Template:Skill: Difference between revisions

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| Hunter Skills = [[Hunter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Hunter Skills = [[Hunter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| War Cry = [[Hunter/Skill_Tree|{{#simple-tooltip:War Cry|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Threat Level - 200%<br>Duration - 30s<br>Cooldown - 30s}}]]
| War Cry = [[Hunter/Skill_Tree#War Cry|{{#simple-tooltip:War Cry|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Threat Level - 200%<br>Duration - 30s<br>Cooldown - 30s}}]]
| Hunter Physique = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique|'''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.<br>{{Icons|Main}} Damage Taken - 50%/45%/40%/35%/30%<br>{{Icons|Sub}} Damage Taken - 70%/65%/60%/55%/50%<br>Duration - 30s<br>Cooldown - 180s}}]]
| Hunter Physique = [[Hunter/Skill_Tree#Hunter Physique|{{#simple-tooltip:Hunter Physique|'''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.<br>{{Icons|Main}} Damage Taken - 50%/45%/40%/35%/30%<br>{{Icons|Sub}} Damage Taken - 70%/65%/60%/55%/50%<br>Duration - 30s<br>Cooldown - 180s}}]]
| Hunter Physique Short Cycle = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Short Cycle|'''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.<br>Duration - 25s/20s/15s/10s/5s<br>Cooldown - 140s/115s/90s/60s/30s}}]]
| Hunter Physique Short Cycle = [[Hunter/Skill_Tree#Hunter Physique Short Cycle|{{#simple-tooltip:Hunter Physique Short Cycle|'''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.<br>Duration - 25s/20s/15s/10s/5s<br>Cooldown - 140s/115s/90s/60s/30s}}]]
| Hunter Physique Extra Shield = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Extra Shield|'''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate.<br>{{Icons|Main}} Damage Taken - 60%<br>{{Icons|Sub}} Damage Taken - 70%<br>{{Icons|Main}} Shield Durability - 1/2/3<br>{{Icons|Sub}} Shield Durability - 3/3/3}}]]
| Hunter Physique Extra Shield = [[Hunter/Skill_Tree#Hunter Physique Extra Shield|{{#simple-tooltip:Hunter Physique Extra Shield|'''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate.<br>{{Icons|Main}} Damage Taken - 60%<br>{{Icons|Sub}} Damage Taken - 70%<br>{{Icons|Main}} Shield Durability - 1/2/3<br>{{Icons|Sub}} Shield Durability - 3/3/3}}]]
| Flash Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Flash Guard|Reduces damage taken.<br>{{Icons|Main}} Damage Taken<br>⌊ 90%/89%/88%/87%/86%/85%/84%/83%/82%/<br>80%/79%/78%/77%/76%/75%<br>{{Icons|Sub}} Damage Taken<br>⌊ 99%/98%/97%/96%/95%/94%/93%/92%/91%/<br>90%/89%/88%/87%/86%/85%}}]]
| Flash Guard = [[Hunter/Skill_Tree#Flash Guard|{{#simple-tooltip:Flash Guard|Reduces damage taken.<br>{{Icons|Main}} Damage Taken<br>⌊ 90%/89%/88%/87%/86%/85%/84%/83%/82%/<br>80%/79%/78%/77%/76%/75%<br>{{Icons|Sub}} Damage Taken<br>⌊ 99%/98%/97%/96%/95%/94%/93%/92%/91%/<br>90%/89%/88%/87%/86%/85%}}]]
| Iron Will = [[Hunter/Skill_Tree|{{#simple-tooltip:Iron Will|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 10s<br>Cooldown 180s}}]]
| Iron Will = [[Hunter/Skill_Tree#Iron Will|{{#simple-tooltip:Iron Will|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 10s<br>Cooldown 180s}}]]
| Omnidirectional Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Omnidirectional Guard|Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Omnidirectional Guard = [[Hunter/Skill_Tree#Omnidirectional Guard|{{#simple-tooltip:Omnidirectional Guard|Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Slow Landing Charge-Hunter = [[Hunter/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Hunter|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Slow Landing Charge-Hunter = [[Hunter/Skill_Tree#Slow Landing Charge-Hunter|{{#simple-tooltip:Slow Landing Charge-Hunter|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Hunter Arts Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Avenger|Taking a hit within a set time of using a Photon Art increases that Photon Art's potency.<br>'''Can only be used with Hunter Weapons.'''<br>Potency - 150%}}]]
| Hunter Arts Avenger = [[Hunter/Skill_Tree#Hunter Arts Avenger|{{#simple-tooltip:Hunter Arts Avenger|Taking a hit within a set time of using a Photon Art increases that Photon Art's potency.<br>'''Can only be used with Hunter Weapons.'''<br>Potency - 150%}}]]
| Hunter Arts Avenger PP Gain= [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Avenger PP Gain|Recovers PP upon executing Hunter Arts Avenger.<br>'''Can only be used with Hunter Weapons.'''<br>PP Recovery - +10}}]]
| Hunter Arts Avenger PP Gain = [[Hunter/Skill_Tree#Hunter Arts Avenger PP Gain|{{#simple-tooltip:Hunter Arts Avenger PP Gain|Recovers PP upon executing Hunter Arts Avenger.<br>'''Can only be used with Hunter Weapons.'''<br>PP Recovery - +10}}]]
