Ability (NGS) Augments
Ability Capsule (NGS) Current Augments
Basic Potency Augments LC Augments Triplble Augments Triyal Augments
Dread Augments Gigas Augments Domina Augments Soul Augments
Halphinale Augments Exdi Augments
Content-specific Augments
Defi Augments Sezun Augments
NGS Material Icon Material Augments
EXP Augments Fusia Augments
Note Augments Sovern Augments
Foundia Augments Triya Augments
NGS Red Exclamation Icon Outclassed Augments
Basic Stat Augments Dualble Augments Tria Augments Super Augments
Secreta Augments Decold Augments Exploit Augments Ward Augments

Current Augments

"Current Augments" are any Augment that either sees common use or common recommendations in the current game climate, either due to availability or due to power.

Basic Potency Augments

Basic Potency Augments are Augments that raise a single Potency type by the listed amount. As they only affect one type of weapon, they are most often used as slot filler when you haven't finished Augmenting other slots.

The most commonly used Augments of this class are Might IV, Precision IV, and Technique IV. Others should be considered only while leveling, or for highly specialized gear.

Name Stats Success Rate

BP

Augment Class

Notes
  Might Melee Potency +1.0% 10% +4 Might Class

  Might II Melee Potency +1.5% 10% +5 Might Class

  Might III Melee Potency +2.0% 9% +6 Might Class

  Might IV Melee Potency +3.0% 8% +7 Might Class

  Sta Might HP +15
Melee Potency +2.0%
9% +8 Might Class

These Augments are not commonly run outside of specialized use cases, and are primarily saved to create Augments such as Sta Triplble.
  Spi Might PP +5
Melee Potency +2.0%
9% +8 Might Class

  Deft Might Melee Potency +2.0%
Potency Floor +2.0%
9% +8 Might Class

  Gua Might Melee Potency +2.0%
Damage Resistance +2.0%
9% +8 Might Class

  Precision I Ranged Potency +1.0% 10% +4 Precision Class

  Precision II Ranged Potency +1.5% 10% +5 Precision Class

  Precision III Ranged Potency +2.0% 9% +6 Precision Class

  Precision IV Ranged Potency +3.0% 8% +7 Precision Class

  Sta Precision HP +15
Ranged Potency +2.0%
9% +8 Precision Class

These Augments are not commonly run outside of specialized use cases, and are primarily saved to create Augments such as Sta Triplble.
  Spi Precision PP +5
Ranged Potency +2.0%
9% +8 Precision Class

  Deft Precision Ranged Potency +2.0%
Potency Floor +2.0%
9% +8 Precision Class

  Gua Precision Ranged Potency +2.0%
Damage Resistance +2.0%
9% +8 Precision Class

  Technique I Technique Potency +1.0% 10% +4 Technique Class

  Technique II Technique Potency +1.5% 10% +5 Technique Class

  Technique III Technique Potency +2.0% 9% +6 Technique Class

  Technique IV Technique Potency +3.0% 8% +7 Technique Class

  Sta Technique HP +15
Technique Potency +2.0%
9% +8 Technique Class

These Augments are not commonly run outside of specialized use cases, and are primarily saved to create Augments such as Sta Triplble.
  Spi Technique PP +5
Technique Potency +2.0%
9% +8 Technique Class

  Deft Technique Technique Potency +2.0%
Potency Floor +2.0%
9% +8 Technique Class

  Gua Technique Technique Potency +2.0%
Damage Resistance +2.0%
9% +8 Technique Class

  Mastery I Potency +0.5%
Potency Floor +0.5%
Damage Resistance +0.5%
10% +6 Mastery Class

Mastery I~III are usually considered crafting materials to make Mastery IV. While Mastery IV has fallen out of the current meta and should not be Augmented directly, it is often pre-Augmented on event gear, so it is still a useful stepping stone.
  Mastery II Potency +1.0%
Potency Floor +1.0%
Damage Resistance +1.0%
10% +8 Mastery Class

  Mastery III Potency +1.5%
Potency Floor +1.5%
Damage Resistance +1.5%
9% +10 Mastery Class

  Mastery IV Potency +2.5%
Potency Floor +2.5%
Damage Resistance +2.5%
8% +12 Mastery Class

LC Augments

LC Augments are low-cost versions of stronger high-end Augments, and are the cornerstone of all budget setups. They're functionally identical to their original counterpart, but have 0.25% less potency compared to the original.

LC Augments take up the Augment class of their original counterpart. For example, you cannot use   C/Gladia Soul LC and   C/Aegis Soul IV on the same piece of gear as they're the same Augment class.

Name Stats Success Rate

BP

Augment Class

Notes
  Mastery LC Potency +2.25%
Potency Floor Increase +2.5%
Damage Resistance +2.5%
10% +11 Mastery Class

  Grand Dread Keeper LC HP +15, PP +3
Potency +2.25%
Potency Floor Increase +5.0%
Damage Resistance +1.0%
10% +12 Dread Class

  Highael Domina LC HP +10, PP +4
Potency +2.75%
Potency Floor Increase +2.0%
10% +12 Domina Class

  Highret Domina LC HP +30
Potency +2.75%
Potency Floor Increase +2.25%
10% +12 Domina Class

  Gigas Maste LC HP +20
Potency +3.25%
10% +11 Gigas Class

  Gladia Soul LC HP +30, PP +6
Potency +3.5%
10% +12 Soul Class

  Halphinale LC HP +15, PP +5
Potency +3.75%
10% +12 Halphinale Class

Triplble Augments

Triplble Augments are Augments that provide potency in all damage types. Some offer secondary stats as well, such as Sta Triplble.

Name Stats Success Rate

BP

Augment Class

Notes
  Triplble Potency +2.0% 9% +8 Triplble Class

  Triplble II Potency +3.0% 10% +10 Triplble Class

  Sta Triplble HP +15
Potency +3.0%
8% +11 Triplble Class

  Spi Triplble PP +5
Potency +3.0%
8% +11 Triplble Class

  Deft Triplble Potency +2.5%
Potency Floor Increase +2.5%
8% +11 Triplble Class

  Gua Triplble Potency +3.0%
Damage Resistance +3.0%
8% +11 Triplble Class

Triyal Augments

Triyal Augments are Augments that provide an above-average Potency boost when compared to other options such as Triplble II or Might IV, but come with a large demerit in return.

When running a Triyal Augment, you need to consider that you are losing not only the stats the Augment costs, but also losing the stats that another Augment would provide as well. For instance, if you run   C/Spiro Triyal over   C/Grand Dread Keeper, you will effectively lose 15 HP and 8 PP, instead of only the 5 PP listed.

Name Stats Success Rate

BP

Augment Class

Notes
  Spiro Triyal PP -5
Potency +3.5%
8% +12 No Class

  Wardro Triyal Potency +3.5%
Down Resistance -50.0%
8% +12 No Class

  Guaro Triyal Potency +3.5%
Damage Resistance -5.0%
8% +12 No Class

  Mega Triyal +2 PP
Potency +3.5%
Damage Resistance +1.0%
All Down Resistance +5.0%
8% -- No Class

Dread Augments

Dread Augments are Augments that drop from Veteran-type boss enemies. While these Augments are primarily defensive, the Augment   C/Grand Dread Keeper sees use in current endgame setups.

All other Dread Keeper Augments should be considered crafting materials for the sake of creating Grand Dread Keeper, and should not be run on gear.

