Template:Skill: Difference between revisions

From PSO2: New Genesis Wiki
Content added Content deleted
No edit summary
No edit summary
Line 43: Line 43:
| Overload Endurance = [[Fighter/Skill_Tree#Overload Endurance|{{#simple-tooltip:Overload Endurance|During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Invulnerability - 5s}}]]
| Overload Endurance = [[Fighter/Skill_Tree#Overload Endurance|{{#simple-tooltip:Overload Endurance|During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Invulnerability - 5s}}]]
| Overload PP Recovery = [[Fighter/Skill_Tree#Overload PP Recovery|{{#simple-tooltip:Overload PP Recovery|Increases natural PP recovery and PP recovery when attacking during Overload.<br>'''Can only be used by a Main Class/Fighter Weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Offensive PP Recovery - 200%<br>Natural PP Recovery - 200%}}]]
| Overload PP Recovery = [[Fighter/Skill_Tree#Overload PP Recovery|{{#simple-tooltip:Overload PP Recovery|Increases natural PP recovery and PP recovery when attacking during Overload.<br>'''Can only be used by a Main Class/Fighter Weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Offensive PP Recovery - 200%<br>Natural PP Recovery - 200%}}]]
| Overload After Cycle = [[Fighter/Skill_Tree#Overload After Cycle|{{#simple-tooltip:Overload Short Cycle|Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s<br>Damage Taken - 150%/165%/180%/190%/200%}}]]
| Overload Short Cycle = [[Fighter/Skill_Tree#Overload Short Cycle|{{#simple-tooltip:Overload Short Cycle|Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s<br>Damage Taken - 150%/165%/180%/190%/200%}}]]
| Overload After PP Preservation = [[Fighter/Skill_Tree#Overload After PP Preservation|{{#simple-tooltip:Overload After PP Preservation|Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 15s}}]]
| Overload After PP Preservation = [[Fighter/Skill_Tree#Overload After PP Preservation|{{#simple-tooltip:Overload After PP Preservation|Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 15s}}]]
| Same Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Same Arts Skip Attack-Fighter|{{#simple-tooltip:Same Arts Skip Attack-Fighter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Same Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Same Arts Skip Attack-Fighter|{{#simple-tooltip:Same Arts Skip Attack-Fighter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]

Revision as of 08:51, 27 June 2024