Template:Skill: Difference between revisions

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(Added Fighter skills)
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}

| Hunter Skills = [[Hunter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]

| War Cry = [[Hunter/Skill_Tree|{{#simple-tooltip:War Cry|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Threat Level - 200%<br>Duration - 30s<br>Cooldown - 30s}}]]
| War Cry = [[Hunter/Skill_Tree|{{#simple-tooltip:War Cry|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Threat Level - 200%<br>Duration - 30s<br>Cooldown - 30s}}]]
| Hunter Physique = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique|'''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.<br>{{Icons|Main}} Damage Taken - 50%/45%/40%/35%/30%<br>{{Icons|Sub}} Damage Taken - 70%/65%/60%/55%/50%<br>Duration - 30s<br>Cooldown - 180s}}]]
| Hunter Physique = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique|'''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.<br>{{Icons|Main}} Damage Taken - 50%/45%/40%/35%/30%<br>{{Icons|Sub}} Damage Taken - 70%/65%/60%/55%/50%<br>Duration - 30s<br>Cooldown - 180s}}]]
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| Sword Guard Counter = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter|Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter|Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter Plus = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter Plus|Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter Plus = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter Plus|Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Hunter Arts Parry Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Parry Advanced|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used with Main Class and Hunter Weapons.''' {{Icons|Main}}}}]]
| Hunter Arts Parry Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Parry Advanced|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used with Main Class/Hunter Weapons.''' {{Icons|Main}}}}]]
| Sword Arts Over Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Over Charge|Charging a Photon Art for a set time increases its potency.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}<br>Potency - 200%<br>Charge Time - 3s}}]]
| Sword Arts Over Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Over Charge|Charging a Photon Art for a set time increases its potency.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}<br>Potency - 200%<br>Charge Time - 3s}}]]
| Wired Anchor Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Advanced|Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Wired Anchor Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Advanced|Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
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| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]


| Overload = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload|'''[Active Skill]'''<br>Increases the damage you take for a set time in exchange for increased weapon potency.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Damage Dealt - 120%<br>Damage Taken - 120%<br>Duration - 30s<br>Cooldown - 120s}}]]

| Fighter Skills = [[Fighter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]

