Template:Skill: Difference between revisions

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| Hunter Skills = [[Hunter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
<noinclude><!--Hunter--></noinclude>
| War Cry = [[Hunter/Skill_Tree|{{#simple-tooltip:War Cry|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.'''<br> {{Icons|Main}}}}]]
| War Cry = [[Hunter/Skill_Tree#War Cry|{{#simple-tooltip:War Cry|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Threat Level - 200%<br>Duration - 30s<br>Cooldown - 30s}}]]
| Hunter Physique = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique|'''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.<br>{{Icons|Main}} Damage Taken - 50%/45%/40%/35%/30%<br>{{Icons|Sub}} Damage Taken - 70%/65%/60%/55%/50%<br>Duration - 30s<br>Cooldown - 180s}}]]
| Hunter Physique = [[Hunter/Skill_Tree#Hunter Physique|{{#simple-tooltip:Hunter Physique|'''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.<br>{{Icons|Main}} Damage Taken - 50%/45%/40%/35%/30%<br>{{Icons|Sub}} Damage Taken - 70%/65%/60%/55%/50%<br>Duration - 30s<br>Cooldown - 180s}}]]
| Hunter Physique Short Cycle = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Short Cycle|'''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.<br>Duration - 25s/20s/15s/10s/5s<br>Cooldown - 140s/115s/90s/60s/30s}}]]
| Hunter Physique Short Cycle = [[Hunter/Skill_Tree#Hunter Physique Short Cycle|{{#simple-tooltip:Hunter Physique Short Cycle|'''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.<br>Duration - 25s/20s/15s/10s/5s<br>Cooldown - 140s/115s/90s/60s/30s}}]]
| Hunter Physique Extra Shield = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Physique Extra Shield|'''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate.<br>{{Icons|Main}} Damage Taken - 60%<br>{{Icons|Sub}} Damage Taken - 70%<br>{{Icons|Main}} Shield Durability - 1/2/3<br>{{Icons|Sub}} Shield Durability - 3/3/3}}]]
| Hunter Physique Extra Shield = [[Hunter/Skill_Tree#Hunter Physique Extra Shield|{{#simple-tooltip:Hunter Physique Extra Shield|'''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate.<br>{{Icons|Main}} Damage Taken - 60%<br>{{Icons|Sub}} Damage Taken - 70%<br>{{Icons|Main}} Shield Durability - 1/2/3<br>{{Icons|Sub}} Shield Durability - 3/3/3}}]]
| Flash Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Flash Guard|'''[Passive Skill]'''<br>Reduces damage taken.<br>{{Icons|Main}} Damage Taken - 90%/89%/88%/87%/86%/85%/84%/83%/82%/80%/79%/78%/77%/76%/75%<br>{{Icons|Sub}} Damage Taken - 99%/98%/97%/96%/95%/94%/93%/92%/91%/90%/89%/88%/87%/86%/85%}}]]
| Flash Guard = [[Hunter/Skill_Tree#Flash Guard|{{#simple-tooltip:Flash Guard|Reduces damage taken.<br>{{Icons|Main}} Damage Taken<br>⌊ 90%/89%/88%/87%/86%/85%/84%/83%/82%/<br>80%/79%/78%/77%/76%/75%<br>{{Icons|Sub}} Damage Taken<br>⌊ 99%/98%/97%/96%/95%/94%/93%/92%/91%/<br>90%/89%/88%/87%/86%/85%}}]]
| Iron Will = [[Hunter/Skill_Tree|{{#simple-tooltip:Iron Will|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 10s<br>Cooldown 180s}}]]
| Iron Will = [[Hunter/Skill_Tree#Iron Will|{{#simple-tooltip:Iron Will|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 10s<br>Cooldown 180s}}]]
| Omnidirectional Guard = [[Hunter/Skill_Tree|{{#simple-tooltip:Omnidirectional Guard|Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Omnidirectional Guard = [[Hunter/Skill_Tree#Omnidirectional Guard|{{#simple-tooltip:Omnidirectional Guard|Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Slow Landing Charge-Hunter = [[Hunter/Skill_Tree|{{#simple-tooltip:Slow Landing Charge-Hunter|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Slow Landing Charge-Hunter = [[Hunter/Skill_Tree#Slow Landing Charge-Hunter|{{#simple-tooltip:Slow Landing Charge-Hunter|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Hunter Arts Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Avenger|Taking a hit within a set time of using a Photon Art increases that Photon Art's potency.<br>'''Can only be used with Hunter Weapons.'''<br>Potency - 150%}}]]
| Hunter Arts Avenger = [[Hunter/Skill_Tree#Hunter Arts Avenger|{{#simple-tooltip:Hunter Arts Avenger|Taking a hit within a set time of using a Photon Art increases that Photon Art's potency.<br>'''Can only be used with Hunter Weapons.'''<br>Potency - 150%}}]]
| Hunter Arts Avenger PP Gain= [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Avenger PP Gain|Recovers PP upon executing Hunter Arts Avenger.<br>'''Can only be used with Hunter Weapons.'''<br>PP Recovery - +10}}]]
| Hunter Arts Avenger PP Gain = [[Hunter/Skill_Tree#Hunter Arts Avenger PP Gain|{{#simple-tooltip:Hunter Arts Avenger PP Gain|Recovers PP upon executing Hunter Arts Avenger.<br>'''Can only be used with Hunter Weapons.'''<br>PP Recovery - +10}}]]
| Same Arts Skip Attack-Hunter = [[Hunter/Skill_Tree|{{#simple-tooltip:Same Arts Skip Attack-Hunter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Same Arts Skip Attack-Hunter = [[Hunter/Skill_Tree#Same Arts Skip Attack-Hunter|{{#simple-tooltip:Same Arts Skip Attack-Hunter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Another Arts Skip Attack-Hunter = [[Hunter/Skill_Tree|{{#simple-tooltip:Another Arts Skip Attack-Hunter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Another Arts Skip Attack-Hunter = [[Hunter/Skill_Tree#Another Arts Skip Attack-Hunter|{{#simple-tooltip:Another Arts Skip Attack-Hunter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Hunter Arts Perfect Parry = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Perfect Parry|Negate enemy attacks when you release a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Hunter Arts Perfect Parry = [[Hunter/Skill_Tree#Hunter Arts Perfect Parry|{{#simple-tooltip:Hunter Arts Perfect Parry|Negate enemy attacks when you release a Photon Art.<br>'''Can only be used with Hunter Weapons.'''}}]]
| Sword Attack Extra = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Attack Extra = [[Hunter/Skill_Tree#Sword Attack Extra|{{#simple-tooltip:Sword Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Wired Attack Extra = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Wired Attack Extra = [[Hunter/Skill_Tree#Wired Attack Extra|{{#simple-tooltip:Wired Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Partisan Attack Extra = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Partisan Attack Extra = [[Hunter/Skill_Tree#Partisan Attack Extra|{{#simple-tooltip:Partisan Attack Extra|You can string up to 5 Normal Attacks.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Sword Guard Counter = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter|Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter = [[Hunter/Skill_Tree#Sword Guard Counter|{{#simple-tooltip:Sword Guard Counter|Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter Plus = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Guard Counter Plus|Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Guard Counter Plus = [[Hunter/Skill_Tree#Sword Guard Counter Plus|{{#simple-tooltip:Sword Guard Counter Plus|Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Hunter Arts Parry Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Hunter Arts Parry Advanced|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used with Main Class and Hunter Weapons.''' {{Icons|Main}}}}]]