Name Stats Success Rate

BP

Augment Class

Notes
  Dread Keeper I HP +10, PP +3
Potency Floor Increase +1.0%
Damage Resistance +1.0%
9% +7 Dread Class

  Dread Keeper II HP +15, PP +4
Potency Floor Increase +1.5%
Damage Resistance +1.5%
8% +7.5 Dread Class

  Dread Keeper III HP +30, PP +7
Potency Floor Increase +2.0%
Damage Resistance +2.0%
8% +10 Dread Class

  Dread Keeper IV HP +50, PP +10
Potency Floor Increase +6.0%
Damage Resistance +3.0%
7% +11 Dread Class

  Dread Keeper V HP +60, PP +12
Potency Floor Increase +8.0%
Damage Resistance +3.5%
7% +12 Dread Class

  Grand Dread Keeper HP +15, PP +3
Potency +2.5%
Potency Floor Increase 5.0%
Damage Resistance +1.0%
7% +13 Dread Class

  • Augment Capsule Exchange

Gigas Augments

Gigas Augments are Augments that provide a large Potency bonus as well as HP.

In the current game climate, all Gigas Augments should be considered crafting materials for making   C/Glan Gigas Maste, which requires 50 of each Gigas IV capsule. If you aren't interested in Glan Gigas Maste or otherwise cannot afford it, you should run   C/Gigas Maste LC instead.

Name Stats Success Rate

BP

Augment Class

Notes
  Gigas Might I HP +5
Melee Potency +1.5%
9% +6 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24-39)
  • Drops from Captan and King Captan
  Gigas Might II HP +10
Melee Potency +2.0%
8% +8 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24+)
  • Drops from Captan and King Captan
  Gigas Might III HP +15
Melee Potency +2.5%
8% +10 Gigas Class

  • Drops from Gigantix Enemies (Lv. 39+)
  • Drops from Captan and King Captan
  Gigas Might IV HP +20
Melee Potency +3.0%
7% +11 Gigas Class

  • Drops from Gigantix Enemies (Lv. 69+)
  • Drops from Captan and King Captan (Lv.82+)
  Gigas Precision I HP +5
Ranged Potency +1.5%
9% +6 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24-39)
  • Drops from Captan and King Captan
  Gigas Precision II HP +10
Ranged Potency +2.0%
8% +8 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24+)
  • Drops from Captan and King Captan
  Gigas Precision III HP +15
Ranged Potency +2.5%
8% +10 Gigas Class

  • Drops from Gigantix Enemies (Lv. 39+)
  • Drops from Captan and King Captan
  Gigas Precision IV HP +20
Ranged Potency +3.0%
7% +11 Gigas Class

  • Drops from Gigantix Enemies (Lv. 69+)
  • Drops from Captan and King Captan (Lv.82+)
  Gigas Technique I HP +5
Technique Potency +1.5%
9% +6 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24-39)
  • Drops from Captan and King Captan
  Gigas Technique II HP +10
Technique Potency +2.0%
8% +8 Gigas Class

  • Drops from Gigantix Enemies (Lv. 24+)
  • Drops from Captan and King Captan
  Gigas Technique III HP +15
Technique Potency +2.5%
8% +10 Gigas Class

  • Drops from Gigantix Enemies (Lv. 39+)
  • Drops from Captan and King Captan
  Gigas Technique IV HP +20
Technique Potency +3.0%
7% +11 Gigas Class

  • Drops from Gigantix Enemies (Lv. 69+)
  • Drops from Captan and King Captan (Lv.82+)
  Gigas Aglai I HP +15
Melee/Ranged Potency +2.5%
9% +11 Gigas Class

No longer obtainable.
  Gigas Aglai II HP +15
Melee/Ranged Potency +3.5%
8% -- Gigas Class

  Gigas Euphroy I HP +15
Melee/Technique Potency +2.5%
9% +11 Gigas Class

No longer obtainable.
  Gigas Euphroy II HP +15
Melee/Technique Potency +3.5%
8% -- Gigas Class

  Gigas Thali I HP +15
Ranged/Technique Potency +2.5%
9% +11 Gigas Class

No longer obtainable.
  Gigas Thali II HP +15
Ranged/Technique Potency +3.5%
8% -- Gigas Class

  Gigas Maste HP +20
Potency +3.5%
7% +12 Gigas Class

  Glan Gigas Maste HP +30
Potency +4.75%
7% +15 Gigas Class

Domina Augments

Domina Augments are Augments that require the gathering of Note Augments in each region.

In the current game climate, you only consider running the High Domina-type Augments. Ael Domina, Ret Domina, Kvar Domina, and Stira Domina are otherwise all used in the creation of   C/Lux Halphinale.

Name Stats Success Rate

BP

Augment Class

Notes
  Ael Domina HP +5, PP +3
Potency +1.5%
9% +8 Domina Class

  Ret Domina HP +15
Potency +1.5%
9% +10 Domina Class

  Kvar Domina PP +5
Potency +2.0%
Damage Resistance -2.0%
9% +10 Domina Class

  Stira Domina Potency +3.0%
Damage Resistance -2.0%
9% +10 Domina Class

  Highael Domina HP +10, PP +4
Potency +3.0%
Potency Floor Increase +2.0%
7% -- Domina Class

  Highret Domina HP +30
Potency +3.0%
Potency Floor Increase +2.25%
7% -- Domina Class

  Highkvar Domina PP +6
Potency +3.0%
Potency Floor Increase +2.5%
7% -- Domina Class

Soul Augments

Soul Augments are Augments that drop from any enemy.

Lower rank enemies such as Bujin will only drop a generic Soul like   C/Dolz Soul I, while more unique enemies such as Daityl Sword have dedicated drops, such as   C/Daityl Soul I.

In the current game climate, this is usually either   C/Gladia Soul or   C/Gladia Soul LC.

Augment Capsule Exchange Soul Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Gladia Soul HP +20, PP +6
Potency +3.75%
7% +13 Soul Class

Exchanged for at the Augment Capsule Exchange in the Item Lab.
Enemy-specific Soul Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Daityl Soul I PP +5
Melee Potency +1.0%
9% +7 Soul Class

  Daityl Soul II PP +5
Melee Potency +2.0%
8% +8 Soul Class

  Daityl Soul III PP +5
Melee Potency +2.5%
8% +10 Soul Class

  Daityl Soul IV PP +5
Melee Potency +3.0%
8% +11 Soul Class

  • Drops from Daityl Sword (Lv. 60+).
  • Drops from Daityl Axe (Lv. 60+).
  • Drops from Remnants of Ambition.
  Pettas Soul I PP +5
Ranged Potency +1.0%
9% +7 Soul Class

  Pettas Soul II PP +5
Ranged Potency +2.0%
8% +8 Soul Class

  Pettas Soul III PP +5
Ranged Potency +2.5%
8% +10 Soul Class

  Pettas Soul IV PP +5
Ranged Potency +3.0%
8% +11 Soul Class

  Nex Soul I PP +5
Technique Potency +1.0%
9% +7 Soul Class

  Nex Soul II PP +5
Technique Potency +2.0%
8% +8 Soul Class

  Nex Soul III PP +5
Technique Potency +2.5%
8% +10 Soul Class

  Nex Soul IV PP +5
Technique Potency +3.0%
8% +11 Soul Class

  Dust Soul I HP +15
Melee Potency +1.0%
9% +7 Soul Class

  Dust Soul II HP +15
Melee Potency +2.0%
8% +8 Soul Class

  Dust Soul III HP +15
Melee Potency +2.5%
8% +10 Soul Class

  Dust Soul IV HP +15
Melee Potency +3.0%
8% +11 Soul Class

  • Drops from Dustyl Hammer (Lv. 60+).
  • Drops from Dustyl Vera (Lv. 60+).
  • Drops from Remnants of Ambition.
  Ragras Soul I HP +15
Ranged Potency +1.0%
9% +7 Soul Class

