Template:Skill: Difference between revisions

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(Added Ranger Skills)
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| Hunter Physique Short Cycle = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Short Cycle|'''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.<br>Duration - 25s/20s/15s/10s/5s<br>Cooldown - 140s/115s/90s/60s/30s}}]]
| Hunter Physique Short Cycle = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Short Cycle|'''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.<br>Duration - 25s/20s/15s/10s/5s<br>Cooldown - 140s/115s/90s/60s/30s}}]]
| Hunter Physique Extra Shield = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Extra Shield|'''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate.<br>{{Icons|Main}} Damage Taken - 60%<br>{{Icons|Sub}} Damage Taken - 70%<br>{{Icons|Main}} Shield Durability - 1/2/3<br>{{Icons|Sub}} Shield Durability - 3/3/3}}]]
| Hunter Physique Extra Shield = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Extra Shield|'''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate.<br>{{Icons|Main}} Damage Taken - 60%<br>{{Icons|Sub}} Damage Taken - 70%<br>{{Icons|Main}} Shield Durability - 1/2/3<br>{{Icons|Sub}} Shield Durability - 3/3/3}}]]
| Flash Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Flash Guard|'''[Passive Skill]'''<br>Reduces damage taken.<br>{{Icons|Main}} Damage Taken - 90%/89%/88%/87%/86%/85%/84%/83%/82%/80%/79%/78%/77%/76%/75%<br>{{Icons|Sub}} Damage Taken - 99%/98%/97%/96%/95%/94%/93%/92%/91%/90%/89%/88%/87%/86%/85%}}]]
| Flash Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Flash Guard|Reduces damage taken.<br>{{Icons|Main}} Damage Taken - 90%/89%/88%/87%/86%/85%/84%/83%/82%/80%/79%/78%/77%/76%/75%<br>{{Icons|Sub}} Damage Taken - 99%/98%/97%/96%/95%/94%/93%/92%/91%/90%/89%/88%/87%/86%/85%}}]]
| Iron Will = [[Hunter/Skill_Tree|{{#simple-tooltip:Iron Will|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 10s<br>Cooldown 180s}}]]
| Iron Will = [[Hunter/Skill_Tree|{{#simple-tooltip:Iron Will|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 10s<br>Cooldown 180s}}]]
| Omnidirectional Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Omnidirectional Guard|Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Omnidirectional Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Omnidirectional Guard|Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.'''}}]]
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| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds|'''[Active Skill]'''<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class with Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Bad Condition Ward = [[Ranger/Skill_Tree|{{#simple-tooltip:Bad Condition Ward|Makes you more resistant to status aliments.<br>{{Icons|Main}} Status Aliment Accum. - 75%/71%/67%/64%/61%/58%/56%/54%/52%/50%/48%/46%/44%/42%/40%<br>{{Icons|Sub}} Status Aliment Accum. - 85%/81%/77%/74%/71%/68%/66%/64%/62%/60%/58%/56%/54%/52%/50%}}]]
| Bad Condition Reduction = [[Ranger/Skill_Tree|{{#simple-tooltip:Bad Condition Reduction|Reduces the effect duration of status aliments.<br>{{Icons|Main}} Status Aliment Duration - 50%/46%/44%/42%/40%/38%/36%/34%/32%/30%<br>{{Icons|Sub}} Status Aliment Duration - 85%/80%/75%/70%/65%/60%/55%/50%/45%/40%}}]]
| Stealth Strike = [[Ranger/Skill_Tree|{{#simple-tooltip:Stealth Strike|Makes you less likely to be targeted by enemies even when you attack.<br>Threat Level - 20%}}]]
| Slow Landing Attack-Ranger = [[Ranger/Skill_Tree|{{#simple-tooltip:Slow Landing Attack-Ranger|Slows fall speed when performing a Normal Attack.<br>'''Can only be used with Ranger weapons.''' {{Icons|NGS Rifle}}{{Icons|NGS Launcher}}}}]]
| Slow Landing Charge-Ranger = [[Ranger/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Ranger|Slows fall speed when Charging a Photon Art.<br>'''Can only be used with Ranger weapons.''' {{Icons|NGS Rifle}}{{Icons|NGS Launcher}}}}]]
| Blight Rounds Reinforce = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds Reinforce|Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Potency after Enhanced - 125%<br>Blight Rounds Time Extension - 15s<br>Hits Required - 100 times}}]]