| Hunter Arts Parry Advanced = [[Hunter/Skill_Tree#Hunter Arts Parry Advanced|{{#simple-tooltip:Hunter Arts Parry Advanced|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used with Main Class/Hunter Weapons.''' {{Icons|Main}}}}]]
| Sword Arts Over Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Over Charge|Charging a Photon Art for a set time increases its potency.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}<br>Potency - 200%<br>Charge Time - 3s}}]]
| Sword Arts Over Charge = [[Hunter/Skill_Tree#Sword Arts Over Charge|{{#simple-tooltip:Sword Arts Over Charge|Charging a Photon Art for a set time increases its potency.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}<br>Potency - 200%<br>Charge Time - 3s}}]]
| Wired Anchor Advanced = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Advanced|Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Wired Anchor Advanced = [[Hunter/Skill_Tree#Wired Anchor Advanced|{{#simple-tooltip:Wired Anchor Advanced|Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}}}]]
| Crossing Feather = [[Hunter/Skill_Tree|{{#simple-tooltip:Crossing Feather|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used with a Wired Lance.'''<br> {{Icons|NGS Wire}}<br>Potency - 1,500<br>Cooldown - 30s}}]]
| Crossing Feather = [[Hunter/Skill_Tree#Crossing Feather|{{#simple-tooltip:Crossing Feather|'''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used with a Wired Lance.''' {{Icons|NGS Wire}}<br>Potency - 1,500<br>Cooldown - 30s}}]]
| Wired Anchor Perfect Parry = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Perfect Parry|Negate enemy attacks when Weapon Action is activated.<br>Can only be used with a Wired Lance.{{Icons|NGS Wire}}}}]]
| Wired Anchor Perfect Parry = [[Hunter/Skill_Tree#Wired Anchor Perfect Parry|{{#simple-tooltip:Wired Anchor Perfect Parry|Negate enemy attacks when Weapon Action is activated.<br>Can only be used with a Wired Lance.{{Icons|NGS Wire}}}}]]
| Wired Anchor Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Avenger|When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}<br>Potency - 150%}}]]
| Wired Anchor Avenger = [[Hunter/Skill_Tree#Wired Anchor Avenger|{{#simple-tooltip:Wired Anchor Avenger|When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}<br>Potency - 150%}}]]
| Wired Anchor Strikeback = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Strikeback|After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}}}]]
| Wired Anchor Strikeback = [[Hunter/Skill_Tree#Wired Anchor Strikeback|{{#simple-tooltip:Wired Anchor Strikeback|After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.<br>'''Can only be used as Main Class with Wired Lance.'''{{Icons|Main}}{{Icons|NGS Wire}}}}]]
| Wired Anchor Range Collection = [[Hunter/Skill_Tree|{{#simple-tooltip:Wired Anchor Range Collection|Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger.<br>'''Can only be used with a Wired Lance.'''{{Icons|NGS Wire}}}}]]
| Wired Anchor Range Collection = [[Hunter/Skill_Tree#Wired Anchor Range Collection|{{#simple-tooltip:Wired Anchor Range Collection|Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger.<br>'''Can only be used with a Wired Lance.'''{{Icons|NGS Wire}}}}]]
| Partisan Quick Assault = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Quick Assault|Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Partisan Quick Assault = [[Hunter/Skill_Tree#Partisan Quick Assault|{{#simple-tooltip:Partisan Quick Assault|Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Assault Charge = [[Hunter/Skill_Tree|{{#simple-tooltip:Assault Charge|Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Assault Charge = [[Hunter/Skill_Tree#Assault Charge|{{#simple-tooltip:Assault Charge|Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}}}]]
| Assault Charge Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Assault Charge Avenger|After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Potency - 150%}}]]
| Assault Charge Avenger = [[Hunter/Skill_Tree#Assault Charge Avenger|{{#simple-tooltip:Assault Charge Avenger|After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Potency - 150%}}]]
| Partisan Parry Alternate Assault = [[Hunter/Skill_Tree|{{#simple-tooltip:Partisan Parry Alternate Assault|After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|Main}}{{Icons|NGS Partisan}}}}]]
| Partisan Parry Alternate Assault = [[Hunter/Skill_Tree#Partisan Parry Alternate Assault|{{#simple-tooltip:Partisan Parry Alternate Assault|After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|Main}}{{Icons|NGS Partisan}}}}]]
| Volkraptor = [[Hunter/Skill_Tree|{{#simple-tooltip:Volkraptor|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Volkraptor = [[Hunter/Skill_Tree#Volkraptor|{{#simple-tooltip:Volkraptor|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Volkraptor Short Cooldown = [[Hunter/Skill_Tree|{{#simple-tooltip:Volkraptor Short Cooldown|Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action. However, there is a limit to how many times the cooldown time can be reduced.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Volkraptor Short Cooldown = [[Hunter/Skill_Tree#Volkraptor Short Cooldown|{{#simple-tooltip:Volkraptor Short Cooldown|Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action. However, there is a limit to how many times the cooldown time can be reduced.<br>'''Can only be used as Main Class with Partisan.''' {{Icons|NGS Partisan}}<br>Damage Accumulation Rate - 50%<br>Cooldown - 60s}}]]
| Sword Arts Charge Avenger = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Arts Charge Avenger|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{Icons|Main}}{{Icons|NGS Sword}}}}]]
| Sword Arts Charge Avenger = [[Hunter/Skill_Tree#Sword Arts Charge Avenger|{{#simple-tooltip:Sword Arts Charge Avenger|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{Icons|Main}}{{Icons|NGS Sword}}}}]]
| Sword Attack Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword Attack Alternation = [[Hunter/Skill_Tree#Sword Attack Alternation|{{#simple-tooltip:Sword Attack Alternation|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Sword SC Alternation = [[Hunter/Skill_Tree#Sword SC Alternation|{{#simple-tooltip:Sword SC Alternation|The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with a Sword.''' {{Icons|NGS Sword}}}}]]
| Fighter Skills = [[Fighter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
<noinclude><!--End of Hunter--></noinclude>
| Overload = [[Fighter/Skill_Tree#Overload|{{#simple-tooltip:Overload|'''[Active Skill]'''<br>Increases the damage you take for a set time in exchange for increased weapon potency.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Damage Dealt - 120%<br>Damage Taken - 120%<br>Duration - 30s<br>Cooldown - 120s}}]]
<noinclude><!--Fighter--></noinclude>
