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[[EX Augments]] are a new type of Augment introduced on June 5th 2024. They can only be affixed to weapons.
[[EX Augments]] are a new type of [[Augments|Augment]] introduced on June 5th 2024. They can only be affixed to weapons.


EX Augments are obtained through [[Eredim]] series drops, and the Eredim series weapon will be affixed with 3 EX Augments when dropped.
EX Augments are divided into 4 different archetypes, being X, HP, PP, and R which provide HP & PP, HP, PP and All Down Resistance respectively. EX Augments lack an augment class, so multiple of the same archetypes are able to be affixed at once, however no more than 3 EX Augments can be affixed to a weapon.


=== EX Augment Drops ===
EX Augments are obtained through weapon drops, with each weapon potentially having up to 3 EX Augments affixed to it when it drops, the [[Eredim]] series however guarantees 3 EX Augments when dropped.
On Eredim series weapons, each EX Augment slot drop has a "default" special ability in case it does not roll a different one to ensure you will always get three EX Augments.
<div>
* The first slot will default to EX Gradual Pressing R if nothing else rolls successfully
* The second slot will default to EX Tech Arms PP Suppress R if nothing else rolls successfully
* The third slot will default to EX Light Attack Protect R if nothing else rolls successfully
</div>
These EX Augments cannot roll on other slots, so it makes acquiring EX Augments such as Gradual Pressing X much more difficult as they only have one slot they can appear on.


===X EX Augments===
All other EX Augments can drop on any of the three slots.


=== Types of EX Augments ===
X EX Augments have a mix of HP and PP as their secondary stat.


EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example {{Icons|NGS Ability}} '''Stealth Wall X''' and {{Icons|NGS Ability}} '''Stealth Wall R''' cannot be affixed to the same weapon, nor can they drop on the same weapon.
{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"

! colspan="4" | {{Icons|NGS Player Ability}} X EX Augments
{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:40%"
! colspan="2" | {{Icons|NGS Ability}} EX Augments
|-
|-
! style="width:25%;" | Name
! style="width:5%;" | Archetype
! style="width:40%;" | Stats
! style="width:20%;" | Additional Stats
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
! style="width:30%;" | Notes
|-
|-
! H
| {{Icons|NGS Ability}} EX Light Protect Attack HP
| HP +25
| HP +15, PP +2, Potency +4.5%<br> Potency Floor Increase +2%<br>
| --
|-
| --
! P
| PP +3
|-
! X
| HP +15, PP +2
|-
! D
| Damage Resistance +1.0%
|-
! R
| All Down Resistance +5.0%
|-
|-
|}
|}

===HP EX Augments===

HP EX Augments have HP as their secondary stat.