  Pettas Soul II HP +15
Ranged Potency +2.0%
8% +8 Soul Class

  Ragras Soul III HP +15
Ranged Potency +2.5%
8% +10 Soul Class

  Ragras Soul IV HP +15
Ranged Potency +3.0%
8% +11 Soul Class

  Renus Soul I HP +15
Technique Potency +1.0%
9% +7 Soul Class

  Renus Soul II HP +15
Technique Potency +2.0%
8% +8 Soul Class

  Renus Soul III HP +15
Technique Potency +2.5%
8% +10 Soul Class

  Renus Soul IV HP +15
Technique Potency +3.0%
8% +11 Soul Class

  Eradi Soul I HP +10, PP +4
Potency +1.25%
9% +7 Soul Class

  Eradi Soul II HP +10, PP +4
Potency +1.75%
8% +8 Soul Class

  Eradi Soul III HP +10, PP +4
Potency +2.25%
8% +10 Soul Class

  Eradi Soul IV HP +10, PP +4
Potency +2.75%
8% +11 Soul Class

Used as part of an exchange for C/Gladia Soul at the Item Lab.

  Frostyl Soul I HP +10, PP +3
Melee Potency +1.0%
9% +7 Soul Class

  Frostyl Soul II HP +10, PP +3
Melee Potency +2.0%
8% +8 Soul Class

  Frostyl Soul III HP +10, PP +3
Melee Potency +2.5%
8% +10 Soul Class

  Frostyl Soul IV HP +10, PP +3
Melee Potency +3.0%
8% +11 Soul Class

  Crocys Soul I HP +10, PP +3
Ranged Potency +1.0%
9% +7 Soul Class

  Crocys Soul II HP +10, PP +3
Ranged Potency +2.0%
8% +8 Soul Class

  Crocys Soul III HP +10, PP +3
Ranged Potency +2.5%
8% +10 Soul Class

  Crocys Soul IV HP +10, PP +3
Ranged Potency +3.0%
8% +11 Soul Class

  • Drops from Crocodylis (Lv. 65+).
  • Drops from Crocodylis Vera (Lv. 65+).
  • Drops from Remnants of Ambition.
  Ams Soul I HP +10, PP +3
Technique Potency +1.0%
9% +7 Soul Class

  Ams Soul II HP +10, PP +3
Technique Potency +2.0%
8% +8 Soul Class

  Ams Soul III HP +10, PP +3
Technique Potency +2.5%
8% +10 Soul Class

  Ams Soul IV HP +10, PP +3
Technique Potency +3.0%
8% +11 Soul Class

  Vardi Soul I HP +25
Potency +1.25%
9% +7 Soul Class

rowspan="2"
  • Drops from Vardias.
  Vardi Soul II HP +25
Potency +1.75%
8% +8 Soul Class

  Vardi Soul III HP +25
Potency +2.25%
8% +10 Soul Class

  Vardi Soul IV HP +25
Vardi +2.75%
8% +11 Soul Class

  Freid Soul II HP +15, PP +5
Melee Potency +2.0%
All Down Resistance -10.0%
8% +8 Soul Class

  Freid Soul III HP +15, PP +5
Melee Potency +2.5%
All Down Resistance -10.0%
8% +10 Soul Class

  Freid Soul IV HP +15, PP +5
Melee Potency +3.0%
All Down Resistance -10.0%
8% +11 Soul Class

  Doldor Soul II HP +15, PP +5
Ranged Potency +2.0%
All Down Resistance -10.0%
8% +8 Soul Class

  Doldor Soul III HP +15, PP +5
Ranged Potency +2.5%
All Down Resistance -10.0%
8% +10 Soul Class

  Doldor Soul IV HP +15, PP +5
Ranged Potency +3.0%
All Down Resistance -10.0%
8% +11 Soul Class

  Nils Soul II HP +15, PP +5
Technique Potency +2.0%
All Down Resistance -10.0%
8% +8 Soul Class

  Nils Soul III HP +15, PP +5
Technique Potency +2.5%
All Down Resistance -10.0%
8% +10 Soul Class

  Nils Soul IV HP +15, PP +5
Technique Potency +3.0%
All Down Resistance -10.0%
8% +11 Soul Class

  Aegis Soul II HP +5, PP +2
Potency +2.0%
8% +8 Soul Class

  Aegis Soul III HP +5, PP +2
Potency +2.5%
8% +10 Soul Class

  Aegis Soul IV HP +5, PP +2
Potency +3.0%
8% +11 Soul Class

Used as part of an exchange for C/Halphinale at the Item Lab.

Enemy-type Soul Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Alts Soul I HP +5
Potency Floor +1.0%
9% +5 Soul Class

  • Drops from ALTERS enemies.
  Alts Soul II HP +10
Damage Resistance +2.0%
8% +7 Soul Class

  Alts Soul III HP +15
Damage Resistance +2.5%
8% +9 Soul Class

  Dolz Soul I PP +5
Potency Floor +1.0%
9% +5 Soul Class

  • Drops from DOLLS enemies.
  Dolz Soul II PP +5
Potency Floor +2.0%
8% +6 Soul Class

  Dolz Soul III PP +5
Potency Floor +2.5%
8% +7 Soul Class

  Forms Soul I Melee Potency +2.0% 9% +6 Soul Class

  • Drops from FORMERS enemies.
  Forms Soul II Melee Potency +2.0%
Damage Resistance +2.0%
8% +8 Soul Class

  Forms Soul III Melee Potency +2.0%
Damage Resistance +2.5%
8% +9 Soul Class

  • Drops from FORMERS enemies (Lv. 35+).
  Forms Soul IV Melee Potency +2.5%
Damage Resistance +2.5%
8% +10 Soul Class

  • Drops from FORMERS enemies (Lv. 60+).
  Forms Machini Soul I Ranged Potency +2.0% 9% +6 Soul Class

  • Drops from Automata FORMERS enemies.
  • Drops from Quartz Skodin.
  Forms Machini Soul II Ranged Potency +2.0%
Damage Resistance +2.0%
8% +8 Soul Class

  Forms Machini Soul III Ranged Potency +2.0%
Damage Resistance +2.5%
8% +9 Soul Class

  • Drops from Automata FORMERS enemies (Lv. 30+).
  • Drops from Quartz Skodin.
  Forms Machini Soul IV Ranged Potency +2.5%
Damage Resistance +2.5%
8% +10 Soul Class

  • Drops from Automata FORMERS enemies (Lv. 60+).
  • Drops from Quartz Skodin.
  Forms Sand Soul I Technique Potency +2.0% 9% +6 Soul Class

  • Drops from Retem and Stia FORMERS enemies.
  • Drops from Quartz Skodin.
  Forms Machini Soul II Technique Potency +2.0%
Damage Resistance +2.0%
8% +8 Soul Class

  Forms Sand Soul III Technique Potency +2.0%
Damage Resistance +2.5%
8% +9 Soul Class

  • Drops from Retem and Stia FORMERS enemies (Lv. 30+).
  • Drops from Quartz Skodin.
  Forms Sand Soul IV Technique Potency +2.5%
Damage Resistance +2.5%
8% +10 Soul Class

  • Drops from Retem and Stia FORMERS enemies (Lv. 60+).
  • Drops from Quartz Skodin.
  Starl Soul Potency +3.0% 8% +11 Soul Class

  • Drops from Starless enemies.

