Potency +3.0% |
7% | +11 | Gigas Class |
|
Gigas Precision I | HP +5 Ranged Potency +1.5% |
9% | +6 | Gigas Class |
|
Gigas Precision II | HP +10 Ranged Potency +2.0% |
8% | +8 | Gigas Class |
|
Gigas Precision III | HP +15 Ranged Potency +2.5% |
8% | +10 | Gigas Class |
|
Gigas Precision IV | HP +20 Ranged Potency +3.0% |
7% | +11 | Gigas Class |
|
Gigas Technique I | HP +5 Technique Potency +1.5% |
9% | +6 | Gigas Class |
|
Gigas Technique II | HP +10 Technique Potency +2.0% |
8% | +8 | Gigas Class |
|
Gigas Technique III | HP +15 Technique Potency +2.5% |
8% | +10 | Gigas Class |
|
Gigas Technique IV | HP +20 Technique Potency +3.0% |
7% | +11 | Gigas Class |
|
Gigas Aglai I | HP +15 Melee/Ranged Potency +2.5% |
9% | +11 | Gigas Class | No longer obtainable. |
Gigas Aglai II | HP +15 Melee/Ranged Potency +3.5% |
8% | -- | Gigas Class |
|
Gigas Euphroy I | HP +15 Melee/Technique Potency +2.5% |
9% | +11 | Gigas Class | No longer obtainable. |
Gigas Euphroy II | HP +15 Melee/Technique Potency +3.5% |
8% | -- | Gigas Class |
|
Gigas Thali I | HP +15 Ranged/Technique Potency +2.5% |
9% | +11 | Gigas Class | No longer obtainable. |
Gigas Thali II | HP +15 Ranged/Technique Potency +3.5% |
8% | -- | Gigas Class |
|
Gigas Maste | HP +20 Potency +3.5% |
7% | +12 | Gigas Class |
|
Glan Gigas Maste | HP +30 Potency +4.75% |
7% | +15 | Gigas Class |
|
Domina Augments
Domina Augments are Augments that require the gathering of Note Augments in each region.
In the current game climate, you only consider running the High Domina-type Augments. Ael Domina, Ret Domina, Kvar Domina, and Stira Domina are otherwise all used in the creation of C/Lux Halphinale.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Ael Domina | HP +5, PP +3 Potency +1.5% |
9% | +8 | Domina Class | |
Ret Domina | HP +15 Potency +1.5% |
9% | +10 | Domina Class | |
Kvar Domina | PP +5 Potency +2.0% Damage Resistance -2.0% |
9% | +10 | Domina Class | |
Stira Domina | Potency +3.0% Damage Resistance -2.0% |
9% | +10 | Domina Class | |
Highael Domina | HP +10, PP +4 Potency +3.0% Potency Floor Increase +2.0% |
7% | -- | Domina Class | |
Highret Domina | HP +30 Potency +3.0% Potency Floor Increase +2.25% |
7% | -- | Domina Class | |
Highkvar Domina | PP +6 Potency +3.0% Potency Floor Increase +2.5% |
7% | -- | Domina Class |
Soul Augments
Soul Augments are Augments that drop from any enemy.
Lower rank enemies such as Bujin will only drop a generic Soul like C/Dolz Soul I, while more unique enemies such as Daityl Sword have dedicated drops, such as C/Daityl Soul I.
In the current game climate, this is usually either C/Gladia Soul or C/Gladia Soul LC.
Augment Capsule Exchange Soul Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Gladia Soul | HP +20, PP +6 Potency +3.75% |
7% | +13 | Soul Class | Exchanged for at the Augment Capsule Exchange in the Item Lab. |
Enemy-specific Soul Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Daityl Soul I | PP +5 Melee Potency +1.0% |
9% | +7 | Soul Class |
|
Daityl Soul II | PP +5 Melee Potency +2.0% |
8% | +8 | Soul Class |
|
Daityl Soul III | PP +5 Melee Potency +2.5% |
8% | +10 | Soul Class |
|
Daityl Soul IV | PP +5 Melee Potency +3.0% |
8% | +11 | Soul Class |
|
Pettas Soul I | PP +5 Ranged Potency +1.0% |
9% | +7 | Soul Class |
|
Pettas Soul II | PP +5 Ranged Potency +2.0% |
8% | +8 | Soul Class |
|
Pettas Soul III | PP +5 Ranged Potency +2.5% |
8% | +10 | Soul Class |
|
Pettas Soul IV | PP +5 Ranged Potency +3.0% |
8% | +11 | Soul Class |
|
Nex Soul I | PP +5 Technique Potency +1.0% |
9% | +7 | Soul Class |
|
Nex Soul II | PP +5 Technique Potency +2.0% |
8% | +8 | Soul Class |
|
Nex Soul III | PP +5 Technique Potency +2.5% |
8% | +10 | Soul Class |
|
Nex Soul IV | PP +5 Technique Potency +3.0% |
8% | +11 | Soul Class |
|
Dust Soul I | HP +15 Melee Potency +1.0% |
9% | +7 | Soul Class |
|
Dust Soul II | HP +15 Melee Potency +2.0% |
8% | +8 | Soul Class |
|
Dust Soul III | HP +15 Melee Potency +2.5% |
8% | +10 | Soul Class |
|
Dust Soul IV | HP +15 Melee Potency +3.0% |
8% | +11 | Soul Class |
|
Ragras Soul I | HP +15 Ranged Potency +1.0% |
9% | +7 | Soul Class |
|
Pettas Soul II | HP +15 Ranged Potency +2.0% |
8% | +8 | Soul Class |
|
Ragras Soul III | HP +15 Ranged Potency +2.5% |
8% | +10 | Soul Class |
|
Ragras Soul IV | HP +15 Ranged Potency +3.0% |
8% | +11 | Soul Class |
|
Renus Soul I | HP +15 Technique Potency +1.0% |
9% | +7 | Soul Class |
|
Renus Soul II | HP +15 Technique Potency +2.0% |
8% | +8 | Soul Class |
|
Renus Soul III | HP +15 Technique Potency +2.5% |
8% | +10 | Soul Class |
|
Renus Soul IV | HP +15 Technique Potency +3.0% |
8% | +11 | Soul Class |