| Defeat Advantage = [[Fighter/Skill_Tree#Defeat Advantage|{{#simple-tooltip:Defeat Advantage|Increases damage against downed enemies.<br>{{Icons|Main}} Physical & Elemental Down Power<br>⌊ 106%/107%/108%/109%/110%/111%/112%/113%/114%/115%<br>{{Icons|Sub}} Physical & Elemental Down Power<br>⌊ 101%/101%/101%/102%/102%/103%/103%/104%/104%/105%}}]]
<noinclude><!--End of Fighter--></noinclude>
| Defeat PP Recovery = [[Fighter/Skill_Tree#Defeat PP Recovery|{{#simple-tooltip:Defeat PP Recovery|Increased PP recovery when attacking downed enemies.<br>{{Icons|Main}} Physical & Elemental Down Active PP Recovery<br>⌊ 130%/133%/136%/138%/140%/142%/144%/146%/148%/<br>150%/152%/154%/156%/158%/160%<br>{{Icons|Sub}} Physical & Elemental Down Active PP Recovery<br>⌊ 110%/111%/112%/113%/115%/117%/119%/121%/123%/<br>125%/128%/131%/134%/137%/140%}}]]
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}
| Fighter Skip Arts = [[Fighter/Skill_Tree#Fighter Skip Arts|{{#simple-tooltip:Fighter Skip Arts|Using a PA without pressing a directional button will cause the PA to start from its second half.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
</includeonly>
| Overload Endurance = [[Fighter/Skill_Tree#Overload Endurance|{{#simple-tooltip:Overload Endurance|During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Invulnerability - 5s}}]]
| Overload PP Recovery = [[Fighter/Skill_Tree#Overload PP Recovery|{{#simple-tooltip:Overload PP Recovery|Increases natural PP recovery and PP recovery when attacking during Overload.<br>'''Can only be used by a Main Class/Fighter Weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Offensive PP Recovery - 200%<br>Natural PP Recovery - 200%}}]]
| Overload Short Cycle = [[Fighter/Skill_Tree#Overload Short Cycle|{{#simple-tooltip:Overload Short Cycle|Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s<br>Damage Taken - 150%/165%/180%/190%/200%}}]]
| Overload After PP Preservation = [[Fighter/Skill_Tree#Overload After PP Preservation|{{#simple-tooltip:Overload After PP Preservation|Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 15s}}]]
| Same Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Same Arts Skip Attack-Fighter|{{#simple-tooltip:Same Arts Skip Attack-Fighter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Another Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Another Arts Skip Attack-Fighter|{{#simple-tooltip:Another Arts Skip Attack-Fighter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Fighter Arts Pursuit = [[Fighter/Skill_Tree#Fighter Arts Pursuit|{{#simple-tooltip:Fighter Arts Pursuit|Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Additional Attack Cooldown - 20s}}]]
| Dagger Attack Extra = [[Fighter/Skill_Tree#Dagger Attack Extra|{{#simple-tooltip:Dagger Attack Extra|You can string up to 4 Normal Attacks.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Spin Counter = [[Fighter/Skill_Tree#Dagger Spin Counter|{{#simple-tooltip:Dagger Spin Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Acceleration Drive = [[Fighter/Skill_Tree#Acceleration Drive|{{#simple-tooltip:Acceleration Drive|Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Hitcount Up PP Gain = [[Fighter/Skill_Tree#Dagger Hitcount Up PP Gain|{{#simple-tooltip:Dagger Hitcount Up PP Gain|CRecovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Hits Required - 20 Hits<br>PP Recovery - +15 PP}}]]
| Dagger Spin Axle = [[Fighter/Skill_Tree#Dagger Spin Axle|{{#simple-tooltip:Dagger Spin Axle|At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.<br>'''Can only be used by a Main Class/Twin Daggers.''' {{Icons|Main}}{{Icons|NGS Daggers}}}}]]
| Twin Daggers Quick Attack = [[Fighter/Skill_Tree#Twin Daggers Quick Attack|{{#simple-tooltip:Twin Daggers Quick Attack|After the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Attack Impact = [[Fighter/Skill_Tree#Dagger Attack Impact|{{#simple-tooltip:Dagger Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Times Sustained - 10 Times}}]]
| Saber Attack Extra = [[Fighter/Skill_Tree#Saber Attack Extra|{{#simple-tooltip:Saber Attack Extra|Allows you to string up to 4 Normal Attacks.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Counter = [[Fighter/Skill_Tree#Saber Parry Counter|{{#simple-tooltip:Saber Parry Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Another Counter = [[Fighter/Skill_Tree#Saber Parry Another Counter|{{#simple-tooltip:Saber Parry Another Counter|Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Deadly Archer = [[Fighter/Skill_Tree#Deadly Archer|{{#simple-tooltip:Deadly Archer|Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Spiral Drive = [[Fighter/Skill_Tree#Spiral Drive|{{#simple-tooltip:Spiral Drive|Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Glaze PP Gain = [[Fighter/Skill_Tree#Saber Glaze PP Gain|{{#simple-tooltip:Saber Glaze PP Gain|You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>PP Recovery - +2 PP}}]]
| Saber Wind Extra = [[Fighter/Skill_Tree#Saber Wind Extra|{{#simple-tooltip:Saber Wind Extra|Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Wind Amplify = [[Fighter/Skill_Tree#Saber Wind Amplify|{{#simple-tooltip:Saber Wind Amplify|When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>Accumulation Rate (Deadly Archer) - 170%<br>Effect Duration (Deadly Archer) - 30s<br>Accumulation Rate (Spiral Drive) - 130%<br>Effect Duration (Spiral Drive) - 35s}}]]
| Knuckle Attack Extra = [[Fighter/Skill_Tree#Knuckle Attack Extra|{{#simple-tooltip:Knuckle Attack Extra|You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle SC Alternation = [[Fighter/Skill_Tree#Knuckle SC Alternation|{{#simple-tooltip:Knuckle SC Alternation|Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Attack Switch = [[Fighter/Skill_Tree#Knuckle Attack Switch|{{#simple-tooltip:Knuckle Attack Switch|After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Attack Alternation = [[Fighter/Skill_Tree#Knuckle Attack Alternation|{{#simple-tooltip:Knuckle Attack Alternation|Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Sway Counter = [[Fighter/Skill_Tree#Knuckle Sway Counter|{{#simple-tooltip:Knuckle Sway Counter|A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Sway Counter Plus = [[Fighter/Skill_Tree#Knuckle Sway Counter Plus|{{#simple-tooltip:Knuckle Sway Counter Plus|When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle Arts Combo PP Save = [[Fighter/Skill_Tree#Knuckle Arts Combo PP Save|{{#simple-tooltip:Knuckle Arts Combo PP Save|Reduces PP consumption in accordance with the number of photon arts you chain together.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|Main}}{{Icons|NGS Knuckles}}<br>Decrease Rate - 5%/8%/10%<br>Decrease Rate Maximum - 60%/40%/20%}}]]
| Knuckle Arts Combo Bonus = [[Fighter/Skill_Tree#Knuckle Arts Combo Bonus|{{#simple-tooltip:Knuckle Arts Combo Bonus|Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|Main}}{{Icons|NGS Knuckles}}<br>Decrease Rate - 5%/8%/10%<br>Decrease Rate Maximum - 60%/40%/20%}}]]
