Template:Skill: Difference between revisions

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| Hunter Skills = [[Hunter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Hunter Skills = [[Hunter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| War Cry = [[Hunter/Skill_Tree|{{#simple-tooltip:War Cry|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main}}<br>Threat Level - 200%<br>Duration - 30s<br>Cooldown - 30s}}]]
| War Cry = [[Hunter/Skill_Tree|{{#simple-tooltip:War Cry|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Threat Level - 200%<br>Duration - 30s<br>Cooldown - 30s}}]]
| Hunter Physique = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique|'''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.<br>{{Icons|NGS Main}} Damage Taken - 50%/45%/40%/35%/30%<br>{{Icons|Sub}} Damage Taken - 70%/65%/60%/55%/50%<br>Duration - 30s<br>Cooldown - 180s}}]]
| Hunter Physique = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique|'''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.<br>{{Icons|Main}} Damage Taken - 50%/45%/40%/35%/30%<br>{{Icons|Sub}} Damage Taken - 70%/65%/60%/55%/50%<br>Duration - 30s<br>Cooldown - 180s}}]]
| Hunter Physique Short Cycle = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Short Cycle|'''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.<br>Duration - 25s/20s/15s/10s/5s<br>Cooldown - 140s/115s/90s/60s/30s}}]]
| Hunter Physique Short Cycle = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Short Cycle|'''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.<br>Duration - 25s/20s/15s/10s/5s<br>Cooldown - 140s/115s/90s/60s/30s}}]]
| Hunter Physique Extra Shield = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Extra Shield|'''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate.<br>{{Icons|NGS Main}} Damage Taken - 60%<br>{{Icons|Sub}} Damage Taken - 70%<br>{{Icons|NGS Main}} Shield Durability - 1/2/3<br>{{Icons|Sub}} Shield Durability - 3/3/3}}]]
| Hunter Physique Extra Shield = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Extra Shield|'''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate.<br>{{Icons|Main}} Damage Taken - 60%<br>{{Icons|Sub}} Damage Taken - 70%<br>{{Icons|Main}} Shield Durability - 1/2/3<br>{{Icons|Sub}} Shield Durability - 3/3/3}}]]
| Flash Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Flash Guard|Reduces damage taken.<br>{{Icons|NGS Main}} Damage Taken<br>⌊ 90%/89%/88%/87%/86%/85%/84%/83%/82%/<br>80%/79%/78%/77%/76%/75%<br>{{Icons|Sub}} Damage Taken<br>⌊ 99%/98%/97%/96%/95%/94%/93%/92%/91%/<br>90%/89%/88%/87%/86%/85%}}]]
| Flash Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Flash Guard|Reduces damage taken.<br>{{Icons|Main}} Damage Taken<br>⌊ 90%/89%/88%/87%/86%/85%/84%/83%/82%/<br>80%/79%/78%/77%/76%/75%<br>{{Icons|Sub}} Damage Taken<br>⌊ 99%/98%/97%/96%/95%/94%/93%/92%/91%/<br>90%/89%/88%/87%/86%/85%}}]]
| Iron Will = [[Hunter/Skill_Tree|{{#simple-tooltip:Iron Will|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main}}<br>Duration - 10s<br>Cooldown 180s}}]]
| Iron Will = [[Hunter/Skill_Tree|{{#simple-tooltip:Iron Will|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 10s<br>Cooldown 180s}}]]
| Omnidirectional Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Omnidirectional Guard|Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Omnidirectional Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Omnidirectional Guard|Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Slow Landing Charge-Hunter = [[Hunter/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Hunter|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Slow Landing Charge-Hunter = [[Hunter/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Hunter|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
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| Sword Guard Counter = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter|Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter|Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter Plus = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter Plus|Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter Plus = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter Plus|Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Hunter Arts Parry Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Parry Advanced|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used with Main Class/Hunter Weapons.''' {{Icons|NGS Main}}}}]]
| Hunter Arts Parry Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Parry Advanced|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used with Main Class/Hunter Weapons.''' {{Icons|Main}}}}]]
| Sword Arts Over Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Over Charge|Charging a Photon Art for a set time increases its potency.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}<br>Potency - 200%<br>Charge Time - 3s}}]]
| Sword Arts Over Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Over Charge|Charging a Photon Art for a set time increases its potency.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}<br>Potency - 200%<br>Charge Time - 3s}}]]
| Wired Anchor Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Advanced|Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Wired Anchor Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Advanced|Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Crossing Feather = [[Hunter/Skill_Tree|{{#simple-tooltip:Crossing Feather|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used with a Wired Lance.'''<br> {{Icons|NGS Wire}}<br>Potency - 1,500<br>Cooldown - 30s}}]]
| Crossing Feather = [[Hunter/Skill_Tree|{{#simple-tooltip:Crossing Feather|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used with a Wired Lance.'''<br> {{Icons|NGS Wire}}<br>Potency - 1,500<br>Cooldown - 30s}}]]
| Wired Anchor Perfect Parry = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Perfect Parry|Negate enemy attacks when Weapon Action is activated.<br>Can only be used with a Wired Lance.{{Icons|NGS Wire}}}}]]
| Wired Anchor Perfect Parry = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Perfect Parry|Negate enemy attacks when Weapon Action is activated.<br>Can only be used with a Wired Lance.{{Icons|NGS Wire}}}}]]
| Wired Anchor Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Avenger|When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|NGS Main}}{{Icons|NGS Wire}}<br>Potency - 150%}}]]
| Wired Anchor Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Avenger|When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}<br>Potency - 150%}}]]
| Wired Anchor Strikeback = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Strikeback|After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|NGS Main}}{{Icons|NGS Wire}}}}]]
| Wired Anchor Strikeback = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Strikeback|After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}}}]]
| Wired Anchor Range Collection = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Range Collection|Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger.<br>'''Can only be used with a Wired Lance.'''{{Icons|NGS Wire}}}}]]
| Wired Anchor Range Collection = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Range Collection|Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger.<br>'''Can only be used with a Wired Lance.'''{{Icons|NGS Wire}}}}]]
| Partisan Quick Assault = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Quick Assault|Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Partisan Quick Assault = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Quick Assault|Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Assault Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Assault Charge|Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Assault Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Assault Charge|Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Assault Charge Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Assault Charge Avenger|After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Potency - 150%}}]]
| Assault Charge Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Assault Charge Avenger|After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Potency - 150%}}]]
| Partisan Parry Alternate Assault = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Parry Alternate Assault|After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|NGS Main}}{{Icons|NGS Partisan}}}}]]
| Partisan Parry Alternate Assault = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Parry Alternate Assault|After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|Main}}{{Icons|NGS Partisan}}}}]]
