Template:Skill: Difference between revisions

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}





| Hunter Skills = [[Hunter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Hunter Skills = [[Hunter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
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| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]






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| Rifle Attack Impact = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Attack Impact = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
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| Strikeback Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Strikeback Advanced|After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Strikeback Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Strikeback Advanced|After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Chain Finish Party PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Party PP Gain|Activating a Chain Finish will cause other Players in your Party to recover a certain amount of PP based on the Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Recovery up to 99 Chain - +10 PP<br>PP Recovery up to 119 Chain - +50 PP<br>PP Recovery up to 149 Chain - +75 PP<br>PP Recovery up at 150 Chain - +150 PP}}]]
| Chain Finish Party PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Party PP Gain|Activating a Chain Finish will cause other Players in your Party to recover a certain amount of PP based on the Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Recovery up to 99 Chain - +10 PP<br>PP Recovery up to 119 Chain - +50 PP<br>PP Recovery up to 149 Chain - +75 PP<br>PP Recovery up at 150 Chain - +150 PP}}]]
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| Familiar Support Amplifier = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Support Amplifier|Each time you activate Familiar Support again while it's already active, that Familiar's Focus Gauge increases for a set time.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Effect Duration - 20s<br>Focus Gauge Boost Rate - 50%<br>Focus Gauge Boost Rate Maximum - 100%}}]]
| Familiar Support Amplifier = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Support Amplifier|Each time you activate Familiar Support again while it's already active, that Familiar's Focus Gauge increases for a set time.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Effect Duration - 20s<br>Focus Gauge Boost Rate - 50%<br>Focus Gauge Boost Rate Maximum - 100%}}]]



Revision as of 14:00, 15 June 2024