Template:Skill: Difference between revisions

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| Overload Endurance = [[Fighter/Skill_Tree#Overload Endurance|{{#simple-tooltip:Overload Endurance|During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Invulnerability - 5s}}]]
| Overload Endurance = [[Fighter/Skill_Tree#Overload Endurance|{{#simple-tooltip:Overload Endurance|During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Invulnerability - 5s}}]]
| Overload PP Recovery = [[Fighter/Skill_Tree#Overload PP Recovery|{{#simple-tooltip:Overload PP Recovery|Increases natural PP recovery and PP recovery when attacking during Overload.<br>'''Can only be used by a Main Class/Fighter Weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Offensive PP Recovery - 200%<br>Natural PP Recovery - 200%}}]]
| Overload PP Recovery = [[Fighter/Skill_Tree#Overload PP Recovery|{{#simple-tooltip:Overload PP Recovery|Increases natural PP recovery and PP recovery when attacking during Overload.<br>'''Can only be used by a Main Class/Fighter Weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Offensive PP Recovery - 200%<br>Natural PP Recovery - 200%}}]]
| Overload After Cycle = [[Fighter/Skill_Tree#Overload After Cycle|{{#simple-tooltip:Overload Short Cycle|Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s<br>Damage Taken - 150%/165%/180%/190%/200%}}]]
| Overload Short Cycle = [[Fighter/Skill_Tree#Overload Short Cycle|{{#simple-tooltip:Overload Short Cycle|Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s<br>Damage Taken - 150%/165%/180%/190%/200%}}]]
| Overload After PP Preservation = [[Fighter/Skill_Tree#Overload After PP Preservation|{{#simple-tooltip:Overload After PP Preservation|Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 15s}}]]
| Overload After PP Preservation = [[Fighter/Skill_Tree#Overload After PP Preservation|{{#simple-tooltip:Overload After PP Preservation|Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 15s}}]]
| Same Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Same Arts Skip Attack-Fighter|{{#simple-tooltip:Same Arts Skip Attack-Fighter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Same Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Same Arts Skip Attack-Fighter|{{#simple-tooltip:Same Arts Skip Attack-Fighter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Another Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Another Arts Skip Attack-Fighter|{{#simple-tooltip:Another Arts Skip Attack-Fighter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Another Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Another Arts Skip Attack-Fighter|{{#simple-tooltip:Another Arts Skip Attack-Fighter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Fighter Arts Pursuit = [[Fighter/Skill_Tree#Fighter Arts Pursuit|{{#simple-tooltip:Fighter Arts Pursuit|Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Additional Attack Cooldown - 20s}}]]
| Fighter Arts Pursuit = [[Fighter/Skill_Tree#Fighter Arts Pursuit|{{#simple-tooltip:Fighter Arts Pursuit|Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Additional Attack Cooldown - 20s}}]]
| Dagger Extra Attack = [[Fighter/Skill_Tree#Dagger Extra Attack|{{#simple-tooltip:Dagger Extra Attack|You can string up to 4 Normal Attacks.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Attack Extra = [[Fighter/Skill_Tree#Dagger Attack Extra|{{#simple-tooltip:Dagger Attack Extra|You can string up to 4 Normal Attacks.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Spin Counter = [[Fighter/Skill_Tree#Dagger Spin Counter|{{#simple-tooltip:Dagger Spin Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Spin Counter = [[Fighter/Skill_Tree#Dagger Spin Counter|{{#simple-tooltip:Dagger Spin Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Acceleration Drive = [[Fighter/Skill_Tree#Acceleration Drive|{{#simple-tooltip:Acceleration Drive|Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Acceleration Drive = [[Fighter/Skill_Tree#Acceleration Drive|{{#simple-tooltip:Acceleration Drive|Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
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| Twin Daggers Quick Attack = [[Fighter/Skill_Tree#Twin Daggers Quick Attack|{{#simple-tooltip:Twin Daggers Quick Attack|After the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Twin Daggers Quick Attack = [[Fighter/Skill_Tree#Twin Daggers Quick Attack|{{#simple-tooltip:Twin Daggers Quick Attack|After the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Attack Impact = [[Fighter/Skill_Tree#Dagger Attack Impact|{{#simple-tooltip:Dagger Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Times Sustained - 10 Times}}]]
| Dagger Attack Impact = [[Fighter/Skill_Tree#Dagger Attack Impact|{{#simple-tooltip:Dagger Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Times Sustained - 10 Times}}]]
| Saber Extra Attack = [[Fighter/Skill_Tree#Saber Extra Attack|{{#simple-tooltip:Saber Extra Attack|Allows you to string up to 4 Normal Attacks.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Attack Extra = [[Fighter/Skill_Tree#Saber Attack Extra|{{#simple-tooltip:Saber Attack Extra|Allows you to string up to 4 Normal Attacks.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Counter = [[Fighter/Skill_Tree#Saber Parry Counter|{{#simple-tooltip:Saber Parry Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Counter = [[Fighter/Skill_Tree#Saber Parry Counter|{{#simple-tooltip:Saber Parry Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Another Counter = [[Fighter/Skill_Tree#Saber Parry Another Counter|{{#simple-tooltip:Saber Parry Another Counter|Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Another Counter = [[Fighter/Skill_Tree#Saber Parry Another Counter|{{#simple-tooltip:Saber Parry Another Counter|Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
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| Saber Glaze PP Gain = [[Fighter/Skill_Tree#Saber Glaze PP Gain|{{#simple-tooltip:Saber Glaze PP Gain|You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>PP Recovery - +2 PP}}]]
