Template:Skill: Difference between revisions

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(Added Force skills, added Blots and whatnot to Techter and Bouncer, added Talis skills to Techter)
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| PP Conversion = [[Force/Skill_Tree|{{#simple-tooltip:PP Conversion|'''[Active Skill]'''<br>Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.<br>HP Consumed - 20%<br>{{Icons|Main}} Natural PP Recovery - 600%/630%/660%/680%/700%<br>{{Icons|Sub}} Natural PP Recovery - 400%/450%/500%/550%/600%<br>Effect Duration - 30s<br>Cooldown - 180s}}]]
| PP Conversion = [[Force/Skill_Tree|{{#simple-tooltip:PP Conversion|'''[Active Skill]'''<br>Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.<br>HP Consumed - 20%<br>{{Icons|Main}} Natural PP Recovery - 600%/630%/660%/680%/700%<br>{{Icons|Sub}} Natural PP Recovery - 400%/450%/500%/550%/600%<br>Effect Duration - 30s<br>Cooldown - 180s}}]]
| Photon Flare = [[Force/Skill_Tree|{{#simple-tooltip:Photon Flare|'''[Active Skill]'''<br>Boosts your max PP and the potency of your weapons for a set time.<br>'''Can only be used by a Main Class/Force weapons.'''{{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}} <br>Potency - 120%<br>Increased Max PP - +50<br>Effect Duration - 30s<br>Cooldown - 120s}}]]
| Photon Flare Short Cycle = [[Force/Skill_Tree|{{#simple-tooltip:Photon Flare Short Cycle|Boosts your max PP and the potency of your weapons for a set time.<br>'''Can only be used by a Main Class/Force weapons.'''{{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>Potency - 120%<br>Increased Max PP - +50<br>Effect Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s}}]]
| Photon Flare Short Charge = [[Force/Skill_Tree|{{#simple-tooltip:Photon Flare Short Charge|During a Photon Flare, your Technique potency is reduced, but charge time is shortened.<br>'''Can only be used by a Main Class/Force weapons.'''{{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>Potency - 90%<br>Charge Time - 60%}}]]
| Photon Flare After PP Gain = [[Force/Skill_Tree|{{#simple-tooltip:Photon Flare After PP Gain|Any PP you use during a Photon Flare will be recovered when the Flare is over.<br>'''Can only be used by a Main Class/Force weapons.'''{{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>PP Recovery Rate - 25% <br>Max PP Recovery - +100 PP}}]]
| Technique Domination = [[Force/Skill_Tree|{{#simple-tooltip:Technique Domination|Increases damage dealt by techniques to downed enemies.<br>'''Can only be used by a Main Class.'''{{Icons|Main}}<br>Potency - 130%}}]]
| Maintain PP Gain = [[Force/Skill_Tree|{{#simple-tooltip:Maintain PP Gain|If you don't attack or dodge after using a Technique, your PP will recover.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 130%}}]]
| Elemental Bullet = [[Force/Skill_Tree|{{#simple-tooltip:Elemental Bullet|Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 200}}]]
| Rod Technique Hold = [[Force/Skill_Tree|{{#simple-tooltip:Rod Technique Hold|Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.}}]]
| Rod React Advanced = [[Force/Skill_Tree|{{#simple-tooltip:Rod React Advanced|Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod Charge Quick Move = [[Force/Skill_Tree|{{#simple-tooltip:Rod Charge Quick Move|Increases your movement speed while charging a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod Attack Impact = [[Force/Skill_Tree|{{#simple-tooltip:Rod Attack Impact|Builds up a gauge when an enemy is hit with a Technique multiple times.<br>Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. The new attacks will be of the same element as the last Technique used.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 230<br>Max Stock - 6}}]]
| Elemental Bullet Extended = [[Force/Skill_Tree|{{#simple-tooltip:Elemental Bullet Extended|If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}<br>Cooldown - 20s}}]]
| Rod Technique PP Well Up = [[Force/Skill_Tree|{{#simple-tooltip:Rod Technique PP Well Up|You recover PP naturally while activating Techniques, however, your natural PP recovery speed is reduced.<br>''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}}}]]