| Volkraptor = [[Hunter/Skill_Tree|{{#simple-tooltip:Volkraptor|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Volkraptor = [[Hunter/Skill_Tree|{{#simple-tooltip:Volkraptor|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Volkraptor Short Cooldown = [[Hunter/Skill_Tree|{{#simple-tooltip:Volkraptor Short Cooldown|Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action. However, there is a limit to how many times the cooldown time can be reduced.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Volkraptor Short Cooldown = [[Hunter/Skill_Tree|{{#simple-tooltip:Volkraptor Short Cooldown|Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action. However, there is a limit to how many times the cooldown time can be reduced.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Sword Arts Charge Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Charge Avenger|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{Icons|NGS Main}}{{Icons|NGS Sword}}}}]]
| Sword Arts Charge Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Charge Avenger|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{Icons|Main}}{{Icons|NGS Sword}}}}]]
| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Fighter Skills = [[Fighter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Fighter Skills = [[Fighter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Overload = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload|'''[Active Skill]'''<br>Increases the damage you take for a set time in exchange for increased weapon potency.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Damage Dealt - 120%<br>Damage Taken - 120%<br>Duration - 30s<br>Cooldown - 120s}}]]
| Overload = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload|'''[Active Skill]'''<br>Increases the damage you take for a set time in exchange for increased weapon potency.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Damage Dealt - 120%<br>Damage Taken - 120%<br>Duration - 30s<br>Cooldown - 120s}}]]
| Defeat Advantage = [[Fighter/Skill_Tree|{{#simple-tooltip:Defeat Advantage|Increases damage against downed enemies.<br>{{Icons|NGS Main}} Physical & Elemental Down Power<br>⌊ 106%/107%/108%/109%/110%/111%/112%/113%/114%/115%<br>{{Icons|Sub}} Physical & Elemental Down Power<br>⌊ 101%/101%/101%/102%/102%/103%/103%/104%/104%/105%}}]]
| Defeat Advantage = [[Fighter/Skill_Tree|{{#simple-tooltip:Defeat Advantage|Increases damage against downed enemies.<br>{{Icons|Main}} Physical & Elemental Down Power<br>⌊ 106%/107%/108%/109%/110%/111%/112%/113%/114%/115%<br>{{Icons|Sub}} Physical & Elemental Down Power<br>⌊ 101%/101%/101%/102%/102%/103%/103%/104%/104%/105%}}]]
| Defeat PP Recovery = [[Fighter/Skill_Tree|{{#simple-tooltip:Defeat PP Recovery|Increased PP recovery when attacking downed enemies.<br>{{Icons|NGS Main}} Physical & Elemental Down Active PP Recovery<br>⌊ 130%/133%/136%/138%/140%/142%/144%/146%/148%/<br>150%/152%/154%/156%/158%/160%<br>{{Icons|Sub}} Physical & Elemental Down Active PP Recovery<br>⌊ 110%/111%/112%/113%/115%/117%/119%/121%/123%/<br>125%/128%/131%/134%/137%/140%}}]]
| Defeat PP Recovery = [[Fighter/Skill_Tree|{{#simple-tooltip:Defeat PP Recovery|Increased PP recovery when attacking downed enemies.<br>{{Icons|Main}} Physical & Elemental Down Active PP Recovery<br>⌊ 130%/133%/136%/138%/140%/142%/144%/146%/148%/<br>150%/152%/154%/156%/158%/160%<br>{{Icons|Sub}} Physical & Elemental Down Active PP Recovery<br>⌊ 110%/111%/112%/113%/115%/117%/119%/121%/123%/<br>125%/128%/131%/134%/137%/140%}}]]
| Fighter Skip Arts = [[Fighter/Skill_Tree|{{#simple-tooltip:Fighter Skip Arts|Using a PA without pressing a directional button will cause the PA to start from its second half.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Fighter Skip Arts = [[Fighter/Skill_Tree|{{#simple-tooltip:Fighter Skip Arts|Using a PA without pressing a directional button will cause the PA to start from its second half.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Overload Endurance = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload Endurance|During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main}}<br>Invulnerability - 5s}}]]
| Overload Endurance = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload Endurance|During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Invulnerability - 5s}}]]
| Overload PP Recovery = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload PP Recovery|Increases natural PP recovery and PP recovery when attacking during Overload.<br>'''Can only be used by a Main Class/Fighter Weapons.''' {{Icons|NGS Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Offensive PP Recovery - 200%<br>Natural PP Recovery - 200%}}]]
| Overload PP Recovery = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload PP Recovery|Increases natural PP recovery and PP recovery when attacking during Overload.<br>'''Can only be used by a Main Class/Fighter Weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Offensive PP Recovery - 200%<br>Natural PP Recovery - 200%}}]]
| Overload After Cycle = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload Short Cycle|Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main}}<br>Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s<br>Damage Taken - 150%/165%/180%/190%/200%}}]]
| Overload After Cycle = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload Short Cycle|Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s<br>Damage Taken - 150%/165%/180%/190%/200%}}]]
| Overload After PP Preservation = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload After PP Preservation|Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 15s}}]]
| Overload After PP Preservation = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload After PP Preservation|Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 15s}}]]
| Same Arts Skip Attack-Fighter = [[Fighter/Skill_Tree|{{#simple-tooltip:Same Arts Skip Attack-Fighter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Same Arts Skip Attack-Fighter = [[Fighter/Skill_Tree|{{#simple-tooltip:Same Arts Skip Attack-Fighter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Another Arts Skip Attack-Fighter = [[Fighter/Skill_Tree|{{#simple-tooltip:Another Arts Skip Attack-Fighter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Another Arts Skip Attack-Fighter = [[Fighter/Skill_Tree|{{#simple-tooltip:Another Arts Skip Attack-Fighter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Fighter Arts Pursuit = [[Fighter/Skill_Tree|{{#simple-tooltip:Fighter Arts Pursuit|Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Additional Attack Cooldown - 20s}}]]
| Fighter Arts Pursuit = [[Fighter/Skill_Tree|{{#simple-tooltip:Fighter Arts Pursuit|Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Additional Attack Cooldown - 20s}}]]
| Dagger Extra Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Extra Attack|You can string up to 4 Normal Attacks.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Extra Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Extra Attack|You can string up to 4 Normal Attacks.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Spin Counter = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Spin Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Spin Counter = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Spin Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Acceleration Drive = [[Fighter/Skill_Tree|{{#simple-tooltip:Acceleration Drive|Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Acceleration Drive = [[Fighter/Skill_Tree|{{#simple-tooltip:Acceleration Drive|Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Hitcount Up PP Gain = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Hitcount Up PP Gain|CRecovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Hits Required - 20 Hits<br>PP Recovery - +15 PP}}]]
| Dagger Hitcount Up PP Gain = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Hitcount Up PP Gain|CRecovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Hits Required - 20 Hits<br>PP Recovery - +15 PP}}]]
| Dagger Spin Axle = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Spin Axle|At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.<br>'''Can only be used by a Main Class/Twin Daggers.''' {{Icons|NGS Main}}{{Icons|NGS Daggers}}}}]]
| Dagger Spin Axle = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Spin Axle|At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.<br>'''Can only be used by a Main Class/Twin Daggers.''' {{Icons|Main}}{{Icons|NGS Daggers}}}}]]
| Twin Daggers Quick Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:Twin Daggers Quick Attack|After the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Twin Daggers Quick Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:Twin Daggers Quick Attack|After the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Attack Impact = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Times Sustained - 10 Times}}]]
| Dagger Attack Impact = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Times Sustained - 10 Times}}]]