Used as part of an exchange for C/Gladia Soul at the Item Lab.

No Longer Obtainable Soul Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Aglai Soul H HP +15
Melee/Ranged Potency +2.5%
9% +11 Soul Class

No longer obtainable.
  Aglai Soul P PP +5
Melee/Ranged Potency +2.5%
9% +11 Soul Class

  Aglai Soul X HP +10, PP +3
Melee/Ranged Potency +2.5%
9% +11 Soul Class

  Euphroy Soul H HP +15
Melee/Tech Potency +2.5%
9% +11 Soul Class

  Euphroy Soul P PP +5
Melee/Tech Potency +2.5%
9% +11 Soul Class

  Euphroy Soul X HP +10, PP +3
Melee/Tech Potency +2.5%
9% +11 Soul Class

  Thali Soul H HP +15
Ranged/Tech Potency +2.5%
9% +11 Soul Class

  Thali Soul P PP +5
Ranged/Tech Potency +2.5%
9% +11 Soul Class

  Thali Soul X HP +10, PP +3
Ranged/Tech Potency +2.5%
9% +11 Soul Class

Halphinale Augments

Halphinale Augments are Augments that are crafted by combining   C/Aegis Soul IV,   C/Ael Domina,   C/Ret Domina,   C/Kvar Domina, and   C/Stira Domina.

Furthermore, Lux Halphinale requires five Halphinale, as well as the Foundia crafting material. Thus, in the current meta, you should not spend Halphinale on Augmenting, and should run   C/Halphinale LC until you decide to upgrade to Lux Halphinale.

Name Stats Success Rate

BP

Augment Class

Notes
  Halphinale HP +15, PP +5
Potency +4.0%
7% +12 Halphinale Class

  Lux Halphinale HP +20, PP +6
Potency +5.0%
7% +15 Halphinale Class

Exdi Augments

Exdi Augments are Augments that come from AC Scratch banners that run periodically.

The most common choice is   C/Exdi Deft Parfait, but players that don't play all damage types can run something such as   C/Exdi Deftmelra instead.

Name Stats Success Rate

BP

Augment Class

Notes
  Exdi Sta Parfait HP +20
Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  AC Support Item Select Jun '23
  AC Support Item Select Nov '23
  NY AC Support Item Select
  Exdi Spi Parfait PP +6
Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Staspi Parfait HP +10, PP +3
Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Deft Parfait Potency +4.0%
Potency Floor +3.0%
100% +15 AC Class

  Exdi Gua Parfait Potency +4.0%
Damage Resistance +2.5%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Ward Parfait Potency +4.0%
All Down Resistance +20.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Stamelra HP +20
Melee/Ranged Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Spimelra PP +6
Melee/Ranged Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Staspimelra HP +10, PP +3
Melee/Ranged Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Deftmelra Melee/Ranged Potency +4.0%
Potency Floor +3.0%
100% +15 AC Class

  Exdi Guamelra Melee/Ranged Potency +4.0%
Damage Resistance +2.5%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Wardmelra Melee/Ranged Potency +4.0%
All Down Resistance +20.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Stameltech HP +20
Melee/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Spimeltech PP +6
Melee/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Staspimeltech HP +10, PP +3
Melee/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Deftmeltech Melee/Technique Potency +4.0%
Potency Floor +3.0%
100% +15 AC Class

  Exdi Guameltech Melee/Technique Potency +4.0%
Damage Resistance +2.5%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Wardmeltech Melee/Technique Potency +4.0%
All Down Resistance +20.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Staratech HP +20
Ranged/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Spiratech PP +6
Ranged/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Staspiratech HP +10, PP +3
Ranged/Technique Potency +4.0%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Deftratech Ranged/Technique Potency +4.0%
Potency Floor +3.0%
100% +15 AC Class

  Exdi Guaratech Ranged/Technique Potency +4.0%
Damage Resistance +2.5%
Potency Floor +1.5%
100% +15 AC Class

  Exdi Wardratech Ranged/Technique Potency +4.0%
All Down Resistance +20.0%
Potency Floor +1.5%
100% +15 AC Class

Content-specific Augments

Content-specific Augments have limited use case, but are incredibly powerful in their small niche.

Defi Augments

Defi Augments are Augments specifically made for participating in Duel Quests. As a result, when running these, you want to make a new weapon and armor set for them to not run the risk of ruining your current equipment.

While powerful, Defi Augments only work for your main class's weapons. If playing as a Hunter, they will only affect Swords, Wire Lances, and Partisans, while for Slayers, they will only affect Gunblades.

 WARNING: Defi Augments provide no benefit outside of Duel Quests! DO NOT USE DEFI AUGMENTS OUTSIDE OF DUEL QUESTS. 

Duel Quest Phase 1 - Defi P.01 Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Defi Eriss P.01 Potency +7% and Damage Resistance +20% during a Duel: Phase 1 Quest 9% +5 No Class

  • Exchanged for at the Gigas Strugment Exchange.

Note: Augment effects only applies to Main Class Equippable Weapons

  Defi Ceires P.01 Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 1 Quest 9% +5 No Class

  Defi Haumeas P.01 Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 1 Quest 9% +5 No Class

  Defi Plutos P.01 Potency +7% and Increase Critical Hit Rate +5% during a Duel: Phase 1 Quest 9% +5 No Class

  Defi Makemes P.01 Potency +7% and Potency Floor +20% during a Duel: Phase 1 Quest 9% +5 No Class

Duel Quest Phase 2 - Defi P.02 Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Defi Eriss P.02 Potency +7% and Damage Resistance +20% during a Duel: Phase 2 Quest 9% +5 No Class

  • Exchanged for at the Gigas Strugment Exchange.

Note: Augment effects only applies to Main Class Equippable Weapons

  Defi Ceires P.02 Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 2 Quest 9% +5 No Class

  Defi Haumeas P.02 Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 2 Quest 9% +5 No Class

  Defi Plutos P.02 Potency +7% and Increase Critical Hit Rate +5% during a Duel: Phase 2 Quest 9% +5 No Class

  Defi Makemes P.02 Potency +7% and Potency Floor +20% during a Duel: Phase 2 Quest 9% +5 No Class

  Defi Sednas P.02 Potency +7% and PB Cooldown -20% during a Duel: Phase 2 Quest 9% +5 No Class

Duel Quest Phase 3 - Defi P.03 Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Defi Eriss P.03 Potency +7% and Damage Resistance +20% during a Duel: Phase 3 Quest 9% +5 No Class

  • Exchanged for at the Gigas Strugment Exchange.

