Rugged

From PSO2: New Genesis Wiki
Rugged
Weapons: All weapons
Rarity:
Level Req: 57
ATK (NGS) Attack Power
Base Attack +60 +70 +80 +90
490 738 868 934 1082
Damage Variance Compound (NGS) Element
50-100% -
Potential (NGS) Citadel Unit
Weapons: Sword (NGS)Knuckles (NGS)Rifle (NGS)Bow (NGS)Wand (NGS)Jet Boots (NGS)
Lv.6: Potency +39%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
Potential (NGS) Pursuit Unit
Weapons: Wired Lance (NGS)Double Saber (NGS)Soaring Blades (NGS)Twin Machineguns (NGS)Gunblade (NGS)Talis (NGS)
Lv.6: Potency +27%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
Potential (NGS) Gyrating Unit
Weapons: Partizan (NGS)Daggers (NGS)Katana (NGS)Launcher (NGS)Rod (NGS)Harmonizer (NGS)
Lv.6: Potency +39%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
Miscellaneous
N-Meseta Marketable: NGS Weapon Camo Icon Almati: Color Variant (NGS) CV:


The Rugged series is a Rarity weapon series introduced on June 8th, 2022.

This series can be listed on player shops.

Weapon Coverage

The Rugged series is divided into multiple subseries, these subseries are purely cosmetic with their potentials being determined by external factors.

Citadel Unit Weapons:
Sword (NGS) Rugged Sword
Knuckles (NGS) Rugged Knuckles
Rifle (NGS) Rugged Rifle
Bow (NGS) Rugged Bow
Wand (NGS) Rugged Wand
Jet Boots (NGS) Rugged Boots

Pursuit Unit Weapons:
Wired Lance (NGS) Rugged Wire
Double Saber (NGS) Rugged Saber
Soaring Blades (NGS) Rugged Blades
Twin Machineguns (NGS) Rugged Machine Guns
Gunblade (NGS) Rugged Gunblade
Talis (NGS) Rugged Talis

Gyrating Unit Weapons:
Partizan (NGS) Rugged Spear
Daggers (NGS) Rugged Daggers
Katana (NGS) Rugged Katana
Launcher (NGS) Rugged Launcher
Rod (NGS) Rugged Rod
Harmonizer (NGS) Rugged Harmonizer

Unique Properties

The Rugged series has multiple potentials and Color Variants, and a multi-weapon will inherit both the CV effect and potential of the primary weapon. For instance, if you create a Sword/Wire, both weapons will have the effects of Citadel Unit, while if you create a Wire/Sword, both weapons will have the effetcts of Pursuit Unit instead.

Stats and Potential

The Rugged series has multiple potentials, which are Citadel Unit, Pursuit Unit, and Gyrating Unit.

Citadel Unit generates stacks of a 40% damage resistance barrier, up to a maximum of 3. There's a 30 second delay between each barrier stack, but defeating a nearby enemy removes 2 seconds from the wait timer.

While potent and able to take multiple hits in a row, there is still a cooldown. Consider options like Codeck if you need a barrier for any reason.

Pursuit Unit has much lower Potency than average, but deals bonus damage when attacking, anywhere from one to three times. The bonus attack can occur once every five seconds, can miss due to having a slight delay, and has a Power notation of 80.

There is roughly a 60% chance it deals one bonus hit, a 30% chance it deals two bonus hits, and a 10% chance it deals three bonus hits. The average expected bonus is 1.5 hits, or roughly 120 Power.

Gyrating Unit sharply reduces PP costs for 20 seconds after spending 300 PP. There is a 10 second cooldown before this effect can be re-activated, so any PP spent during the first 10 seconds of the effect does not count towards extending the effect's duration.

Drop Info

Rugged weapons drop most frequently in Dext Base, while individual Rugged weapons drop from specific bosses in the Kvaris region. All Rugged weapons drop from Urgent Quests and Limited Time Quests with level 65+ enemies.

Other Trivia

This series was originally meant to be three individual weapon series, but due to player feedback with the Multi Weapon system on the lack of ability to create multi-weapons with other on-tier series such as Gothica and Quintel, it was merged into a single series.

Unlike the Rokz series it debuted with and the Tisah series that debuted later, the entire Rugged series shares the name "Rugged" despite having multiple design motifs that match the potentials the weapons have.