Halpha Environmental Testing Zone Survey/Maps: Difference between revisions

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''Due to scale, this section is always to be considered a work in progress and may take months to complete!''
 
All mapsMmaps are generated with two to three trapped sectors, as well as a safe zone sector in the center that serves as the start point. If no sectors have been cleared by the time the Trial starts, the spawn point sector is where the Trial will begin.
Leciel maps are generated daily based off a grid template, and then populated with sectors that match the rules the template sets.
 
= Currently documented sectors =
All maps are generated with three trapped sectors, as well as a safe zone sector in the center that serves as the start point.
* Defeat the enemies ([[Halpha Environmental Testing Zone Survey/Strategy/Enemy_defeat|List of sectors]])
* Destroy all Shared Containers ([[Halpha Environmental Testing Zone Survey/Strategy/Puzzle_sectors|List of sectors]])
* Press 3 Pole Switches ([[Halpha Environmental Testing Zone Survey/Strategy/Pole_switches|List of sectors]])
* [[Halpha Environmental Testing Zone Survey/Strategy/Trap_sectors|Trapped Sectors]]
 
= Grid Templates =
Leciel maps are generated daily based off a grid template, and then populated with sectors that match the rules the template sets.
 
== GridOpen TemplatesBoard ==
[[File:LCMapOpenBoard.png]]
=== Open Board ===
''Image pending''
 
A wide-open map. All interior sectors are open types, and the exterior is made up of wall-types as well as four corner-types. Due to how this map generates, there are no dead end-type sectors.
 
=== Spiral ===
[[File:LCMapSpiral.png]]
 
Incredibly closed map with very limited pathways. Trapped sectors can often completely lock off certain parts of the map depending on location. The outer wall is made up of hallways and corner sectors leading into dead ends, leading to the "spiral" name.
 
=== Hallways ===
[[File:LCMapHallways.png]]
 
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Depending on the map generation rules for the day, it's possible to see many repeat sectors next to each other in this map setup.
 
=== Closed Corners ===
[[File:LCMapCorners.png]]
 
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Extremely prone to having multiple repeat sectors next to each other, and trapped sectors can lock off four spaces at once depending on where they're at.
 
== Sector Types ==
=== Open ===
Sectors with four entrances. These can be found anywhere in the interior 3x3 of the board, but never on the outer grid.
 
The spawn point sector will always be an open-type sector with eight Restasigne in it.
 
=== Wall ===
Sectors with three entrances. They are most commonly found along the outer walls of the map, but can be found in the interior 3x3 as well depending on map type.
 
=== Hallway ===
Sectors with only two entrances. Usually found next to a Wall sector.
 
=== Dead end= ==
Sectors with only one entrance. These are either found on the corners in some map variations, or on cardinal points in others.