Template:Skill: Difference between revisions

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| Blight Rounds Reinforce = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds Reinforce|Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Potency after Enhanced - 125%<br>Blight Rounds Time Extension - 15s<br>Hits Required - 100 times}}]]
| Launcher Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Launcher Blight Rounds|Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used by a Main Class with Launcher.''' {{Icons|Main}}{{Icons|NGS Launcher}}}}]]
| Wide Range Blight Rounds = [[Ranger/Skill_Tree|{{#simple-tooltip:Wide Range Blight Rounds|'''[Active Skill]'''<br>Fires rounds that increases damage dealt to any part hit in a wide area of effect.<br>This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.<br>'''Can only be used by a Main Class with /Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Blight Rounds Self Benefit = [[Ranger/Skill_Tree|{{#simple-tooltip:Blight Rounds Self Benefit|Increases damage to other parts when you hit an enemy part with a Blight Round. This effect applies only to your own attacks.<br>Potency - 108%/112%/115%}}]]
| Long Range Advantage Ra = [[Ranger/Skill_Tree|{{#simple-tooltip:Long Range Advantage Ra|Increases PA damage to boss enemies that are not targeting you.<br>'''Main Class/Ranger Weapons Only.''' {{Icons|Main}}{{Icons|NGS Rifle}}{{Icons|NGS Launcher}}<br>Potency - 115%}}]]
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| Rifle Grenadier Advanced = [[Ranger/Skill_Tree|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Gunner Skills = [[Gunner|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
 
| Chain Trigger = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger|Unleashed by hitting an enemy with a charged Photon Art. For a set time, the Chain Number increases each time you hit.<br>Landing another charged Photon Art during this time launches a Chain Finisher Boost, increasing damage dealt for a set time, according to the Chain Number.<br>'''Can only be used with a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 100<br>Chain Finish Starting Potency - 150%<br>Potency Increase Per Chain - 1%<br>Chain Trigger Duration - 30s<br>Chain Trigger Recast - 15s}}]]
| Attack PP Recovery = [[Gunner/Skill_Tree|{{#simple-tooltip:Attack PP Recovery|Increases PP recovery when attacking.<br>{{Icons|Main}} Offensive PP Recovery<br>⌊ 120%/122%/123%/124%/125%/126%/127%/128%/129%/<br>130%/131%/132%/133%/134%/135%<br>{{Icons|Sub}} Offensive PP Recovery<br>⌊ 115%/117%/118%/119%/120%/121%/122%/123%/124%/<br>125%/126%/127%/128%/129%/130%}}]]
| Overwhelm = [[Gunner/Skill_Tree|{{#simple-tooltip:Overwhelm|Increases PP recovery when attacking any enemies other than bosses.<br>{{Icons|Main}} Offensive PP Recovery<br>⌊ 120%/122%/123%/124%/125%/126%/127%/128%/129%/130%<br>{{Icons|Sub}} Offensive PP Recovery<br>⌊ 115%/117%/118%/119%/120%/121%/122%/123%/124%/125%}}]]
| Dodge PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Dodge PP Gain|A successful dodge using Sidestep or a Twin Machine Gun weapon action recovers PP.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>PP Recovery - +10/+13/+16/+18/+20 PP}}]]
| Slow Landing Attack-Gunner = [[Gunner/Skill_Tree|{{#simple-tooltip:Slow Landing Attack-Gunner|Slows fall speed when performing a Normal Attack.<br>'''Can only be used with Gunner weapons.''' {{Icons|NGS TMGs}}{{Icons|NGS Rifle}}}}]]
| Slow Landing Charge-Gunner = [[Gunner/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Gunner|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Gunner weapons.''' {{Icons|NGS TMGs}}{{Icons|NGS Rifle}}}}]]
| Hail of Bullets = [[Gunner/Skill_Tree|{{#simple-tooltip:Hail of Bullets|'''[Active Skill]'''<br>Performs a sustained rapid-fire attack by expending a gauge built up via attacking. Chain Finish and Chain Boost effects are not added to this attack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 850<br>Cooldown - 20s}}]]