{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"
{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"
! colspan="4" | {{Icons|NGS Enemy HP Boost}} HP EX Augments
! colspan="4" | {{Icons|NGS Ability}} EX Augments Series
|-
|-
! style="width:25%;" | Name
! style="width:20%;" | Name
! style="width:40%;" | Stats
! style="width:35%;" | Stats
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
! style="width:30%;" | Notes
! style="width:40%;" | Notes
|-
|-
| {{Icons|NGS Ability}} EX Light Protect Attack HP
| {{Icons|NGS Ability}} EX Light Attack Protect
| HP +, Potency +4.5%, Potency Floor Increase +2%<br>
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +30.0% against non-boss enemies.
| --
| +15
| --
| --
|-
|-
| {{Icons|NGS Ability}} EX Dazzle Camouflage HP
| {{Icons|NGS Ability}} EX Heavy Attack Protect
| HP +, Potency +4.5%, Potency Floor Increase +2%<br>
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +15.0% against boss enemies.
| --
| +15
| --
| --
|-
|-
| {{Icons|NGS Ability}} EX Heavy Attack Protect HP
| {{Icons|NGS Ability}} EX Dazzle Camouflage
| HP +, Potency +4.5%, Potency Floor Increase +2%<br>
| Potency +4.5%, Potency Floor Increase +2.0%<br>Threat level reduction even if you attack.
| --
| +15
| Functions similar to the [[Ranger]] class skill {{Skill|Stealth Strike}}.
| --
|-
|-
| {{Icons|NGS Ability}} EX Gradual PP Gauge HP
| {{Icons|NGS Ability}} EX Stealth Wall
| HP +, Potency +4.5%, Potency Floor Increase +2%<br>
| Potency +4.0%, Potency Floor Increase +2.0%<br>Damage Resistance +10% against enemies targeting you,<br>Potency +1.5% against enemies not targeting you.
| --
| +15
| --
| --
|-
|-
| {{Icons|NGS Ability}} EX Enemy Field PP Gauge HP
| {{Icons|NGS Ability}} EX Risky Stance
| HP +, Potency +4.5%, Potency Floor Increase +2%<br>
| Potency +4.5%, Potency Floor Increase +2.0%<br>30% chance to recover 10 PP when attacking, 5s cooldown/10% chance of 1 damage to yourself, 10s cooldown.
| --
| +15
| "30% chance to recover 10 PP when attacking" refers to a chance to restore PP while dealing damage. Similarly, "10% chance of 1 damage to yourself" means you will have a chance to take 1 damage while dealing damage. After occurring, this effect cannot occur again for ten seconds.<br>In effect, this augment grants +20 PP recovery every 10 seconds in exchange for taking 1 HP in damage every 10 seconds.
| --
|-
|}


The self damage effect does not trigger while at 1HP, and it does not trigger the effect of the [[Rokz|Rokz Roughewn]] potential {{Pots|Revolutionary Unit}}.
===PP EX Augments===

PP EX Augments have PP as their secondary stat.


{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"
! colspan="4" | {{Icons|NGS Debuff Resist}} PP EX Augments
|-
|-
| {{Icons|NGS Ability}} EX Patient Defense
! style="width:25%;" | Name
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +15% on HP Decrease, up to +25% max<br>Bonus resets if no damage taken after 30 seconds.
! style="width:40%;" | Stats
| +15
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
| All forms of damage will increase your Damage Resistance.
! style="width:30%;" | Notes
|-
|-
| {{Icons|NGS Ability}} EX Risky Stance PP
| {{Icons|NGS Ability}} EX Endure Pain PB Boost
| PP +3, Potency +4.5%<br>Potency Floor Increase +2.0%<br>30% chance to recover 10 PP when hit by attack, 5 secs cooldown/ 10% chance of 1 damage to yourself, 10 secs cooldown
| Potency +4.5%, Potency Floor Increase +2.0%<br>Photon Blast Gauge +2% on HP Decrease. 10 second cooldown.
| --
| +15
| Charges 2% of your Photon Blast when taking damage for any reason, including taking damage from EX Risky Stance and damage from [[Downs|Status Ailments]].
| In the May 31st Headline it was shown that this Augment gives +25 PP, this is a mistranslation as it only gives +3 PP.
|-
|-
| {{Icons|NGS Ability}} --
| {{Icons|NGS Ability}} EX Shortage PP Burn Up
| PP +3, Potency +4.5%<br>Potency Floor Increase +2.0%<br>
| Potency +4.5%, Potency Floor Increase +2.0%<br>Burn occurs when 100 PP consumed, During Burn Natural PP Recovery Speed +30%, Burn Potency Decrease nullified.
| --
| +15
| Applies the [[Downs#Burn|Burn]] status every time you consume at least 100 PP. Will applying over any other existing elemental Down, so it can be used to gain semi-immunity to effects such as Shock.<br>Each activation adds another stack of Burn, all the way to Burn V.<br>Sustained PP drain effects from Photon Arts such as Fear Eraser do not count for activating the effect.<br>Burn and All Down Resistance does not impact the ability to apply Burn to yourself.<br>{{Skill|Bad Condition Reduction}} does impact the duration of the Burn applied.
| --
|-
|-
| {{Icons|NGS Ability}} EX Hysterical Strength
|}
| Potency +4.0%, Potency Floor Increase +2.0%<br>During Ailment Potency +2.0%, Offensive PP Recovery +10%, Damage Resistance +10%.

| +15
===R EX Augments===
| Does not counteract the negative effects of status ailments on its own.

