Damage calculation: Difference between revisions

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== Attack Cap ==
== Attack Cap ==
If the value of ''(W*F)+P'' is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.<br>This usually will not occur in normal gameplay until enemies are 40+ levels below the player.
If the value of ''(W*F)+P'' is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.<br>This usually will not occur in normal gameplay until enemies are 40+ levels below the player.

== Potency Floor ==
Shown in-game as the "Damage Adj." stat, short for "Damage Adjustment." The name "Potency Floor" comes from the effects of Augments such as {{Augs|Dolz Soul III}}.

Damage Adjustment acts as a modifier on your Weapon's attack stat on each hit calculated. Decimal Attack does not exist, so it is rounded to the nearest value.

[[File:PotencyFloor.png]]<br>In this example, we have a level 85 Gunner (1,905 Attack) with a Reyaar Machine Gun +80 (1,098 Attack).

While the total displayed Attack stat is 3,003, the listed Damage Adjustment of 57.5% on this setup means their total Attack stat will range from 2,536 to 3,003.


== Critical Hits ==
== Critical Hits ==

Revision as of 05:24, 16 April 2024

This page is effectively a port of the damage calculation tabs on the NGS Verification Sheet. (EN) (JP)

This page will also have very scary looking math. Be warned.

Damage dealt

The base damage of an attack is determined by the following formula.

(W*F)+P-E

  • W = Weapon Attack
  • F = Potency Floor modifier
  • P = Player Base Attack
  • E - Enemy Defense

The result of this calculation is then modified by percentage modifiers, such as Potency Up, Power Notation, part modifiers, etc.

Attack Cap

If the value of (W*F)+P is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.
This usually will not occur in normal gameplay until enemies are 40+ levels below the player.

Potency Floor

Shown in-game as the "Damage Adj." stat, short for "Damage Adjustment." The name "Potency Floor" comes from the effects of Augments such as Ability (NGS) C/Dolz Soul III.

Damage Adjustment acts as a modifier on your Weapon's attack stat on each hit calculated. Decimal Attack does not exist, so it is rounded to the nearest value.


In this example, we have a level 85 Gunner (1,905 Attack) with a Reyaar Machine Gun +80 (1,098 Attack).

While the total displayed Attack stat is 3,003, the listed Damage Adjustment of 57.5% on this setup means their total Attack stat will range from 2,536 to 3,003.

Critical Hits

For Critical Hits, Potency Floor modifier does not occur and the formula simply becomes W+P-E.

Multipliers

oh god