|
Eradi Soul I | HP +10, PP +4 Potency +1.25% |
9% | +7 | Soul Class |
|
Eradi Soul II | HP +10, PP +4 Potency +1.75% |
8% | +8 | Soul Class |
|
Eradi Soul III | HP +10, PP +4 Potency +2.25% |
8% | +10 | Soul Class |
|
Eradi Soul IV | HP +10, PP +4 Potency +2.75% |
8% | +11 | Soul Class |
Used as part of an exchange for C/Gladia Soul at the Item Lab. |
Frostyl Soul I | HP +10, PP +3 Melee Potency +1.0% |
9% | +7 | Soul Class |
|
Frostyl Soul II | HP +10, PP +3 Melee Potency +2.0% |
8% | +8 | Soul Class |
|
Frostyl Soul III | HP +10, PP +3 Melee Potency +2.5% |
8% | +10 | Soul Class |
|
Frostyl Soul IV | HP +10, PP +3 Melee Potency +3.0% |
8% | +11 | Soul Class |
|
Crocys Soul I | HP +10, PP +3 Ranged Potency +1.0% |
9% | +7 | Soul Class |
|
Crocys Soul II | HP +10, PP +3 Ranged Potency +2.0% |
8% | +8 | Soul Class |
|
Crocys Soul III | HP +10, PP +3 Ranged Potency +2.5% |
8% | +10 | Soul Class |
|
Crocys Soul IV | HP +10, PP +3 Ranged Potency +3.0% |
8% | +11 | Soul Class |
|
Ams Soul I | HP +10, PP +3 Technique Potency +1.0% |
9% | +7 | Soul Class |
|
Ams Soul II | HP +10, PP +3 Technique Potency +2.0% |
8% | +8 | Soul Class |
|
Ams Soul III | HP +10, PP +3 Technique Potency +2.5% |
8% | +10 | Soul Class |
|
Ams Soul IV | HP +10, PP +3 Technique Potency +3.0% |
8% | +11 | Soul Class |
|
Vardi Soul I | HP +25 Potency +1.25% |
9% | +7 | Soul Class | rowspan="2"
|
Vardi Soul II | HP +25 Potency +1.75% |
8% | +8 | Soul Class | |
Vardi Soul III | HP +25 Potency +2.25% |
8% | +10 | Soul Class |
|
Vardi Soul IV | HP +25 Vardi +2.75% |
8% | +11 | Soul Class |
|
Freid Soul II | HP +15, PP +5 Melee Potency +2.0% All Down Resistance -10.0% |
8% | +8 | Soul Class |
|
Freid Soul III | HP +15, PP +5 Melee Potency +2.5% All Down Resistance -10.0% |
8% | +10 | Soul Class |
|
Freid Soul IV | HP +15, PP +5 Melee Potency +3.0% All Down Resistance -10.0% |
8% | +11 | Soul Class |
|
Doldor Soul II | HP +15, PP +5 Ranged Potency +2.0% All Down Resistance -10.0% |
8% | +8 | Soul Class |
|
Doldor Soul III | HP +15, PP +5 Ranged Potency +2.5% All Down Resistance -10.0% |
8% | +10 | Soul Class |
|
Doldor Soul IV | HP +15, PP +5 Ranged Potency +3.0% All Down Resistance -10.0% |
8% | +11 | Soul Class |
|
Nils Soul II | HP +15, PP +5 Technique Potency +2.0% All Down Resistance -10.0% |
8% | +8 | Soul Class |
|
Nils Soul III | HP +15, PP +5 Technique Potency +2.5% All Down Resistance -10.0% |
8% | +10 | Soul Class |
|
Nils Soul IV | HP +15, PP +5 Technique Potency +3.0% All Down Resistance -10.0% |
8% | +11 | Soul Class |
|
Aegis Soul II | HP +5, PP +2 Potency +2.0% |
8% | +8 | Soul Class |
|
Aegis Soul III | HP +5, PP +2 Potency +2.5% |
8% | +10 | Soul Class | |
Aegis Soul IV | HP +5, PP +2 Potency +3.0% |
8% | +11 | Soul Class |
Used as part of an exchange for C/Halphinale at the Item Lab. |
Enemy-type Soul Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Alts Soul I | HP +5 Potency Floor +1.0% |
9% | +5 | Soul Class |
|
Alts Soul II | HP +10 Damage Resistance +2.0% |
8% | +7 | Soul Class | |
Alts Soul III | HP +15 Damage Resistance +2.5% |
8% | +9 | Soul Class | |
Dolz Soul I | PP +5 Potency Floor +1.0% |
9% | +5 | Soul Class |
|
Dolz Soul II | PP +5 Potency Floor +2.0% |
8% | +6 | Soul Class | |
Dolz Soul III | PP +5 Potency Floor +2.5% |
8% | +7 | Soul Class | |
Forms Soul I | Melee Potency +2.0% | 9% | +6 | Soul Class |
|
Forms Soul II | Melee Potency +2.0% Damage Resistance +2.0% |
8% | +8 | Soul Class | |
Forms Soul III | Melee Potency +2.0% Damage Resistance +2.5% |
8% | +9 | Soul Class |
|
Forms Soul IV | Melee Potency +2.5% Damage Resistance +2.5% |
8% | +10 | Soul Class |
|
Forms Machini Soul I | Ranged Potency +2.0% | 9% | +6 | Soul Class |
|
Forms Machini Soul II | Ranged Potency +2.0% Damage Resistance +2.0% |
8% | +8 | Soul Class | |
Forms Machini Soul III | Ranged Potency +2.0% Damage Resistance +2.5% |
8% | +9 | Soul Class |
|
Forms Machini Soul IV | Ranged Potency +2.5% Damage Resistance +2.5% |
8% | +10 | Soul Class |
|
Forms Sand Soul I | Technique Potency +2.0% | 9% | +6 | Soul Class |
|
Forms Machini Soul II | Technique Potency +2.0% Damage Resistance +2.0% |
8% | +8 | Soul Class | |
Forms Sand Soul III | Technique Potency +2.0% Damage Resistance +2.5% |
8% | +9 | Soul Class |
|
Forms Sand Soul IV | Technique Potency +2.5% Damage Resistance +2.5% |
8% | +10 | Soul Class |
|
Starl Soul | Potency +3.0% | 8% | +11 | Soul Class |
Used as part of an exchange for C/Gladia Soul at the Item Lab. |
No Longer Obtainable Soul Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Aglai Soul H | HP +15 Melee/Ranged Potency +2.5% |
9% | +11 | Soul Class | No longer obtainable. |