R EX Augments have All Down Resistance as their secondary stat.

{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"
! colspan="4" | {{Icons|NGS Debuff Resist}} R EX Augments
|-
|-
| {{Icons|NGS Ability}} EX Gradual PP Gauge
! style="width:25%;" | Name
| Potency +4.5%, Potency Floor Increase +2.0%<br>Recover 7 PP every 5 secs.
! style="width:40%;" | Stats
| +15
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
| Bonus is flat additive recovery.
! style="width:30%;" | Notes
|-
| {{Icons|NGS Ability}} EX Fortune Signe
| Potency +4.5%, Potency Floor Increase +2.0%<br>20% chance that Restasigne or Reversasigne won't be consumed when used<br>Effect starts 10s after equipped.
| +15
| Functions similar to the [[Primm]] series potential {{Pots|Recycler Unit}} and the Waker class skill Lucky Sign.<br>The effect does not stack additively or multiplicatively, but instead rolls individually with similar effects.
|-
| {{Icons|NGS Ability}} EX Signe Shielding
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +20% once per one use of Restasigne or Reversasigne.<br>'''Can use Restasigne even with max HP.'''
| +15
| Self-damage does not consume the +20% Damage Resistance.<br>Allows use of Restasigne PP Gain when at max HP.
|-
| {{Icons|NGS Ability}} EX Enemy Felled PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>PP +6 when you defeat nearby enemies.
| +15
| Functions similar to the [[Crystia]] series potential {{Pots|Absorption Unit}}.
|-
| {{Icons|NGS Ability}} EX Enemy Down PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>Max 50% PP recovery when you down nearby enemies.
| +15
| Functions similar to the [[Bouncer]] class skill Defeat PP Gain.
|-
|-
| {{Icons|NGS Ability}} EX Tech Arms PP Suppress R
| {{Icons|NGS Ability}} EX Tough Mind
| Potency +4.5%, Potency Floor Increase +2%<br>All Down Resistance +5%<br>PP Consumption -15% when using a different PA or Technique
| Potency +4.5%, Potency Floor Increase +2.0%<br>An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (300s cooldown). Effect starts 10s after equipped.
| +15
| Functions similar to the [[Hunter]] class skill Iron Will.
|-
| {{Icons|NGS Ability}} EX Fortitude
| Potency +4.5%, Potency Floor Increase +2.0%<br>When PP falls below 10%, Recover 200 PP (180s cooldown). Effect starts 10s after equipped.
| +15
| Activates during sustained PP drain effects, such as the Photon Arts Fear Eraser and Thrusting Javelin.
|-
| {{Icons|NGS Ability}} EX Tri-Shield
| Potency +4.5%, Potency Floor Increase +2.0%<br>Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost).
| +15
| Can activate Elemental Bullet, and Guard Reflection.<br> Whilst active negates Marmelo Patience.
|-
| {{Icons|NGS Ability}} EX Tech Arts PP Suppress
| Potency +4.5%, Potency Floor Increase +2.0%<br>PP Consumption -15% when using a different PA or Technique.
| +15
| Functions similar to the [[Gunner]] class skill TMG Alternate Arts PP Preservation.
|-
| {{Icons|NGS Ability}} EX Just Frame Counter
| Potency +4.5%, Potency Floor Increase +2.0%<br>Sidestep Counter occurs when you perform a normal attack after you break-fall a launch or knockback.
| +15
| --
| --
|-
| {{Icons|NGS Ability}} EX Gradual Pressing
| Potency +4.5%, Potency Floor Increase +2.0%<br>Increase Down Factor to enemies by 5% every 10 seconds<br>Max 20% increase.
| +15
| --
| --
|-
|-
| {{Icons|NGS Ability}} EX Just Frame Counter R
| {{Icons|NGS Ability}} EX Lively HP Starlings
| Potency +4.5%, Potency Floor Increase +2%<br>All Down Resistance +5%<br>Sidestep Counter occurs when you perform a normal attack after you break-fall a launch or knockback
| Potency +4.0%, Potency Floor Increase +2.0%<br>When HP at 95% or greater: Potency +1.5% Damage Resistance +5%.
| +15
| --
| --
|-
| {{Icons|NGS Ability}} EX Shortage HP Starling
| Potency +4.5%, Potency Floor Increase +2.0%<br>When HP at 50% or lower: Potency +1.5% Damage Resistance +30%.
| +15
| --
| --
|-
|-