| Tricky Capacitor Fo = [[Force/Skill_Tree|{{#simple-tooltip:Tricky Capacitor|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.'''<br>Potency - 750}}]]
| Talis Bloom Revoke Fo = [[Force/Skill_Tree|{{#simple-tooltip:Talis Bloom Revoke|Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.'''}}]]
| Talis Bloom After PP Gain Fo = [[Force/Skill_Tree|{{#simple-tooltip:Talis Bloom After PP Gain|At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.<br>'''Can only be used by a Main Class/Talis.'''<br>PP Recovery - +4 PP<br>Max PP Recovery - +60 PP}}]]
| Talis Sign Marking Fo = [[Force/Skill_Tree|{{#simple-tooltip:Talis Sign Marking|Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.'''<br>Potency - 105%}}]]
| Floating Pillbox Multirock Fo = [[Force/Skill_Tree|{{#simple-tooltip:Talis Sign Marking|When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.'''<br>PP Recovery - +15 PP}}]]
| Tricky Capacitor Bloom Flourish Fo = [[Force/Skill_Tree|{{#simple-tooltip:Tricky Capacitor Bloom Flourish|While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.'''}}]]
| Tricky Capacitor Gauge Amplifier Fo = [[Force/Skill_Tree|{{#simple-tooltip:Tricky Capacitor Gauge Amplifier|While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.'''<br>Gauge Accumulation Rate - 250%}}]]
| Tricky Capacitor Quick Recharge = [[Force/Skill_Tree|{{#simple-tooltip:Tricky Capacitor Quick Recharge|For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.<br>'''Can only be used by a Main Class/Talis.'''<br>Gauge Accumulation Rate - 150%<br>Effect Duration - 20s}}]]
| PP Recovery Boost = [[Force/Skill_Tree|{{#simple-tooltip:PP Recovery Boost|Increases natural PP recovery.<br>{{Icons|Main}} Natural PP Recovery<br>⌊ 150%/156%/162%/166%/172%/178%/184%/190%/195%/<br>200%/202%/204%/206%/208%/210%<br>{{Icons|Sub}} Natural PP Recovery<br>⌊ 110%/114%/118%/122%/126%/130%/135%/140%/145%/<br>150%/152%/154%/156%/158%/160%}}]]
| PP Recovery Boost = [[Force/Skill_Tree|{{#simple-tooltip:PP Recovery Boost|Increases natural PP recovery.<br>{{Icons|Main}} Natural PP Recovery<br>⌊ 150%/156%/162%/166%/172%/178%/184%/190%/195%/<br>200%/202%/204%/206%/208%/210%<br>{{Icons|Sub}} Natural PP Recovery<br>⌊ 110%/114%/118%/122%/126%/130%/135%/140%/145%/<br>150%/152%/154%/156%/158%/160%}}]]
| Eradication PP Gain = [[Force/Skill_Tree|{{#simple-tooltip:Eradication PP Gain|Recovers your PP when nearby enemies are defeated or are downed.<br>PP Recovered - 5%}}]]
| Eradication PP Gain = [[Force/Skill_Tree|{{#simple-tooltip:Eradication PP Gain|Recovers your PP when nearby enemies are defeated or are downed.<br>PP Recovered - 5%}}]]
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| Slow Landing Charge-Force = [[Force/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Force|Slows fall speed when charging a Technique.<br>'''Can only be used with Force weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Talis}}}}]]
| Slow Landing Charge-Force = [[Force/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Force|Slows fall speed when charging a Technique.<br>'''Can only be used with Force weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Talis}}}}]]
| PP Conversion Increase = [[Force/Skill_Tree|{{#simple-tooltip:PP Conversion Increase|Increases the number of stocks of PP Conversion.<br>Max Stock - 2 Stocks}}]]
| PP Conversion Increase = [[Force/Skill_Tree|{{#simple-tooltip:PP Conversion Increase|Increases the number of stocks of PP Conversion.<br>Max Stock - 2 Stocks}}]]
| Long Range Advantage Fo = [[Force/Skill_Tree|{{#simple-tooltip:Long Range Advantage Fo|Nearby characters will also be healed when you use a Restasigne.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>Potency - 115%}}]]
| Long Range Advantage Fo = [[Force/Skill_Tree|{{#simple-tooltip:Long Range Advantage Fo|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>PA and Technique Potency - 115%}}]]
| United Techniques: Force = [[Force/Skill_Tree|{{#simple-tooltip:United Techniques: Force|Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}<br>Fomelgion Potency - 2070<br>Baranstion Potency - 2024<br>Zandion Potency - 1836}}]]