Aglai Soul P | PP +5 Melee/Ranged Potency +2.5% |
9% | +11 | Soul Class | |
Aglai Soul X | HP +10, PP +3 Melee/Ranged Potency +2.5% |
9% | +11 | Soul Class | |
Euphroy Soul H | HP +15 Melee/Tech Potency +2.5% |
9% | +11 | Soul Class | |
Euphroy Soul P | PP +5 Melee/Tech Potency +2.5% |
9% | +11 | Soul Class | |
Euphroy Soul X | HP +10, PP +3 Melee/Tech Potency +2.5% |
9% | +11 | Soul Class | |
Thali Soul H | HP +15 Ranged/Tech Potency +2.5% |
9% | +11 | Soul Class | |
Thali Soul P | PP +5 Ranged/Tech Potency +2.5% |
9% | +11 | Soul Class | |
Thali Soul X | HP +10, PP +3 Ranged/Tech Potency +2.5% |
9% | +11 | Soul Class |
Halphinale Augments
Halphinale Augments are Augments that are crafted by combining C/Aegis Soul IV, C/Ael Domina, C/Ret Domina, C/Kvar Domina, and C/Stira Domina.
Furthermore, Lux Halphinale requires five Halphinale, as well as the Foundia crafting material. Thus, in the current meta, you should not spend Halphinale on Augmenting, and should run C/Halphinale LC until you decide to upgrade to Lux Halphinale.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Halphinale | HP +15, PP +5 Potency +4.0% |
7% | +12 | Halphinale Class | |
Lux Halphinale | HP +20, PP +6 Potency +5.0% |
7% | +15 | Halphinale Class |
Exdi Augments
Exdi Augments are Augments that come from AC Scratch banners that run periodically.
The most common choice is C/Exdi Deft Parfait, but players that don't play all damage types can run something such as C/Exdi Deftmelra instead.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Exdi Sta Parfait | HP +20 Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | AC Support Item Select Jun '23 AC Support Item Select Nov '23 NY AC Support Item Select |
Exdi Spi Parfait | PP +6 Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Staspi Parfait | HP +10, PP +3 Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Deft Parfait | Potency +4.0% Potency Floor +3.0% |
100% | +15 | AC Class | |
Exdi Gua Parfait | Potency +4.0% Damage Resistance +2.5% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Ward Parfait | Potency +4.0% All Down Resistance +20.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Stamelra | HP +20 Melee/Ranged Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Spimelra | PP +6 Melee/Ranged Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Staspimelra | HP +10, PP +3 Melee/Ranged Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Deftmelra | Melee/Ranged Potency +4.0% Potency Floor +3.0% |
100% | +15 | AC Class | |
Exdi Guamelra | Melee/Ranged Potency +4.0% Damage Resistance +2.5% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Wardmelra | Melee/Ranged Potency +4.0% All Down Resistance +20.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Stameltech | HP +20 Melee/Technique Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Spimeltech | PP +6 Melee/Technique Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Staspimeltech | HP +10, PP +3 Melee/Technique Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Deftmeltech | Melee/Technique Potency +4.0% Potency Floor +3.0% |
100% | +15 | AC Class | |
Exdi Guameltech | Melee/Technique Potency +4.0% Damage Resistance +2.5% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Wardmeltech | Melee/Technique Potency +4.0% All Down Resistance +20.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Staratech | HP +20 Ranged/Technique Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Spiratech | PP +6 Ranged/Technique Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Staspiratech | HP +10, PP +3 Ranged/Technique Potency +4.0% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Deftratech | Ranged/Technique Potency +4.0% Potency Floor +3.0% |
100% | +15 | AC Class | |
Exdi Guaratech | Ranged/Technique Potency +4.0% Damage Resistance +2.5% Potency Floor +1.5% |
100% | +15 | AC Class | |
Exdi Wardratech | Ranged/Technique Potency +4.0% All Down Resistance +20.0% Potency Floor +1.5% |
100% | +15 | AC Class |
Content-specific Augments
Content-specific Augments have limited use case, but are incredibly powerful in their small niche.
Defi Augments
Defi Augments are Augments specifically made for participating in Duel Quests. As a result, when running these, you want to make a new weapon and armor set for them to not run the risk of ruining your current equipment.
While powerful, Defi Augments only work for your main class's weapons. If playing as a Hunter, they will only affect Swords, Wire Lances, and Partisans, while for Slayers, they will only affect Gunblades.
WARNING: Defi Augments provide no benefit outside of Duel Quests! DO NOT USE DEFI AUGMENTS OUTSIDE OF DUEL QUESTS.