Note: Augment effects only applies to Main Class Equippable Weapons

  Defi Ceires P.03 Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 3 Quest 9% +5 No Class

  Defi Haumeas P.03 Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 3 Quest 9% +5 No Class

  Defi Plutos P.03 Potency +7% and Increase Critical Hit Rate +5% during a Duel: Phase 3 Quest 9% +5 No Class

  Defi Makemes P.03 Potency +7% and Potency Floor +20% during a Duel: Phase 3 Quest 9% +5 No Class

  Defi Sednas P.03 Potency +7% and PB Cooldown -20% during a Duel: Phase 3 Quest 9% +5 No Class

Duel Quest Phase 4 - Defi P.04 Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Defi Eriss P.04 Potency +7% and Damage Resistance +20% during a Duel: Phase 4 Quest 9% +5 No Class

Note: Augment effects only applies to Main Class Equippable Weapons

  Defi Ceires P.04 Potency +7% and Offensive PP Recovery +30% during a Duel: Phase 4 Quest 9% +5 No Class

  Defi Haumeas P.04 Potency +7% and Increase PB Gauge when attacking +30% during a Duel: Phase 4 Quest 9% +5 No Class

  Defi Plutos P.04 Potency +7% and Increase Critical Hit Rate +10% during a Duel: Phase 4 Quest 9% +5 No Class

  Defi Makemes P.04 Potency +7% and Potency Floor +20% during a Duel: Phase 4 Quest 9% +5 No Class

  Defi Sednas P.04 Potency +7% and PB Cooldown -20% during a Duel: Phase 4 Quest 9% +5 No Class

Sezun Augments

Sezun Augments are Augments that provide bonuses during seasonal events against seasonal symbol enemies.

Any generic Potency bonuses on them work at all times, but all other bonuses are conditional and will stop working after the event ends.

Currently Active Sezun Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Sezun Terceranifiv Potency +3%/
Versus NGS 3rd Anniversary Seasonal Enemies:
Potency +5%
Critical Hit Rate +15%
Damage Resistance +20%
-- +10 N/A

Old Sezun Augments
Name Stats Success Rate

BP

Augment Class

Notes
  Sezun Springfiv '24 Potency +3%/
Versus Spring '24 Seasonal Enemies:
Potency +5%
Critical Hit Rate +15%
Damage Resistance +20%
-- +10 N/A

  Sezun Wintafiv '23 Potency +3%/
Versus Christmas '23, New Year '24 and Winter '24 Seasonal Enemies:
Potency +5%
Critical Hit Rate +15%
Damage Resistance +20%
-- +10 N/A

No longer obtainable.
  Sezun Hallowfiv '23 Versus Halloween '23 Seasonal Enemies:
Potency +20%
Critical Hit Rate +35%
Damage Resistance +30%
-- +10 N/A

No longer obtainable.
  Sezun Automfevre '23 Versus Autumn '23 Seasonal Enemies:
Potency +20%
Critical Hit Rate +35%
Damage Resistance +30%
-- +10 N/A

No longer obtainable.
  Sezun Eleveceremofiv Versus PSO2 11th Anniversary Seasonal Enemies:
Potency +10%
Critical Hit Rate +25%
Damage Resistance +30%
-- +10 N/A

No longer obtainable.
  Sezun Segundanifiv Versus NGS 2nd Anniversary Seasonal Enemies:
Potency +5%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.
  Sezun Springfiv Versus Spring '23 Seasonal Enemies:
Potency +5%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.
  Sezun Wintafiv Versus Christmas '22, New Year '23, and Winter '23 Seasonal Enemies:
Potency +5%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.
  Sezun Automfevre Versus Autumn '22 Seasonal Enemies:
Potency +5%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.
  Sezun Lunafiv Versus Moon-Gazing '22 Seasonal Enemies:
Potency +15%
Critical Hit Rate +20%
Damage Resistance +25%
-- +10 N/A

No longer obtainable.

Material Augments

These are Augments that exist for equipment enhancement, either through the creation of stronger Augments, or simply increasing the EXP an item gains in upgrades.

EXP Augments

EXP Augments are Augments that give a flat bonus amount of experience in item enhancement. While they currently need to be affixed to a piece of equipment to be used, a coming update will allow you to use This Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators. and   C/Endymio directly.

Name Stats Success Rate

BP

Augment Class

Notes
  Esperio I Increases EXP Earned by 400 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
  Silver Primm Sword
  Silver Primm Armor
  Esperio II Increases EXP Earned by 450 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
  Gold Primm Sword
  Gold Primm Armor
  Hi Perio I Increases EXP Earned by 5,000 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
  N-EXP Sword
  N-EXP Armor
  Hi Perio II Increases EXP Earned by 1,000,000 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
  N-EXP Sword II
  N-EXP Armor II
  Endymio Increases EXP Earned by 100,000 when used as an enhancement material. -- +0 EXP Class

Drops pre-affixed on the following gear:
  Gold Primm Sword II
  Gold Primm Armor II
  Asterio S Increases EXP Earned by 5,000,000 when used as an enhancement material. -- +0 EXP Class

Part of various AC Scratch Count Bonuses and SG Item Bundles.

Fusia Augments

Fusia Augments are crafting materials used to create more powerful Augments, such as   C/Gladia Soul. While they can be affixed onto equipment directly, there is no benefit to doing so.

Name Stats Success Rate

BP

Augment Class

Notes
  Megas Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Megalotix Enemies.

Used as part of an exchange for various Augments at the Item Lab.

  Formido Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Duel Quests (Phase 1).

Used as part of an exchange for C/Gigas Maste and Triplble Augments at the Item Lab.

  Duela Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Duel Quests (Phase 2).

Used as part of an exchange for C/Gladia Soul at the Item Lab.

  Irresis Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Duel Quests (Phase 3).

Used as part of an exchange for C/Grand Dread Keeper at the Item Lab.

  Magnif Fusia Potency +1.0% 9% +4 Fusia Class

  • Drops from Duel Quests (Phase 4).

Used as part of an exchange for C/Glan Gigas Maste at the Item Lab.

Sovern Augments

Sovern Augments are Augments that are used in the creation of High Domina Augments (such as   C/Highael Domina, etc). While they can be affixed onto equipment directly, there is no benefit to doing so.

Name Stats Success Rate

BP

Augment Class

Notes
  Ael Sovern Potency +1.0% 9% +5 Sovern Class

  • Drops from Mount Magnus (Rank 5+)
  • Drops from Vanford Laboratory (Rank 5+)
  • Drops from Resol Forest (Rank 4+)

Used as part of an exchange for C/Highael Domina at the Item Lab.

  Ret Sovern Potency +1.0% 9% +5 Sovern Class

  • Drops from Retem Alnothe (Rank 5+)
  • Drops from Maqead Lower Level (Rank 5+)

Used as part of an exchange for C/Highret Domina at the Item Lab.

  Kvar Sovern Potency +1.0% 9% +5 Sovern Class

  • Drops from Belugana Ruins (Rank 4+)
  • Drops from Lost Central (Rank 4+)

Used as part of an exchange for C/Highkvar Domina at the Item Lab.

Note Augments

Note Augments are Augments that are used in the creation of Augments such as   C/Ael Domina or   C/Highael Domina.

Name Stats Success Rate

BP

Augment Class

Notes
  Ael Note A HP +5, PP +3 9% +5 Note Class

  • Drops from any enemy in Central Aelio.

Used as part of an exchange for C/Ael Domina at the Item Lab.

  Ael Note B Melee/Ranged potency +1.0% 9% +4 Note Class

  • Drops from any enemy in West Aelio.

Used as part of an exchange for C/Ael Domina at the Item Lab.

  Ael Note C Melee/Technique Potency + 1.0% 9% +4 Note Class

  • Drops from any enemy in South Aelio.

Used as part of an exchange for C/Ael Domina at the Item Lab.

  Ael Note D Ranged/Technique Potency +1.0% 9% +4 Note Class

  • Drops from any enemy in North Aelio.

Used as part of an exchange for C/Ael Domina at the Item Lab.