| Same Arts Skip Attack-Hunter = [[Hunter/Skill_Tree|{{#simple-tooltip:Same Arts Skip Attack-Hunter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Same Arts Skip Attack-Hunter = [[Hunter/Skill_Tree#Same Arts Skip Attack-Hunter|{{#simple-tooltip:Same Arts Skip Attack-Hunter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Another Arts Skip Attack-Hunter = [[Hunter/Skill_Tree|{{#simple-tooltip:Another Arts Skip Attack-Hunter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Another Arts Skip Attack-Hunter = [[Hunter/Skill_Tree#Another Arts Skip Attack-Hunter|{{#simple-tooltip:Another Arts Skip Attack-Hunter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Hunter Arts Perfect Parry = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Perfect Parry|Negate enemy attacks when you release a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Hunter Arts Perfect Parry = [[Hunter/Skill_Tree#Hunter Arts Perfect Parry|{{#simple-tooltip:Hunter Arts Perfect Parry|Negate enemy attacks when you release a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Sword Attack Extra = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Attack Extra = [[Hunter/Skill_Tree#Sword Attack Extra|{{#simple-tooltip:Sword Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Wired Attack Extra = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Wired Attack Extra = [[Hunter/Skill_Tree#Wired Attack Extra|{{#simple-tooltip:Wired Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Partisan Attack Extra = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Partisan Attack Extra = [[Hunter/Skill_Tree#Partisan Attack Extra|{{#simple-tooltip:Partisan Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Sword Guard Counter = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter|Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter = [[Hunter/Skill_Tree#Sword Guard Counter|{{#simple-tooltip:Sword Guard Counter|Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter Plus = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter Plus|Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter Plus = [[Hunter/Skill_Tree#Sword Guard Counter Plus|{{#simple-tooltip:Sword Guard Counter Plus|Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Hunter Arts Parry Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Parry Advanced|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used with Main Class/Hunter Weapons.''' {{Icons|Main}}}}]]
| Hunter Arts Parry Advanced = [[Hunter/Skill_Tree#Hunter Arts Parry Advanced|{{#simple-tooltip:Hunter Arts Parry Advanced|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used with Main Class/Hunter Weapons.''' {{Icons|Main}}}}]]
| Sword Arts Over Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Over Charge|Charging a Photon Art for a set time increases its potency.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}<br>Potency - 200%<br>Charge Time - 3s}}]]
| Sword Arts Over Charge = [[Hunter/Skill_Tree#Sword Arts Over Charge|{{#simple-tooltip:Sword Arts Over Charge|Charging a Photon Art for a set time increases its potency.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}<br>Potency - 200%<br>Charge Time - 3s}}]]
| Wired Anchor Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Advanced|Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Wired Anchor Advanced = [[Hunter/Skill_Tree#Wired Anchor Advanced|{{#simple-tooltip:Wired Anchor Advanced|Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Crossing Feather = [[Hunter/Skill_Tree|{{#simple-tooltip:Crossing Feather|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}<br>Potency - 1,500<br>Cooldown - 30s}}]]
| Crossing Feather = [[Hunter/Skill_Tree#Crossing Feather|{{#simple-tooltip:Crossing Feather|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}<br>Potency - 1,500<br>Cooldown - 30s}}]]
| Wired Anchor Perfect Parry = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Perfect Parry|Negate enemy attacks when Weapon Action is activated.<br>Can only be used with a Wired Lance.{{Icons|NGS Wire}}}}]]
| Wired Anchor Perfect Parry = [[Hunter/Skill_Tree#Wired Anchor Perfect Parry|{{#simple-tooltip:Wired Anchor Perfect Parry|Negate enemy attacks when Weapon Action is activated.<br>Can only be used with a Wired Lance.{{Icons|NGS Wire}}}}]]
| Wired Anchor Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Avenger|When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}<br>Potency - 150%}}]]
| Wired Anchor Avenger = [[Hunter/Skill_Tree#Wired Anchor Avenger|{{#simple-tooltip:Wired Anchor Avenger|When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}<br>Potency - 150%}}]]
| Wired Anchor Strikeback = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Strikeback|After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}}}]]
| Wired Anchor Strikeback = [[Hunter/Skill_Tree#Wired Anchor Strikeback|{{#simple-tooltip:Wired Anchor Strikeback|After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}}}]]
| Wired Anchor Range Collection = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Range Collection|Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger.<br>'''Can only be used with a Wired Lance.'''{{Icons|NGS Wire}}}}]]
| Wired Anchor Range Collection = [[Hunter/Skill_Tree#Wired Anchor Range Collection|{{#simple-tooltip:Wired Anchor Range Collection|Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger.<br>'''Can only be used with a Wired Lance.'''{{Icons|NGS Wire}}}}]]