| Ranger Skills = [[Ranger|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Blight Rounds = [[Ranger/Skill_Tree#Blight Rounds|{{#simple-tooltip:Blight Rounds|'''[Active Skill]'''<br>Fires a bullet that increases damage dealt to the hit part.<br>'''Can only be used by a Main Class with Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Bad Condition Ward = [[Ranger/Skill_Tree#Bad Condition Ward|{{#simple-tooltip:Bad Condition Ward|Makes you more resistant to status aliments.<br>{{Icons|Main}} Status Aliment Accum.<br>⌊ 75%/71%/67%/64%/61%/58%/56%/54%/52%/<br>50%/48%/46%/44%/42%/40%<br>{{Icons|Sub}} Status Aliment Accum.<br>⌊ 85%/81%/77%/74%/71%/68%/66%/64%/62%/<br>60%/58%/56%/54%/52%/50%}}]]
| Bad Condition Reduction = [[Ranger/Skill_Tree#Bad Condition Reduction|{{#simple-tooltip:Bad Condition Reduction|Reduces the effect duration of status aliments.<br>{{Icons|Main}} Status Aliment Duration<br>⌊ 50%/46%/44%/42%/40%/38%/36%/34%/32%/30%<br>{{Icons|Sub}} Status Aliment Duration<br>⌊ 85%/80%/75%/70%/65%/60%/55%/50%/45%/40%}}]]
| Stealth Strike = [[Ranger/Skill_Tree#Stealth Strike|{{#simple-tooltip:Stealth Strike|Makes you less likely to be targeted by enemies even when you attack.<br>Threat Level - 20%}}]]
| Slow Landing Attack-Ranger = [[Ranger/Skill_Tree#Slow Landing Attack-Ranger|{{#simple-tooltip:Slow Landing Attack-Ranger|Slows fall speed when performing a Normal Attack.<br>'''Can only be used with Ranger weapons.''' {{Icons|NGS Rifle}}{{Icons|NGS Launcher}}}}]]
| Slow Landing Charge-Ranger = [[Ranger/Skill_Tree#Slow Landing Charge-Ranger|{{#simple-tooltip:Slow Landing Charge-Ranger|Slows fall speed when Charging a Photon Art.<br>'''Can only be used with Ranger weapons.''' {{Icons|NGS Rifle}}{{Icons|NGS Launcher}}}}]]
| Blight Rounds Reinforce = [[Ranger/Skill_Tree#Blight Rounds Reinforce|{{#simple-tooltip:Blight Rounds Reinforce|Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Potency after Enhanced - 125%<br>Blight Rounds Time Extension - 15s<br>Hits Required - 100 times}}]]
| Launcher Blight Rounds = [[Ranger/Skill_Tree#Launcher Blight Rounds|{{#simple-tooltip:Launcher Blight Rounds|Allows you to use Blight Rounds while equipped with a launcher.<br>'''Can only be used by a Main Class with Launcher.''' {{Icons|Main}}{{Icons|NGS Launcher}}}}]]
| Wide Range Blight Rounds = [[Ranger/Skill_Tree#Wide Range Blight Rounds|{{#simple-tooltip:Wide Range Blight Rounds|'''[Active Skill]'''<br>Fires rounds that increases damage dealt to any part hit in a wide area of effect.<br>This skill draws from the same number of uses and cooldown time of ordinary Blight Rounds.<br>'''Can only be used by a Main Class/Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}<br>Potency - 120%<br>Stocks - 3<br> Duration - 15s<br> Cooldown - 30s/25s/20s/15s/10s}}]]
| Blight Rounds Self Benefit = [[Ranger/Skill_Tree#Blight Rounds Self Benefit|{{#simple-tooltip:Blight Rounds Self Benefit|Increases damage to other parts when you hit an enemy part with a Blight Round. This effect applies only to your own attacks.<br>Potency - 108%/112%/115%}}]]
| Long Range Advantage Ra = [[Ranger/Skill_Tree#Long Range Advantage Ra|{{#simple-tooltip:Long Range Advantage Ra|Increases PA damage to boss enemies that are not targeting you.<br>'''Main Class/Ranger Weapons Only.''' {{Icons|Main}}{{Icons|NGS Rifle}}{{Icons|NGS Launcher}}<br>Potency - 115%}}]]
| Spread Shot Ra = [[Ranger/Skill_Tree#Spread Shot|{{#simple-tooltip:Spread Shot|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}<br>Potency - 840}}]]
| Sticky Bomb Quick Reload = [[Ranger/Skill_Tree#Sticky Bomb Quick Reload|{{#simple-tooltip:Sticky Bomb Quick Reload|Shortens the cooldown time between Weapon Actions.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}<br> Cooldown - 30s}}]]
| Launcher BR Time Extension = [[Ranger/Skill_Tree#Launcher BR Time Extension|{{#simple-tooltip:Launcher BR Time Extension|When a Sticky Bomb applied with a Weapon Action explodes, or a charged Divine Impact, or Fear Eraser hits the enemy, the effective time of any active Blight Rounds you fired on that enemy restart.<br>'''Main Class/Launchers only.''' {{Icons|Main}}{{Icons|NGS Launcher}}}}]]
| Sticky Bomb Advanced = [[Ranger/Skill_Tree#Sticky Bomb Advanced|{{#simple-tooltip:Sticky Bomb Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}}}]]
| Sticky Bomb Wide Range = [[Ranger/Skill_Tree#Sticky Bomb Wide Range|{{#simple-tooltip:Sticky Bomb Wide Range|Increases the area of effect and potency of Weapon Action explosions.<br>'''Can only be used with a Main Class/Launcher.''' {{Icons|NGS Launcher}}<br> Potency - 300%}}]]
| Spread Shot Quick Getaway Ra = [[Ranger/Skill_Tree#Spread Shot Quick Getaway|{{#simple-tooltip:Spread Shot Quick Getaway|Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.}}]]
| Spread Shot Wide Range = [[Ranger/Skill_Tree#Spread Shot Wide Range|{{#simple-tooltip:Spread Shot Wide Range|Changes Spread Shot to an area-of-effect attack to your front.<br>'''Can only be used with a Main Class/Assault Rifle.''' {{Icons|Main}}{{Icons|NGS Rifle}}}}]]
| Spread Shot Auto Charge = [[Ranger/Skill_Tree#Spread Shot Auto Charge|{{#simple-tooltip:Spread Shot Auto Charge|Your Spread Shot gauge automatically fills.}}]]
| Launcher Charge Grouping = [[Ranger/Skill_Tree#Launcher Charge Grouping|{{#simple-tooltip:Launcher Charge Grouping|Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}}}]]
| Launcher Attack Short Charge = [[Ranger/Skill_Tree#Launcher Attack Short Charge|{{#simple-tooltip:Launcher Attack Short Charge|Reduces the potency of Charged Normal Attacks, but they charge faster.<br>'''Can only be used with a Launcher.''' {{Icons|NGS Launcher}}<br>Potency - 95%/90%/85%/80%/75%<br>Charge Time - 90%/80%/70%/60%/50%}}]]
| Launcher Attack Reinforce = [[Ranger/Skill_Tree#Launcher Attack Reinforce|{{#simple-tooltip:Launcher Attack Reinforce|'''[Active Skill]'''<br>Increases the potency and speed of uncharged Normal Attacks for a set time.<br>'''Can only be used by a Main Class with Launcher.''' {{Icons|Main}}{{Icons|NGS Launcher}}<br>Duration - 30s<br> Cooldown - 60s}}]]
| Slide Shot Advance = [[Ranger/Skill_Tree#Slide Shot Advance|{{#simple-tooltip:Slide Shot Advance|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}}}]]
| Rifle Grenadier = [[Ranger/Skill_Tree#Rifle Grenadier|{{#simple-tooltip:Rifle Grenadier|Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Trap Potency - 700%<br>Grenade Potency - 560%<br>Cooldown - 30s}}]]
| Rifle Grenadier Quick Reload = [[Ranger/Skill_Tree#Rifle Grenadier Quick Reload|{{#simple-tooltip:Rifle Grenadier Quick Reload|When you successfully dodge with a Weapon Action, reduces the cooldown time for Rifle Grenadier.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Cooldown Reduction - 5s/10s/15s/20s/30s}}]]
| Rifle Attack Impact = [[Ranger/Skill_Tree#Rifle Attack Impact|{{#simple-tooltip:Rifle Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful.<br>'''Can only be used with an Assualt Rifle.''' {{Icons|NGS Rifle}}<br>Times Sustained - 60}}]]
| Rifle Grenadier Advanced = [[Ranger/Skill_Tree#Rifle Grenadier Advanced|{{#simple-tooltip:Rifle Grenadier Advanced|Triggers an invulnerability period when you use your weapon action.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Launcher}}}}]]