  Ret Note A HP +10 9% +5 Note Class

  • Drops from any enemy in West Retem.

Used as part of an exchange for C/Ret Domina at the Item Lab.

  Ret Note B HP +5
Melee/Ranged potency +0.75%
9% +4 Note Class

  • Drops from any enemy in Central Retem.

Used as part of an exchange for C/Ret Domina at the Item Lab.

  Ret Note C HP +5
Melee/Technique Potency +0.75%
9% +4 Note Class

  • Drops from any enemy in North Retem.

Used as part of an exchange for C/Ret Domina at the Item Lab.

  Ret Note D HP +5
Ranged/Technique Potency +0.75%
9% +4 Note Class

  • Drops from any enemy in South Retem.

Used as part of an exchange for C/Ret Domina at the Item Lab.

  Kvar Note A HP +10, PP +5 9% +5 Note Class

  • Drops from any enemy in South Kvaris.

Used as part of an exchange for C/Kvar Domina at the Item Lab.

  Kvar Note B Melee/Ranged Potency +2.0%
Damage Resistance -2.0%
9% +4 Note Class

  • Drops from any enemy in West Kvaris.

Used as part of an exchange for C/Kvar Domina at the Item Lab.

  Kvar Note C Melee/Technique Potency +2.0%
Damage Resistance -2.0%
9% +4 Note Class

  • Drops from any enemy in Central Kvaris.

Used as part of an exchange for C/Kvar Domina at the Item Lab.

  Kvar Note D Ranged/Technique Potency +2.0%
Damage Resistance -2.0%
9% +4 Note Class

  • Drops from any enemy in North Kvaris.

Used as part of an exchange for C/Kvar Domina at the Item Lab.

  Stira Note A HP +15, PP +5 9% +5 Note Class

  • Drops from any enemy in Stia Outskirts.
  • Drops from any enemy in Dreisen Plant.
  • Drops from any enemy in Mediola Outer Area 1.

Used as part of an exchange for C/Stira Domina at the Item Lab.

  Stira Note B Melee/Ranged Potency + 2.0%
All Down Resistance -10.0%
9% +4 Note Class

  • Drops from any enemy in Stia Outskirts.
  • Drops from any enemy in Mediola Outer Area 1.

Used as part of an exchange for C/Stira Domina at the Item Lab.

  Stira Note C Melee/Technique Potency + 2.0%
All Down Resistance -10.0%
9% +4 Note Class

  • Drops from any enemy in Dreisen Plant.
  • Drops from any enemy in Mediola Outer Area 1.

Used as part of an exchange for C/Stira Domina at the Item Lab.

  Stira Note D Ranged/Technique Potency + 2.0%
All Down Resistance -10.0%
9% +4 Note Class

  • Drops from any enemy in Mediola Outer Area 1.
  • Drops from any enemy in Mediola Outer Area 2.

Used as part of an exchange for C/Stira Domina at the Item Lab.

  Magnus Note Melee Potency +1.5% 9% +5 Note Class

  • Drops from any enemy in Mt. Magnus.

Used as part of an exchange for C/Highael Domina at the Item Lab.

  Lab Note Ranged Potency +1.5% 9% +5 Note Class

  • Drops from any enemy in Vanford Laboratory Ruins.

Used as part of an exchange for C/Highael Domina at the Item Lab.

  Resola Note Technique Potency +1.5% 9% +5 Note Class

  • Drops from any enemy in Resol Forest.

Used as part of an exchange for C/Highael Domina at the Item Lab.

  Alno Note HP+ 10, PP +3
Potency Floor Increase+2.0%
9% +5 Note Class

  • Drops from any enemy in Retem Alnothe.

Used as part of an exchange for C/Highret Domina at the Item Lab.

  Maqea Note Potency +1.25% 9% +5 Note Class

  • Drops from any enemy in Rwh Maqead.
  • Drops from any enemy in Maqead Lower Level.

Used as part of an exchange for C/Highret Domina at the Item Lab.

  Belgan Note PP +3
Potency +1.5%
9% +5 Note Class

  • Drops from any enemy in Belugana Ruins.

Used as part of an exchange for C/Highkvar Domina at the Item Lab.

  Lostral Note HP +10
Potency +1.25%
9% +5 Note Class

  • Drops from any enemy in Lost Central.

Used as part of an exchange for C/Highkvar Domina at the Item Lab.

  Dexta Note HP +10
Potency +2.0%
All Down Resistance -10.0%
9% +5 Note Class

  • Drops from any enemy in Dext Base.
  Noizel Note PP +3
Potency +2.0%
All Down Resistance -10.0%
9% +5 Note Class

  • Drops from any enemy in Neusen Plant.

Foundia Augments

Foundia Augments are Augments that are used for the creation of top-level Augments, such as   C/Lux Halphinale and   C/Glan Gigas Maste.

Name Stats Success Rate

BP

Augment Class

Notes
  Foundia Potency +1.0% 9% -- No Class

Triya Augments

Triya Augments are used to create other augments such as   C/Mega Triyal.

Name Stats Success Rate

BP

Augment Class

Notes
  Diro Triya Potency +1.0% 9% -- No Class

Used as part of an exchange for C/Mega Triyal at the Item Lab.

Outclassed Augments

These are Augments that generally should not be run on serious equipment. These could be reasons such as low stats, irrelevant stats, or availability.

Basic Stat Augments

These only offer a single stat boost that isn't damage that can be gained off something that does boost damage such as   C/Sta Triplble.

Name Stats Success Rate

BP

Augment Class

Notes
  Stamina I HP +5 10% +3 No Class

  Stamina II HP +10 10% +4 No Class

  Stamina III HP +15 9% +5 No Class

  Stamina IV HP +20 9% +6 No Class

  Spirit I PP +3 10% +2 No Class

Sees niche use in Field Race maximum PP builds.
  Spirit II PP +4 10% +3 No Class

  Spirit III PP +5 9% +4 No Class

  Spirit IV PP +6 8% +6 No Class

  Deftness I Potency Floor +1.0% 10% +3 No Class

Sees niche use in Mobile Cannon Potency Floor builds.
  Deftness II Potency Floor +1.5% 10% +4 No Class

  Deftness III Potency Floor +2.0% 10% +5 No Class

  Deftness IV Potency Floor +3.0% 8% +6 No Class

  Guard I Damage Resistance 1.0% 10% +2 No Class

  Guard II Damage Resistance 1.5% 10% +3 No Class

  Guard III Damage Resistance 2.0% 9% +4 No Class

  Guard IV Damage Resistance 3.0% 8% +5 No Class

Dualble Augments

Dualble Augments are effectively weaker versions of the Triplble-type Augments, and exist on the same slot. They offer lower bonuses than Triplble II, and are otherwise outperformed by Augments such as   C/Highael Domina LC or even   C/Might IV.

Name Stats Success Rate

BP

Augment Class

Notes
  Melra Dualble I Melee/Ranged Potency +0.75% 10% +4 Triplble Class

• Drops from enemies in Exploration Sectors.
  Melra Dualble II Melee/Ranged Potency +1.25% 10% +5 Triplble Class

  Melra Dualble III Melee/Ranged Potency +1.75% 9% +6 Triplble Class

  Melra Dualble IV Melee/Ranged Potency +2.75% 8% +7 Triplble Class

• Drops from enemies in Exploration Sectors (Lv. 60+).

Used as part of an exchange for C/Triplble II at the Item Lab.