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| Deadly Archer = [[Fighter/Skill_Tree|{{#simple-tooltip:Deadly Archer|Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Deadly Archer = [[Fighter/Skill_Tree|{{#simple-tooltip:Deadly Archer|Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Spiral Drive = [[Fighter/Skill_Tree|{{#simple-tooltip:Spiral Drive|Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Spiral Drive = [[Fighter/Skill_Tree|{{#simple-tooltip:Spiral Drive|Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Glaze PP Gain = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Glaze PP Gain|You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|NGS Main}}{{Icons|NGS Double Saber}}<br>PP Recovery - +2 PP}}]]
| Saber Glaze PP Gain = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Glaze PP Gain|You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>PP Recovery - +2 PP}}]]
| Saber Wind Extra = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Wind Extra|Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Wind Extra = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Wind Extra|Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Wind Amplify = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Wind Amplify|When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|NGS Main}}{{Icons|NGS Double Saber}}<br>Accumulation Rate (Deadly Archer) - 170%<br>Effect Duration (Deadly Archer) - 30s<br>Accumulation Rate (Spiral Drive) - 130%<br>Effect Duration (Spiral Drive) - 35}}]]
| Saber Wind Amplify = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Wind Amplify|When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>Accumulation Rate (Deadly Archer) - 170%<br>Effect Duration (Deadly Archer) - 30s<br>Accumulation Rate (Spiral Drive) - 130%<br>Effect Duration (Spiral Drive) - 35}}]]
| Knuckle Extra Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Extra Attack|You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Extra Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Extra Attack|You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle SC Alternation = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle SC Alternation|Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle SC Alternation = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle SC Alternation|Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
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| Knuckle Sway Counter = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Sway Counter|A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Sway Counter = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Sway Counter|A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Sway Counter Plus = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Sway Counter Plus|When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Sway Counter Plus = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Sway Counter Plus|When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Arts Combo PP Save = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Arts Combo PP Save|Reduces PP consumption in accordance with the number of photon arts you chain together.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|NGS Main}}{{Icons|NGS Knuckles}}<br>Decrease Rate - 5%/8%/10%<br>Decrease Rate Maximum - 60%/40%/20%}}]]
| Knuckle Arts Combo PP Save = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Arts Combo PP Save|Reduces PP consumption in accordance with the number of photon arts you chain together.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|Main}}{{Icons|NGS Knuckles}}<br>Decrease Rate - 5%/8%/10%<br>Decrease Rate Maximum - 60%/40%/20%}}]]
| Knuckle Arts Combo Bonus = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Arts Combo Bonus|Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|NGS Main}}{{Icons|NGS Knuckles}}<br>Decrease Rate - 5%/8%/10%<br>Decrease Rate Maximum - 60%/40%/20%}}]]
| Knuckle Arts Combo Bonus = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Arts Combo Bonus|Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|Main}}{{Icons|NGS Knuckles}}<br>Decrease Rate - 5%/8%/10%<br>Decrease Rate Maximum - 60%/40%/20%}}]]
| Ranger Skills = [[Ranger|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Ranger Skills = [[Ranger|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds|'''[Active Skill]'''<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class with Assault Rifle.''' {{Icons|NGS Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds|'''[Active Skill]'''<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class with Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Bad Condition Ward = [[Ranger/Skill_Tree|{{#simple-tooltip:Bad Condition Ward|Makes you more resistant to status aliments.<br>{{Icons|NGS Main}} Status Aliment Accum.<br>⌊ 75%/71%/67%/64%/61%/58%/56%/54%/52%/<br>50%/48%/46%/44%/42%/40%<br>{{Icons|Sub}} Status Aliment Accum.<br>⌊ 85%/81%/77%/74%/71%/68%/66%/64%/62%/<br>60%/58%/56%/54%/52%/50%}}]]
| Bad Condition Ward = [[Ranger/Skill_Tree|{{#simple-tooltip:Bad Condition Ward|Makes you more resistant to status aliments.<br>{{Icons|Main}} Status Aliment Accum.<br>⌊ 75%/71%/67%/64%/61%/58%/56%/54%/52%/<br>50%/48%/46%/44%/42%/40%<br>{{Icons|Sub}} Status Aliment Accum.<br>⌊ 85%/81%/77%/74%/71%/68%/66%/64%/62%/<br>60%/58%/56%/54%/52%/50%}}]]
| Bad Condition Reduction = [[Ranger/Skill_Tree|{{#simple-tooltip:Bad Condition Reduction|Reduces the effect duration of status aliments.<br>{{Icons|NGS Main}} Status Aliment Duration<br>⌊ 50%/46%/44%/42%/40%/38%/36%/34%/32%/30%<br>{{Icons|Sub}} Status Aliment Duration<br>⌊ 85%/80%/75%/70%/65%/60%/55%/50%/45%/40%}}]]
| Bad Condition Reduction = [[Ranger/Skill_Tree|{{#simple-tooltip:Bad Condition Reduction|Reduces the effect duration of status aliments.<br>{{Icons|Main}} Status Aliment Duration<br>⌊ 50%/46%/44%/42%/40%/38%/36%/34%/32%/30%<br>{{Icons|Sub}} Status Aliment Duration<br>⌊ 85%/80%/75%/70%/65%/60%/55%/50%/45%/40%}}]]
| Stealth Strike = [[Ranger/Skill_Tree|{{#simple-tooltip:Stealth Strike|Makes you less likely to be targeted by enemies even when you attack.<br>Threat Level - 20%}}]]
| Stealth Strike = [[Ranger/Skill_Tree|{{#simple-tooltip:Stealth Strike|Makes you less likely to be targeted by enemies even when you attack.<br>Threat Level - 20%}}]]
| Slow Landing Attack-Ranger = [[Ranger/Skill_Tree|{{#simple-tooltip:Slow Landing Attack-Ranger|Slows fall speed when performing a Normal Attack.<br>'''Can only be used with Ranger weapons.''' {{Icons|NGS Rifle}}{{Icons|NGS Launcher}}}}]]
| Slow Landing Attack-Ranger = [[Ranger/Skill_Tree|{{#simple-tooltip:Slow Landing Attack-Ranger|Slows fall speed when performing a Normal Attack.<br>'''Can only be used with Ranger weapons.''' {{Icons|NGS Rifle}}{{Icons|NGS Launcher}}}}]]
| Slow Landing Charge-Ranger = [[Ranger/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Ranger|Slows fall speed when Charging a Photon Art.<br>'''Can only be used with Ranger weapons.''' {{Icons|NGS Rifle}}{{Icons|NGS Launcher}}}}]]
| Slow Landing Charge-Ranger = [[Ranger/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Ranger|Slows fall speed when Charging a Photon Art.<br>'''Can only be used with Ranger weapons.''' {{Icons|NGS Rifle}}{{Icons|NGS Launcher}}}}]]
| Blight Rounds Reinforce = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds Reinforce|Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main}}<br>Potency after Enhanced - 125%<br>Blight Rounds Time Extension - 15s<br>Hits Required - 100 times}}]]
| Blight Rounds Reinforce = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds Reinforce|Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Potency after Enhanced - 125%<br>Blight Rounds Time Extension - 15s<br>Hits Required - 100 times}}]]
| Launcher Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Blight Rounds|Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used by a Main Class with Launcher.''' {{Icons|NGS Main}}{{Icons|NGS Launcher}}}}]]
| Launcher Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Blight Rounds|Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used by a Main Class with Launcher.''' {{Icons|Main}}{{Icons|NGS Launcher}}}}]]
| Wide Range Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Wide Range Blight Rounds|'''[Active Skill]'''<br>Fires rounds that increases damage dealt to any part hit in a wide area of effect.<br>This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|NGS Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Wide Range Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Wide Range Blight Rounds|'''[Active Skill]'''<br>Fires rounds that increases damage dealt to any part hit in a wide area of effect.<br>This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Blight Rounds Self Benefit = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds Self Benefit|Increases damage to other parts when you hit an enemy part with a Blight Round. This effect applies only to your own attacks.<br>Potency - 108%/112%/115%}}]]
| Blight Rounds Self Benefit = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds Self Benefit|Increases damage to other parts when you hit an enemy part with a Blight Round. This effect applies only to your own attacks.<br>Potency - 108%/112%/115%}}]]