| Partisan Quick Assault = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Quick Assault|Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Partisan Quick Assault = [[Hunter/Skill_Tree#Partisan Quick Assault|{{#simple-tooltip:Partisan Quick Assault|Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Assault Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Assault Charge|Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Assault Charge = [[Hunter/Skill_Tree#Assault Charge|{{#simple-tooltip:Assault Charge|Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Assault Charge Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Assault Charge Avenger|After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Potency - 150%}}]]
| Assault Charge Avenger = [[Hunter/Skill_Tree#Assault Charge Avenger|{{#simple-tooltip:Assault Charge Avenger|After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Potency - 150%}}]]
| Partisan Parry Alternate Assault = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Parry Alternate Assault|After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|Main}}{{Icons|NGS Partisan}}}}]]
| Partisan Parry Alternate Assault = [[Hunter/Skill_Tree#Partisan Parry Alternate Assault|{{#simple-tooltip:Partisan Parry Alternate Assault|After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|Main}}{{Icons|NGS Partisan}}}}]]
| Volkraptor = [[Hunter/Skill_Tree|{{#simple-tooltip:Volkraptor|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Volkraptor = [[Hunter/Skill_Tree#Volkraptor|{{#simple-tooltip:Volkraptor|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Volkraptor Short Cooldown = [[Hunter/Skill_Tree|{{#simple-tooltip:Volkraptor Short Cooldown|Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action. However, there is a limit to how many times the cooldown time can be reduced.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Volkraptor Short Cooldown = [[Hunter/Skill_Tree#Volkraptor Short Cooldown|{{#simple-tooltip:Volkraptor Short Cooldown|Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action. However, there is a limit to how many times the cooldown time can be reduced.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Sword Arts Charge Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Charge Avenger|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{Icons|Main}}{{Icons|NGS Sword}}}}]]
| Sword Arts Charge Avenger = [[Hunter/Skill_Tree#Sword Arts Charge Avenger|{{#simple-tooltip:Sword Arts Charge Avenger|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{Icons|Main}}{{Icons|NGS Sword}}}}]]
| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Attack Alternation = [[Hunter/Skill_Tree#Sword Attack Alternation|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree#Sword SC Alternation|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Fighter Skills = [[Fighter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Fighter Skills = [[Fighter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Overload = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload|'''[Active Skill]'''<br>Increases the damage you take for a set time in exchange for increased weapon potency.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Damage Dealt - 120%<br>Damage Taken - 120%<br>Duration - 30s<br>Cooldown - 120s}}]]
| Overload = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload|'''[Active Skill]'''<br>Increases the damage you take for a set time in exchange for increased weapon potency.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Damage Dealt - 120%<br>Damage Taken - 120%<br>Duration - 30s<br>Cooldown - 120s}}]]
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| Grants Glitter Fo = [[Force/Skill_Tree|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Grants Glitter Fo = [[Force/Skill_Tree|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Megid Sphere Fo = [[Force/Skill_Tree|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]
| Megid Sphere Fo = [[Force/Skill_Tree|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]
| Techter Skills = [[Techter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Techter Skills = [[Techter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]


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| Mobile Blade Counter = [[Slayer/Skill_Tree|{{#simple-tooltip:Mobile Blade Counter|When you successfully dodge using Mobile Blade, using a Normal Attack or Weapon Action will unleash a counter. The counter varies depending on which you use.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Normal Attack Counter Potency - 490<br>Weapon Action Counter Potency - 1030}}]]
| Mobile Blade Counter = [[Slayer/Skill_Tree|{{#simple-tooltip:Mobile Blade Counter|When you successfully dodge using Mobile Blade, using a Normal Attack or Weapon Action will unleash a counter. The counter varies depending on which you use.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Normal Attack Counter Potency - 490<br>Weapon Action Counter Potency - 1030}}]]
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly>
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly>
<noinclude>
{{Skill|Zonde-Clad Fo}}
</noinclude>

Revision as of 16:49, 23 June 2024