  Meltech Dualble I Melee/Technique Potency +0.75% 10% +4 Triplble Class

  • Drops from enemies in Exploration Sectors.
  Meltech Dualble II Melee/Technique Potency +1.25% 10% +5 Triplble Class

  Meltech Dualble III Melee/Technique Potency +1.75% 9% +6 Triplble Class

  Meltech Dualble IV Melee/Technique Potency +2.75% 8% +7 Triplble Class

  • Drops from enemies in Exploration Sectors (Lv. 60+).

Used as part of an exchange for C/Triplble II at the Item Lab.

  Ratech Dualble I Ranged/Technique Potency +0.75% 10% +4 Triplble Class

  • Drops from enemies in Exploration Sectors.
  Ratech Dualble II Ranged/Technique Potency +1.25% 10% +5 Triplble Class

  Ratech Dualble III Ranged/Technique Potency +1.75% 9% +6 Triplble Class

  Ratech Dualble IV Ranged/Technique Potency +2.75% 8% +7 Triplble Class

  • Drops from enemies in Exploration Sectors (Lv. 60+).

Used as part of an exchange for C/Triplble II at the Item Lab.

Tria Augments

Tria Augments are Augments that lower one stat in exchange for raising Potency.

At the time they were released, we were still using Augments such as   C/Might III as filler, so they had a very narrow niche of being slightly stronger. However, being locked behind Geometric Labyrinth meant that anyone who was able to reasonably obtain them didn't need them.

Name Stats Success Rate

BP

Augment Class

Notes
  Tria Staromel HP -5
Melee Potency +2.25%
9% +6 Super Class

  Tria Spiromel PP -3
Melee Potency +2.25%
9% +6 Super Class

  Tria Deftromel Melee Potency +2.25%
Potency Floor -1.0%
9% +6 Super Class

  Tria Guaromel Melee Potency +2.25%
Damage Resistance -1.0%
9% +6 Super Class

  Tria Starora HP -5
Ranged Potency +2.25%
9% +6 Super Class

  Tria Spirora PP -3
Ranged Potency +2.25%
9% +6 Super Class

  Tria Deftrora Ranged Potency +2.25%
Potency Floor -1.0%
9% +6 Super Class

  Tria Guarora Ranged Potency +2.25%
Damage Resistance -1.0%
9% +6 Super Class

  Tria Starotech HP -5
Technique Potency +2.25%
9% +6 Super Class

  Tria Spirotech PP -3
Technique Potency +2.25%
9% +6 Super Class

  Tria Deftrotech Technique Potency +2.25%
Potency Floor -1.0%
9% +6 Super Class

  Tria Guarotech Technique Potency +2.25%
Damage Resistance -1.0%
9% +6 Super Class

Super Augments

Super Augments are Augments introduced with Cannonball Rumble that were meant to introduce extra budget slot filler. The boosts offered by these Augments are comparable to   C/Might III, and while they are respectable slot filler, the time spent going out of your way to get them is better spent leveling up to get access to LC Augments.

Name Stats Success Rate

BP

Augment Class

Notes
  Super Might I Melee Potency +2.25% 10% +8 Super Class

  Super Stamel I HP +15
Melee Potency +2.0%
10% +8 Super Class

  Super Spimel I PP +5
Melee Potency +2.0%
10% +8 Super Class

  Super Precision I Ranged Potency +2.25% 10% +8 Super Class

  Super Stara I HP +15
Ranged Potency +2.0%
10% +8 Super Class

  Super Spira I PP +5
Ranged Potency +2.0%
10% +8 Super Class

  Super Technique I Technique Potency +2.25% 10% +8 Super Class

  Super Statech I HP +15
Technique Potency +2.0%
10% +8 Super Class

  Super Spitech I PP +5
Technique Potency +2.0%
10% +8 Super Class

Secreta Augments

Secreta Augments offer a similar damage boost to Mastery, but come with a defense penalty instead of bonus. They were used in the past as budget options over Mastery, or sometimes alongside it, but in the modern game have been phased out for Augments such as   C/Grand Dread Keeper LC if you just want something quick and cheap.

Name Stats Success Rate

BP

Augment Class

Notes
  Alts Secreta I HP -10
Melee Potency +1.0%
Potency Floor +1.0%
Damage Resistance -1.5%
9% +3 No Class

  • Drops from ALTERS Enemies at night
  Alts Secreta II HP -10
Melee Potency +1.5%
Potency Floor +1.5%
Damage Resistance -1.5%
8% +4 No Class

  • Drops from ALTERS Enemies at night
  Alts Secreta III HP -10
Melee Potency +2.0%
Potency Floor +2.0%
Damage Resistance -1.5%
8% +5 No Class

  • Drops from ALTERS Enemies at night (Lv. 20+)
  Alts Secreta IV HP -10
Melee Potency +2.5%
Potency Floor +2.5%
Damage Resistance -1.5%
7% +6 No Class

  • Drops from ALTERS Enemies at night (Lv. 65+)

Decold Augments

Decold Augments are dedicated towards the Rayjord Gorge sector, as an option to grant cold resist without needing to use consumable booster items.

These days, they are mostly ignored due to the introduction of the Grand Torch Stands, but you can always make a second set of Decold units using LC Augments if you don't want to use boosters.

Name Stats Success Rate

BP

Augment Class

Notes
  Decold Standard I Low Temp Damage Resistance +5.0% 9% +1 Decold Class

  • Drops from enemies in Rajord Gorge.
  Decold Standard II Low Temp Damage Resistance +15.0% 9% +3 Decold Class

  • Drops from enemies in Rajord Gorge.
  • Exchanged for at the Exchange Shop: Kvaris.
  Decold Standard III Low Temp Damage Resistance +25.0% 8% +5 Decold Class

  • Drops from enemies in Rajord Gorge.
  • Exchanged for at the Exchange Shop: Kvaris.

Used as part of an exchange for C/Decold Might, C/Decold Precision, and C/Decold Technique at the Exchange Shop: Kvaris.

  Decold Might Low Temp Damage Resistance +25.0%
Melee Potency +2.5%
8% +9 Decold Class

  • Drops from Ancient enemies in Rajord Gorge.
  • Exchanged for at the Exchange Shop: Kvaris.
  Decold Precision Low Temp Damage Resistance +25.0%
Ranged Potency +2.5%
8% +9 Decold Class

  Decold Technique Low Temp Damage Resistance +25.0%
Technique Potency +2.5%
8% +9 Decold Class

Exploit Augments

Exploit Augments are highly situational damage boosts that require you to meet a condition, such as matching a target weakness or attacking at a certain time of day.

If you meet the requirement for the Augment, the boost is applied regardless of other contexts. Attacking an Ice-weak enemy with   C/Ice Exploit II on your weapon with a Fire technique will still gain the bonus.

Name Stats Success Rate

BP

Augment Class

Notes
  Fire Exploit I Potency +2.5% against enemies weak to Fire ( ) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
  Fire Exploit II Potency +4.0% against enemies weak to Fire ( ) -- +11 Exploit Class

  Ice Exploit I Potency +2.5% against enemies weak to Ice ( ) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
  Ice Exploit II Potency +4.0% against enemies weak to Ice ( ) -- +11 Exploit Class

  Lightning Exploit I Potency +2.5% against enemies weak to Lightning ( ) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
  Wind Exploit I Potency +2.5% against enemies weak to Wind ( ) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
  Light Exploit I Potency +2.5% against enemies weak to Light ( ) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
  Dark Exploit I Potency +2.5% against enemies weak to Dark ( ) +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
  Dark Exploit II Potency +4.0% against enemies weak to Dark ( ) -- +11 Exploit Class

  • Drops pre-affixed on the Revita series.
  Daytime Exploit I Potency +2.5% against enemies in daytime +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.
  Nighttime Exploit I Potency +2.5% against enemies in nighttime +9% +6 Exploit Class

  • Drops from Gigantix enemies.
  • Drops from Seasonal Rappy enemies.