| Gunner Skills = [[Gunner|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Chain Trigger = [[Gunner/Skill_Tree#Chain Trigger|{{#simple-tooltip:Chain Trigger|Unleashed by hitting an enemy with a charged Photon Art. For a set time, the Chain Number increases each time you hit.<br>Landing another charged Photon Art during this time launches a Chain Finisher Boost, increasing damage dealt for a set time, according to the Chain Number.<br>'''Can only be used with a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 100<br>Chain Finish Starting Potency - 150%<br>Potency Increase Per Chain - 1%<br>Chain Trigger Duration - 30s<br>Chain Trigger Recast - 15s}}]]
| Attack PP Recovery = [[Gunner/Skill_Tree#Attack PP Recovery|{{#simple-tooltip:Attack PP Recovery|Increases PP recovery when attacking.<br>{{Icons|Main}} Offensive PP Recovery<br>⌊ 120%/122%/123%/124%/125%/126%/127%/128%/129%/<br>130%/131%/132%/133%/134%/135%<br>{{Icons|Sub}} Offensive PP Recovery<br>⌊ 115%/117%/118%/119%/120%/121%/122%/123%/124%/<br>125%/126%/127%/128%/129%/130%}}]]
| Overwhelm = [[Gunner/Skill_Tree#Overwhelm|{{#simple-tooltip:Overwhelm|Increases PP recovery when attacking any enemies other than bosses.<br>{{Icons|Main}} Offensive PP Recovery<br>⌊ 120%/122%/123%/124%/125%/126%/127%/128%/129%/130%<br>{{Icons|Sub}} Offensive PP Recovery<br>⌊ 115%/117%/118%/119%/120%/121%/122%/123%/124%/125%}}]]
| Dodge PP Gain = [[Gunner/Skill_Tree#Dodge PP Gain|{{#simple-tooltip:Dodge PP Gain|A successful dodge using Sidestep or a Twin Machine Gun weapon action recovers PP.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>PP Recovery - +10/+13/+16/+18/+20 PP}}]]
| Slow Landing Attack-Gunner = [[Gunner/Skill_Tree#Slow Landing Attack-Gunner|{{#simple-tooltip:Slow Landing Attack-Gunner|Slows fall speed when performing a Normal Attack.<br>'''Can only be used with Gunner weapons.''' {{Icons|NGS TMGs}}{{Icons|NGS Rifle}}}}]]
| Slow Landing Charge-Gunner = [[Gunner/Skill_Tree#Slow Landing Charge-Gunner|{{#simple-tooltip:Slow Landing Charge-Gunner|Slows fall speed when charging a Photon Art.<br>'''Can only be used with Gunner weapons.''' {{Icons|NGS TMGs}}{{Icons|NGS Rifle}}}}]]
| Hail of Bullets = [[Gunner/Skill_Tree#Hail of Bullets|{{#simple-tooltip:Hail of Bullets|'''[Active Skill]'''<br>Performs a sustained rapid-fire attack by expending a gauge built up via attacking. Chain Finish and Chain Boost effects are not added to this attack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 850<br>Cooldown - 20s}}]]
| Stylish Onslaught = [[Gunner/Skill_Tree#Stylish Onslaught|{{#simple-tooltip:Stylish Onslaught|Performing Weapon Actions without any directional input will turn it into an advancing rush.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>PP Consumption - 10 PP}}]]
| Rising Drive = [[Gunner/Skill_Tree#Rising Drive|{{#simple-tooltip:Rising Drive|At just the right timing after performing a weapon action, pressing the normal attack button will cause you to rise while attacking.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}}}]]
| TMG Alternate Arts PP Preservation = [[Gunner/Skill_Tree#TMG Alternate Arts PP Preservation|{{#simple-tooltip:TMG Alternate Arts PP Preservation|Decreases your PP consumption when you chain different Photon Arts together.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>PP Consumption - 90%/85%/80%/75%/70%}}]]
| Long Range Advantage Gu = [[Gunner/Skill_Tree#Long Range Advantage Gu|{{#simple-tooltip:Long Range Advantage Gu|Increases PA damage to boss enemies that are not targeting you.<br>'''Main Class/Gunner Weapons Only.''' {{Icons|Main}}{{Icons|NGS TMGs}}{{Icons|NGS Rifle}}<br>Potency - 115%}}]]
| Chain Trigger Quick Reload = [[Gunner/Skill_Tree#Chain Trigger Quick Reload|{{#simple-tooltip:Chain Trigger Quick Reload|After Chain Finisher Boost has triggered, depending on the size of the Chain during Chain Trigger, the re-use time will be shortened.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Chain Boost = [[Gunner/Skill_Tree#Chain Boost|{{#simple-tooltip:Chain Boost|For a set time after Chain Finisher Boost has triggered, Weapon Actions will change, and attack speed will increase depending on the size of the chain.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Duration - 120s<br>Below 50 Chain Attack Speed - 0%<br>Below 80 Chain Attack Speed - +5%<br>Above 81 Chain Attack Speed - +10%<br>Max Attack Speed Increase - 20%}}]]
| Chain Trigger Increase = [[Gunner/Skill_Tree#Chain Trigger Increase|{{#simple-tooltip:Chain Trigger Increase|Increases the Maximum Chain Number of a Chain Trigger to 150. However, potency increase per each chain will be reduced after Chain 101.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Maximum Chain Number - 150%<br>Potency Increase per Chain Above 100 Chain - 0.50%<br>Above 101 Chain Attack Speed - +20%}}]]
| Chain Trigger Count Retain = [[Gunner/Skill_Tree#Chain Trigger Count Retain|{{#simple-tooltip:Chain Trigger Count Retain|When a Chain Trigger ends without a Chain Finisher Boost, the Chain Number of the next Chain Trigger you use will start at a higher number based on the previous Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}}}]]
| Stylish Roll Arts = [[Gunner/Skill_Tree#Stylish Roll Arts|{{#simple-tooltip:Stylish Roll Arts|While Weapon Action is active, pressing the PA button will consume PP to perform a high potency attack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 30<br>Potency During Chain Boost - 32<br>PP Consumption - 10 PP}}]]
| Spread Shot Gu = [[Gunner/Skill_Tree#Spread Shot|{{#simple-tooltip:Spread Shot|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special close range shotgun blast.<br>'''Can only be used with an Assault Rifle.''' {{Icons|NGS Rifle}}<br>Potency - 840}}]]
| Chain Finish Advance = [[Gunner/Skill_Tree#Chain Finish Advance|{{#simple-tooltip:Chain Finish Advance|Makes you invulnerable for a set period of time when you perform a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Effect Duration - 3s}}]]
| Chain Boost Advanced = [[Gunner/Skill_Tree#Chain Boost Advanced|{{#simple-tooltip:Chain Boost Advanced|During a Chain Boost, your weapon action's invulnerability is extended. Successful dodges using your weapon action extend the duration of your chain boost.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Effect Duration - 3s}}]]
| Stylish Roll Strike Back = [[Gunner/Skill_Tree#Stylish Roll Strike Back|{{#simple-tooltip:Stylish Roll Strike Back|After a successful dodge with Weapon Actions, your next Photon Art will consume more PP but also have increased potency.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}<br>Potency - 120%<br>PP Consumption - 120%}}]]
| Stylish Roll Counter Bullet = [[Gunner/Skill_Tree#Stylish Roll Counter Bullet|{{#simple-tooltip:Stylish Roll Counter Bullet|A successful dodge with Weapon Action simultaneously unleashes a counterattack.<br>'''Can only be used with Twin Machine Guns.''' {{Icons|NGS TMGs}}}}]]