| United Techniques: Force = [[Force/Skill_Tree|{{#simple-tooltip:United Techniques: Force|Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}<br>Fomelgion Potency - 2070<br>Baranstion Potency - 2024<br>Zandion Potency - 1836}}]]
| United Techniques PP Well Up = [[Force/Skill_Tree|{{#simple-tooltip:United Techniques PP Well Up|Provides Natural PP Recovery while a Compound Technique is active.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| United Techniques PP Well Up = [[Force/Skill_Tree|{{#simple-tooltip:United Techniques PP Well Up|Provides Natural PP Recovery while a Compound Technique is active.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Compound Technique Gauge Amplifier FO = [[Force/Skill_Tree|{{#simple-tooltip:Compound Technique Gauge Amplifier FO|When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force & Techter weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Compound Technique Gauge Amplifier FO = [[Force/Skill_Tree|{{#simple-tooltip:Compound Technique Gauge Amplifier FO|When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force & Techter weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Foie Brand Fo [[Force/Skill_Tree|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Foie Brand Fo = [[Force/Skill_Tree|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Barta Blot Fo [[Force/Skill_Tree|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
| Barta Blot Fo = [[Force/Skill_Tree|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
| Zonde-Clad Fo [[Force/Skill_Tree|{{#simple-tooltip:Zonde-Clad|Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.<br>Lightning Technique Charged Potency - 100% <br>Number Required - 10 Hits}}]]
| Zonde-Clad Fo = [[Force/Skill_Tree|{{#simple-tooltip:Zonde-Clad|Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.<br>Number Required - 10 Hits<br>Charged Chain Lightning Potency - 270<br>Charged Lightning Techniques Inflict Double Damage on Final Hit}}]]
| Zan Gale Fo [[Force/Skill_Tree|{{#simple-tooltip:Zan Gale|Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.<br>Lightning Technique Charged Potency - 100% <br>Zan Additional Hit Potency - 12 Per Hit<br>Zan Type 1 Additional Hit Potency - 48<br>Gizan Additional Hit Potency - 100}}]]
| Zan Gale Fo = [[Force/Skill_Tree|{{#simple-tooltip:Zan Gale|Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.<br>Lightning Technique Charged Potency - 100% <br>Zan Additional Hit Potency - 12 Per Hit<br>Zan Type 1 Additional Hit Potency - 48<br>Gizan Additional Hit Potency - 100}}]]
| Grants Glitter Fo [[Force/Skill_Tree|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Grants Glitter Fo = [[Force/Skill_Tree|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Megid Sphere Fo [[Force/Skill_Tree|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>Figure it out yourself.}}]]
| Megid Sphere Fo = [[Force/Skill_Tree|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]

| Techter Skills = [[Techter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Techter Skills = [[Techter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]


| Tricky Capacitor Te = [[Techter/Skill_Tree|{{#simple-tooltip:Tricky Capacitor|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.'''<br>Potency - 750}}]]
| Talis Bloom Revoke Te = [[Techter/Skill_Tree|{{#simple-tooltip:Talis Bloom Revoke|Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.'''}}]]
| Talis Bloom After PP Gain Te = [[Techter/Skill_Tree|{{#simple-tooltip:Talis Bloom After PP Gain|At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.<br>'''Can only be used by a Main Class/Talis.'''<br>PP Recovery - +4 PP<br>Max PP Recovery - +60 PP}}]]
| Talis Sign Marking Te = [[Techter/Skill_Tree|{{#simple-tooltip:Talis Sign Marking|Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.'''<br>Potency - 105%}}]]
| Floating Pillbox Multirock Te = [[Techter/Skill_Tree|{{#simple-tooltip:Talis Sign Marking|When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.'''<br>PP Recovery - +15 PP}}]]
| Tricky Capacitor Bloom Flourish Te = [[Techter/Skill_Tree|{{#simple-tooltip:Tricky Capacitor Bloom Flourish|While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.'''}}]]