| Long Range Advantage Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Long Range Advantage Ra|Increases PA damage to boss enemies that are not targeting you.<br>'''Main Class/Ranger Weapons Only.''' {{Icons|NGS Main}}{{Icons|NGS Rifle}}{{Icons|NGS Launcher}}<br>Potency - 115%}}]]
| Long Range Advantage Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Long Range Advantage Ra|Increases PA damage to boss enemies that are not targeting you.<br>'''Main Class/Ranger Weapons Only.''' {{Icons|Main}}{{Icons|NGS Rifle}}{{Icons|NGS Launcher}}<br>Potency - 115%}}]]
| Spread Shot Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}<br>Potency - 840}}]]
| Spread Shot Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}<br>Potency - 840}}]]
| Sticky Bomb Quick Reload = [[Ranger/Skill_Tree|{{#simple-tooltip:Sticky Bomb Quick Reload|Shortens the cooldown time between Weapon Actions.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}<br> Cooldown - 30s}}]]
| Sticky Bomb Quick Reload = [[Ranger/Skill_Tree|{{#simple-tooltip:Sticky Bomb Quick Reload|Shortens the cooldown time between Weapon Actions.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}<br> Cooldown - 30s}}]]
| Launcher BR Time Extension = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher BR Time Extension|When a Sticky Bomb applied with a Weapon Action explodes, or a charged Divine Impact, or Fear Eraser hits the enemy, the effective time of any active Blight Rounds you fired on that enemy restart.<br>'''Main Class/Launchers only.''' {{Icons|NGS Main}}{{Icons|NGS Launcher}}}}]]
| Launcher BR Time Extension = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher BR Time Extension|When a Sticky Bomb applied with a Weapon Action explodes, or a charged Divine Impact, or Fear Eraser hits the enemy, the effective time of any active Blight Rounds you fired on that enemy restart.<br>'''Main Class/Launchers only.''' {{Icons|Main}}{{Icons|NGS Launcher}}}}]]
| Sticky Bomb Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Sticky Bomb Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}}}]]
| Sticky Bomb Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Sticky Bomb Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}}}]]
| Sticky Bomb Wide Range = [[Ranger/Skill_Tree|{{#simple-tooltip:Sticky Bomb Wide Range|Increases the area of effect and potency of Weapon Action explosions.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Launcher}}<br> Potency - 300%}}]]
| Sticky Bomb Wide Range = [[Ranger/Skill_Tree|{{#simple-tooltip:Sticky Bomb Wide Range|Increases the area of effect and potency of Weapon Action explosions.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Launcher}}<br> Potency - 300%}}]]
| Spread Shot Quick Getaway Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot Quick Getaway|Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.}}]]
| Spread Shot Quick Getaway Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot Quick Getaway|Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.}}]]
| Spread Shot Wide Range = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot Wide Range|Changes Spread Shot to an area-of-effect attack to your front.<br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|NGS Main}}{{Icons|NGS Rifle}}}}]]
| Spread Shot Wide Range = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot Wide Range|Changes Spread Shot to an area-of-effect attack to your front.<br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}}}]]
| Spread Shot Auto Charge = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot Auto Charge|Your Spread Shot gauge automatically fills.}}]]
| Spread Shot Auto Charge = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot Auto Charge|Your Spread Shot gauge automatically fills.}}]]
| Launcher Charge Grouping = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Charge Grouping|Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}}}]]
| Launcher Charge Grouping = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Charge Grouping|Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}}}]]
| Launcher Attack Short Charge = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Attack Short Charge|Reduces the potency of Charged Normal Attacks, but they charge faster.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}<br>Potency - 95%/90%/85%/80%/75%<br>Charge Time - 90%/80%/70%/60%/50%}}]]
| Launcher Attack Short Charge = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Attack Short Charge|Reduces the potency of Charged Normal Attacks, but they charge faster.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}<br>Potency - 95%/90%/85%/80%/75%<br>Charge Time - 90%/80%/70%/60%/50%}}]]
| Launcher Attack Reinforce = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Attack Reinforce|'''[Active Skill]'''<br>Increases the potency and speed of uncharged Normal Attacks for a set time.<br>'''Can only be used by a Main Class with Launcher.''' {{Icons|NGS Main}}{{Icons|NGS Launcher}}<br>Duration - 30s<br> Cooldown - 60s}}]]
| Launcher Attack Reinforce = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Attack Reinforce|'''[Active Skill]'''<br>Increases the potency and speed of uncharged Normal Attacks for a set time.<br>'''Can only be used by a Main Class with Launcher.''' {{Icons|Main}}{{Icons|NGS Launcher}}<br>Duration - 30s<br> Cooldown - 60s}}]]
| Slide Shot Advance = [[Ranger/Skill_Tree|{{#simple-tooltip:Slide Shot Advance|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}}}]]
| Slide Shot Advance = [[Ranger/Skill_Tree|{{#simple-tooltip:Slide Shot Advance|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}}}]]
| Rifle Grenadier = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier|Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Trap Potency - 700%<br>Grenade Potency - 560%<br>Cooldown - 30s}}]]
| Rifle Grenadier = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier|Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Trap Potency - 700%<br>Grenade Potency - 560%<br>Cooldown - 30s}}]]
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| Rifle Grenadier Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Gunner Skills = [[Gunner|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Gunner Skills = [[Gunner|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Chain Trigger = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger|Unleashed by hitting an enemy with a charged Photon Art. For a set time, the Chain Number increases each time you hit.<br>Landing another charged Photon Art during this time launches a Chain Finisher Boost, increasing damage dealt for a set time, according to the Chain Number.<br>'''Can only be used with a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 100<br>Chain Finish Starting Potency - 150%<br>Potency Increase Per Chain - 1%<br>Chain Trigger Duration - 30s<br>Chain Trigger Recast - 15s}}]]
| Chain Trigger = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger|Unleashed by hitting an enemy with a charged Photon Art. For a set time, the Chain Number increases each time you hit.<br>Landing another charged Photon Art during this time launches a Chain Finisher Boost, increasing damage dealt for a set time, according to the Chain Number.<br>'''Can only be used with a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 100<br>Chain Finish Starting Potency - 150%<br>Potency Increase Per Chain - 1%<br>Chain Trigger Duration - 30s<br>Chain Trigger Recast - 15s}}]]
| Attack PP Recovery = [[Gunner/Skill_Tree|{{#simple-tooltip:Attack PP Recovery|Increases PP recovery when attacking.<br>{{Icons|NGS Main}} Offensive PP Recovery<br>⌊ 120%/122%/123%/124%/125%/126%/127%/128%/129%/<br>130%/131%/132%/133%/134%/135%<br>{{Icons|Sub}} Offensive PP Recovery<br>⌊ 115%/117%/118%/119%/120%/121%/122%/123%/124%/<br>125%/126%/127%/128%/129%/130%}}]]
| Attack PP Recovery = [[Gunner/Skill_Tree|{{#simple-tooltip:Attack PP Recovery|Increases PP recovery when attacking.<br>{{Icons|Main}} Offensive PP Recovery<br>⌊ 120%/122%/123%/124%/125%/126%/127%/128%/129%/<br>130%/131%/132%/133%/134%/135%<br>{{Icons|Sub}} Offensive PP Recovery<br>⌊ 115%/117%/118%/119%/120%/121%/122%/123%/124%/<br>125%/126%/127%/128%/129%/130%}}]]
| Overwhelm = [[Gunner/Skill_Tree|{{#simple-tooltip:Overwhelm|Increases PP recovery when attacking any enemies other than bosses.<br>{{Icons|NGS Main}} Offensive PP Recovery<br>⌊ 120%/122%/123%/124%/125%/126%/127%/128%/129%/130%<br>{{Icons|Sub}} Offensive PP Recovery<br>⌊ 115%/117%/118%/119%/120%/121%/122%/123%/124%/125%}}]]
| Overwhelm = [[Gunner/Skill_Tree|{{#simple-tooltip:Overwhelm|Increases PP recovery when attacking any enemies other than bosses.<br>{{Icons|Main}} Offensive PP Recovery<br>⌊ 120%/122%/123%/124%/125%/126%/127%/128%/129%/130%<br>{{Icons|Sub}} Offensive PP Recovery<br>⌊ 115%/117%/118%/119%/120%/121%/122%/123%/124%/125%}}]]
| Dodge PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Dodge PP Gain|A successful dodge using Sidestep or a Twin Machine Gun weapon action recovers PP.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main}}<br>PP Recovery - +10/+13/+16/+18/+20 PP}}]]