Duel Quest Phase 1 - Defi P.01 Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Defi Eriss P.01 | Potency +7% and Damage Resistance +20% during a Duel: Phase 1 Quest | 9% | +5 | No Class |
Note: Augment effects only applies to Main Class Equippable Weapons |
Defi Ceires P.01 | Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 1 Quest | 9% | +5 | No Class | |
Defi Haumeas P.01 | Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 1 Quest | 9% | +5 | No Class | |
Defi Plutos P.01 | Potency +7% and Increase Critical Hit Rate +5% during a Duel: Phase 1 Quest | 9% | +5 | No Class | |
Defi Makemes P.01 | Potency +7% and Potency Floor +20% during a Duel: Phase 1 Quest | 9% | +5 | No Class |
Duel Quest Phase 2 - Defi P.02 Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Defi Eriss P.02 | Potency +7% and Damage Resistance +20% during a Duel: Phase 2 Quest | 9% | +5 | No Class |
Note: Augment effects only applies to Main Class Equippable Weapons |
Defi Ceires P.02 | Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 2 Quest | 9% | +5 | No Class | |
Defi Haumeas P.02 | Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 2 Quest | 9% | +5 | No Class | |
Defi Plutos P.02 | Potency +7% and Increase Critical Hit Rate +5% during a Duel: Phase 2 Quest | 9% | +5 | No Class | |
Defi Makemes P.02 | Potency +7% and Potency Floor +20% during a Duel: Phase 2 Quest | 9% | +5 | No Class | |
Defi Sednas P.02 | Potency +7% and PB Cooldown -20% during a Duel: Phase 2 Quest | 9% | +5 | No Class |
Duel Quest Phase 3 - Defi P.03 Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Defi Eriss P.03 | Potency +7% and Damage Resistance +20% during a Duel: Phase 3 Quest | 9% | +5 | No Class |
Note: Augment effects only applies to Main Class Equippable Weapons |
Defi Ceires P.03 | Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 3 Quest | 9% | +5 | No Class | |
Defi Haumeas P.03 | Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 3 Quest | 9% | +5 | No Class | |
Defi Plutos P.03 | Potency +7% and Increase Critical Hit Rate +5% during a Duel: Phase 3 Quest | 9% | +5 | No Class | |
Defi Makemes P.03 | Potency +7% and Potency Floor +20% during a Duel: Phase 3 Quest | 9% | +5 | No Class | |
Defi Sednas P.03 | Potency +7% and PB Cooldown -20% during a Duel: Phase 3 Quest | 9% | +5 | No Class |
Duel Quest Phase 4 - Defi P.04 Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Defi Eriss P.04 | Potency +7% and Damage Resistance +20% during a Duel: Phase 4 Quest | 9% | +5 | No Class |
Note: Augment effects only applies to Main Class Equippable Weapons |
Defi Ceires P.04 | Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 4 Quest | 9% | +5 | No Class | |
Defi Haumeas P.04 | Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 4 Quest | 9% | +5 | No Class | |
Defi Plutos P.04 | Potency +7% and Increase Critical Hit Rate +10% during a Duel: Phase 4 Quest | 9% | +5 | No Class | |
Defi Makemes P.04 | Potency +7% and Potency Floor +20% during a Duel: Phase 4 Quest | 9% | +5 | No Class | |
Defi Sednas P.04 | Potency +7% and PB Cooldown -20% during a Duel: Phase 4 Quest | 9% | +5 | No Class |
Sezun Augments
Sezun Augments are Augments that provide bonuses during seasonal events against seasonal symbol enemies.
Any generic Potency bonuses on them work at all times, but all other bonuses are conditional and will stop working after the event ends.
Currently Active Sezun Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Sezun Terceranifiv | Potency +3%/ Versus NGS 3rd Anniversary Seasonal Enemies: Potency +5% Critical Hit Rate +15% Damage Resistance +20% |
-- | +10 | N/A |
|
Old Sezun Augments | |||||
---|---|---|---|---|---|
Name | Stats | Success Rate | BP | Augment Class | Notes |
Sezun Springfiv '24 | Potency +3%/ Versus Spring '24 Seasonal Enemies: Potency +5% Critical Hit Rate +15% Damage Resistance +20% |
-- | +10 | N/A |
|
Sezun Wintafiv '23 | Potency +3%/ Versus Christmas '23, New Year '24 and Winter '24 Seasonal Enemies: Potency +5% Critical Hit Rate +15% Damage Resistance +20% |
-- | +10 | N/A | No longer obtainable. |
Sezun Hallowfiv '23 | Versus Halloween '23 Seasonal Enemies: Potency +20% Critical Hit Rate +35% Damage Resistance +30% |
-- | +10 | N/A | No longer obtainable. |
Sezun Automfevre '23 | Versus Autumn '23 Seasonal Enemies: Potency +20% Critical Hit Rate +35% Damage Resistance +30% |
-- | +10 | N/A | No longer obtainable. |
Sezun Eleveceremofiv | Versus PSO2 11th Anniversary Seasonal Enemies: Potency +10% Critical Hit Rate +25% Damage Resistance +30% |
-- | +10 | N/A | No longer obtainable. |
Sezun Segundanifiv | Versus NGS 2nd Anniversary Seasonal Enemies: Potency +5% Critical Hit Rate +20% Damage Resistance +25% |
-- | +10 | N/A | No longer obtainable. |
Sezun Springfiv | Versus Spring '23 Seasonal Enemies: Potency +5% Critical Hit Rate +20% Damage Resistance +25% |
-- | +10 | N/A | No longer obtainable. |
Sezun Wintafiv | Versus Christmas '22, New Year '23, and Winter '23 Seasonal Enemies: Potency +5% Critical Hit Rate +20% Damage Resistance +25% |
-- | +10 | N/A | No longer obtainable. |
Sezun Automfevre | Versus Autumn '22 Seasonal Enemies: Potency +5% Critical Hit Rate +20% Damage Resistance +25% |
-- | +10 | N/A | No longer obtainable. |
Sezun Lunafiv | Versus Moon-Gazing '22 Seasonal Enemies: Potency +15% Critical Hit Rate +20% Damage Resistance +25% |
-- | +10 | N/A | No longer obtainable. |
Material Augments
These are Augments that exist for equipment enhancement, either through the creation of stronger Augments, or simply increasing the EXP an item gains in upgrades.