| Saber Glaze PP Gain = [[Fighter/Skill_Tree#Saber Glaze PP Gain|{{#simple-tooltip:Saber Glaze PP Gain|You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>PP Recovery - +2 PP}}]]
| Saber Wind Extra = [[Fighter/Skill_Tree#Saber Wind Extra|{{#simple-tooltip:Saber Wind Extra|Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Wind Extra = [[Fighter/Skill_Tree#Saber Wind Extra|{{#simple-tooltip:Saber Wind Extra|Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Wind Amplify = [[Fighter/Skill_Tree#Saber Wind Amplify|{{#simple-tooltip:Saber Wind Amplify|When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>Accumulation Rate (Deadly Archer) - 170%<br>Effect Duration (Deadly Archer) - 30s<br>Accumulation Rate (Spiral Drive) - 130%<br>Effect Duration (Spiral Drive) - 35}}]]
| Saber Wind Amplify = [[Fighter/Skill_Tree#Saber Wind Amplify|{{#simple-tooltip:Saber Wind Amplify|When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>Accumulation Rate (Deadly Archer) - 170%<br>Effect Duration (Deadly Archer) - 30s<br>Accumulation Rate (Spiral Drive) - 130%<br>Effect Duration (Spiral Drive) - 35s}}]]
| Knuckle Extra Attack = [[Fighter/Skill_Tree#Knuckle Extra Attack|{{#simple-tooltip:Knuckle Extra Attack|You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Attack Extra = [[Fighter/Skill_Tree#Knuckle Attack Extra|{{#simple-tooltip:Knuckle Attack Extra|You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle SC Alternation = [[Fighter/Skill_Tree#Knuckle SC Alternation|{{#simple-tooltip:Knuckle SC Alternation|Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle SC Alternation = [[Fighter/Skill_Tree#Knuckle SC Alternation|{{#simple-tooltip:Knuckle SC Alternation|Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckles Attack Switch = [[Fighter/Skill_Tree#Knuckles Attack Switch|{{#simple-tooltip:Knuckle Attack Switch|After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Attack Switch = [[Fighter/Skill_Tree#Knuckle Attack Switch|{{#simple-tooltip:Knuckle Attack Switch|After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Attack Alternation = [[Fighter/Skill_Tree#Knuckle Attack Alternation|{{#simple-tooltip:Knuckle Attack Alternation|Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Attack Alternation = [[Fighter/Skill_Tree#Knuckle Attack Alternation|{{#simple-tooltip:Knuckle Attack Alternation|Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Sway Counter = [[Fighter/Skill_Tree#Knuckle Sway Counter|{{#simple-tooltip:Knuckle Sway Counter|A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Sway Counter = [[Fighter/Skill_Tree#Knuckle Sway Counter|{{#simple-tooltip:Knuckle Sway Counter|A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
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| Rifle Grenadier Quick Reload = [[Ranger/Skill_Tree#Rifle Grenadier Quick Reload|{{#simple-tooltip:Rifle Grenadier Quick Reload|When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Cooldown Reduction - 5s/10s/15s/20s/30s}}]]
| Rifle Grenadier Quick Reload = [[Ranger/Skill_Tree#Rifle Grenadier Quick Reload|{{#simple-tooltip:Rifle Grenadier Quick Reload|When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Cooldown Reduction - 5s/10s/15s/20s/30s}}]]
| Rifle Attack Impact = [[Ranger/Skill_Tree#Rifle Attack Impact|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Attack Impact = [[Ranger/Skill_Tree#Rifle Attack Impact|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree#|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree#Rifle Grenadier Advanced|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Gunner Skills = [[Gunner|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Gunner Skills = [[Gunner|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Chain Trigger = [[Gunner/Skill_Tree#Chain Trigger|{{#simple-tooltip:Chain Trigger|Unleashed by hitting an enemy with a charged Photon Art. For a set time, the Chain Number increases each time you hit.<br>Landing another charged Photon Art during this time launches a Chain Finisher Boost, increasing damage dealt for a set time, according to the Chain Number.<br>'''Can only be used with a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 100<br>Chain Finish Starting Potency - 150%<br>Potency Increase Per Chain - 1%<br>Chain Trigger Duration - 30s<br>Chain Trigger Recast - 15s}}]]
| Chain Trigger = [[Gunner/Skill_Tree#Chain Trigger|{{#simple-tooltip:Chain Trigger|Unleashed by hitting an enemy with a charged Photon Art. For a set time, the Chain Number increases each time you hit.<br>Landing another charged Photon Art during this time launches a Chain Finisher Boost, increasing damage dealt for a set time, according to the Chain Number.<br>'''Can only be used with a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 100<br>Chain Finish Starting Potency - 150%<br>Potency Increase Per Chain - 1%<br>Chain Trigger Duration - 30s<br>Chain Trigger Recast - 15s}}]]
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| Maintain PP Gain = [[Force/Skill_Tree#Maintain PP Gain|{{#simple-tooltip:Maintain PP Gain|If you don't attack or dodge after using a Technique, your PP will recover.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 130%}}]]
| Maintain PP Gain = [[Force/Skill_Tree#Maintain PP Gain|{{#simple-tooltip:Maintain PP Gain|If you don't attack or dodge after using a Technique, your PP will recover.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 130%}}]]
| Elemental Bullet = [[Force/Skill_Tree#Elemental Bullet|{{#simple-tooltip:Elemental Bullet|Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 200}}]]
| Elemental Bullet = [[Force/Skill_Tree#Elemental Bullet|{{#simple-tooltip:Elemental Bullet|Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 200}}]]
| Rod Technique Hold = [[Force/Skill_Tree#Rod Technique Hold|{{#simple-tooltip:Rod Technique Hold|Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.}}]]
