Halpha Environmental Testing Zone Survey/Maps: Difference between revisions

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== Sector Types ==
== Sector Types ==
=== Open ===
=== Open ===
''For a list of open sectors, see [[Halpha Environmental Testing Zone Survey/Maps/Open sectors|Open sectors]].''

Sectors with four entrances. These can be found anywhere in the interior 3x3 of the board, but never on the outer grid.
Sectors with four entrances. These can be found anywhere in the interior 3x3 of the board, but never on the outer grid.


=== Wall ===
=== Wall ===
''For a list of wall sectors, see [[Halpha Environmental Testing Zone Survey/Maps/Wall sectors|Wall sectors]].''

Sectors with three entrances. They are most commonly found along the outer walls of the map, but can be found in the interior 3x3 as well depending on map type.
Sectors with three entrances. They are most commonly found along the outer walls of the map, but can be found in the interior 3x3 as well depending on map type.


=== Hallway ===
=== Hallway ===
''For a list of hallway sectors, see [[Halpha Environmental Testing Zone Survey/Maps/Hallway sectors|Hallway sectors]].''

Sectors with only two entrances. Usually found next to a Wall sector.
Sectors with only two entrances. Usually found next to a Wall sector.


=== Dead end===
=== Dead end===
''For a list of dead end sectors, see [[Halpha Environmental Testing Zone Survey/Maps/Dead end sectors|Dead end sectors]].''

Sectors with only one entrance. These are either found on the corners in some map variations, or on cardinal points in others.
Sectors with only one entrance. These are either found on the corners in some map variations, or on cardinal points in others.

Revision as of 05:28, 14 April 2024

Leciel maps are generated daily based off a grid template, and then populated with sectors that match the rules the template sets.

All maps are generated with three trapped sectors, as well as a safe zone sector in the center that serves as the start point.

Grid Templates

Open Board

Image pending

A wide-open map. All interior sectors are open types, and the exterior is made up of wall-types as well as four corner-types.

Spiral

Incredibly closed map with very limited pathways. Trapped sectors can often completely lock off certain parts of the map depending on location. The outer wall is made up of hallways and corner sectors leading into dead ends, leading to the "spiral" name.

Sector Types

Open

For a list of open sectors, see Open sectors.

Sectors with four entrances. These can be found anywhere in the interior 3x3 of the board, but never on the outer grid.

Wall

For a list of wall sectors, see Wall sectors.

Sectors with three entrances. They are most commonly found along the outer walls of the map, but can be found in the interior 3x3 as well depending on map type.

Hallway

For a list of hallway sectors, see Hallway sectors.

Sectors with only two entrances. Usually found next to a Wall sector.

Dead end

For a list of dead end sectors, see Dead end sectors.

Sectors with only one entrance. These are either found on the corners in some map variations, or on cardinal points in others.