| Dodge PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Dodge PP Gain|A successful dodge using Sidestep or a Twin Machine Gun weapon action recovers PP.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>PP Recovery - +10/+13/+16/+18/+20 PP}}]]
| Slow Landing Attack-Gunner = [[Gunner/Skill_Tree|{{#simple-tooltip:Slow Landing Attack-Gunner|Slows fall speed when performing a Normal Attack.<br>'''Can only be used with Gunner weapons.''' {{Icons|NGS TMGs}}{{Icons|NGS Rifle}}}}]]
| Slow Landing Attack-Gunner = [[Gunner/Skill_Tree|{{#simple-tooltip:Slow Landing Attack-Gunner|Slows fall speed when performing a Normal Attack.<br>'''Can only be used with Gunner weapons.''' {{Icons|NGS TMGs}}{{Icons|NGS Rifle}}}}]]
| Slow Landing Charge-Gunner = [[Gunner/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Gunner|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Gunner weapons.''' {{Icons|NGS TMGs}}{{Icons|NGS Rifle}}}}]]
| Slow Landing Charge-Gunner = [[Gunner/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Gunner|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Gunner weapons.''' {{Icons|NGS TMGs}}{{Icons|NGS Rifle}}}}]]
| Hail of Bullets = [[Gunner/Skill_Tree|{{#simple-tooltip:Hail of Bullets|'''[Active Skill]'''<br>Performs a sustained rapid-fire attack by expending a gauge built up via attacking. Chain Finish and Chain Boost effects are not added to this attack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 850<br>Cooldown - 20s}}]]
| Hail of Bullets = [[Gunner/Skill_Tree|{{#simple-tooltip:Hail of Bullets|'''[Active Skill]'''<br>Performs a sustained rapid-fire attack by expending a gauge built up via attacking. Chain Finish and Chain Boost effects are not added to this attack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 850<br>Cooldown - 20s}}]]
| Stylish Onslaught = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Onslaught|Performing Weapon Actions without any directional input will turn it into an advancing rush.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>PP Consumption - 10 PP}}]]
| Stylish Onslaught = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Onslaught|Performing Weapon Actions without any directional input will turn it into an advancing rush.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>PP Consumption - 10 PP}}]]
| Rising Drive = [[Gunner/Skill_Tree|{{#simple-tooltip:Rising Drive|At just the right timing after performing a weapon action, pressing the normal attack button will cause you to rise while attacking.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}}}]]
| Rising Drive = [[Gunner/Skill_Tree|{{#simple-tooltip:Rising Drive|At just the right timing after performing a weapon action, pressing the normal attack button will cause you to rise while attacking.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}}}]]
| TMG Alternate Arts PP Preservation = [[Gunner/Skill_Tree|{{#simple-tooltip:TMG Alternate Arts PP Preservation|Decreases your PP consumption when you chain different Photon Arts together.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>PP Consumption - 90%/85%/80%/75%/70%}}]]
| TMG Alternate Arts PP Preservation = [[Gunner/Skill_Tree|{{#simple-tooltip:TMG Alternate Arts PP Preservation|Decreases your PP consumption when you chain different Photon Arts together.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>PP Consumption - 90%/85%/80%/75%/70%}}]]
| Long Range Advantage Gu = [[Gunner/Skill_Tree|{{#simple-tooltip:Long Range Advantage Gu|Increases PA damage to boss enemies that are not targeting you.<br>'''Main Class/Gunner Weapons Only.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}{{Icons|NGS Rifle}}<br>Potency - 115%}}]]
| Long Range Advantage Gu = [[Gunner/Skill_Tree|{{#simple-tooltip:Long Range Advantage Gu|Increases PA damage to boss enemies that are not targeting you.<br>'''Main Class/Gunner Weapons Only.''' {{Icons|Main}}{{Icons|NGS TMGs}}{{Icons|NGS Rifle}}<br>Potency - 115%}}]]
| Chain Trigger Quick Reload = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger Quick Reload|After Chain Finisher Boost has triggered, depending on the size of the Chain during Chain Trigger, the re-use time will be shortened.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main}}}}]]
| Chain Trigger Quick Reload = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger Quick Reload|After Chain Finisher Boost has triggered, depending on the size of the Chain during Chain Trigger, the re-use time will be shortened.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Chain Boost = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Boost|For a set time after Chain Finisher Boost has triggered, Weapon Actions will change, and attack speed will increase depending on the size of the chain.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}<br>Duration - 120s<br>Below 50 Chain Attack Speed - 0%<br>Below 80 Chain Attack Speed - +5%<br>Above 81 Chain Attack Speed - +10%<br>Max Attack Speed Increase - 20%}}]]
| Chain Boost = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Boost|For a set time after Chain Finisher Boost has triggered, Weapon Actions will change, and attack speed will increase depending on the size of the chain.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Duration - 120s<br>Below 50 Chain Attack Speed - 0%<br>Below 80 Chain Attack Speed - +5%<br>Above 81 Chain Attack Speed - +10%<br>Max Attack Speed Increase - 20%}}]]
| Chain Trigger Increase = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger Increase|Increases the Maximum Chain Number of a Chain Trigger to 150. However, potency increase per each chain will be reduced after Chain 101.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 150%<br>Potency Increase per Chain Above 100 Chain - 0.50%<br>Above 101 Chain Attack Speed - +20%}}]]
| Chain Trigger Increase = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger Increase|Increases the Maximum Chain Number of a Chain Trigger to 150. However, potency increase per each chain will be reduced after Chain 101.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 150%<br>Potency Increase per Chain Above 100 Chain - 0.50%<br>Above 101 Chain Attack Speed - +20%}}]]
| Chain Trigger Count Retain = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger Count Retain|When a Chain Trigger ends without a Chain Finisher Boost, the Chain Number of the next Chain Trigger you use will start at a higher number based on the previous Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}}}]]
| Chain Trigger Count Retain = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger Count Retain|When a Chain Trigger ends without a Chain Finisher Boost, the Chain Number of the next Chain Trigger you use will start at a higher number based on the previous Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}}}]]
| Stylish Roll Arts = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Roll Arts|While Weapon Action is active, pressing the PA button will consume PP to perform a high potency attack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 30<br>Potency During Chain Boost - 32<br>PP Consumption - 10 PP}}]]
| Stylish Roll Arts = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Roll Arts|While Weapon Action is active, pressing the PA button will consume PP to perform a high potency attack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 30<br>Potency During Chain Boost - 32<br>PP Consumption - 10 PP}}]]
| Spread Shot Gu = [[Gunner/Skill_Tree|{{#simple-tooltip:Spread Shot|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}<br>Potency - 840}}]]
| Spread Shot Gu = [[Gunner/Skill_Tree|{{#simple-tooltip:Spread Shot|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}<br>Potency - 840}}]]
| Chain Finish Advance = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Advance|Makes you invulnerable for a set period of time when you perform a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}<br>Effect Duration - 3s}}]]
| Chain Finish Advance = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Advance|Makes you invulnerable for a set period of time when you perform a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Effect Duration - 3s}}]]
| Chain Boost Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Boost Advanced|During a Chain Boost, your weapon action's invulnerability is extended. Successful dodges using your weapon action extend the duration of your chain boost.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}<br>Effect Duration - 3s}}]]
| Chain Boost Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Boost Advanced|During a Chain Boost, your weapon action's invulnerability is extended. Successful dodges using your weapon action extend the duration of your chain boost.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Effect Duration - 3s}}]]
| Stylish Roll Strike Back = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Roll Strike Back|After a successful dodge with Weapon Actions, your next Photon Art will consume more PP but also have increased potency.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 120%<br>PP Consumption - 120%}}]]