| Rod Technique Hold = [[Force/Skill_Tree#Rod Technique Hold|{{#simple-tooltip:Rod Technique Hold|Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod React Advanced = [[Force/Skill_Tree#Rod React Advanced|{{#simple-tooltip:Rod React Advanced|Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod React Advanced = [[Force/Skill_Tree#Rod React Advanced|{{#simple-tooltip:Rod React Advanced|Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod Charge Quick Move = [[Force/Skill_Tree#Rod Charge Quick Move|{{#simple-tooltip:Rod Charge Quick Move|Increases your movement speed while charging a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod Charge Quick Move = [[Force/Skill_Tree#Rod Charge Quick Move|{{#simple-tooltip:Rod Charge Quick Move|Increases your movement speed while charging a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod Attack Impact = [[Force/Skill_Tree#Rod Attack Impact|{{#simple-tooltip:Rod Attack Impact|Builds up a gauge when an enemy is hit with a Technique multiple times.<br>Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. The new attacks will be of the same element as the last Technique used.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 230<br>Max Stock - 6}}]]
| Rod Attack Impact = [[Force/Skill_Tree#Rod Attack Impact|{{#simple-tooltip:Rod Attack Impact|Builds up a gauge when an enemy is hit with a Technique multiple times.<br>Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. The new attacks will be of the same element as the last Technique used.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 230<br>Max Stock - 6}}]]
| Elemental Bullet Extended = [[Force/Skill_Tree#Elemental Bullet Extended|{{#simple-tooltip:Elemental Bullet Extended|If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}<br>Cooldown - 20s}}]]
| Elemental Bullet Extended = [[Force/Skill_Tree#Elemental Bullet Extended|{{#simple-tooltip:Elemental Bullet Extended|If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}<br>Cooldown - 20s}}]]
| Rod Technique PP Well Up = [[Force/Skill_Tree#Rod Technique PP Well Up|{{#simple-tooltip:Rod Technique PP Well Up|You recover PP naturally while activating Techniques, however, your natural PP recovery speed is reduced.<br>''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}}}]]
| Rod Technique PP Well Up = [[Force/Skill_Tree#Rod Technique PP Well Up|{{#simple-tooltip:Rod Technique PP Well Up|You recover PP naturally while activating Techniques, however, your natural PP recovery speed is reduced.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}}}]]
| Tricky Capacitor Fo = [[Force/Skill_Tree#Tricky Capacitor|{{#simple-tooltip:Tricky Capacitor|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.'''<br>Potency - 750}}]]
| Tricky Capacitor Fo = [[Force/Skill_Tree#Tricky Capacitor|{{#simple-tooltip:Tricky Capacitor|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>Potency - 750}}]]
| Talis Bloom Revoke Fo = [[Force/Skill_Tree#Talis Bloom Revoke|{{#simple-tooltip:Talis Bloom Revoke|Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.'''}}]]
| Talis Bloom Revoke Fo = [[Force/Skill_Tree#Talis Bloom Revoke|{{#simple-tooltip:Talis Bloom Revoke|Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}}}]]
| Talis Bloom After PP Gain Fo = [[Force/Skill_Tree#Talis Bloom After PP Gain|{{#simple-tooltip:Talis Bloom After PP Gain|At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.<br>'''Can only be used by a Main Class/Talis.'''<br>PP Recovery - +4 PP<br>Max PP Recovery - +60 PP}}]]
| Talis Bloom After PP Gain Fo = [[Force/Skill_Tree#Talis Bloom After PP Gain|{{#simple-tooltip:Talis Bloom After PP Gain|At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|Main}}{{Icons|NGS Talis}}<br>PP Recovery - +4 PP<br>Max PP Recovery - +60 PP}}]]
| Talis Sign Marking Fo = [[Force/Skill_Tree#Talis Sign Marking|{{#simple-tooltip:Talis Sign Marking|Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.'''<br>Potency - 105%}}]]
| Talis Sign Marking Fo = [[Force/Skill_Tree#Talis Sign Marking|{{#simple-tooltip:Talis Sign Marking|Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>Potency - 105%}}]]
| Floating Pillbox Multirock Fo = [[Force/Skill_Tree#Floating Pillbox Multirock|{{#simple-tooltip:Talis Sign Marking|When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.'''<br>PP Recovery - +15 PP}}]]
| Floating Pillbox Multirock Fo = [[Force/Skill_Tree#Floating Pillbox Multirock|{{#simple-tooltip:Talis Sign Marking|When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>PP Recovery - +15 PP}}]]
| Tricky Capacitor Bloom Flourish Fo = [[Force/Skill_Tree#Tricky Capacitor Bloom Flourish|{{#simple-tooltip:Tricky Capacitor Bloom Flourish|While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.'''}}]]
| Tricky Capacitor Bloom Flourish Fo = [[Force/Skill_Tree#Tricky Capacitor Bloom Flourish|{{#simple-tooltip:Tricky Capacitor Bloom Flourish|While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}}}]]
| Tricky Capacitor Gauge Amplifier Fo = [[Force/Skill_Tree#Tricky Capacitor Gauge Amplifier|{{#simple-tooltip:Tricky Capacitor Gauge Amplifier|While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.'''<br>Gauge Accumulation Rate - 250%}}]]
| Tricky Capacitor Gauge Amplifier Fo = [[Force/Skill_Tree#Tricky Capacitor Gauge Amplifier|{{#simple-tooltip:Tricky Capacitor Gauge Amplifier|While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|Main}}{{Icons|NGS Talis}}<br>Gauge Accumulation Rate - 250%}}]]
| Tricky Capacitor Quick Recharge = [[Force/Skill_Tree#Tricky Capacitor Quick Recharge|{{#simple-tooltip:Tricky Capacitor Quick Recharge|For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.<br>'''Can only be used by a Main Class/Talis.'''<br>Gauge Accumulation Rate - 150%<br>Effect Duration - 20s}}]]
| Tricky Capacitor Quick Recharge = [[Force/Skill_Tree#Tricky Capacitor Quick Recharge|{{#simple-tooltip:Tricky Capacitor Quick Recharge|For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|Main}}{{Icons|NGS Talis}}<br>Gauge Accumulation Rate - 150%<br>Effect Duration - 20s}}]]