| Stylish Onslaught = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Onslaught|Performing Weapon Actions without any directional input will turn it into an advancing rush.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>PP Consumption - 10 PP}}]]
| Rising Drive = [[Gunner/Skill_Tree|{{#simple-tooltip:Rising Drive|At just the right timing after performing a weapon action, pressing the normal attack button will cause you to rise while attacking.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}}}]]
| TMG Alternate Arts PP Preservation = [[Gunner/Skill_Tree|{{#simple-tooltip:TMG Alternate Arts PP Preservation|Decreases your PP consumption when you chain different Photon Arts together.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>PP Consumption - 90%/85%/80%/75%/70%}}]]
| Long Range Advantage Gu = [[Gunner/Skill_Tree|{{#simple-tooltip:Long Range Advantage Gu|Increases PA damage to boss enemies that are not targeting you.<br>'''Main Class/Gunner Weapons Only.''' {{Icons|Main}}{{Icons|NGS TMGs}}{{Icons|NGS Rifle}}<br>Potency - 115%}}]]
| Chain Trigger Quick Reload = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger Quick Reload|After Chain Finisher Boost has triggered, depending on the size of the Chain during Chain Trigger, the re-use time will be shortened.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Chain Boost = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Boost|For a set time after Chain Finisher Boost has triggered, Weapon Actions will change, and attack speed will increase depending on the size of the chain.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Duration - 120s<br>Below 50 Chain Attack Speed - 0%<br>Below 80 Chain Attack Speed - +5%<br>Above 81 Chain Attack Speed - +10%<br>Max Attack Speed Increase - 20%}}]]
| Chain Trigger Increase = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Trigger Increase|Increases the Maximum Chain Number of a Chain Trigger to 150. However, potency increase per each chain will be reduced after Chain 101.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 150%<br>Potency Increase per Chain Above 100 Chain - 0.50%<br>Above 101 Chain Attack Speed - +20%}}]]
| Chain Trigger Count Retain = [[Gunner/Skill_Tree|{{#simple-tooltip:When a Chain Trigger ends without a Chain Finisher Boost, the Chain Number of the next Chain Trigger you use will start at a higher number based on the previous Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}}}]]
| Stylish Roll Arts = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Roll Arts|While Weapon Action is active, pressing the PA button will consume PP to perform a high potency attack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 30<br>Potency During Chain Boost - 32<br>PP Consumption - 10 PP}}]]
| Spread Shot Gu = [[Gunner/Skill_Tree|{{#simple-tooltip:Spread Shot|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}<br>Potency - 840}}]]
| Chain Finish Advance = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Advance|Makes you invulnerable for a set period of time when you perform a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Effect Duration - 3s}}]]
| Chain Boost Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Boost Advanced|During a Chain Boost, your weapon action's invulnerability is extended. Successful dodges using your weapon action extend the duration of your chain boost.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Effect Duration - 3s}}]]
| Stylish Roll Strike Back = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Roll Strike Back|After a successful dodge with Weapon Actions, your next Photon Art will consume more PP but also have increased potency.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 120%<br>PP Consumption - 120%}}]]
| Stylish Roll Counter Bullet = [[Gunner/Skill_Tree|{{#simple-tooltip:Stylish Roll Counter Bullet|A successful dodge with Weapon Action simultaneously unleashes a counterattack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}}}]]
| Spread Shot Quick Getaway Gu = [[Gunner/Skill_Tree|{{#simple-tooltip:Spread Shot Quick Getaway|Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.}}]]