| Overload = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload|'''[Active Skill]'''<br>Increases the damage you take for a set time in exchange for increased weapon potency.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Damage Dealt - 120%<br>Damage Taken - 120%<br>Duration - 30s<br>Cooldown - 120s}}]]
| Defeat Advantage = [[Fighter/Skill_Tree|{{#simple-tooltip:Defeat Advantage|Increases damage against downed enemies.<br>{{Icons|Main}} Physical & Elemental Down Power<br>⌊ 106%/107%/108%/109%/110%/111%/112%/113%/114%/115%<br>{{Icons|Sub}} Physical & Elemental Down Power<br>⌊ 101%/101%/101%/102%/102%/103%/103%/104%/104%/105%}}]]
| Defeat Advantage = [[Fighter/Skill_Tree|{{#simple-tooltip:Defeat Advantage|Increases damage against downed enemies.<br>{{Icons|Main}} Physical & Elemental Down Power<br>⌊ 106%/107%/108%/109%/110%/111%/112%/113%/114%/115%<br>{{Icons|Sub}} Physical & Elemental Down Power<br>⌊ 101%/101%/101%/102%/102%/103%/103%/104%/104%/105%}}]]
| Defeat PP Recovery = [[Fighter/Skill_Tree|{{#simple-tooltip:Defeat PP Recovery|Increased PP recovery when attacking downed enemies.<br>{{Icons|Main}} Physical & Elemental Down Active PP Recovery<br>⌊ 130%/133%/136%/138%/140%/142%/144%/146%/148%/<br>150%/152%/154%/156%/158%/160%<br>{{Icons|Sub}} Physical & Elemental Down Active PP Recovery<br>⌊ 101%/101%/101%/102%/102%/<br>103%/103%/104%/104%/105%}}]]
| Defeat PP Recovery = [[Fighter/Skill_Tree|{{#simple-tooltip:Defeat PP Recovery|Increased PP recovery when attacking downed enemies.<br>{{Icons|Main}} Physical & Elemental Down Active PP Recovery<br>⌊ 130%/133%/136%/138%/140%/142%/144%/146%/148%/<br>150%/152%/154%/156%/158%/160%<br>{{Icons|Sub}} Physical & Elemental Down Active PP Recovery<br>⌊ 110%/111%/112%/113%/115%/117%/119%/121%/123%/<br>125%/128%/131%/134%/137%/140%}}]]
| Fighter Skip Arts = [[Fighter/Skill_Tree|{{#simple-tooltip:Fighter Skip Arts|Using a PA without pressing a directional button will cause the PA to start from its second half.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Overload Endurance = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload Endurance|During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Invulnerability - 5s}}]]
| Overload PP Recovery = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload PP Recovery|Increases natural PP recovery and PP recovery when attacking during Overload.<br>'''Can only be used by a Main Class/Fighter Weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Offensive PP Recovery - 200%<br>Natural PP Recovery - 200%}}]]
| Overload After Cycle = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload Short Cycle|Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s<br>Damage Taken - 150%/165%/180%/190%/200%}}]]
| Overload After PP Preservation = [[Fighter/Skill_Tree|{{#simple-tooltip:Overload After PP Preservation|Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 15s}}]]
| Same Arts Skip Attack-Fighter = [[Fighter/Skill_Tree|{{#simple-tooltip:Same Arts Skip Attack-Fighter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Another Arts Skip Attack-Fighter = [[Fighter/Skill_Tree|{{#simple-tooltip:Another Arts Skip Attack-Fighter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Fighter Arts Pursuit = [[Fighter/Skill_Tree|{{#simple-tooltip:Fighter Arts Pursuit|Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Additional Attack Cooldown - 20s}}]]
| Dagger Extra Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Extra Attack|You can string up to 4 Normal Attacks.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Spin Counter = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Spin Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Acceleration Drive = [[Fighter/Skill_Tree|{{#simple-tooltip:Acceleration Drive|Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Hitcount Up PP Gain = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Hitcount Up PP Gain|CRecovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Hits Required - 20 Hits<br>PP Recovery - +15 PP}}]]
| Dagger Spin Axle = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Spin Axle|At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.<br>'''Can only be used by a Main Class/Twin Daggers.''' {{Icons|Main}}{{Icons|NGS Daggers}}}}]]
| Twin Daggers Quick Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:AAfter the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Attack Impact = [[Fighter/Skill_Tree|{{#simple-tooltip:Dagger Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Times Sustained - 10 Times}}]]
| Saber Extra Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Extra Attack|Allows you to string up to 4 Normal Attacks.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Counter = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Parry Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Another Counter = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Parry Another Counter|Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Deadly Archer = [[Fighter/Skill_Tree|{{#simple-tooltip:Deadly Archer|Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Spiral Drive = [[Fighter/Skill_Tree|{{#simple-tooltip:Spiral Drive|Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Glaze PP Gain = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Glaze PP Gain|You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>PP Recovery - +2 PP}}]]
| Saber Wind Extra = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Wind Extra|Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Wind Amplify = [[Fighter/Skill_Tree|{{#simple-tooltip:Saber Wind Amplify|When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>Accumulation Rate (Deadly Archer) - 170%<br>Effect Duration (Deadly Archer) - 30s<br>Accumulation Rate (Spiral Drive) - 130%<br>Effect Duration (Spiral Drive) - 35}}]]
| Knuckle Extra Attack = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Extra Attack|You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle SC Alternation = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle SC Alternation|Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckles Attack Switch = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Attack Switch|After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Attack Alternation = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Attack Alternation|Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Sway Counter = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Sway Counter|A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Sway Counter Plus = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Sway Counter Plus|When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Arts Combo PP Save = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Arts Combo PP Save|Reduces PP consumption in accordance with the number of photon arts you chain together.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|Main}}{{Icons|NGS Knuckles}}<br>Decrease Rate - 5%/8%/10%<br>Decrease Rate Maximum - 60%/40%/20%}}]]
| Knuckle Arts Combo Bonus = [[Fighter/Skill_Tree|{{#simple-tooltip:Knuckle Arts Combo Bonus|Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|Main}}{{Icons|NGS Knuckles}}<br>Decrease Rate - 5%/8%/10%<br>Decrease Rate Maximum - 60%/40%/20%}}]]





| Ranger Skills = [[Ranger|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]


| Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds|'''[Active Skill]'''<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class with Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds|'''[Active Skill]'''<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class with Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Bad Condition Ward = [[Ranger/Skill_Tree|{{#simple-tooltip:Bad Condition Ward|Makes you more resistant to status aliments.<br>{{Icons|Main}} Status Aliment Accum.<br>⌊ 75%/71%/67%/64%/61%/58%/56%/54%/52%/<br>50%/48%/46%/44%/42%/40%<br>{{Icons|Sub}} Status Aliment Accum.<br>⌊ 85%/81%/77%/74%/71%/68%/66%/64%/62%/<br>60%/58%/56%/54%/52%/50%}}]]
| Bad Condition Ward = [[Ranger/Skill_Tree|{{#simple-tooltip:Bad Condition Ward|Makes you more resistant to status aliments.<br>{{Icons|Main}} Status Aliment Accum.<br>⌊ 75%/71%/67%/64%/61%/58%/56%/54%/52%/<br>50%/48%/46%/44%/42%/40%<br>{{Icons|Sub}} Status Aliment Accum.<br>⌊ 85%/81%/77%/74%/71%/68%/66%/64%/62%/<br>60%/58%/56%/54%/52%/50%}}]]
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| Rifle Attack Impact = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Attack Impact = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly>
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly>

Revision as of 21:36, 13 June 2024