| PP Recovery Boost = [[Force/Skill_Tree#PP Recovery Boost|{{#simple-tooltip:PP Recovery Boost|Increases natural PP recovery.<br>{{Icons|Main}} Natural PP Recovery<br>⌊ 150%/156%/162%/166%/172%/178%/184%/190%/195%/<br>200%/202%/204%/206%/208%/210%<br>{{Icons|Sub}} Natural PP Recovery<br>⌊ 110%/114%/118%/122%/126%/130%/135%/140%/145%/<br>150%/152%/154%/156%/158%/160%}}]]
| PP Recovery Boost = [[Force/Skill_Tree#PP Recovery Boost|{{#simple-tooltip:PP Recovery Boost|Increases natural PP recovery.<br>{{Icons|Main}} Natural PP Recovery<br>⌊ 150%/156%/162%/166%/172%/178%/184%/190%/195%/<br>200%/202%/204%/206%/208%/210%<br>{{Icons|Sub}} Natural PP Recovery<br>⌊ 110%/114%/118%/122%/126%/130%/135%/140%/145%/<br>150%/152%/154%/156%/158%/160%}}]]
| Eradication PP Gain = [[Force/Skill_Tree#Eradication PP Gain|{{#simple-tooltip:Eradication PP Gain|Recovers your PP when nearby enemies are defeated or are downed.<br>PP Recovered - 5%}}]]
| Eradication PP Gain = [[Force/Skill_Tree#Eradication PP Gain|{{#simple-tooltip:Eradication PP Gain|Recovers your PP when nearby enemies are defeated or are downed.<br>PP Recovered - 5%}}]]
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| Long Range Advantage Fo = [[Force/Skill_Tree#Long Range Advantage Fo|{{#simple-tooltip:Long Range Advantage Fo|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>PA and Technique Potency - 115%}}]]
| Long Range Advantage Fo = [[Force/Skill_Tree#Long Range Advantage Fo|{{#simple-tooltip:Long Range Advantage Fo|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>PA and Technique Potency - 115%}}]]
| United Techniques: Force = [[Force/Skill_Tree#United Techniques: Force|{{#simple-tooltip:United Techniques: Force|Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}<br>Fomelgion Potency - 2070<br>Baranstion Potency - 2024<br>Zandion Potency - 1836}}]]
| United Techniques: Force = [[Force/Skill_Tree#United Techniques: Force|{{#simple-tooltip:United Techniques: Force|Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}<br>Fomelgion Potency - 2070<br>Baranstion Potency - 2024<br>Zandion Potency - 1836}}]]
| United Techniques PP Well Up = [[Force/Skill_Tree#United Techniques PP Well Up|{{#simple-tooltip:United Techniques PP Well Up|Provides Natural PP Recovery while a Compound Technique is active.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| United Technique PP Well Up = [[Force/Skill_Tree#United Technique PP Well Up|{{#simple-tooltip:United Technique PP Well Up|Provides Natural PP Recovery while a Compound Technique is active.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Compound Technique Gauge Amplifier FO = [[Force/Skill_Tree#Compound Technique Gauge Amplifier FO|{{#simple-tooltip:Compound Technique Gauge Amplifier FO|When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force & Techter weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Compound Technique Gauge Amplifier FO = [[Force/Skill_Tree#Compound Technique Gauge Amplifier FO|{{#simple-tooltip:Compound Technique Gauge Amplifier FO|When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force & Techter weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Foie Brand Fo = [[Force/Skill_Tree#Foie Brand|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Foie Brand Fo = [[Force/Skill_Tree#Foie Brand|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
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| Wand Technique Skip Beat = [[Techter/Skill_Tree#Wand Technique Skip Beat|{{#simple-tooltip:Wand Technique Skip Beat|Normal Attack changes to a powerful attack treated as third stage after performing a Charged Technique.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Wand Technique Skip Beat = [[Techter/Skill_Tree#Wand Technique Skip Beat|{{#simple-tooltip:Wand Technique Skip Beat|Normal Attack changes to a powerful attack treated as third stage after performing a Charged Technique.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Wand Element Pursuit = [[Techter/Skill_Tree#Wand Element Pursuit|{{#simple-tooltip:Wand Element Pursuit|When you hit an enemy with Photonic Fury a certain number of times, activating Wand Element Revoke launches an additional attack. You will not be able to use Wand Element Revoke when this skill is unavailable for use.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Wand Element Pursuit = [[Techter/Skill_Tree#Wand Element Pursuit|{{#simple-tooltip:Wand Element Pursuit|When you hit an enemy with Photonic Fury a certain number of times, activating Wand Element Revoke launches an additional attack. You will not be able to use Wand Element Revoke when this skill is unavailable for use.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]

| Overemphasis = [[Techter/Skill_Tree#Overemphasis|{{#simple-tooltip:Overemphasis|'''[Active Skill]'''<br>Recover PP and HP, as well as temporarily increase max PP for both yourself and other characters in your party.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Added PP - +50 Max PP<br>Max Stocks - 2 Stocks<br>Max Effect Duration - 30<br>Cooldown - 300s}}]]
| Overemphasis = [[Techter/Skill_Tree#Overemphasis|{{#simple-tooltip:Overemphasis|'''[Active Skill]'''<br>Recover PP and HP, as well as temporarily increase max PP for both yourself and other characters in your party.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Added PP - +50 Max PP<br>Max Stocks - 2 Stocks<br>Max Effect Duration - 30<br>Cooldown - 300s}}]]
| Tricky Capacitor Te = [[Techter/Skill_Tree#Tricky Capacitor|{{#simple-tooltip:Tricky Capacitor|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>Potency - 750}}]]
| Tricky Capacitor Te = [[Techter/Skill_Tree#Tricky Capacitor|{{#simple-tooltip:Tricky Capacitor|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>Potency - 750}}]]
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| Talis Sign Marking Te = [[Techter/Skill_Tree#Talis Sign Marking|{{#simple-tooltip:Talis Sign Marking|Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.'''<br>Potency - 105%}}]]