Revision as of 21:33, 19 June 2024

EX Augments are a new type of Augment introduced on June 5th 2024. They can only be affixed to weapons.

EX Augments are obtained through Eredim series drops, and the Eredim series weapon will be affixed with 3 EX Augments when dropped.

EX Augment Drops

On Eredim series weapons, each EX Augment slot drop has a "default" special ability in case it does not roll a different one to ensure you will always get three EX Augments.

  • The first slot will default to EX Gradual Pressing R if nothing else rolls successfully
  • The second slot will default to EX Tech Arms PP Suppress R if nothing else rolls successfully
  • The third slot will default to EX Light Attack Protect R if nothing else rolls successfully

These EX Augments cannot roll on other slots, so it makes acquiring EX Augments such as Gradual Pressing X much more difficult as they only have one slot they can appear on.

All other EX Augments can drop on any of the three slots.

Types of EX Augments

EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example Ability (NGS) Stealth Wall X and Ability (NGS) Stealth Wall R cannot be affixed to the same weapon, nor can they drop on the same weapon.

Ability (NGS) EX Augments
Archetype Additional Stats
H HP +25
P PP +3
X HP +15, PP +2
D Damage Resistance +1.0%
R All Down Resistance +5.0%
Ability (NGS) EX Augments Series
Name Stats BP

Notes
Ability (NGS) EX Light Attack Protect Potency +4.5%, Potency Floor Increase +2.0%
Damage Resistance +30.0% against non-boss enemies.
+15 --
Ability (NGS) EX Heavy Attack Protect Potency +4.5%, Potency Floor Increase +2.0%
Damage Resistance +15.0% against boss enemies.
+15 --
Ability (NGS) EX Dazzle Camouflage Potency +4.5%, Potency Floor Increase +2.0%
Threat level reduction even if you attack.
+15 Functions similar to the Ranger class skill Stealth Strike.
Ability (NGS) EX Stealth Wall Potency +4.0%, Potency Floor Increase +2.0%
Damage Resistance +10% against enemies targeting you,
Potency +1.5% against enemies not targeting you.
+15 --
Ability (NGS) EX Risky Stance Potency +4.5%, Potency Floor Increase +2.0%
30% chance to recover 10 PP when attacking, 5s cooldown/10% chance of 1 damage to yourself, 10s cooldown.
+15 "30% chance to recover 10 PP when attacking" refers to a chance to restore PP while dealing damage. Similarly, "10% chance of 1 damage to yourself" means you will have a chance to take 1 damage while dealing damage. After occurring, this effect cannot occur again for ten seconds.
In effect, this augment grants +20 PP recovery every 10 seconds in exchange for taking 1 HP in damage every 10 seconds.

The self damage effect does not trigger while at 1HP, and it does not trigger the effect of the Rokz Roughewn potential Revolutionary Unit.