EXP Augments
EXP Augments are Augments that give a flat bonus amount of experience in item enhancement. While they currently need to be affixed to a piece of equipment to be used, a coming update will allow you to use This Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators. and C/Endymio directly.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Esperio I | Increases EXP Earned by 400 when used as an enhancement material. | -- | +0 | EXP Class | Drops pre-affixed on the following gear: Silver Primm Sword Silver Primm Armor |
Esperio II | Increases EXP Earned by 450 when used as an enhancement material. | -- | +0 | EXP Class | Drops pre-affixed on the following gear: Gold Primm Sword Gold Primm Armor |
Hi Perio I | Increases EXP Earned by 5,000 when used as an enhancement material. | -- | +0 | EXP Class | Drops pre-affixed on the following gear: N-EXP Sword N-EXP Armor |
Hi Perio II | Increases EXP Earned by 1,000,000 when used as an enhancement material. | -- | +0 | EXP Class | Drops pre-affixed on the following gear: N-EXP Sword II N-EXP Armor II |
Endymio | Increases EXP Earned by 100,000 when used as an enhancement material. | -- | +0 | EXP Class | Drops pre-affixed on the following gear: Gold Primm Sword II Gold Primm Armor II |
Asterio S | Increases EXP Earned by 5,000,000 when used as an enhancement material. | -- | +0 | EXP Class | Part of various AC Scratch Count Bonuses and SG Item Bundles. |
Fusia Augments
Fusia Augments are crafting materials used to create more powerful Augments, such as C/Gladia Soul. While they can be affixed onto equipment directly, there is no benefit to doing so.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Megas Fusia | Potency +1.0% | 9% | +4 | Fusia Class |
Used as part of an exchange for various Augments at the Item Lab. |
Formido Fusia | Potency +1.0% | 9% | +4 | Fusia Class |
Used as part of an exchange for C/Gigas Maste and Triplble Augments at the Item Lab. |
Duela Fusia | Potency +1.0% | 9% | +4 | Fusia Class |
Used as part of an exchange for C/Gladia Soul at the Item Lab. |
Irresis Fusia | Potency +1.0% | 9% | +4 | Fusia Class |
Used as part of an exchange for C/Grand Dread Keeper at the Item Lab. |
Magnif Fusia | Potency +1.0% | 9% | +4 | Fusia Class |
Used as part of an exchange for C/Glan Gigas Maste at the Item Lab. |
Sovern Augments
Sovern Augments are Augments that are used in the creation of High Domina Augments (such as C/Highael Domina, etc). While they can be affixed onto equipment directly, there is no benefit to doing so.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Ael Sovern | Potency +1.0% | 9% | +5 | Sovern Class |
Used as part of an exchange for C/Highael Domina at the Item Lab. |
Ret Sovern | Potency +1.0% | 9% | +5 | Sovern Class |
Used as part of an exchange for C/Highret Domina at the Item Lab. |
Kvar Sovern | Potency +1.0% | 9% | +5 | Sovern Class |
Used as part of an exchange for C/Highkvar Domina at the Item Lab. |
Note Augments
Note Augments are Augments that are used in the creation of Augments such as C/Ael Domina or C/Highael Domina.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Ael Note A | HP +5, PP +3 | 9% | +5 | Note Class |
Used as part of an exchange for C/Ael Domina at the Item Lab. |
Ael Note B | Melee/Ranged potency +1.0% | 9% | +4 | Note Class |
Used as part of an exchange for C/Ael Domina at the Item Lab. |
Ael Note C | Melee/Technique Potency + 1.0% | 9% | +4 | Note Class |
Used as part of an exchange for C/Ael Domina at the Item Lab. |
Ael Note D | Ranged/Technique Potency +1.0% | 9% | +4 | Note Class |
Used as part of an exchange for C/Ael Domina at the Item Lab. |
Ret Note A | HP +10 | 9% | +5 | Note Class |
Used as part of an exchange for C/Ret Domina at the Item Lab. |
Ret Note B | HP +5 Melee/Ranged potency +0.75% |
9% | +4 | Note Class |
Used as part of an exchange for C/Ret Domina at the Item Lab. |
Ret Note C | HP +5 Melee/Technique Potency +0.75% |
9% | +4 | Note Class |
Used as part of an exchange for C/Ret Domina at the Item Lab. |
Ret Note D | HP +5 Ranged/Technique Potency +0.75% |
9% | +4 | Note Class |
Used as part of an exchange for C/Ret Domina at the Item Lab. |
Kvar Note A | HP +10, PP +5 | 9% | +5 | Note Class |
Used as part of an exchange for C/Kvar Domina at the Item Lab. |
Kvar Note B | Melee/Ranged Potency +2.0% Damage Resistance -2.0% |
9% | +4 | Note Class |
Used as part of an exchange for C/Kvar Domina at the Item Lab. |
Kvar Note C | Melee/Technique Potency +2.0% Damage Resistance -2.0% |
9% | +4 | Note Class |
Used as part of an exchange for C/Kvar Domina at the Item Lab. |
Kvar Note D | Ranged/Technique Potency +2.0% Damage Resistance -2.0% |
9% | +4 | Note Class |
Used as part of an exchange for C/Kvar Domina at the Item Lab. |
Stira Note A | HP +15, PP +5 | 9% | +5 | Note Class |
Used as part of an exchange for C/Stira Domina at the Item Lab. |
Stira Note B | Melee/Ranged Potency + 2.0% All Down Resistance -10.0% |
9% | +4 | Note Class |
Used as part of an exchange for C/Stira Domina at the Item Lab. |
Stira Note C | Melee/Technique Potency + 2.0% All Down Resistance -10.0% |
9% | +4 | Note Class |
Used as part of an exchange for C/Stira Domina at the Item Lab. |
Stira Note D | Ranged/Technique Potency + 2.0% All Down Resistance -10.0% |
9% | +4 | Note Class |
Used as part of an exchange for C/Stira Domina at the Item Lab. |
Magnus Note | Melee Potency +1.5% | 9% | +5 | Note Class |
Used as part of an exchange for C/Highael Domina at the Item Lab. |
Lab Note | Ranged Potency +1.5% | 9% | +5 | Note Class |
Used as part of an exchange for C/Highael Domina at the Item Lab. |
Resola Note | Technique Potency +1.5% | 9% | +5 | Note Class |
Used as part of an exchange for C/Highael Domina at the Item Lab. |
Alno Note | HP+ 10, PP +3 Potency Floor Increase+2.0% |
9% | +5 | Note Class |
Used as part of an exchange for C/Highret Domina at the Item Lab. |
Maqea Note | Potency +1.25% | 9% | +5 | Note Class |
Used as part of an exchange for C/Highret Domina at the Item Lab. |
Belgan Note | PP +3 Potency +1.5% |
9% | +5 | Note Class |
Used as part of an exchange for C/Highkvar Domina at the Item Lab. |
Lostral Note | HP +10 Potency +1.25% |
9% | +5 | Note Class |
Used as part of an exchange for C/Highkvar Domina at the Item Lab. |
Dexta Note | HP +10 Potency +2.0% All Down Resistance -10.0% |
9% | +5 | Note Class |
|
Noizel Note | PP +3 Potency +2.0% All Down Resistance -10.0% |
9% | +5 | Note Class |
|
Foundia Augments
Foundia Augments are Augments that are used for the creation of top-level Augments, such as C/Lux Halphinale and C/Glan Gigas Maste.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Foundia | Potency +1.0% | 9% | -- | No Class |
|
Outclassed Augments
These are Augments that generally should not be run on serious equipment. These could be reasons such as low stats, irrelevant stats, or availability.