| Talis Sign Marking Te = [[Techter/Skill_Tree#Talis Sign Marking|{{#simple-tooltip:Talis Sign Marking|Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.'''<br>Potency - 105%}}]]
| Floating Pillbox Multirock Te = [[Techter/Skill_Tree#Floating Pillbox Multirock|{{#simple-tooltip:Talis Sign Marking|When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.'''<br>PP Recovery - +15 PP}}]]
| Floating Pillbox Multirock Te = [[Techter/Skill_Tree#Floating Pillbox Multirock|{{#simple-tooltip:Talis Sign Marking|When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.'''<br>PP Recovery - +15 PP}}]]
| Tricky Capacitor Bloom Flourish Te = [[Techter/Skill_Tree#|{{#simple-tooltip:Tricky Capacitor Bloom Flourish|While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.'''}}]]
| Tricky Capacitor Bloom Flourish Te = [[Techter/Skill_Tree#Tricky Capacitor Bloom Flourish|{{#simple-tooltip:Tricky Capacitor Bloom Flourish|While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.'''}}]]
| Tricky Capacitor Gauge Amplifier Te = [[Techter/Skill_Tree#Tricky Capacitor Gauge Amplifier|{{#simple-tooltip:Tricky Capacitor Gauge Amplifier|While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.'''<br>Gauge Accumulation Rate - 250%}}]]
| Tricky Capacitor Gauge Amplifier Te = [[Techter/Skill_Tree#Tricky Capacitor Gauge Amplifier|{{#simple-tooltip:Tricky Capacitor Gauge Amplifier|While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.'''<br>Gauge Accumulation Rate - 250%}}]]
| Long Range Advantage Te = [[Techter/Skill_Tree#Long Range Advantage Te|{{#simple-tooltip:Long Range Advantage Te|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Techter weapons.''' {{Icons|Main}} {{Icons|NGS Talis}}<br>PA and Technique Potency - 115%}}]]
| Long Range Advantage Te = [[Techter/Skill_Tree#Long Range Advantage Te|{{#simple-tooltip:Long Range Advantage Te|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Techter weapons.''' {{Icons|Main}} {{Icons|NGS Talis}}<br>PA and Technique Potency - 115%}}]]
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| Megid Sphere Te = [[Techter/Skill_Tree#Megid Sphere|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]
| Megid Sphere Te = [[Techter/Skill_Tree#Megid Sphere|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]
| Braver Skills = [[Braver|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Brave Combat = [[Braver/Skill_Tree#Brave Combat|{{#simple-tooltip:Brave Combat|'''[Active Skill]'''<br>Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack.<br>'''Can only be used with Braver Weapons.''' {{Icons|NGS Katana}}{{Icons|NGS Bow}}<br>Katana Finisher Potency - 1540<br>Photon Bow Finisher Potency - 1400<br>PP Consumption - 70%<br>PP Recovery - 200%<br> Effect Duration - 30s<br>Cooldown - 90s}}]]
| Resta Effect Amplifier = [[Braver/Skill_Tree#Resta Effect Amplifier|{{#simple-tooltip:Resta Effect Amplifier|Increases HP recovery amount when you use Restasigne.<br>{{Icons|Main}} Heal Potency Increase<br>⌊ 110%/113%/116%/118%/120%/122%/124%/126%/128%/130%%<br>{{Icons|Sub}} Heal Potency Increase<br>⌊ 102%/104%/106% 108%/110%/112%/114%/116%/118%/120%}}]]
| Restasigne PP Gain = [[Braver/Skill_Tree#Restasigne PP Gain|{{#simple-tooltip:Restasigne PP Gain|Restores PP when you use Restasigne.<br>PP Recovery - +15 PP/+25 PP/+30 PP}}]]
| Breakfall HP Gain = [[Braver/Skill_Tree#Breakfall HP Gain|{{#simple-tooltip:Breakfall HP Gain|Recovers HP when you break-fall a launch or knockback caused by an enemy attack.<br>{{Icons|Main}} HP Recovery Rate - 10%/12%/13%/14%/15%<br>{{Icons|Sub}} HP Recovery Rate - 5%/6%/7%/8%/10%}}]]
| Mighty Guard = [[Braver/Skill_Tree#Mighty Guard|{{#simple-tooltip:Mighty Guard|Reduces damage taken and PP consumption when you guard with a Weapon Action.<br>Damage Resistance - 10%<br>PP Consumption - 10 PP}}]]
| Long Range Advantage Br = [[Techter/Skill_Tree#Long Range Advantage Te|{{#simple-tooltip:Long Range Advantage Te|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Bow.''' {{Icons|Main}} {{Icons|NGS Bow}}<br>Photon Art Potency - 115%}}]]
| Brave Combat Short Cycle = [[Braver/Skill_Tree#Brave Combat Short Cycle|{{#simple-tooltip:Brave Combat Short Cycle|Shortens the effect duration of Brave Combat, but also shortens the cooldown time.<br>Effect Duration - 25s/23s/21s/18s/15s<br>Cooldown - 75s/65s/60s/50s/45s}}]]
| Brave Combat Close Range = [[Braver/Skill_Tree#Brave Combat Close Range|{{#simple-tooltip:Brave Combat Close Range|During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Brave Combat Arrow Mates = [[Braver/Skill_Tree#Brave Combat Arrow Mates|{{#simple-tooltip:Brave Combat Arrow Mates|During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Brave Combat Final Bonus = [[Braver/Skill_Tree#Brave Combat Final Bonus|{{#simple-tooltip:Brave Combat Final Bonus|When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active.<br>'''Can only be used by a Braver/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}<br>HP Recovery Rate/Per Hit - 0.30%<br>HP Recovery Rate/Limit - 6%/12%/18%/24%/30%<br>PP Recovery Rate/Per Hit - 1%<br>PP Recovery Rate/Limit - 20%/40%/60%/80%/100%}}]]
| Final Bonus Surprise = [[Braver/Skill_Tree#Final Bonus Surprise|{{#simple-tooltip:Final Bonus Surprise|Doubles the number of Brave Combat Final Bonus hits when you attack a boss enemy during Brave Combat.<br>'''Can only be used by a Braver/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}}}]]
| Brave Spirit = [[Braver/Skill_Tree#Brave Spirit|{{#simple-tooltip:Brave Spirit|Temporarily increases PP recovery when attacking as well as the potency of your normal attacks and counters when you perform a successful perfect guard with a weapon action.<br>'''Can only be used by a Braver/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}}}]]
| Brave Combat Cross Spirit = [[Braver/Skill_Tree#Brave Combat Cross Spirit|{{#simple-tooltip:Brave Combat Cross Spirit|When you trigger Brave Combat, Brave Spirit also becomes active.<br>'''Can only be used by a Braver/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}}}]]
