Template:Skill: Difference between revisions

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| Strikeback Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Strikeback Advanced|After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Strikeback Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Strikeback Advanced|After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Chain Finish Party PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Party PP Gain|Activating a Chain Finish will cause other Players in your Party to recover a certain amount of PP based on the Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Recovery up to 99 Chain - +10 PP<br>PP Recovery up to 119 Chain - +50 PP<br>PP Recovery up to 149 Chain - +75 PP<br>PP Recovery up at 150 Chain - +150 PP}}]]
| Chain Finish Party PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Party PP Gain|Activating a Chain Finish will cause other Players in your Party to recover a certain amount of PP based on the Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Recovery up to 99 Chain - +10 PP<br>PP Recovery up to 119 Chain - +50 PP<br>PP Recovery up to 149 Chain - +75 PP<br>PP Recovery up at 150 Chain - +150 PP}}]]
| Force Skills = [[Force|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]

| PP Conversion = [[Force/Skill_Tree|{{#simple-tooltip:PP Conversion|'''[Active Skill]'''<br>Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.<br>HP Consumed - 20%<br>{{Icons|Main}} Natural PP Recovery - 600%/630%/660%/680%/700%<br>{{Icons|Sub}} Natural PP Recovery - 400%/450%/500%/550%/600%<br>Effect Duration - 30s<br>Cooldown - 180s}}]]
| PP Recovery Boost = [[Force/Skill_Tree|{{#simple-tooltip:PP Recovery Boost|Increases natural PP recovery.<br>{{Icons|Main}} Natural PP Recovery<br>⌊ 150%/156%/162%/166%/172%/178%/184%/190%/195%/<br>200%/202%/204%/206%/208%/210%<br>{{Icons|Sub}} Natural PP Recovery<br>⌊ 110%/114%/118%/122%/126%/130%/135%/140%/145%/<br>150%/152%/154%/156%/158%/160%}}]]
| Eradication PP Gain = [[Force/Skill_Tree|{{#simple-tooltip:Eradication PP Gain|Recovers your PP when nearby enemies are defeated or are downed.<br>PP Recovered - 5%}}]]
| Technique Charge PP Well Up = [[Force/Skill_Tree|{{#simple-tooltip:Technique Charge PP Well Up|You can recover PP through natural recovery while charging Techniques.<br>'''Can only be used with Force weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Talis}}}}]]
| Resta Field Force = [[Force/Skill_Tree|{{#simple-tooltip:Resta Field Force|Nearby characters will also be healed when you use a Restasigne.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Slow Landing Charge-Force = [[Force/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Force|Slows fall speed when charging a Technique.<br>'''Can only be used with Force weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Talis}}}}]]
| PP Conversion Increase = [[Force/Skill_Tree|{{#simple-tooltip:PP Conversion Increase|Increases the number of stocks of PP Conversion.<br>Max Stock - 2 Stocks}}]]
| Long Range Advantage Fo = [[Force/Skill_Tree|{{#simple-tooltip:Long Range Advantage Fo|Nearby characters will also be healed when you use a Restasigne.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>Potency - 115%}}]]
| United Techniques: Force = [[Force/Skill_Tree|{{#simple-tooltip:United Techniques: Force|Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}<br>Fomelgion Potency - 2070<br>Baranstion Potency - 2024<br>Zandion Potency - 1836}}]]
| United Techniques PP Well Up = [[Force/Skill_Tree|{{#simple-tooltip:United Techniques PP Well Up|Provides Natural PP Recovery while a Compound Technique is active.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Compound Technique Gauge Amplifier FO = [[Force/Skill_Tree|{{#simple-tooltip:Compound Technique Gauge Amplifier FO|When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force & Techter weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Foie Brand Fo [[Force/Skill_Tree|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Barta Blot Fo [[Force/Skill_Tree|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
| Zonde-Clad Fo [[Force/Skill_Tree|{{#simple-tooltip:Zonde-Clad|Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.<br>Lightning Technique Charged Potency - 100% <br>Number Required - 10 Hits}}]]
| Zan Gale Fo [[Force/Skill_Tree|{{#simple-tooltip:Zan Gale|Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.<br>Lightning Technique Charged Potency - 100% <br>Zan Additional Hit Potency - 12 Per Hit<br>Zan Type 1 Additional Hit Potency - 48<br>Gizan Additional Hit Potency - 100}}]]
| Grants Glitter Fo [[Force/Skill_Tree|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Megid Sphere Fo [[Force/Skill_Tree|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>Figure it out yourself.}}]]

| Techter Skills = [[Techter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]

| Bouncer Skills = [[Bouncer|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]

| Waker Skills = [[Waker|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Waker Skills = [[Waker|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Harmonizer Focus = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Focus|Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Max Stock - 2 Stocks}}]]
| Harmonizer Focus = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Focus|Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Max Stock - 2 Stocks}}]]

Revision as of 20:51, 15 June 2024