| Stylish Roll Strike Back = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Roll Strike Back|After a successful dodge with Weapon Actions, your next Photon Art will consume more PP but also have increased potency.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 120%<br>PP Consumption - 120%}}]]
| Stylish Roll Counter Bullet = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Roll Counter Bullet|A successful dodge with Weapon Action simultaneously unleashes a counterattack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}}}]]
| Stylish Roll Counter Bullet = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Roll Counter Bullet|A successful dodge with Weapon Action simultaneously unleashes a counterattack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}}}]]
| Spread Shot Quick Getaway Gu = [[Gunner/Skill_Tree|{{#simple-tooltip:Spread Shot Quick Getaway|Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.}}]]
| Spread Shot Quick Getaway Gu = [[Gunner/Skill_Tree|{{#simple-tooltip:Spread Shot Quick Getaway|Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.}}]]
| Chain Finish PP Preservation = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish PP Preservation|Decreases your PP consumption for a set period of time when you perform a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 3s}}]]
| Chain Finish PP Preservation = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish PP Preservation|Decreases your PP consumption for a set period of time when you perform a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 3s}}]]
| Hail of Bullets Amplify = [[Gunner/Skill_Tree|{{#simple-tooltip:Hail of Bullets Amplify|Increases the gauge charge rate for Hail of Bullets for a set period of time after performing a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}<br>Gauge Accumulation Rate - 350%<br>Effect Duration - 3s}}]]
| Hail of Bullets Amplify = [[Gunner/Skill_Tree|{{#simple-tooltip:Hail of Bullets Amplify|Increases the gauge charge rate for Hail of Bullets for a set period of time after performing a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Gauge Accumulation Rate - 350%<br>Effect Duration - 3s}}]]
| Strikeback Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Strikeback Advanced|After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main}}}}]]
| Strikeback Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Strikeback Advanced|After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Chain Finish Party PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Party PP Gain|Activating a Chain Finish will cause other Players in your Party to recover a certain amount of PP based on the Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|NGS Main}}{{Icons|NGS TMGs}}<br>PP Recovery up to 99 Chain - +10 PP<br>PP Recovery up to 119 Chain - +50 PP<br>PP Recovery up to 149 Chain - +75 PP<br>PP Recovery up at 150 Chain - +150 PP}}]]
| Chain Finish Party PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Party PP Gain|Activating a Chain Finish will cause other Players in your Party to recover a certain amount of PP based on the Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Recovery up to 99 Chain - +10 PP<br>PP Recovery up to 119 Chain - +50 PP<br>PP Recovery up to 149 Chain - +75 PP<br>PP Recovery up at 150 Chain - +150 PP}}]]
| Waker Skills = [[Waker|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Waker Skills = [[Waker|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Harmonizer Focus = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Focus|Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Max Stock - 2 Stocks}}]]
| Harmonizer Focus = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Focus|Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Max Stock - 2 Stocks}}]]
| Retro Friends Rescue = [[Waker/Skill_Tree|{{#simple-tooltip:Retro Friends Rescue|You have a chance of recovering HP when your HP drops a certain percentage below Max.<br>{{Icons|NGS Main}}/{{Icons|Sub}} Activation Probability<br>⌊ 50%/60%/65%/70%/75%/80%/85%/90/95%/100%<br>{{Icons|NGS Main}} HP Recovery Rate - 40%<br>{{Icons|Sub}} HP Recovery Rate - 30%<br>Cooldown - 30s<br>Activation Threshold - 25% HP}}]]
| Retro Friends Rescue = [[Waker/Skill_Tree|{{#simple-tooltip:Retro Friends Rescue|You have a chance of recovering HP when your HP drops a certain percentage below Max.<br>{{Icons|Main}}/{{Icons|Sub}} Activation Probability<br>⌊ 50%/60%/65%/70%/75%/80%/85%/90/95%/100%<br>{{Icons|Main}} HP Recovery Rate - 40%<br>{{Icons|Sub}} HP Recovery Rate - 30%<br>Cooldown - 30s<br>Activation Threshold - 25% HP}}]]
| Welfare Management = [[Waker/Skill_Tree|{{#simple-tooltip:Welfare Management|Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage.<br>{{Icons|NGS Main}}Damage Reduction Rate - 80%/75%/70%/65%/60%<br>{{Icons|Sub}} Damage Reduction Rate - 90%/85%/80%/75%/70%<br>{{Icons|NGS Main}} Heal Potency Increase Rate - 125%<br>{{Icons|Sub}} Heal Potency Increase Rate - 110%<br><br>Activation Threshold - 50% HP}}]]
| Welfare Management = [[Waker/Skill_Tree|{{#simple-tooltip:Welfare Management|Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage.<br>{{Icons|Main}}Damage Reduction Rate - 80%/75%/70%/65%/60%<br>{{Icons|Sub}} Damage Reduction Rate - 90%/85%/80%/75%/70%<br>{{Icons|Main}} Heal Potency Increase Rate - 125%<br>{{Icons|Sub}} Heal Potency Increase Rate - 110%<br><br>Activation Threshold - 50% HP}}]]
| Resta Effect Continuance = [[Waker/Skill_Tree|{{#simple-tooltip:Resta Effect Continuance|When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time.<br>{{Icons|NGS Main}}/{{Icons|Sub}} HP Sustained Recovery Rate<br>⌊ 1.00%/1.50%/2.00%/2.50%/3.00%/3.50%/4.00%/4.50%/5.00%/5.50%<br>{{Icons|NGS Main}}/{{Icons|Sub}} HP Sustained Recovery Rate<br>⌊ 0.40%/0.80%/1.20%/1.60%/2.00%/2.40%/2.80%/3.20%/3.60%/4.00%<br>}}]]
| Resta Effect Continuance = [[Waker/Skill_Tree|{{#simple-tooltip:Resta Effect Continuance|When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time.<br>{{Icons|Main}}/{{Icons|Sub}} HP Sustained Recovery Rate<br>⌊ 1.00%/1.50%/2.00%/2.50%/3.00%/3.50%/4.00%/4.50%/5.00%/5.50%<br>{{Icons|Main}}/{{Icons|Sub}} HP Sustained Recovery Rate<br>⌊ 0.40%/0.80%/1.20%/1.60%/2.00%/2.40%/2.80%/3.20%/3.60%/4.00%<br>}}]]
| Lucky Sign = [[Waker/Skill_Tree|{{#simple-tooltip:Lucky Sign|When using Restasigne and Reverasigne, there is a chance that they will not be consumed.<br>Activation Rate - 10%/13%/16%/18%/20%}}]]
| Lucky Sign = [[Waker/Skill_Tree|{{#simple-tooltip:Lucky Sign|When using Restasigne and Reverasigne, there is a chance that they will not be consumed.<br>Activation Rate - 10%/13%/16%/18%/20%}}]]
| Familiar Harmony = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Harmony|'''[Active Skill]'''<br>Launch a linked attack with Familiars Fredran and Wulfen by expending some of their Harmonizer Focus Gauges.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 1200}}]]
| Familiar Harmony = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Harmony|'''[Active Skill]'''<br>Launch a linked attack with Familiars Fredran and Wulfen by expending some of their Harmonizer Focus Gauges.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 1200}}]]
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| Treble Clef Ignition = [[Waker/Skill_Tree|{{#simple-tooltip:Treble Clef Ignition|By pressing and holding Normal Attack and hitting a Marked Enemy, the Mark will detonate.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 200}}]]
| Treble Clef Ignition = [[Waker/Skill_Tree|{{#simple-tooltip:Treble Clef Ignition|By pressing and holding Normal Attack and hitting a Marked Enemy, the Mark will detonate.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 200}}]]
| Call Again PP Preservation = [[Waker/Skill_Tree|{{#simple-tooltip:Call Again PP Preservation|When a Familiar's Focus Gauge stock is depleted, the PP consumption of the Photon Art that summons the Familiar is reduced for a set time.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Effect Duration - 10s/13s/16s/18s/20s<br>PP Consumption - 90%}}]]
| Call Again PP Preservation = [[Waker/Skill_Tree|{{#simple-tooltip:Call Again PP Preservation|When a Familiar's Focus Gauge stock is depleted, the PP consumption of the Photon Art that summons the Familiar is reduced for a set time.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Effect Duration - 10s/13s/16s/18s/20s<br>PP Consumption - 90%}}]]
| Marmelo Strike = [[Waker/Skill_Tree|{{#simple-tooltip:Marmelo Strike|Negating a certain number of attacks with a Weapon Action will cause Marmelo to grow up to two times. Press and hold the Weapon Action button to throw Marmelo, causing an explosion upon a successful hit.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|NGS Main}}{{Icons|NGS Harmonizer}}<br>Negated Attacks Required for Stage 1 - 1<br>Negated Attacks Required for Stage 2 - 3<br>Potency (No Charge) - 400<br>Potency (Stage 1) - 800<br>Potency (Stage 2) - 2000}}]]
