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Halpha Environmental Testing Zone Survey/Strategy/Trap sectors: Difference between revisions

(Created page with "thumb|A trapped sector on the map. Note the lines crossing through the entrance hallways. This page is a list of the types of traps you can expect to find in trapped sectors. All trap sectors have the "Defeat the enemies" objective, and upon completion reward a Photon Boost Crate. Photon Boost Crates grant a single level in a buff not in the current list. It cannot provide Star buffs, but it can provide otherwise useless ones such as Throw A...")
 
 
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The bomb cannot be disarmed unless every enemy in the sector is defeated before detonation, and the damage from the bomb cannot be sidestepped or parried. The bomb can be survived in the following ways:
 
=== Method A: Damage Resistance ===
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* The Hunter class skill Hunter Physique
* Charging the Wire Lance Photon Art Hellish Fall ''(but not holding it after charge is finished)''
* The Waker class skill Marmelo Patience ''(once the Marmelo hold begins, and not during the parry window. Also may not work sometimes!)''
* Weapons that offer large immediate damage cuts, such as [[Foursis]] ({{Pots|Bastion Unit}}) and [[Codeck]] ({{Pots|Impervious Unit}})
* The Foursis series potential {{Pots|Bastion Unit}}
* The Codeck series potential {{Pots|Impervious Unit}}
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=== Method B: Endurance effects ===
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* Hunter's Iron Will
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* Incapacitation Negation buff effects
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=== Method C: Prayer ===
 
Method C: Prayer
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* Breaking the Barriagle and escaping the sector before the bomb explodes ''(requires extremely high DPS if alone)''
* Using a Photon Blast before the attack goes off
* Diving into a bottomelss pit before the attack goes off and being considered "out of bounds" while the hitbox is active
* High levels of Damage Resistance Up buffs combined with high HP and base Defense from Armor Enhancement
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If you choose to break out of the sector, stay near it but outside of the bomb's range. If the bomb goes off without any enemies visible, it won't defeat any of them and you'll need to clear the sector out yourself.
 
= Double boss + Stun Mine type =
[[File:pso20240418_152351_051.jpg|thumb|Example of a Dizzy Trap sector. Note the red mine on the far left.]]Corner sectors only.
 
A boss arena where two bosses spawn with a unique gimmick known as the Dizzy Trap. One will be a miniboss based on the sector's region, and the other will be a Starless enemy.
 
The Starless enemy will gain the effects of the Aberrant title, so these sectors are especially deadly on Potency Increase days.
 
The Dizzy Trap is a mine that activates upon stepping in the highlighted area of effect. It will detonate after time passes, and deal three hits of 1% max HP damage to players and bosses caught in the attack range.
 
Players will be inflicted with a large amount of Stun damage, while bosses will be inflicted with a unique status that halts movement for ten seconds.
 
Any attacks the bosses may be doing will continue, but once their attack string has finished, they will enter their idle state until the effect ends.
 
= Storm Zone/Blizzard Zone type =
Retem and Kvaris-style sectors only.
 
Upon entry, two tornadoes will spawn and begin circling around the sector. In Kvaris, they will be Blizzard Zone tornadoes, and can inflict the Freeze status. The tornadoes will disappear upon clearing the sector.
 
= Beehive turret type =
A sector where Beehive turrets fire at players while laser sensors scan for them.
 
Upon contact with a laser sensor, more Beehive turrets will spawn.
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