Template:Skill: Difference between revisions

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| Rifle Grenadier Quick Reload = [[Ranger/Skill_Tree#Rifle Grenadier Quick Reload|{{#simple-tooltip:Rifle Grenadier Quick Reload|When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Cooldown Reduction - 5s/10s/15s/20s/30s}}]]
| Rifle Grenadier Quick Reload = [[Ranger/Skill_Tree#Rifle Grenadier Quick Reload|{{#simple-tooltip:Rifle Grenadier Quick Reload|When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Cooldown Reduction - 5s/10s/15s/20s/30s}}]]
| Rifle Attack Impact = [[Ranger/Skill_Tree#Rifle Attack Impact|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Attack Impact = [[Ranger/Skill_Tree#Rifle Attack Impact|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree#|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree#Rifle Grenadier Advanced|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Gunner Skills = [[Gunner|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Gunner Skills = [[Gunner|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Chain Trigger = [[Gunner/Skill_Tree#Chain Trigger|{{#simple-tooltip:Chain Trigger|Unleashed by hitting an enemy with a charged Photon Art. For a set time, the Chain Number increases each time you hit.<br>Landing another charged Photon Art during this time launches a Chain Finisher Boost, increasing damage dealt for a set time, according to the Chain Number.<br>'''Can only be used with a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 100<br>Chain Finish Starting Potency - 150%<br>Potency Increase Per Chain - 1%<br>Chain Trigger Duration - 30s<br>Chain Trigger Recast - 15s}}]]
| Chain Trigger = [[Gunner/Skill_Tree#Chain Trigger|{{#simple-tooltip:Chain Trigger|Unleashed by hitting an enemy with a charged Photon Art. For a set time, the Chain Number increases each time you hit.<br>Landing another charged Photon Art during this time launches a Chain Finisher Boost, increasing damage dealt for a set time, according to the Chain Number.<br>'''Can only be used with a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 100<br>Chain Finish Starting Potency - 150%<br>Potency Increase Per Chain - 1%<br>Chain Trigger Duration - 30s<br>Chain Trigger Recast - 15s}}]]

Revision as of 19:09, 23 June 2024