| Spread Shot Quick Getaway Gu = [[Gunner/Skill_Tree#Spread Shot Quick Getaway|{{#simple-tooltip:Spread Shot Quick Getaway|Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.}}]]
| Chain Finish PP Preservation = [[Gunner/Skill_Tree#Chain Finish PP Preservation|{{#simple-tooltip:Chain Finish PP Preservation|Decreases your PP consumption for a set period of time when you perform a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 3s}}]]
| Hail of Bullets Amplify = [[Gunner/Skill_Tree#Hail of Bullets Amplify|{{#simple-tooltip:Hail of Bullets Amplify|Increases the gauge charge rate for Hail of Bullets for a set period of time after performing a Chain Finish.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>Gauge Accumulation Rate - 350%<br>Effect Duration - 3s}}]]
| Strikeback Advanced = [[Gunner/Skill_Tree#Strikeback Advanced|{{#simple-tooltip:Strikeback Advanced|After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Chain Finish Party PP Gain = [[Gunner/Skill_Tree#Chain Finish Party PP Gain|{{#simple-tooltip:Chain Finish Party PP Gain|Activating a Chain Finish will cause other Players in your Party to recover a certain amount of PP based on the Chain Number.<br>'''Can only be used by a Main Class/Twin Machine Guns.''' {{Icons|Main}}{{Icons|NGS TMGs}}<br>PP Recovery up to 99 Chain - +10 PP<br>PP Recovery up to 119 Chain - +50 PP<br>PP Recovery up to 149 Chain - +75 PP<br>PP Recovery up at 150 Chain - +150 PP}}]]
| Force Skills = [[Force|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]

| PP Conversion = [[Force/Skill_Tree#PP Conversion|{{#simple-tooltip:PP Conversion|'''[Active Skill]'''<br>Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.<br>HP Consumed - 20%<br>{{Icons|Main}} Natural PP Recovery - 600%/630%/660%/680%/700%<br>{{Icons|Sub}} Natural PP Recovery - 400%/450%/500%/550%/600%<br>Effect Duration - 30s<br>Cooldown - 180s}}]]
| Photon Flare = [[Force/Skill_Tree#Photon Flare|{{#simple-tooltip:Photon Flare|'''[Active Skill]'''<br>Boosts your max PP and the potency of your weapons for a set time.<br>'''Can only be used by a Main Class/Force weapons.'''{{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}} <br>Potency - 120%<br>Increased Max PP - +50<br>Effect Duration - 30s<br>Cooldown - 120s}}]]
| Photon Flare Short Cycle = [[Force/Skill_Tree#Photon Flare Short Cycle|{{#simple-tooltip:Photon Flare Short Cycle|Boosts your max PP and the potency of your weapons for a set time.<br>'''Can only be used by a Main Class/Force weapons.'''{{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>Potency - 120%<br>Increased Max PP - +50<br>Effect Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s}}]]
| Photon Flare Short Charge = [[Force/Skill_Tree#Photon Flare Short Charge|{{#simple-tooltip:Photon Flare Short Charge|During a Photon Flare, your Technique potency is reduced, but charge time is shortened.<br>'''Can only be used by a Main Class/Force weapons.'''{{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>Potency - 90%<br>Charge Time - 60%}}]]
| Photon Flare After PP Gain = [[Force/Skill_Tree#Photon Flare After PP Gain|{{#simple-tooltip:Photon Flare After PP Gain|Any PP you use during a Photon Flare will be recovered when the Flare is over.<br>'''Can only be used by a Main Class/Force weapons.'''{{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>PP Recovery Rate - 25% <br>Max PP Recovery - +100 PP}}]]
| Technique Domination = [[Force/Skill_Tree#Technique Domination|{{#simple-tooltip:Technique Domination|Increases damage dealt by techniques to downed enemies.<br>'''Can only be used by a Main Class.'''{{Icons|Main}}<br>Potency - 130%}}]]
| Maintain PP Gain = [[Force/Skill_Tree#Maintain PP Gain|{{#simple-tooltip:Maintain PP Gain|If you don't attack or dodge after using a Technique, your PP will recover.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 130%}}]]
| Elemental Bullet = [[Force/Skill_Tree#Elemental Bullet|{{#simple-tooltip:Elemental Bullet|Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 200}}]]
| Rod Technique Hold = [[Force/Skill_Tree#Rod Technique Hold|{{#simple-tooltip:Rod Technique Hold|Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod React Advanced = [[Force/Skill_Tree#Rod React Advanced|{{#simple-tooltip:Rod React Advanced|Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod Charge Quick Move = [[Force/Skill_Tree#Rod Charge Quick Move|{{#simple-tooltip:Rod Charge Quick Move|Increases your movement speed while charging a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod Attack Impact = [[Force/Skill_Tree#Rod Attack Impact|{{#simple-tooltip:Rod Attack Impact|Builds up a gauge when an enemy is hit with a Technique multiple times.<br>Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. The new attacks will be of the same element as the last Technique used.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 230<br>Max Stock - 6}}]]
| Elemental Bullet Extended = [[Force/Skill_Tree#Elemental Bullet Extended|{{#simple-tooltip:Elemental Bullet Extended|If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}<br>Cooldown - 20s}}]]
| Rod Technique PP Well Up = [[Force/Skill_Tree#Rod Technique PP Well Up|{{#simple-tooltip:Rod Technique PP Well Up|You recover PP naturally while activating Techniques, however, your natural PP recovery speed is reduced.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}}}]]
| Tricky Capacitor Fo = [[Force/Skill_Tree#Tricky Capacitor|{{#simple-tooltip:Tricky Capacitor|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>Potency - 750}}]]
| Talis Bloom Revoke Fo = [[Force/Skill_Tree#Talis Bloom Revoke|{{#simple-tooltip:Talis Bloom Revoke|Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}}}]]
| Talis Bloom After PP Gain Fo = [[Force/Skill_Tree#Talis Bloom After PP Gain|{{#simple-tooltip:Talis Bloom After PP Gain|At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|Main}}{{Icons|NGS Talis}}<br>PP Recovery - +4 PP<br>Max PP Recovery - +60 PP}}]]
| Talis Sign Marking Fo = [[Force/Skill_Tree#Talis Sign Marking|{{#simple-tooltip:Talis Sign Marking|Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>Potency - 105%}}]]
| Floating Pillbox Multirock Fo = [[Force/Skill_Tree#Floating Pillbox Multirock|{{#simple-tooltip:Talis Sign Marking|When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>PP Recovery - +15 PP}}]]
| Tricky Capacitor Bloom Flourish Fo = [[Force/Skill_Tree#Tricky Capacitor Bloom Flourish|{{#simple-tooltip:Tricky Capacitor Bloom Flourish|While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}}}]]
| Tricky Capacitor Gauge Amplifier Fo = [[Force/Skill_Tree#Tricky Capacitor Gauge Amplifier|{{#simple-tooltip:Tricky Capacitor Gauge Amplifier|While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|Main}}{{Icons|NGS Talis}}<br>Gauge Accumulation Rate - 250%}}]]
| Tricky Capacitor Quick Recharge = [[Force/Skill_Tree#Tricky Capacitor Quick Recharge|{{#simple-tooltip:Tricky Capacitor Quick Recharge|For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|Main}}{{Icons|NGS Talis}}<br>Gauge Accumulation Rate - 150%<br>Effect Duration - 20s}}]]