| Special Ability Optimization BR = [[Bouncer/Skill_Tree#Special Ability Optimization BR|{{#simple-tooltip:Special Ability Optimization BR|The Melee Weapon Potency and Precision Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Precision Weapon Potency.<br>'''Can only be used by a Main Class/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}}}]]
| Katana Guard Counter = [[Braver/Skill_Tree#Katana Guard Counter|{{#simple-tooltip:Katana Guard Counter|Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Katana Guard Counter Advanced = [[Braver/Skill_Tree#Katana Guard Counter Advanced|{{#simple-tooltip:Katana Guard Counter Advanced|Adds a shockwave to the Katana Guard Counter.}}]]
| Katana Guard Counter PLUS = [[Braver/Skill_Tree#Katana Guard Counter PLUS|{{#simple-tooltip:Katana Guard Counter PLUS|When you perform a Katana Guard Counter, performing a Normal Attack unleashes an additional counter.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Katana PA Combo Retention = [[Braver/Skill_Tree#Katana PA Combo Retention|{{#simple-tooltip:Katana PA Combo Retention|Using another Photon Art will not interrupt your Katana combo string.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Katana PA Combo Finish = [[Braver/Skill_Tree#Katana PA Combo Finish|{{#simple-tooltip:Katana PA Combo Finish|After using the third step of a Katana Photon Art, your Normal Attack changes to a powerful strike.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Fearless Attitude = [[Braver/Skill_Tree#Fearless Attitude|{{#simple-tooltip:Fearless Attitude|Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Fearless Attitude PP Preservation = [[Braver/Skill_Tree#Fearless Attitude PP Preservation|{{#simple-tooltip:Fearless Attitude PP Preservation|Reduces the PP Consumption of the first Photon Art you use after activating Fearless Attitude.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|Main}}{{Icons|NGS Katana}}<br>PP Consumption - 0%}}]]
| Katana Perfect Guard PP Gain = [[Braver/Skill_Tree#Katana Perfect Guard PP Gain|{{#simple-tooltip:Katana Perfect Guard PP Gain|Recovers PP when you successfully execute a perfect guard.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|Main}}{{Icons|NGS Katana}}<br>PP Recovery - +20 PP}}]]
| Katana SC Skip Arts = [[Braver/Skill_Tree#Katana SC Skip Arts|{{#simple-tooltip:Katana SC Skip Arts|A Photon Art used after performing a Sidestep Counter is changed to its third stage and has increased potency.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|Main}}{{Icons|NGS Katana}}<br>Potency - 110%}}]]
| Slow Landing Photon Bow = [[Braver/Skill_Tree#Slow Landing Photon Bow|{{#simple-tooltip:Slow Landing Photon Bow|Slows fall speed when performing a Normal Attack or charging a Photon Art.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Bow Elusion Counter = [[Braver/Skill_Tree#Bow Elusion Counter|{{#simple-tooltip:Bow Elusion Counter|When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Bow Elusion Plus = [[Braver/Skill_Tree#Bow Elusion Plus|{{#simple-tooltip:Bow Elusion Plus|Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Bow Elusion EX Counter = [[Braver/Skill_Tree#Bow Elusion EX Counter|{{#simple-tooltip:Bow Elusion EX Counter|Launching a Normal Attack when you successfully dodge with Bow Elusion Plus unleashes a counter.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Tracer Arrow = [[Braver/Skill_Tree#Tracer Arrow|{{#simple-tooltip:Tracer Arrow|Arrows released using normal attacks gain homing ability.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Photon Bow Attack Impact = [[Braver/Skill_Tree#Photon Bow Attack Impact|{{#simple-tooltip:Photon Bow Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times.<br> Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. Afterwards, the first charged Photon Art (excluding Dimensional Ray) used will have increased potency.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}<br>Potency - 125%}}]]
| Bow Arts Combo PP Save = [[Braver/Skill_Tree#Bow Arts Combo PP Save|{{#simple-tooltip:Bow Arts Combo PP Save|Chaining Photon Arts together reduces your PP consumption.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}<br>PP Consumption - 85%}}]]
| Bow Alternate Arts PP Preservation = [[Braver/Skill_Tree#Bow Alternate Arts PP Preservation|{{#simple-tooltip:Bow Alternate Arts PP Preservation|Decreases your PP consumption when you chain different Photon Arts together.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}<br>PP Consumption - 90%/85%/80%/75%/70%}}]]

| Bouncer Skills = [[Bouncer|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Bouncer Skills = [[Bouncer|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Defeat PP Gain = [[Bouncer/Skill_Tree#Defeat PP Gain|{{#simple-tooltip:Defeat PP Gain|You recover PP when a nearby enemy is downed.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>PP Recovery Rate - 50%}}]]

| Defeat Amplifier = [[Bouncer/Skill_Tree#Defeat Amplifier|{{#simple-tooltip:Defeat Amplifier|Increases the Down Factor applied to your enemies.<br>{{Icons|Main}} Physical & Elemental Down Factor Increase<br>⌊ 110%/112%/113%/114%/115%/116%/117%/118%/119%/<br>120%/121%/122%/123%/124%/125%<br>{{Icons|Sub}} Physical & Elemental Down Factor Increase<br>⌊ 101%/102%/103%/104%/105%/106%/107%/108%/<br>109%/110%/111%/112%/113%/114%/115%}}]]
| Partial Destroy Advantage = [[Bouncer/Skill_Tree#Partial Destroy Advantage|{{#simple-tooltip:Partial Destroy Advantage|Increases the damage that you deal, and reduces the damage that you take according to the number of enemy parts destroyed on a single enemy.<br>{{Icons|Main}} Increase Damage Dealt - 1%/1.3%/1.6%/1.8%/2%<br>{{Icons|Sub}} Increase Damage Dealt - 0.5%/0.6%/0.7%/0.8%/1%<br>{{Icons|Main}} Decrease Damage Taken - 2%/2.6%/3.2%/3.6%/4%<br>{{Icons|Sub}} Decrease Damage Taken - 1%/1.2%/1.4%/1.6%/2%<br>Max Part Break Stacks - 3 Stacks}}]]