| Marmelo Strike = [[Waker/Skill_Tree|{{#simple-tooltip:Marmelo Strike|Negating a certain number of attacks with a Weapon Action will cause Marmelo to grow up to two times. Press and hold the Weapon Action button to throw Marmelo, causing an explosion upon a successful hit.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Negated Attacks Required for Stage 1 - 1<br>Negated Attacks Required for Stage 2 - 3<br>Potency (No Charge) - 400<br>Potency (Stage 1) - 800<br>Potency (Stage 2) - 2000}}]]
| Marmelo Patience = [[Waker/Skill_Tree|{{#simple-tooltip:Marmelo Patience|While you have the Weapon Action button held down, reduces damage received and protects you from being knocked back or launched.<br>In addition, Marmelo's gauge builds when you are hit by an attack.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|NGS Main}}{{Icons|NGS Harmonizer}}<br>Damage Taken Rate - 70%/60%/50%<br>Gauge Accumulation Cooldown - 1s}}]]
| Marmelo Patience = [[Waker/Skill_Tree|{{#simple-tooltip:Marmelo Patience|While you have the Weapon Action button held down, reduces damage received and protects you from being knocked back or launched.<br>In addition, Marmelo's gauge builds when you are hit by an attack.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Damage Taken Rate - 70%/60%/50%<br>Gauge Accumulation Cooldown - 1s}}]]
| Hot Marmelo Parry = [[Waker/Skill_Tree|{{#simple-tooltip:Hot Marmelo Parry|'''[Active Skill]'''<br>Enemy attacks are negated without interrupting your own attack.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|NGS Main}}{{Icons|NGS Harmonizer}}<br>Cooldown - 5s}}]]
| Hot Marmelo Parry = [[Waker/Skill_Tree|{{#simple-tooltip:Hot Marmelo Parry|'''[Active Skill]'''<br>Enemy attacks are negated without interrupting your own attack.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Cooldown - 5s}}]]
| Marmelo Strike Tracing = [[Waker/Skill_Tree|{{#simple-tooltip:Marmelo Strike Tracing|<br>Marmelo Strike gains the ability to home in on enemies.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|NGS Main}}{{Icons|NGS Harmonizer}}}}]]
| Marmelo Strike Tracing = [[Waker/Skill_Tree|{{#simple-tooltip:Marmelo Strike Tracing|<br>Marmelo Strike gains the ability to home in on enemies.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}}}]]
| Familiar Harmony Marmelo+ = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Harmony Marmelo+|<br>While Familiar Harmony is active, if Marmelo's gauge is at Stage 1 or higher, Marmelo performs an additional attack and consumes 1 charge.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|NGS Main}}{{Icons|NGS Harmonizer}}<br>Potency - 2000}}]]
| Familiar Harmony Marmelo+ = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Harmony Marmelo+|<br>While Familiar Harmony is active, if Marmelo's gauge is at Stage 1 or higher, Marmelo performs an additional attack and consumes 1 charge.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Potency - 2000}}]]
| Familiar Support = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Support|<br>When you activate Treble Clef Ignition, you will generate a crest that emits periodic attacks. The type of attack varies depending on which Familiar you summoned last.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|NGS Main}}{{Icons|NGS Harmonizer}}<br>Potency - 70 Per Hit<br>Duration - 19.45s}}]]
| Familiar Support = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Support|<br>When you activate Treble Clef Ignition, you will generate a crest that emits periodic attacks. The type of attack varies depending on which Familiar you summoned last.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Potency - 70 Per Hit<br>Duration - 19.45s}}]]
| Hot Marmelo Parry Short Cooldown = [[Waker/Skill_Tree|{{#simple-tooltip:Hot Marmelo Parry Short Cooldown|Cooldown time for Hot Marmelo Parry is reduced when you successfully avoid an attack with it.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|NGS Main}}{{Icons|NGS Harmonizer}}<br>Cooldown Reduction - 2s}}]]
| Hot Marmelo Parry Short Cooldown = [[Waker/Skill_Tree|{{#simple-tooltip:Hot Marmelo Parry Short Cooldown|Cooldown time for Hot Marmelo Parry is reduced when you successfully avoid an attack with it.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Cooldown Reduction - 2s}}]]
| Harmonizer Parry Counter = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Parry Counter|Performing a Normal Attack upon successfully negating an attack with a Weapon Action unleashes a counterattack.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 330}}]]
| Harmonizer Parry Counter = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Parry Counter|Performing a Normal Attack upon successfully negating an attack with a Weapon Action unleashes a counterattack.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 330}}]]
| Harmonizer Parry PP Gain = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Parry PP Gain|Recover PP when you successfully negate an attack with a Weapon Action.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>PP Recovery - +20 PP}}]]
| Harmonizer Parry PP Gain = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Parry PP Gain|Recover PP when you successfully negate an attack with a Weapon Action.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>PP Recovery - +20 PP}}]]
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| Slayer Skills = [[Slayer|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Slayer Skills = [[Slayer|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Gunblade Focus = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus|Build up the Focus Gauge by hitting enemies. Attack Potency and Offensive PP Recovery increase and PP Consumption decreases in accordance with the gauge level. The Focus Gauge will reset to zero after a certain amount of time passes without hitting an enemy.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency Increase Per Level - 1%<br>PP Consuption Reduction Per Level - 1%<br>Offensive PP Recovery Per Level - 2%}}]]
| Gunblade Focus = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus|Build up the Focus Gauge by hitting enemies. Attack Potency and Offensive PP Recovery increase and PP Consumption decreases in accordance with the gauge level. The Focus Gauge will reset to zero after a certain amount of time passes without hitting an enemy.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency Increase Per Level - 1%<br>PP Consuption Reduction Per Level - 1%<br>Offensive PP Recovery Per Level - 2%}}]]
| Critical Up = [[Slayer/Skill_Tree|{{#simple-tooltip:Critical Up|Increases Critical Hit Rate.<br>{{Icons|NGS Main}} Critical Hit Rate Increase<br>⌊ 0.50%/1.00%/1.50%/2.00%/2.50%/3.00%/3.25%/3.50%/3.75%/<br>4.00%/4.20%/4.40%/4.60%/4.80%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/<br>2.00%/2.20%/2.40%/2.60%/2.80%/3.00%}}]]
| Critical Up = [[Slayer/Skill_Tree|{{#simple-tooltip:Critical Up|Increases Critical Hit Rate.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 0.50%/1.00%/1.50%/2.00%/2.50%/3.00%/3.25%/3.50%/3.75%/<br>4.00%/4.20%/4.40%/4.60%/4.80%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/<br>2.00%/2.20%/2.40%/2.60%/2.80%/3.00%}}]]
| Gallant Attack Up = [[Slayer/Skill_Tree|{{#simple-tooltip:Gallant Attack Up|Increases Critical Hit Rate when attacking boss enemies.<br>{{Icons|NGS Main}} Critical Hit Rate Increase<br>⌊ 1.00%/2.00%/3.00%/4.00%/4.20%/4.40%/4.60%/4.80%/4.90%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/2.00%}}]]
| Gallant Attack Up = [[Slayer/Skill_Tree|{{#simple-tooltip:Gallant Attack Up|Increases Critical Hit Rate when attacking boss enemies.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 1.00%/2.00%/3.00%/4.00%/4.20%/4.40%/4.60%/4.80%/4.90%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/2.00%}}]]
| Critical Hit PP Gain = [[Slayer/Skill_Tree|{{#simple-tooltip:Critical Hit PP Gain|There is a chance of recovering PP when you land a Critical Hit.<br>{{Icons|NGS Main}} PP Recovery - +4 PP<br>{{Icons|Sub}} PP Recovery - +2 PP<br>Activation Probability - 30%/50%/70%/85%/100%<br>Cooldown - 1s}}]]
| Critical Hit PP Gain = [[Slayer/Skill_Tree|{{#simple-tooltip:Critical Hit PP Gain|There is a chance of recovering PP when you land a Critical Hit.<br>{{Icons|Main}} PP Recovery - +4 PP<br>{{Icons|Sub}} PP Recovery - +2 PP<br>Activation Probability - 30%/50%/70%/85%/100%<br>Cooldown - 1s}}]]
| Short Range Hot Shot = [[Slayer/Skill_Tree|{{#simple-tooltip:Short Range Hot Shot|Increases Potency when you hit an enemy with a Normal Attack at close range.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 130%}}]]
| Short Range Hot Shot = [[Slayer/Skill_Tree|{{#simple-tooltip:Short Range Hot Shot|Increases Potency when you hit an enemy with a Normal Attack at close range.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 130%}}]]
| Charged Blade = [[Slayer/Skill_Tree|{{#simple-tooltip:Charged Blade|Pressing the Weapon Action button at just the right time after a charged Normal Attack will unleash a thrust attack.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 220}}]]
