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Halpha Environmental Testing Zone Survey/Strategy: Difference between revisions

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Life Points are shared among all members of the instance, so if one single player is incapacitated eleven times, the quest will end if any other player is incapacitated again.
 
Life Points and time allowed forto explore the 5x5 grid scale based on player count and lock in upon quest start.
 
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== ObtainingMap buff effectsnavigation ==
In general in the first few minutes of the instance, '''strong players should travel on their own or try to focus on more difficult sectors''' while '''weaker players should travel together or focus on easier sectors, such as puzzles.''' In the last few minutes, priority should be given to any uncleared sectors that have core buffs behind them, such as an uncleared Star sector.
 
A "strong player" is somebody who has highly invested gear with at least 155% Potency up in their main damage stat, while a "weak player" would be someone still enhancing their main weapon, primarily using LC Augments.
 
=== Obtaining buff effects ===
Buff effects are gained by clearing the objective in the sector you're currently in. While the amount of each buff you can gain in the map is static, the sectors that buffs will appear in change with every run, so you will have to take a different route each time you play.
 
The objective of a sector can be one of three things:
Current objectives are:
* Defeat the enemies ([[Halpha Environmental Testing Zone Survey/Strategy/Enemy_defeat|List of sectors]])
** Defeat all enemies in the current sector. Many sectors have a special gimmick in them, such as having a [[Plasma Trap]] in them.
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* Press 3 Pole Switches ([[Halpha Environmental Testing Zone Survey/Strategy/Pole_switches|List of sectors]])
** Sectors where there are switches hidden through the area to find and activate. Two of them are hidden and can be found with your Mag Sonar, while one is in plain sight and locked behind a laser fence. Defeating the enemies that appear when you approach it will remove the laser.
 
== Map navigation ==
In general in the first few minutes of the instance, '''strong players should travel on their own''' while '''weaker players should travel together.''' In the last few minutes, priority should be given to any uncleared sectors that have core buffs behind them, such as an uncleared Star sector.
 
A "strong player" is somebody who has highly invested gear with at least 155% Potency up in their main damage stat, while a "weak player" would be someone still enhancing their main weapon, primarily using LC Augments.
 
=== Trapped Sectors ===
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