| Physical Decline = [[Bouncer/Skill_Tree#Physical Decline|{{#simple-tooltip:Physical Decline|Hitting an enemy with your Photon Arts makes it easier to induce Physical Down. An additional PA hit can increase the Down Factor up to Lv. 3.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|Main}}{{Icons|NGS Blades}}<br>Physical Down Factor Increase (Lv.1) - 105%<br>Physical Down Factor Increase (Lv.2) - 110%<br>Physical Down Factor Increase (Lv.3) - 115%}}]]
| Elemental Decline = [[Bouncer/Skill_Tree#Elemental Decline|{{#simple-tooltip:Elemental Decline|Hitting an enemy with your Photon Arts makes it easier to induce Elemental Down. An additional PA hit can increase the Down Factor up to Lv. 3.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|Main}}{{Icons|NGS Boots}}<br>Elemental Down Factor Increase (Lv.1) - 105%<br>Elemental Down Factor Increase (Lv.2) - 110%<br>Elemental Down Factor Increase (Lv.3) - 115%}}]]
| Decline Amplifier = [[Bouncer/Skill_Tree#Decline Amplifier|{{#simple-tooltip:Decline Amplifier|Down Factor Increases stages will increase more easily for Physical Decline and Elemental Decline.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Decline Efficacy Rate - 140%/170%/200%}}]]
| Decline Jellen Effect = [[Bouncer/Skill_Tree#Decline Jellen Effect|{{#simple-tooltip:Decline Jellen Effect|Adds a Weaken Enemy Attack effect to Physical Decline and Elemental Decline.<br>The effect is increased if you afflict the enemy with both Physical and Elemental Decline.<br>'''Can only be used by a Main Class/Bouncer Weapons.''' {{Icons|Main}} {{Icons|NGS Blades}}{{Icons|NGS Boots}}<br>Enemy Potency (1 Decline Debuff) - 90%<br>Enemy Potency (2 Decline Debuffs) - 88%}}]]
| Special Ability Optimization BO = [[Bouncer/Skill_Tree#Special Ability Optimization BO|{{#simple-tooltip:Special Ability Optimization BO|The Melee Weapon Potency and Technique Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Technique Weapon Potency.<br>'''Can only be used by a Main Class/Bouncer Weapons.''' {{Icons|Main}} {{Icons|NGS Blades}}{{Icons|NGS Boots}}}}]]
| Fanatic Blade = [[Bouncer/Skill_Tree#Fanatic Blade|{{#simple-tooltip:Fanatic Blade|'''[Active Skill]'''<br>Temporarily sacrifices Photon Blade potency for the ability to fire Photon Blades at a certain time during Photon Arts.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}<br>Potency - 50%<br>Effect Duration - 30s<br> Cooldown - 90s}}]]
| Fanatic Blade Augment = [[Bouncer/Skill_Tree#Fanatic Blade Augment|{{#simple-tooltip:Fanatic Blade Augment|Increases the number of Photon Blades fired while Fanatic Blade is active.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}<<br>Number of Shots - 4/6}}]]
| Photon Blade PP Recovery = [[Bouncer/Skill_Tree#Photon Blade PP Recovery|{{#simple-tooltip:Photon Blade PP Recovery|Increases PP recovery amount when you land a Normal Attack on an enemy struck by a Photon Blade.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}<br>PP Recovery - 5%}}]]
| Blade Counter Alternation = [[Bouncer/Skill_Tree#Blade Counter Alternation|{{#simple-tooltip:Blade Counter Alternation|Performing a Normal Attack after successfully dodging with a Weapon Action will change your Sidestep Counter to a charge<br>'''Can only be used with Soaring Blades.'''{{Icons|NGS Blades}}}}]]
| Blade Arts Parry = [[Bouncer/Skill_Tree#Blade Arts Parry|{{#simple-tooltip:Blade Arts Parry|Enemy attacks are nullified just once when you press the weapon action button while unleashing a Photon Art.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|Main}}{{Icons|NGS Blades}}}}]]
| Blade Arts Parry Counter Edge = [[Bouncer/Skill_Tree#Blade Arts Parry Counter Edge|{{#simple-tooltip:Blade Arts Parry Counter Edge|Unleash a counter when you successfully negate an attack with Blade Arts Parry.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|Main}}{{Icons|NGS Blades}}}}]]
| Pinion Blade = [[Bouncer/Skill_Tree#Pinion Blade|{{#simple-tooltip:Pinion Blade|'''[Active Skill]'''<br>Unleashes a powerful forward slash by expending a gauge built up via attacking.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}<br>Potency - 2800<br>Cooldown - 30s}}]]
| Blade Arts Alternation = [[Bouncer/Skill_Tree#Blade Arts Alternation|{{#simple-tooltip:Blade Arts Alternation|Pressing a different Photon Art button at just the right time while performing a Photon Art will unleash the former's Variant Attack.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}}}]]
| Jet Attack Extra = [[Bouncer/Skill_Tree#Jet Attack Extra|{{#simple-tooltip:Jet Attack Extra|You can string 4 Normal Attacks together.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Jetsweep Jolt = [[Bouncer/Skill_Tree#Jetsweep Jolt|{{#simple-tooltip:Jetsweep Jolt|'''[Active Skill]'''<br>Build up the gauge by attacking or dodging, then expend it to fire a single powerful blast.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}<br>Potency - 1620<br>Cooldown - 20s}}]]
| Jet Boots Element Set = [[Bouncer/Skill_Tree#Jet Boots Element Set|{{#simple-tooltip:Jet Boots Element Set|'''[Active Skill]'''<br>Gain an additional attack with the element that corresponds to the last technique used when hitting an enemy with your Photon Arts.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}<br>{{Icons|NGS Fire}} Potency - 75<br>{{Icons|NGS Ice}} Potency - 65<br>{{Icons|NGS Lightning}} Potency - 75<br>{{Icons|NGS Wind}} Potency - 75<br>{{Icons|NGS Light}} Potency - 75<br>{{Icons|NGS Dark}} Potency - 65<br>'''Note:''' Each Element will allow generation of Foie Brand, Barta Blot, Zonde-Clad, Zan Gale, Grants Glitter and Megid Sphere respective to the Element used.}}]]
| Jetsweep Jolt Rapid Boost = [[Bouncer/Skill_Tree#Jetsweep Jolt Rapid Boost|{{#simple-tooltip:Jetsweep Jolt Rapid Boost|Increases your Photon Art attack speed for a set time when you use Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|Main}}{{Icons|NGS Boots}}<br>Effect Duration - 45s}}]]