| PP Recovery Boost = [[Force/Skill_Tree#PP Recovery Boost|{{#simple-tooltip:PP Recovery Boost|Increases natural PP recovery.<br>{{Icons|Main}} Natural PP Recovery<br>⌊ 150%/156%/162%/166%/172%/178%/184%/190%/195%/<br>200%/202%/204%/206%/208%/210%<br>{{Icons|Sub}} Natural PP Recovery<br>⌊ 110%/114%/118%/122%/126%/130%/135%/140%/145%/<br>150%/152%/154%/156%/158%/160%}}]]
| Eradication PP Gain = [[Force/Skill_Tree#Eradication PP Gain|{{#simple-tooltip:Eradication PP Gain|Recovers your PP when nearby enemies are defeated or are downed.<br>PP Recovered - 5%}}]]
| Technique Charge PP Well Up = [[Force/Skill_Tree#Technique Charge PP Well Up|{{#simple-tooltip:Technique Charge PP Well Up|You can recover PP through natural recovery while charging Techniques.<br>'''Can only be used with Force weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Talis}}}}]]
| Resta Field Force = [[Force/Skill_Tree#Resta Field Force|{{#simple-tooltip:Resta Field Force|Nearby characters will also be healed when you use a Restasigne.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Slow Landing Charge-Force = [[Force/Skill_Tree#Slow Landing Charge-Force|{{#simple-tooltip:Slow Landing Charge-Force|Slows fall speed when charging a Technique.<br>'''Can only be used with Force weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Talis}}}}]]
| PP Conversion Increase = [[Force/Skill_Tree#PP Conversion Increase|{{#simple-tooltip:PP Conversion Increase|Increases the number of stocks of PP Conversion.<br>Max Stock - 2 Stocks}}]]
| Long Range Advantage Fo = [[Force/Skill_Tree#Long Range Advantage Fo|{{#simple-tooltip:Long Range Advantage Fo|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>PA and Technique Potency - 115%}}]]
| United Techniques: Force = [[Force/Skill_Tree#United Techniques: Force|{{#simple-tooltip:United Techniques: Force|Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}<br>Fomelgion Potency - 2070<br>Baranstion Potency - 2024<br>Zandion Potency - 1836}}]]
| United Technique PP Well Up = [[Force/Skill_Tree#United Technique PP Well Up|{{#simple-tooltip:United Technique PP Well Up|Provides Natural PP Recovery while a Compound Technique is active.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Compound Technique Gauge Amplifier FO = [[Force/Skill_Tree#Compound Technique Gauge Amplifier FO|{{#simple-tooltip:Compound Technique Gauge Amplifier FO|When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force & Techter weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Foie Brand Fo = [[Force/Skill_Tree#Foie Brand|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Barta Blot Fo = [[Force/Skill_Tree#Barta Blot|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
| Zonde-Clad Fo = [[Force/Skill_Tree#Zonde-Clad|{{#simple-tooltip:Zonde-Clad|Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.<br>Number Required - 10 Hits<br>Charged Chain Lightning Potency - 270<br>Charged Lightning Techniques Inflict Double Damage on Final Hit}}]]
| Zan Gale Fo = [[Force/Skill_Tree#Zan Gale|{{#simple-tooltip:Zan Gale|Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.<br>Lightning Technique Charged Potency - 100% <br>Zan Additional Hit Potency - 12 Per Hit<br>Zan Type 1 Additional Hit Potency - 48<br>Gizan Additional Hit Potency - 100}}]]
| Grants Glitter Fo = [[Force/Skill_Tree#Grants Glitter|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Megid Sphere Fo = [[Force/Skill_Tree#Megid Sphere|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]
| Techter Skills = [[Techter|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Shifta/Deband = [[Techter/Skill_Tree#Shifta/Deband|{{#simple-tooltip:Shifta/Deband|'''[Active Skill]'''<br>Increases damage dealt to enemies, and decreases damage taken by you and nearby characters for a set time.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Potency - 105%<br>Damage Taken Decrease Rate - 90%<br>Effect Duration - 60s<br>Max Effect Duration - 60s<br>Cooldown - 15s}}]]
| Weak Element Amplifier = [[Techter/Skill_Tree#Weak Element Amplifier|{{#simple-tooltip:Weak Element Amplifier|Increases your Photon Blast Gauge when your attack element matches your enemy's weakness.<br>{{Icons|Main}} PB Gauge Fortification<br>⌊ 110%/112%/113%/114%/115%/116%/117%/118%/<br>119%/120%/121%/122%/123%/124%/125%<br>{{Icons|Sub}} PB Gauge Fortification<br>⌊ 105%/107%/108%/109%/110%/111%/112%/113%<br>114%/115%/116%/117%/118%/119%/120%}}]]
| Awake Aile = [[Techter/Skill_Tree#Awake Aile|{{#simple-tooltip:Awake Aile|Makes your Photon Blast Gauge charge easier when a boss enemy is nearby.<br>{{Icons|Main}} PB Gauge Fortification<br>⌊ 110%/113%/116%/118%/120%/121%/122%/123%/124%/125%<br>{{Icons|Sub}} PB Gauge Fortification<br>⌊ 105%/108%/111%/113%/115%/116%/117%/118%/119%/120%}}]]
| Slow Landing Charge-Techter = [[Techter/Skill_Tree#Slow Landing Charge-Techter|{{#simple-tooltip:Slow Landing Charge-Techter|Slows fall speed when charging a Technique.<br>'''Can only be used with Techter weapons.''' {{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Resta Field Techter = [[Techter/Skill_Tree#Resta Field Techter|{{#simple-tooltip:Resta Field Techter|Nearby characters will also be healed when you use a Restasigne.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br> Heal Potency Increased Rate - 140%}}]]
| Shifta/Deband Party Share = [[Techter/Skill_Tree#Shifta/Deband Party Share|{{#simple-tooltip:Shifta/Deband Party Share|Distant characters in your party will still receive the effect of Shifta/Deband when it is used.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Shifta Effect Advantage = [[Techter/Skill_Tree#Shifta Effect Advantage|{{#simple-tooltip:Shifta Effect Advantage|Shifta/Deband will additionally increase damage to downed enemies.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Potency - 105%}}]]
| Shifta Effect Amplifier = [[Techter/Skill_Tree#Shifta Effect Amplifier|{{#simple-tooltip:Shifta Effect Amplifier|Shifta/Deband will additionally increase enemy Down Factor.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Physical & Element Down Factor Increase - 105%}}]]
| Deband PP Recovery Boost = [[Techter/Skill_Tree#Deband PP Recovery Boost|{{#simple-tooltip:Deband PP Recovery Boost|Shifta/Deband will additionally increase natural PP recovery speed.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>PP Recovery Rate - 120%}}]]
| Deband Ward Bad Condition = [[Techter/Skill_Tree#Deband Ward Bad Condition|{{#simple-tooltip:Deband Ward Bad Condition|Shifta/Deband will additionally increase status aliment resistance.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Status Ailment Accum. - 85%}}]]
| Reverse Bounty = [[Techter/Skill_Tree#Reverse Bounty|{{#simple-tooltip:Reverse Bounty|Confers Shifta/Deband to a revived ally.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}}}]]
| Long Range Shifta/Deband = [[Techter/Skill_Tree#Long Range Shifta/Deband|{{#simple-tooltip:Long Range Shifta/Deband|'''[Active Skill]'''<br>Launches Shifta/Deband forward. Shares the same cooldown time with normal Shifta/Deband.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Potency - 105%<br>Damage Taken Decrease Rate - 90%<br>Effect Duration - 60s<br>Max Effect Duration - 60s<br>Cooldown - 15s}}]]