| Chain Finish PP Preservation = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish PP Preservation|Decreases your PP consumption for a set period of time when you perform a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 3s}}]]
| Hail of Bullets Amplify = [[Gunner/Skill_Tree|{{#simple-tooltip:Hail of Bullets Amplify|Increases the gauge charge rate for Hail of Bullets for a set period of time after performing a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Gauge Accumulation Rate - 350%<br>Effect Duration - 3s}}]]
| Strikeback Advanced = [[Gunner/Skill_Tree|{{#simple-tooltip:Strikeback Advanced|After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Chain Finish Party PP Gain = [[Gunner/Skill_Tree|{{#simple-tooltip:Chain Finish Party PP Gain|Activating a Chain Finish will cause other Players in your Party to recover a certain amount of PP based on the Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Recovery up to 99 Chain - +10 PP<br>PP Recovery up to 119 Chain - +50 PP<br>PP Recovery up to 149 Chain - +75 PP<br>PP Recovery up at 150 Chain - +150 PP}}]]
| Waker Skills = [[Waker|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
 
| Harmonizer Focus = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Focus|Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Max Stock - 2 Stocks}}]]
| Retro Friends Rescue = [[Waker/Skill_Tree|{{#simple-tooltip:Retro Friends Rescue|You have a chance of recovering HP when your HP drops a certain percentage below Max.<br>{{Icons|Main}}/{{Icons|Sub}} Activation Probability<br>⌊ 50%/60%/65%/70%/75%/80%/85%/90/95%/100%<br>{{Icons|Main}} HP Recovery Rate - 40%<br>{{Icons|Sub}} HP Recovery Rate - 30%<br>Cooldown - 30s<br>Activation Threshold - 25% HP}}]]
| Welfare Management = [[Waker/Skill_Tree|{{#simple-tooltip:Welfare Management|Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage.<br>{{Icons|Main}}Damage Reduction Rate - 80%/75%/70%/65%/60%<br>{{Icons|Sub}} Damage Reduction Rate - 90%/85%/80%/75%/70%<br>{{Icons|Main}} Heal Potency Increase Rate - 125%<br>{{Icons|Sub}} Heal Potency Increase Rate - 110%<br><br>Activation Threshold - 50% HP}}]]
| Resta Effect Continuance = [[Waker/Skill_Tree|{{#simple-tooltip:Resta Effect Continuance|When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time.<br>{{Icons|Main}}/{{Icons|Sub}} HP Sustained Recovery Rate<br>⌊ 1.00%/1.50%/2.00%/2.50%/3.00%/3.50%/4.00%/4.50%/5.00%/5.50%<br>{{Icons|Main}}/{{Icons|Sub}} HP Sustained Recovery Rate<br>⌊ 0.40%/0.80%/1.20%/1.60%/2.00%/2.40%/2.80%/3.20%/3.60%/4.00%<br>}}]]
| Lucky Sign = [[Waker/Skill_Tree|{{#simple-tooltip:Lucky Sign|When using Restasigne and Reverasigne, there is a chance that they will not be consumed.<br>Activation Rate - 10%/13%/16%/18%/20%}}]]
| Familiar Harmony = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Harmony|'''[Active Skill]'''<br>Launch a linked attack with Familiars Fredran and Wulfen by expending some of their Harmonizer Focus Gauges.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 1200}}]]
| Harmonizer Focus Extra = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Focus Extra|Increases Harmonizer Focus stock to 3.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Max Stock Increase - +1 Stocks}}]]
| Treble Clef Marking = [[Waker/Skill_Tree|{{#simple-tooltip:Treble Clef Marking|Hitting an enemy several times will cause it to be Marked. Marked enemies take more damage and their Down Factor is increased.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 103%<br>Physical & Elemental Down Factor Increase - 120%}}]]
| Familiar Harmony Marking Clef = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Harmony Marking Clef|Marks enemies hit by Familiar Harmony with a Treble Clef Mark<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}}}]]
| Treble Clef Ignition = [[Waker/Skill_Tree|{{#simple-tooltip:Treble Clef Ignition|By pressing and holding Normal Attack and hitting a Marked Enemy, the Mark will detonate.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 200}}]]