Basic Stat Augments
These only offer a single stat boost that isn't damage that can be gained off something that does boost damage such as C/Sta Triplble.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Stamina I | HP +5 | 10% | +3 | No Class | |
Stamina II | HP +10 | 10% | +4 | No Class | |
Stamina III | HP +15 | 9% | +5 | No Class | |
Stamina IV | HP +20 | 9% | +6 | No Class | |
Spirit I | PP +3 | 10% | +2 | No Class | Sees niche use in Field Race maximum PP builds. |
Spirit II | PP +4 | 10% | +3 | No Class | |
Spirit III | PP +5 | 9% | +4 | No Class | |
Spirit IV | PP +6 | 8% | +6 | No Class | |
Deftness I | Potency Floor +1.0% | 10% | +3 | No Class | Sees niche use in Mobile Cannon Potency Floor builds. |
Deftness II | Potency Floor +1.5% | 10% | +4 | No Class | |
Deftness III | Potency Floor +2.0% | 10% | +5 | No Class | |
Deftness IV | Potency Floor +3.0% | 8% | +6 | No Class | |
Guard I | Damage Resistance 1.0% | 10% | +2 | No Class | |
Guard II | Damage Resistance 1.5% | 10% | +3 | No Class | |
Guard III | Damage Resistance 2.0% | 9% | +4 | No Class | |
Guard IV | Damage Resistance 3.0% | 8% | +5 | No Class |
Dualble Augments
Dualble Augments are effectively weaker versions of the Triplble-type Augments, and exist on the same slot. They offer lower bonuses than Triplble II, and are otherwise outperformed by Augments such as C/Highael Domina LC or even C/Might IV.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Melra Dualble I | Melee/Ranged Potency +0.75% | 10% | +4 | Triplble Class | • Drops from enemies in Exploration Sectors. |
Melra Dualble II | Melee/Ranged Potency +1.25% | 10% | +5 | Triplble Class | |
Melra Dualble III | Melee/Ranged Potency +1.75% | 9% | +6 | Triplble Class | |
Melra Dualble IV | Melee/Ranged Potency +2.75% | 8% | +7 | Triplble Class | • Drops from enemies in Exploration Sectors (Lv. 60+).
Used as part of an exchange for C/Triplble II at the Item Lab. |
Meltech Dualble I | Melee/Technique Potency +0.75% | 10% | +4 | Triplble Class |
|
Meltech Dualble II | Melee/Technique Potency +1.25% | 10% | +5 | Triplble Class | |
Meltech Dualble III | Melee/Technique Potency +1.75% | 9% | +6 | Triplble Class | |
Meltech Dualble IV | Melee/Technique Potency +2.75% | 8% | +7 | Triplble Class |
Used as part of an exchange for C/Triplble II at the Item Lab. |
Ratech Dualble I | Ranged/Technique Potency +0.75% | 10% | +4 | Triplble Class |
|
Ratech Dualble II | Ranged/Technique Potency +1.25% | 10% | +5 | Triplble Class | |
Ratech Dualble III | Ranged/Technique Potency +1.75% | 9% | +6 | Triplble Class | |
Ratech Dualble IV | Ranged/Technique Potency +2.75% | 8% | +7 | Triplble Class |
Used as part of an exchange for C/Triplble II at the Item Lab. |
Tria Augments
Tria Augments are Augments that lower one stat in exchange for raising Potency.