| Tricky Capacitor Gauge Amplifier Te = [[Techter/Skill_Tree|{{#simple-tooltip:Tricky Capacitor Gauge Amplifier|While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.'''<br>Gauge Accumulation Rate - 250%}}]]
| Long Range Advantage Te = [[Techter/Skill_Tree|{{#simple-tooltip:Long Range Advantage Te|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Techter weapons.''' {{Icons|Main}} {{Icons|NGS Talis}}<br>PA and Technique Potency - 115%}}]]
| United Techniques: Techter = [[Techter/Skill_Tree|{{#simple-tooltip:United Techniques: Techter|Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}<br>Fomelgion Potency - 2070<br>Baranstion Potency - 2024<br>Zandion Potency - 1836}}]]
| Compound Technique Gauge Amplifier TE = [[Techter/Skill_Tree|{{#simple-tooltip:Compound Technique Gauge Amplifier FO|When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force & Techter weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Foie Brand Te = [[Techter/Skill_Tree|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Barta Blot Te = [[Techter/Skill_Tree|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
| Zonde-Clad Te = [[Techter/Skill_Tree|{{#simple-tooltip:Zonde-Clad|Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.<br>Number Required - 10 Hits<br>Charged Chain Lightning Potency - 270<br>Charged Lightning Techniques Inflict Double Damage on Final Hit}}]]
| Zan Gale Te = [[Techter/Skill_Tree|{{#simple-tooltip:Zan Gale|Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.<br>Lightning Technique Charged Potency - 100% <br>Zan Additional Hit Potency - 12 Per Hit<br>Zan Type 1 Additional Hit Potency - 48<br>Gizan Additional Hit Potency - 100}}]]
| Grants Glitter Te = [[Techter/Skill_Tree|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Megid Sphere Te = [[Techter/Skill_Tree|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]
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| Bouncer Skills = [[Bouncer|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Bouncer Skills = [[Bouncer|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]


| Foie Brand Bo = [[Bouncer/Skill_Tree|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Barta Blot Bo = [[Bouncer/Skill_Tree|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
| Zonde-Clad Bo = [[Bouncer/Skill_Tree|{{#simple-tooltip:Zonde-Clad|Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.<br>Number Required - 10 Hits<br>Charged Chain Lightning Potency - 270<br>Charged Lightning Techniques Inflict Double Damage on Final Hit}}]]
| Zan Gale Bo = [[Bouncer/Skill_Tree|{{#simple-tooltip:Zan Gale|Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.<br>Lightning Technique Charged Potency - 100% <br>Zan Additional Hit Potency - 12 Per Hit<br>Zan Type 1 Additional Hit Potency - 48<br>Gizan Additional Hit Potency - 100}}]]
| Grants Glitter Bo = [[Bouncer/Skill_Tree|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Megid Sphere Bo = [[Bouncer/Skill_Tree|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]
| Waker Skills = [[Waker|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Waker Skills = [[Waker|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
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| Mobile Blade Counter = [[Slayer/Skill_Tree|{{#simple-tooltip:Mobile Blade Counter|When you successfully dodge using Mobile Blade, using a Normal Attack or Weapon Action will unleash a counter. The counter varies depending on which you use.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Normal Attack Counter Potency - 490<br>Weapon Action Counter Potency - 1030}}]]
| Mobile Blade Counter = [[Slayer/Skill_Tree|{{#simple-tooltip:Mobile Blade Counter|When you successfully dodge using Mobile Blade, using a Normal Attack or Weapon Action will unleash a counter. The counter varies depending on which you use.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Normal Attack Counter Potency - 490<br>Weapon Action Counter Potency - 1030}}]]
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly>
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly>
<noinclude>
{{Skill|Megid Sphere Fo}}
</noinclude>

Revision as of 15:10, 16 June 2024