Ward Augments

Ward Augments increase your resistance to negative status effects.

As they offer no damage bonus and give diminishing returns, they are not considered in normal gameplay.

See Status Effects for more information about how Wards work.

Name Stats Success Rate

BP

Augment Class

Notes
  Burn Ward I Burn Resistance +20.0% 10% +4 No Class

  • Drops from enemies in South Aelio.
  • Drops from enemies in North Retem.
  • Drops from enemies in Central Kvaris.
  Burn Ward II Burn Resistance +25.0% 10% +5 No Class

  Burn Ward III Burn Resistance +30.0% 9% +6 No Class

  Freeze Ward I Freeze Resistance +20.0% 10% +4 No Class

  • Drops from enemies in Central Aelio.
  • Drops from enemies in West Retem.
  • Drops from enemies in South Kvaris.
  Freeze Ward II Freeze Resistance +25.0% 10% +5 No Class

  Freeze Ward III Freeze Resistance +30.0% 9% +6 No Class

  Shock Ward I Shock Resistance +20.0% 10% +4 No Class

  • Drops from enemies in Central Aelio.
  • Drops from enemies in West Retem.
  • Drops from enemies in South Kvaris.
  Shock Ward II Shock Resistance +25.0% 10% +5 No Class

  Shock Ward III Shock Resistance +30.0% 9% +6 No Class

  Blind Ward I Blind Resistance +20.0% 10% +4 No Class

  • Drops from enemies in South Aelio.
  • Drops from enemies in North Retem.
  • Drops from enemies in Central Kvaris.
  Blind Ward II Blind Resistance +25.0% 10% +5 No Class

  Blind Ward III Blind Resistance +30.0% 9% +6 No Class

  Panic Ward I Panic Resistance +20.0% 10% +4 No Class

  • Drops from enemies in North Aelio.
  • Drops from enemies in South Retem.
  • Drops from enemies in North Kvaris.
  Panic Ward II Panic Resistance +25.0% 10% +5 No Class

  Panic Ward III Panic Resistance +30.0% 9% +6 No Class

  Poison Ward I Panic Resistance +20.0% 10% +4 No Class

  • Drops from enemies in North Aelio.
  • Drops from enemies in South Retem.
  • Drops from enemies in North Kvaris.
  Poison Ward II Panic Resistance +25.0% 10% +5 No Class

  Poison Ward III Panic Resistance +30.0% 9% +6 No Class

  Pain Ward I Pysical Down Resistance +20.0% 10% +4 No Class

  • Drops from enemies in West Aelio.
  • Drops from enemies in Central Retem.
  • Drops from enemies in West Kvaris.
  Pain Ward II Pysical Down Resistance +25.0% 10% +5 No Class

  Pain Ward III Pysical Down Resistance +30.0% 9% +6 No Class

  Sovereign Ward I All Down Resistance +20.0% 10% +6 No Class

No longer obtainable.

  Sovereign Ward II All Down Resistance +25.0% 10% +7 No Class

  Sovereign Ward III All Down Resistance +30.0% 9% +8 No Class

Addi Augments

Addi Augments are older generation versions of Exdi Augments and are no longer obtainable.

Name Stats Success Rate

BP

Augment Class

Notes
  Addi Stamel HP +10
Melee Potency +2.5%
100% +10 AC Class

Addi Augments have been discontinued from AC Support Scratches.
  Addi Stara HP +10
Melee Potency +2.5%
100% +10 AC Class

  Addi Statech HP +10
Technique Potency +2.5%
100% +10 AC Class

  Addi Spimel PP +6
Melee Potency +2.5%
100% +10 AC Class

  Addi Spira PP +6
Ranged Potency +2.5%
100% +10 AC Class

  Addi Spitech PP +6
Technique Potency +2.5%
100% +10 AC Class

  Addi Deftmel Melee Potency +2.5%
Potency Floor Increase +2.5%
100% +10 AC Class

  Addi Deftra Ranged Potency +2.5%
Potency Floor Increase +2.5%
100% +10 AC Class

  Addi Deftech Technique Potency +2.5%
Potency Floor Increase +2.5%
100% +10 AC Class

  Addi Guamel Melee Potency +2.5%
Damage Resistance +2.5%
100% +10 AC Class

  Addi Guara Ranged Potency +2.5%
Damage Resistance +2.5%
100% +10 AC Class

  Addi Guatech Technique Potency +2.5%
Damage Resistance +2.5%
100% +10 AC Class

  Addi Wardmel Melee Potency +2.5%
Down Resistance +20.0%
100% +10 AC Class

  Addi Wardra Ranged Potency +2.5%
Down Resistance +20.0%
100% +10 AC Class

  Addi Wardtech Technique Potency +2.5%
Down Resistance +20.0%
100% +10 AC Class

  Addi Staspimel HP +10, PP +3
Melee Potency +2.5%
100% +10 AC Class

  Addi Staspira HP +10, PP +3
Ranged Potency +2.5%
100% +10 AC Class

  Addi Staspitech HP +10, PP +3
Technique Potency +2.5%
100% +10 AC Class

  Addi Stamelra HP +20
Melee/Ranged Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

  Addi Stameltech HP +20
Melee/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

  Addi Staratech HP +20
Ranged/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

  Addi Spimelra PP +6
Melee/Ranged Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

  Addi Spimeltech PP +6
Melee/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

  Addi Spiratech PP +6
Ranged/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

  Addi Deftmelra Melee/Ranged Potency +3.0%
Potency Floor Increase 2.75%
100% +12 AC Class

  Addi Deftmeltech Melee/Technique Potency +3.0%
Potency Floor Increase 2.75%
100% +12 AC Class

  Addi Deftratech Ranged/Technique Potency +3.0%
Potency Floor Increase 2.75%
100% +12 AC Class

  Addi Guamelra Melee/Ranged Potency 3.0%
Damage Resistance 2.5%
Potency Floor Increase 1.0%
100% +12 AC Class

  Addi Guameltech Melee/Technique Potency 3.0%
Damage Resistance 2.5%
Potency Floor Increase 1.0%
100% +12 AC Class

  Addi Guaratech Ranged/Technique Potency 3.0%
Damage Resistance 2.5%
Potency Floor Increase 1.0%
100% +12 AC Class

  Addi Wardmelra Melee/Ranged Potency +3.0%
Down Resistance + 20.0%
Potency Floor Increase 1.0%
100% +12 AC Class

  Addi Wardmeltech Melee/Technique Potency +3.0%
Down Resistance + 20.0%
Potency Floor Increase 1.0%
100% +12 AC Class

  Addi Wardratech Ranged/Technique Potency +3.0%
Down Resistance + 20.0%
Potency Floor Increase 1.0%
100% +12 AC Class

  Addi Staspimelra HP +10, PP +3
Melee/Ranged Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

  Addi Staspimeltech HP +10, PP +3
Melee/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class

  Addi Staspiratech HP +10, PP +3
Ranged/Technique Potency +3.0%
Potency Floor Increase +1.0%
100% +12 AC Class