At the time they were released, we were still using Augments such as C/Might III as filler, so they had a very narrow niche of being slightly stronger. However, being locked behind Geometric Labyrinth meant that anyone who was able to reasonably obtain them didn't need them.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Tria Staromel | HP -5 Melee Potency +2.25% |
9% | +6 | Super Class |
|
Tria Spiromel | PP -3 Melee Potency +2.25% |
9% | +6 | Super Class | |
Tria Deftromel | Melee Potency +2.25% Potency Floor -1.0% |
9% | +6 | Super Class | |
Tria Guaromel | Melee Potency +2.25% Damage Resistance -1.0% |
9% | +6 | Super Class | |
Tria Starora | HP -5 Ranged Potency +2.25% |
9% | +6 | Super Class | |
Tria Spirora | PP -3 Ranged Potency +2.25% |
9% | +6 | Super Class | |
Tria Deftrora | Ranged Potency +2.25% Potency Floor -1.0% |
9% | +6 | Super Class | |
Tria Guarora | Ranged Potency +2.25% Damage Resistance -1.0% |
9% | +6 | Super Class | |
Tria Starotech | HP -5 Technique Potency +2.25% |
9% | +6 | Super Class | |
Tria Spirotech | PP -3 Technique Potency +2.25% |
9% | +6 | Super Class | |
Tria Deftrotech | Technique Potency +2.25% Potency Floor -1.0% |
9% | +6 | Super Class | |
Tria Guarotech | Technique Potency +2.25% Damage Resistance -1.0% |
9% | +6 | Super Class |
Super Augments
Super Augments are Augments introduced with Cannonball Rumble that were meant to introduce extra budget slot filler. The boosts offered by these Augments are comparable to C/Might III, and while they are respectable slot filler, the time spent going out of your way to get them is better spent leveling up to get access to LC Augments.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Super Might I | Melee Potency +2.25% | 10% | +8 | Super Class |
|
Super Stamel I | HP +15 Melee Potency +2.0% |
10% | +8 | Super Class | |
Super Spimel I | PP +5 Melee Potency +2.0% |
10% | +8 | Super Class | |
Super Precision I | Ranged Potency +2.25% | 10% | +8 | Super Class | |
Super Stara I | HP +15 Ranged Potency +2.0% |
10% | +8 | Super Class | |
Super Spira I | PP +5 Ranged Potency +2.0% |
10% | +8 | Super Class | |
Super Technique I | Technique Potency +2.25% | 10% | +8 | Super Class | |
Super Statech I | HP +15 Technique Potency +2.0% |
10% | +8 | Super Class | |
Super Spitech I | PP +5 Technique Potency +2.0% |
10% | +8 | Super Class |
Secreta Augments
Secreta Augments offer a similar damage boost to Mastery, but come with a defense penalty instead of bonus. They were used in the past as budget options over Mastery, or sometimes alongside it, but in the modern game have been phased out for Augments such as C/Grand Dread Keeper LC if you just want something quick and cheap.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Alts Secreta I | HP -10 Melee Potency +1.0% Potency Floor +1.0% Damage Resistance -1.5% |
9% | +3 | No Class |
|
Alts Secreta II | HP -10 Melee Potency +1.5% Potency Floor +1.5% Damage Resistance -1.5% |
8% | +4 | No Class |
|
Alts Secreta III | HP -10 Melee Potency +2.0% Potency Floor +2.0% Damage Resistance -1.5% |
8% | +5 | No Class |
|
Alts Secreta IV | HP -10 Melee Potency +2.5% Potency Floor +2.5% Damage Resistance -1.5% |
7% | +6 | No Class |
|
Decold Augments
Decold Augments are dedicated towards the Rayjord Gorge sector, as an option to grant cold resist without needing to use consumable booster items.
These days, they are mostly ignored due to the introduction of the Grand Torch Stands, but you can always make a second set of Decold units using LC Augments if you don't want to use boosters.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Decold Standard I | Low Temp Damage Resistance +5.0% | 9% | +1 | Decold Class |
|
Decold Standard II | Low Temp Damage Resistance +15.0% | 9% | +3 | Decold Class |
|
Decold Standard III | Low Temp Damage Resistance +25.0% | 8% | +5 | Decold Class |
Used as part of an exchange for C/Decold Might, C/Decold Precision, and C/Decold Technique at the Exchange Shop: Kvaris. |
Decold Might | Low Temp Damage Resistance +25.0% Melee Potency +2.5% |
8% | +9 | Decold Class |
|
Decold Precision | Low Temp Damage Resistance +25.0% Ranged Potency +2.5% |
8% | +9 | Decold Class | |
Decold Technique | Low Temp Damage Resistance +25.0% Technique Potency +2.5% |
8% | +9 | Decold Class |
Exploit Augments
Exploit Augments are highly situational damage boosts that require you to meet a condition, such as matching a target weakness or attacking at a certain time of day.
If you meet the requirement for the Augment, the boost is applied regardless of other contexts. Attacking an Ice-weak enemy with C/Ice Exploit II on your weapon with a Fire technique will still gain the bonus.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Fire Exploit I | Potency +2.5% against enemies weak to Fire () | +9% | +6 | Exploit Class |
|
Fire Exploit II | Potency +4.0% against enemies weak to Fire () | -- | +11 | Exploit Class |
|
Ice Exploit I | Potency +2.5% against enemies weak to Ice () | +9% | +6 | Exploit Class |
|
Ice Exploit II | Potency +4.0% against enemies weak to Ice () | -- | +11 | Exploit Class |
|
Lightning Exploit I | Potency +2.5% against enemies weak to Lightning () | +9% | +6 | Exploit Class |
|
Wind Exploit I | Potency +2.5% against enemies weak to Wind () | +9% | +6 | Exploit Class |
|
Light Exploit I | Potency +2.5% against enemies weak to Light () | +9% | +6 | Exploit Class |
|
Dark Exploit I | Potency +2.5% against enemies weak to Dark () | +9% | +6 | Exploit Class |
|
Dark Exploit II | Potency +4.0% against enemies weak to Dark () | -- | +11 | Exploit Class |
|
Daytime Exploit I | Potency +2.5% against enemies in daytime | +9% | +6 | Exploit Class |
|
Nighttime Exploit I | Potency +2.5% against enemies in nighttime | +9% | +6 | Exploit Class |
|
Ward Augments
Ward Augments increase your resistance to negative status effects.
As they offer no damage bonus and give diminishing returns, they are not considered in normal gameplay.
See Status Effects for more information about how Wards work.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Burn Ward I | Burn Resistance +20.0% | 10% | +4 | No Class |
|
Burn Ward II | Burn Resistance +25.0% | 10% | +5 | No Class | |
Burn Ward III | Burn Resistance +30.0% | 9% | +6 | No Class | |
Freeze Ward I | Freeze Resistance +20.0% | 10% | +4 | No Class |
|
Freeze Ward II | Freeze Resistance +25.0% | 10% | +5 | No Class | |
Freeze Ward III | Freeze Resistance +30.0% | 9% | +6 | No Class | |
Shock Ward I | Shock Resistance +20.0% | 10% | +4 | No Class |
|
Shock Ward II | Shock Resistance +25.0% | 10% | +5 | No Class | |
Shock Ward III | Shock Resistance +30.0% | 9% | +6 | No Class | |
Blind Ward I | Blind Resistance +20.0% | 10% | +4 | No Class |
|
Blind Ward II | Blind Resistance +25.0% | 10% | +5 | No Class | |
Blind Ward III | Blind Resistance +30.0% | 9% | +6 | No Class | |
Panic Ward I | Panic Resistance +20.0% | 10% | +4 | No Class |
|
Panic Ward II | Panic Resistance +25.0% | 10% | +5 | No Class | |
Panic Ward III | Panic Resistance +30.0% | 9% | +6 | No Class | |
Poison Ward I | Panic Resistance +20.0% | 10% | +4 | No Class |
|
Poison Ward II | Panic Resistance +25.0% | 10% | +5 | No Class | |
Poison Ward III | Panic Resistance +30.0% | 9% | +6 | No Class | |
Pain Ward I | Pysical Down Resistance +20.0% | 10% | +4 | No Class |
|
Pain Ward II | Pysical Down Resistance +25.0% | 10% | +5 | No Class | |
Pain Ward III | Pysical Down Resistance +30.0% | 9% | +6 | No Class | |
Sovereign Ward I | All Down Resistance +20.0% | 10% | +6 | No Class |
No longer obtainable. |
Sovereign Ward II | All Down Resistance +25.0% | 10% | +7 | No Class | |
Sovereign Ward III | All Down Resistance +30.0% | 9% | +8 | No Class |
Addi Augments
Addi Augments are older generation versions of Exdi Augments and are no longer obtainable.