| Launcher Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Blight Rounds|Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used by a Main Class with Launcher.''' {{Icons|Main}}{{Icons|NGS Launcher}}}}]]
| Wide Range Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Wide Range Blight Rounds|'''[Active Skill]'''<br>Fires rounds that increases damage dealt to any part hit in a wide area of effect.<br>This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.<br>'''Can only be used by a Main Class with Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Blight Rounds Self Benefit = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds Self Benefit|Increases damage to other parts when you hit an enemy part with a Blight Round. This effect applies only to your own attacks.<br>Potency - 108%/112%/115%}}]]
| Long Range Advantage Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Long Range Advantage Ra|Increases PA damage to boss enemies that are not targeting you.<br>'''Main Class/Ranger Weapons Only.''' {{Icons|Main}}{{Icons|NGS Rifle}}{{Icons|NGS Launcher}}<br>Potency - 115%}}]]
| Spread Shot Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}<br>Potency - 840}}]]
| Sticky Bomb Quick Reload = [[Ranger/Skill_Tree|{{#simple-tooltip:Sticky Bomb Quick Reload|Shortens the cooldown time between Weapon Actions.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}<br> Cooldown - 30s}}]]
| Launcher BR Time Extension = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher BR Time Extension|When a Sticky Bomb applied with a Weapon Action explodes, or a charged Divine Impact, or Fear Eraser hits the enemy, the effective time of any active Blight Rounds you fired on that enemy restart.<br>'''Main Class/Launchers only.''' {{Icons|Main}}{{Icons|NGS Launcher}}}}]]
| Sticky Bomb Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Sticky Bomb Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}}}]]
| Sticky Bomb Wide Range = [[Ranger/Skill_Tree|{{#simple-tooltip:Sticky Bomb Wide Range|Increases the area of effect and potency of Weapon Action explosions.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Launcher}}<br> Potency - 300%}}]]
| Spread Shot Quick Getaway Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot Quick Getaway|Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.}}]]
| Spread Shot Wide Range = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot Wide Range|Changes Spread Shot to an area-of-effect attack to your front.<br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}}}]]
| Spread Shot Auto Charge = [[Ranger/Skill_Tree|{{#simple-tooltip:Spread Shot Auto Charge|Your Spread Shot gauge automatically fills.}}]]
| Launcher Charge Grouping = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Charge Grouping|Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}}}]]
| Launcher Attack Short Charge = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Attack Short Charge|Reduces the potency of Charged Normal Attacks, but they charge faster.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}<br>Potency - 95%/90%/85%/80%/75%<br>Charge Time - 90%/80%/70%/60%/50%}}]]
| Launcher Attack Reinforce = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Attack Reinforce|'''[Active Skill]'''<br>Increases the potency and speed of uncharged Normal Attacks for a set time.<br>'''Can only be used by a Main Class with Launcher.''' {{Icons|Main}}{{Icons|NGS Launcher}}<br>Duration - 30s<br> Cooldown - 60s}}]]
| Slide Shot Advance = [[Ranger/Skill_Tree|{{#simple-tooltip:Slide Shot Advance|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}}}]]
| Rifle Grenadier = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier|Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Trap Potency - 700%<br>Grenade Potency - 560%<br>Cooldown - 30s}}]]
| Rifle Grenadier Quick Reload = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier Quick Reload|When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Cooldown Reduction - 5s/10s/15s/20s/30s}}]]
| Rifle Attack Impact = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly>
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly>

Revision as of 19:25, 4 June 2024