| Jetsweep Jolt PP Save = [[Bouncer/Skill_Tree#Jetsweep Jolt PP Save|{{#simple-tooltip:Jetsweep Jolt PP Save|Your PP consumption is temporarily reduced after using Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|Main}}{{Icons|NGS Boots}}<br>PP Consupmtion - 90%<br>Effect Duration - 45s}}]]
| Jetsweep Jolt Short Cooldown = [[Bouncer/Skill_Tree#Jetsweep Jolt Short Cooldown|{{#simple-tooltip:Jetsweep Jolt Short Cooldown|When you successfully dodge with a Weapon Action, the cooldown time for Jetsweep Jolt is reduced.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|Main}}{{Icons|NGS Boots}}<br>Cooldown Reduction - 5s/10s/15s}}]]
| Jet Intensity = [[Bouncer/Skill_Tree#Jet Intensity|{{#simple-tooltip:Jet Intensity|Holding down the Normal Attack button when enemies are within a certain range will unleash combo attacks that gradually increase in speed.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Boot Trick Bounce Counter = [[Bouncer/Skill_Tree#Boot Trick Bounce Counter|{{#simple-tooltip:Boot Trick Bounce Counter|When you successfully dodge using a Weapon Action, you automatically unleash a counter. Pressing the Normal Attack button in addition will release another one.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Thrust Drive = [[Bouncer/Skill_Tree#Thrust Drive|{{#simple-tooltip:Thrust Drive|Pressing the Normal Attack button at a certain time after releasing a Technique will cause you to charge at the enemy.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Thrust Drive Skip Attack = [[Bouncer/Skill_Tree#Thrust Drive Skip Attack|{{#simple-tooltip:Thrust Drive Skip Attack|After using Thrust Drive, your Normal Attack changes to its fourth step.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Boots Arts Skip Beat = [[Bouncer/Skill_Tree#Boots Arts Skip Beat|{{#simple-tooltip:Boots Arts Skip Beat|After using different Photon Arts successively, Normal Attack changes to a powerful attack treated as third stage.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Foie Brand Bo = [[Bouncer/Skill_Tree#Foie Brand|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Foie Brand Bo = [[Bouncer/Skill_Tree#Foie Brand|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Barta Blot Bo = [[Bouncer/Skill_Tree#Barta Blot|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
| Barta Blot Bo = [[Bouncer/Skill_Tree#Barta Blot|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
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| Gunblade Focus = [[Slayer/Skill_Tree#Gunblade Focus|{{#simple-tooltip:Gunblade Focus|Build up the Focus Gauge by hitting enemies. Attack Potency and Offensive PP Recovery increase and PP Consumption decreases in accordance with the gauge level. The Focus Gauge will reset to zero after a certain amount of time passes without hitting an enemy.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency Increase Per Level - 1%<br>PP Consuption Reduction Per Level - 1%<br>Offensive PP Recovery Per Level - 2%}}]]
| Gunblade Focus = [[Slayer/Skill_Tree#Gunblade Focus|{{#simple-tooltip:Gunblade Focus|Build up the Focus Gauge by hitting enemies. Attack Potency and Offensive PP Recovery increase and PP Consumption decreases in accordance with the gauge level. The Focus Gauge will reset to zero after a certain amount of time passes without hitting an enemy.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency Increase Per Level - 1%<br>PP Consuption Reduction Per Level - 1%<br>Offensive PP Recovery Per Level - 2%}}]]
| Critical Up = [[Slayer/Skill_Tree#Critical Up|{{#simple-tooltip:Critical Up|Increases Critical Hit Rate.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 0.50%/1.00%/1.50%/2.00%/2.50%/3.00%/3.25%/3.50%/3.75%/<br>4.00%/4.20%/4.40%/4.60%/4.80%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/<br>2.00%/2.20%/2.40%/2.60%/2.80%/3.00%}}]]
| Critical Up = [[Slayer/Skill_Tree#Critical Up|{{#simple-tooltip:Critical Up|Increases Critical Hit Rate.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 0.50%/1.00%/1.50%/2.00%/2.50%/3.00%/3.25%/3.50%/3.75%/<br>4.00%/4.20%/4.40%/4.60%/4.80%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/<br>2.00%/2.20%/2.40%/2.60%/2.80%/3.00%}}]]
| Gallant Attack Up = [[Slayer/Skill_Tree#Gallant Attack Up|{{#simple-tooltip:Gallant Attack Up|Increases Critical Hit Rate when attacking boss enemies.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 1.00%/2.00%/3.00%/4.00%/4.20%/4.40%/4.60%/4.80%/4.90%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/2.00%}}]]
| Gallant Attack Critical Up = [[Slayer/Skill_Tree#Gallant Attack Critical Up|{{#simple-tooltip:Gallant Attack Critical Up|Increases Critical Hit Rate when attacking boss enemies.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 1.00%/2.00%/3.00%/4.00%/4.20%/4.40%/4.60%/4.80%/4.90%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/2.00%}}]]
| Critical Hit PP Gain = [[Slayer/Skill_Tree#Critical Hit PP Gain|{{#simple-tooltip:Critical Hit PP Gain|There is a chance of recovering PP when you land a Critical Hit.<br>{{Icons|Main}} PP Recovery - +4 PP<br>{{Icons|Sub}} PP Recovery - +2 PP<br>Activation Probability - 30%/50%/70%/85%/100%<br>Cooldown - 1s}}]]
| Critical Hit PP Gain = [[Slayer/Skill_Tree#Critical Hit PP Gain|{{#simple-tooltip:Critical Hit PP Gain|There is a chance of recovering PP when you land a Critical Hit.<br>{{Icons|Main}} PP Recovery - +4 PP<br>{{Icons|Sub}} PP Recovery - +2 PP<br>Activation Probability - 30%/50%/70%/85%/100%<br>Cooldown - 1s}}]]
| Short Range Hot Shot = [[Slayer/Skill_Tree#Short Range Hot Shot|{{#simple-tooltip:Short Range Hot Shot|Increases Potency when you hit an enemy with a Normal Attack at close range.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 130%}}]]
| Short Range Hot Shot = [[Slayer/Skill_Tree#Short Range Hot Shot|{{#simple-tooltip:Short Range Hot Shot|Increases Potency when you hit an enemy with a Normal Attack at close range.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 130%}}]]

Latest revision as of 15:29, 27 June 2024