| Call Again PP Preservation = [[Waker/Skill_Tree|{{#simple-tooltip:Call Again PP Preservation|When a Familiar's Focus Gauge stock is depleted, the PP consumption of the Photon Art that summons the Familiar is reduced for a set time.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Effect Duration - 10s/13s/16s/18s/20s<br>PP Consumption - 90%}}]]
| Marmelo Strike = [[Waker/Skill_Tree|{{#simple-tooltip:Marmelo Strike|Negating a certain number of attacks with a Weapon Action will cause Marmelo to grow up to two times. Press and hold the Weapon Action button to throw Marmelo, causing an explosion upon a successful hit.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Negated Attacks Required for Stage 1 - 1<br>Negated Attacks Required for Stage 2 - 3<br>Potency (No Charge) - 400<br>Potency (Stage 1) - 800<br>Potency (Stage 2) - 2000}}]]
| Marmelo Patience = [[Waker/Skill_Tree|{{#simple-tooltip:Marmelo Patience|While you have the Weapon Action button held down, reduces damage received and protects you from being knocked back or launched.<br>In addition, Marmelo's gauge builds when you are hit by an attack.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Damage Taken Rate - 70%/60%/50%<br>Gauge Accumulation Cooldown - 1s}}]]
| Hot Marmelo Parry = [[Waker/Skill_Tree|{{#simple-tooltip:Hot Marmelo Parry|'''[Active Skill]'''<br>Enemy attacks are negated without interrupting your own attack.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Cooldown - 5s}}]]
| Marmelo Strike Tracing = [[Waker/Skill_Tree|{{#simple-tooltip:Marmelo Strike Tracing|<br>Marmelo Strike gains the ability to home in on enemies.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}}}]]
| Familiar Harmony Marmelo+ = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Harmony Marmelo+|<br>While Familiar Harmony is active, if Marmelo's gauge is at Stage 1 or higher, Marmelo performs an additional attack and consumes 1 charge.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Potency - 2000}}]]
| Familiar Support = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Support|<br>When you activate Treble Clef Ignition, you will generate a crest that emits periodic attacks. The type of attack varies depending on which Familiar you summoned last.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Potency - 70 Per Hit<br>Duration - 19.45s}}]]
| Hot Marmelo Parry Short Cooldown = [[Waker/Skill_Tree|{{#simple-tooltip:Hot Marmelo Parry Short Cooldown|Cooldown time for Hot Marmelo Parry is reduced when you successfully avoid an attack with it.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Cooldown Reduction - 2s}}]]
| Harmonizer Parry Counter = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Parry Counter|Performing a Normal Attack upon successfully negating an attack with a Weapon Action unleashes a counterattack.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 330}}]]
| Harmonizer Parry PP Gain = [[Waker/Skill_Tree|{{#simple-tooltip:Harmonizer Parry PP Gain|Recover PP when you successfully negate an attack with a Weapon Action.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>PP Recovery - +20 PP}}]]
| Linear Drive = [[Waker/Skill_Tree|{{#simple-tooltip:Linear Drive|Move forward at high speed and attack by pressing the Normal Attack button at just the right time after a Photon Art. Pressing back on the directional pad will cause you to retreat.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 135%}}]]
| Linear Drive Encore = [[Waker/Skill_Tree|{{#simple-tooltip:Linear Drive Encore|Move forward at high speed and attack by pressing the Normal Attack button at just the right time after a Photon Art. Pressing back on the directional pad will cause you to retreat.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 170}}]]
| Familiar Support Amplifier = [[Waker/Skill_Tree|{{#simple-tooltip:Familiar Support Amplifier|Each time you activate Familiar Support again while it's already active, that Familiar's Focus Gauge increases for a set time.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Effect Duration - 20s<br>Focus Gauge Boost Rate - 50%<br>Focus Gauge Boost Rate Maximum - 100%}}]]
 

Revision as of 21:21, 14 June 2024