| Charged Blade = [[Slayer/Skill_Tree|{{#simple-tooltip:Charged Blade|Pressing the Weapon Action button at just the right time after a charged Normal Attack will unleash a thrust attack.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 220}}]]
| Gunblade Focus Overdrive = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Overdrive|'''[Active Skill]'''<br>Expend your entire full Focus Gauge to temporarily increase the effects of Gunblade Focus. Using the skill again while it is active will unleash a powerful attack.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|NGS Main}}{{Icons|NGS Gunblade}}<br>Potency - 110%<br>PP Consumption - 80%<br>PP Recovery - 150%<br>Finisher Potency - 2450<br>Effect Duration - 30s<br>Cooldown - 90s}}]]
| Gunblade Focus Overdrive = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Overdrive|'''[Active Skill]'''<br>Expend your entire full Focus Gauge to temporarily increase the effects of Gunblade Focus. Using the skill again while it is active will unleash a powerful attack.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Potency - 110%<br>PP Consumption - 80%<br>PP Recovery - 150%<br>Finisher Potency - 2450<br>Effect Duration - 30s<br>Cooldown - 90s}}]]
| Gunblade Focus Critical Up = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Critical Up|Critical Hit Rate increases according to the Gunblade Focus Gauge level. The Focus Gauge is treated as "at maximum" while Gunblade Focus Overdrive is active.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|NGS Main}}{{Icons|NGS Gunblade}}<br>Critical Hit Rate Increase - 2%}}]]
| Gunblade Focus Critical Up = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Critical Up|Critical Hit Rate increases according to the Gunblade Focus Gauge level. The Focus Gauge is treated as "at maximum" while Gunblade Focus Overdrive is active.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Critical Hit Rate Increase - 2%}}]]
| Gunblade Focus Gauge Amplifier = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Gauge Amplifier|Increased Focus Gauge charging up to Gunblade Focus Gauge level one.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Focus Gauge Increase Rate - 150%/160%/170%/185%/200%<br>{{Icons|Sub}}Focus Gauge Increase Rate - 120%/125%/130%/140%/150%}}]]
| Gunblade Focus Gauge Amplifier = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Gauge Amplifier|Increased Focus Gauge charging up to Gunblade Focus Gauge level one.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Focus Gauge Increase Rate - 150%/160%/170%/185%/200%<br>{{Icons|Sub}}Focus Gauge Increase Rate - 120%/125%/130%/140%/150%}}]]
| Gunblade Focus Reset PP Gain = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Reset PP Gain|When the Gunblade Focus Gauge is reset, recover an amount of PP in accordance with the Focus Gauge level.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>PP Recovery Rate Per Level - 10.00%/12.00%/14.00%/17.00%/20.00%<br>{{Icons|Sub}}PP Recovery Rate Per Level - 5.00%/6.00%/7.00%/8.50%/10.00%}}]]
| Gunblade Focus Reset PP Gain = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Reset PP Gain|When the Gunblade Focus Gauge is reset, recover an amount of PP in accordance with the Focus Gauge level.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>PP Recovery Rate Per Level - 10.00%/12.00%/14.00%/17.00%/20.00%<br>{{Icons|Sub}}PP Recovery Rate Per Level - 5.00%/6.00%/7.00%/8.50%/10.00%}}]]
| Slug Shot = [[Slayer/Skill_Tree|{{#simple-tooltip:Slug Shot|Pressing the Normal Attack Button without inputting a direction right after performing a Photon Art will unleash a short-range shot.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 170}}]]
| Slug Shot = [[Slayer/Skill_Tree|{{#simple-tooltip:Slug Shot|Pressing the Normal Attack Button without inputting a direction right after performing a Photon Art will unleash a short-range shot.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 170}}]]
| Relentless Blade = [[Slayer/Skill_Tree|{{#simple-tooltip:Relentless Blade|Pressing the Normal Attack button at just the right time while performing a Photon Art will allow you to perform an additional attack.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Weak Hit Potency - 5<br>Strong Hit Potency - 15}}]]
| Relentless Blade = [[Slayer/Skill_Tree|{{#simple-tooltip:Relentless Blade|Pressing the Normal Attack button at just the right time while performing a Photon Art will allow you to perform an additional attack.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Weak Hit Potency - 5<br>Strong Hit Potency - 15}}]]
| Relentless Blade Reinforce = [[Slayer/Skill_Tree|{{#simple-tooltip:Relentless Blade Reinforce|Increases Relentless Blade Potency.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|NGS Main}}{{Icons|NGS Gunblade}}<br>Potency - 500%}}]]
| Relentless Blade Reinforce = [[Slayer/Skill_Tree|{{#simple-tooltip:Relentless Blade Reinforce|Increases Relentless Blade Potency.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Potency - 500%}}]]
| Gunblade Focus Quick Recharge = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Quick Recharge|The Gunblade Focus gauge charge rate temporarily increases after the effects of Gunblade Focus Overdrive have ended.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|NGS Main}}{{Icons|NGS Gunblade}}<br>Focus Gauge Boost Rate - 120%<br>Effect Duration - 20s}}]]
| Gunblade Focus Quick Recharge = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Quick Recharge|The Gunblade Focus gauge charge rate temporarily increases after the effects of Gunblade Focus Overdrive have ended.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Focus Gauge Boost Rate - 120%<br>Effect Duration - 20s}}]]
| Gunblade Focus Overflow = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Overflow|When the Gunblade Focus Gauge is at its maximum level or while Gunblade Focus Overdrive is active, the Unleashed Rage gauge will charge up and its cooldown time will be reduced.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|NGS Main}}{{Icons|NGS Gunblade}}<br>Gauge Accumulation Rate - 110%/120%/130%/140%/150%<br>Cooldown Reduction - 5s}}]]
| Gunblade Focus Overflow = [[Slayer/Skill_Tree|{{#simple-tooltip:Gunblade Focus Overflow|When the Gunblade Focus Gauge is at its maximum level or while Gunblade Focus Overdrive is active, the Unleashed Rage gauge will charge up and its cooldown time will be reduced.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Gauge Accumulation Rate - 110%/120%/130%/140%/150%<br>Cooldown Reduction - 5s}}]]
| Unleashed Rage = [[Slayer/Skill_Tree|{{#simple-tooltip:Unleashed Rage|'''[Active Skill]'''<br>Build up the gauge with Photon Arts and/or Relentless Blade, then expend it to fire a single powerful blast.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|NGS Main}}{{Icons|NGS Gunblade}}<br>Potency - 1000<br>Cooldown - 20s}}]]
| Unleashed Rage = [[Slayer/Skill_Tree|{{#simple-tooltip:Unleashed Rage|'''[Active Skill]'''<br>Build up the gauge with Photon Arts and/or Relentless Blade, then expend it to fire a single powerful blast.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Potency - 1000<br>Cooldown - 20s}}]]
| Unleashed Rage After Effect = [[Slayer/Skill_Tree|{{#simple-tooltip:Unleashed Rage After Effect|Temporarily increases Critical Hit Rate after activating Unleashed Rage.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|NGS Main}}{{Icons|NGS Gunblade}}<br>Critical Hit Rate Increase - 5%<br>Effect Duration - 20s}}]]
| Unleashed Rage After Effect = [[Slayer/Skill_Tree|{{#simple-tooltip:Unleashed Rage After Effect|Temporarily increases Critical Hit Rate after activating Unleashed Rage.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Critical Hit Rate Increase - 5%<br>Effect Duration - 20s}}]]
| Blade Counter = [[Slayer/Skill_Tree|{{#simple-tooltip:Blade Counter|When you successfully negate an attack using a Weapon Action, using a Normal Attack or Weapon Action will unleash a counter. The counter varies depending on which you use.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Normal Attack Counter Potency - 400<br>Weapon Action Counter Potency - 960}}]]
| Blade Counter = [[Slayer/Skill_Tree|{{#simple-tooltip:Blade Counter|When you successfully negate an attack using a Weapon Action, using a Normal Attack or Weapon Action will unleash a counter. The counter varies depending on which you use.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Normal Attack Counter Potency - 400<br>Weapon Action Counter Potency - 960}}]]
| Blade Counter Critical Up = [[Slayer/Skill_Tree|{{#simple-tooltip:Blade Counter Critical Up|Increases Blade Counter's Critical Hit Rate.<br>'''Can only be used by a Main Class/Gunblades.''' {{Icons|NGS Gunblade}}<br>Critical Hit Rate Increase - 5%}}]]
| Blade Counter Critical Up = [[Slayer/Skill_Tree|{{#simple-tooltip:Blade Counter Critical Up|Increases Blade Counter's Critical Hit Rate.<br>'''Can only be used by a Main Class/Gunblades.''' {{Icons|NGS Gunblade}}<br>Critical Hit Rate Increase - 5%}}]]

Revision as of 14:49, 15 June 2024