Ability (NGS) EX Patient Defense Potency +4.5%, Potency Floor Increase +2.0%
Damage Resistance +15% on HP Decrease, up to +25% max
Bonus resets if no damage taken after 30 seconds.
+15 All forms of damage will increase your Damage Resistance.
Ability (NGS) EX Endure Pain PB Boost Potency +4.5%, Potency Floor Increase +2.0%
Photon Blast Gauge +2% on HP Decrease. 10 second cooldown.
+15 Charges 2% of your Photon Blast when taking damage for any reason, including taking damage from EX Risky Stance and damage from Status Ailments.
Ability (NGS) EX Shortage PP Burn Up Potency +4.5%, Potency Floor Increase +2.0%
Burn occurs when 100 PP consumed, During Burn Natural PP Recovery Speed +30%, Burn Potency Decrease nullified.
+15 Applies the Burn status every time you consume at least 100 PP. Will applying over any other existing elemental Down, so it can be used to gain semi-immunity to effects such as Shock.
Each activation adds another stack of Burn, all the way to Burn V.
Sustained PP drain effects from Photon Arts such as Fear Eraser do not count for activating the effect.
Burn and All Down Resistance does not impact the ability to apply Burn to yourself.
Bad Condition Reduction does impact the duration of the Burn applied.
Ability (NGS) EX Hysterical Strength Potency +4.0%, Potency Floor Increase +2.0%
During Ailment Potency +2.0%, Offensive PP Recovery +10%, Damage Resistance +10%.
+15 Does not counteract the negative effects of status ailments on its own.
Ability (NGS) EX Gradual PP Gauge Potency +4.5%, Potency Floor Increase +2.0%
Recover 7 PP every 5 secs.
+15 Bonus is flat additive recovery.
Ability (NGS) EX Fortune Signe Potency +4.5%, Potency Floor Increase +2.0%
20% chance that Restasigne or Reversasigne won't be consumed when used
Effect starts 10s after equipped.
+15 Functions similar to the Primm series potential Recycler Unit and the Waker class skill Lucky Sign.
The effect does not stack additively or multiplicatively, but instead rolls individually with similar effects.

Ability (NGS) EX Signe Shielding Potency +4.5%, Potency Floor Increase +2.0%
Damage Resistance +20% once per one use of Restasigne or Reversasigne.
Can use Restasigne even with max HP.
+15 Self-damage does not consume the +20% Damage Resistance.
Allows use of Restasigne PP Gain when at max HP.
Ability (NGS) EX Enemy Felled PP Gauge Potency +4.5%, Potency Floor Increase +2.0%
PP +6 when you defeat nearby enemies.
+15 Functions similar to the Crystia series potential Absorption Unit.

Ability (NGS) EX Enemy Down PP Gauge Potency +4.5%, Potency Floor Increase +2.0%
Max 50% PP recovery when you down nearby enemies.
+15 Functions similar to the Bouncer class skill Defeat PP Gain.
Ability (NGS) EX Tough Mind Potency +4.5%, Potency Floor Increase +2.0%
An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (300s cooldown). Effect starts 10s after equipped.
+15 Functions similar to the Hunter class skill Iron Will.
Ability (NGS) EX Fortitude Potency +4.5%, Potency Floor Increase +2.0%
When PP falls below 10%, Recover 200 PP (180s cooldown). Effect starts 10s after equipped.
+15 Activates during sustained PP drain effects, such as the Photon Arts Fear Eraser and Thrusting Javelin.
Ability (NGS) EX Tri-Shield Potency +4.5%, Potency Floor Increase +2.0%
Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost).
+15 Can activate Elemental Bullet, and Guard Reflection.
Whilst active negates Marmelo Patience.
Ability (NGS) EX Tech Arts PP Suppress Potency +4.5%, Potency Floor Increase +2.0%
PP Consumption -15% when using a different PA or Technique.
+15 Functions similar to the Gunner class skill TMG Alternate Arts PP Preservation.
Ability (NGS) EX Just Frame Counter Potency +4.5%, Potency Floor Increase +2.0%
Sidestep Counter occurs when you perform a normal attack after you break-fall a launch or knockback.
+15 --
Ability (NGS) EX Gradual Pressing Potency +4.5%, Potency Floor Increase +2.0%
Increase Down Factor to enemies by 5% every 10 seconds
Max 20% increase.
+15 --
Ability (NGS) EX Lively HP Starlings Potency +4.0%, Potency Floor Increase +2.0%
When HP at 95% or greater: Potency +1.5% Damage Resistance +5%.
+15 --
Ability (NGS) EX Shortage HP Starling Potency +4.5%, Potency Floor Increase +2.0%
When HP at 50% or lower: Potency +1.5% Damage Resistance +30%.
+15 --