Name | Stats | Success Rate | BP | Augment Class | Notes |
---|---|---|---|---|---|
Addi Stamel | HP +10 Melee Potency +2.5% |
100% | +10 | AC Class | Addi Augments have been discontinued from AC Support Scratches. |
Addi Stara | HP +10 Melee Potency +2.5% |
100% | +10 | AC Class | |
Addi Statech | HP +10 Technique Potency +2.5% |
100% | +10 | AC Class | |
Addi Spimel | PP +6 Melee Potency +2.5% |
100% | +10 | AC Class | |
Addi Spira | PP +6 Ranged Potency +2.5% |
100% | +10 | AC Class | |
Addi Spitech | PP +6 Technique Potency +2.5% |
100% | +10 | AC Class | |
Addi Deftmel | Melee Potency +2.5% Potency Floor Increase +2.5% |
100% | +10 | AC Class | |
Addi Deftra | Ranged Potency +2.5% Potency Floor Increase +2.5% |
100% | +10 | AC Class | |
Addi Deftech | Technique Potency +2.5% Potency Floor Increase +2.5% |
100% | +10 | AC Class | |
Addi Guamel | Melee Potency +2.5% Damage Resistance +2.5% |
100% | +10 | AC Class | |
Addi Guara | Ranged Potency +2.5% Damage Resistance +2.5% |
100% | +10 | AC Class | |
Addi Guatech | Technique Potency +2.5% Damage Resistance +2.5% |
100% | +10 | AC Class | |
Addi Wardmel | Melee Potency +2.5% Down Resistance +20.0% |
100% | +10 | AC Class | |
Addi Wardra | Ranged Potency +2.5% Down Resistance +20.0% |
100% | +10 | AC Class | |
Addi Wardtech | Technique Potency +2.5% Down Resistance +20.0% |
100% | +10 | AC Class | |
Addi Staspimel | HP +10, PP +3 Melee Potency +2.5% |
100% | +10 | AC Class | |
Addi Staspira | HP +10, PP +3 Ranged Potency +2.5% |
100% | +10 | AC Class | |
Addi Staspitech | HP +10, PP +3 Technique Potency +2.5% |
100% | +10 | AC Class | |
Addi Stamelra | HP +20 Melee/Ranged Potency +3.0% Potency Floor Increase +1.0% |
100% | +12 | AC Class | |
Addi Stameltech | HP +20 Melee/Technique Potency +3.0% Potency Floor Increase +1.0% |
100% | +12 | AC Class | |
Addi Staratech | HP +20 Ranged/Technique Potency +3.0% Potency Floor Increase +1.0% |
100% | +12 | AC Class | |
Addi Spimelra | PP +6 Melee/Ranged Potency +3.0% Potency Floor Increase +1.0% |
100% | +12 | AC Class | |
Addi Spimeltech | PP +6 Melee/Technique Potency +3.0% Potency Floor Increase +1.0% |
100% | +12 | AC Class | |
Addi Spiratech | PP +6 Ranged/Technique Potency +3.0% Potency Floor Increase +1.0% |
100% | +12 | AC Class | |
Addi Deftmelra | Melee/Ranged Potency +3.0% Potency Floor Increase 2.75% |
100% | +12 | AC Class | |
Addi Deftmeltech | Melee/Technique Potency +3.0% Potency Floor Increase 2.75% |
100% | +12 | AC Class | |
Addi Deftratech | Ranged/Technique Potency +3.0% Potency Floor Increase 2.75% |
100% | +12 | AC Class | |
Addi Guamelra | Melee/Ranged Potency 3.0% Damage Resistance 2.5% Potency Floor Increase 1.0% |
100% | +12 | AC Class | |
Addi Guameltech | Melee/Technique Potency 3.0% Damage Resistance 2.5% Potency Floor Increase 1.0% |
100% | +12 | AC Class | |
Addi Guaratech | Ranged/Technique Potency 3.0% Damage Resistance 2.5% Potency Floor Increase 1.0% |
100% | +12 | AC Class | |
Addi Wardmelra | Melee/Ranged Potency +3.0% Down Resistance + 20.0% Potency Floor Increase 1.0% |
100% | +12 | AC Class | |
Addi Wardmeltech | Melee/Technique Potency +3.0% Down Resistance + 20.0% Potency Floor Increase 1.0% |
100% | +12 | AC Class | |
Addi Wardratech | Ranged/Technique Potency +3.0% Down Resistance + 20.0% Potency Floor Increase 1.0% |
100% | +12 | AC Class | |
Addi Staspimelra | HP +10, PP +3 Melee/Ranged Potency +3.0% Potency Floor Increase +1.0% |
100% | +12 | AC Class | |
Addi Staspimeltech | HP +10, PP +3 Melee/Technique Potency +3.0% Potency Floor Increase +1.0% |
100% | +12 | AC Class | |
Addi Staspiratech | HP +10, PP +3 Ranged/Technique Potency +3.0% Potency Floor Increase +1.0% |
100% | +12 | AC Class |