| Shifta/Deband Extension = [[Techter/Skill_Tree#Shifta/Deband Extension|{{#simple-tooltip:Shifta/Deband Extension|Extends the effect duration of Shifta/Deband.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Effect Duration - 180s<br>Max Effect Duration - 180s}}]]
| Wand Lovers = [[Techter/Skill_Tree#Wand Lovers|{{#simple-tooltip:Wand Lovers|'''[Active Skill]'''<br>Adds the effect of attack deflection to Normal Attacks and negates knockback and launches for a set time.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}<br>Effect Duration - 30s<br>Cooldown - 90s}}]]
| Wand Attack Extra = [[Techter/Skill_Tree#Wand Attack Extra|{{#simple-tooltip:Wand Attack Extra|Allows you to string up to 4 Normal Attacks.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}<br>Effect Duration - 30s<br>Cooldown - 90s}}]]
| Wand Element Change = [[Techter/Skill_Tree#Wand Element Change|{{#simple-tooltip:Wand Element Change|When you use a Charged Technique, it will add Photonic Fury to your melee attack. Your Photonic Fury will take on the element of that Technique.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Wand Parry Counter = [[Techter/Skill_Tree#Wand Parry Counter|{{#simple-tooltip:Wand Parry Counter|Successfully guarding with a Weapon Action and following it with a Normal Attack will unleash a counterattack.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Wand Lovers Line Force = [[Techter/Skill_Tree#Wand Lovers Line Force|{{#simple-tooltip:Wand Lovers Line Force|The speed and potency of your normal attacks increases during Wand Lovers.<br>'''Can only be used by a Main Class/Wand.''' {{Icons|Main}}{{Icons|NGS Wand}}}}]]
| Wand Element Revoke = [[Techter/Skill_Tree#Wand Element Revoke|{{#simple-tooltip:Wand Element Revoke|Press and hold the Weapon Action button to revert elemental changes applied to Photonic Fury by Wand Element Change.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Wand Guard Reflection = [[Techter/Skill_Tree#Wand Guard Reflection|{{#simple-tooltip:Wand Guard Reflection|Causes a Photonic Fury when you successfully negate an attack.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Wand Parry Counter Advanced = [[Techter/Skill_Tree#Wand Parry Counter Advanced|{{#simple-tooltip:Wand Parry Counter Advanced|Adds a shockwave to Wand Parry Counters.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Wand Technique Skip Beat = [[Techter/Skill_Tree#Wand Technique Skip Beat|{{#simple-tooltip:Wand Technique Skip Beat|Normal Attack changes to a powerful attack treated as third stage after performing a Charged Technique.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Wand Element Pursuit = [[Techter/Skill_Tree#Wand Element Pursuit|{{#simple-tooltip:Wand Element Pursuit|When you hit an enemy with Photonic Fury a certain number of times, activating Wand Element Revoke launches an additional attack. You will not be able to use Wand Element Revoke when this skill is unavailable for use.<br>'''Can only be used with a Wand.''' {{Icons|NGS Wand}}}}]]
| Overemphasis = [[Techter/Skill_Tree#Overemphasis|{{#simple-tooltip:Overemphasis|'''[Active Skill]'''<br>Recover PP and HP, as well as temporarily increase max PP for both yourself and other characters in your party.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Added PP - +50 Max PP<br>Max Stocks - 2 Stocks<br>Max Effect Duration - 30<br>Cooldown - 300s}}]]
| Tricky Capacitor Te = [[Techter/Skill_Tree#Tricky Capacitor|{{#simple-tooltip:Tricky Capacitor|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>Potency - 750}}]]
| Talis Bloom Revoke Te = [[Techter/Skill_Tree#Talis Bloom Revoke|{{#simple-tooltip:Talis Bloom Revoke|Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.'''}}]]
| Talis Bloom After PP Gain Te = [[Techter/Skill_Tree#Talis Bloom After PP Gain|{{#simple-tooltip:Talis Bloom After PP Gain|At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.<br>'''Can only be used by a Main Class/Talis.'''<br>PP Recovery - +4 PP<br>Max PP Recovery - +60 PP}}]]
| Talis Sign Marking Te = [[Techter/Skill_Tree#Talis Sign Marking|{{#simple-tooltip:Talis Sign Marking|Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.'''<br>Potency - 105%}}]]
| Floating Pillbox Multirock Te = [[Techter/Skill_Tree#Floating Pillbox Multirock|{{#simple-tooltip:Talis Sign Marking|When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.'''<br>PP Recovery - +15 PP}}]]
| Tricky Capacitor Bloom Flourish Te = [[Techter/Skill_Tree#Tricky Capacitor Bloom Flourish|{{#simple-tooltip:Tricky Capacitor Bloom Flourish|While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.'''}}]]
| Tricky Capacitor Gauge Amplifier Te = [[Techter/Skill_Tree#Tricky Capacitor Gauge Amplifier|{{#simple-tooltip:Tricky Capacitor Gauge Amplifier|While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.'''<br>Gauge Accumulation Rate - 250%}}]]
| Long Range Advantage Te = [[Techter/Skill_Tree#Long Range Advantage Te|{{#simple-tooltip:Long Range Advantage Te|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Techter weapons.''' {{Icons|Main}} {{Icons|NGS Talis}}<br>PA and Technique Potency - 115%}}]]
| United Techniques: Techter = [[Techter/Skill_Tree#United Techniques: Techter|{{#simple-tooltip:United Techniques: Techter|Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}<br>Fomelgion Potency - 2070<br>Baranstion Potency - 2024<br>Zandion Potency - 1836}}]]
| Compound Technique Gauge Amplifier TE = [[Techter/Skill_Tree#Compound Technique Gauge Amplifier TE|{{#simple-tooltip:Compound Technique Gauge Amplifier FO|When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force & Techter weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Foie Brand Te = [[Techter/Skill_Tree#Foie Brand|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Barta Blot Te = [[Techter/Skill_Tree#Barta Blot|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
| Zonde-Clad Te = [[Techter/Skill_Tree#Zonde-Clad|{{#simple-tooltip:Zonde-Clad|Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.<br>Number Required - 10 Hits<br>Charged Chain Lightning Potency - 270<br>Charged Lightning Techniques Inflict Double Damage on Final Hit}}]]
| Zan Gale Te = [[Techter/Skill_Tree#Zan Gale|{{#simple-tooltip:Zan Gale|Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.<br>Lightning Technique Charged Potency - 100% <br>Zan Additional Hit Potency - 12 Per Hit<br>Zan Type 1 Additional Hit Potency - 48<br>Gizan Additional Hit Potency - 100}}]]
| Grants Glitter Te = [[Techter/Skill_Tree#Grants Glitter|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Megid Sphere Te = [[Techter/Skill_Tree#Megid Sphere|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]
| Braver Skills = [[Braver|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Brave Combat = [[Braver/Skill_Tree#Brave Combat|{{#simple-tooltip:Brave Combat|'''[Active Skill]'''<br>Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack.<br>'''Can only be used with Braver Weapons.''' {{Icons|NGS Katana}}{{Icons|NGS Bow}}<br>Katana Finisher Potency - 1540<br>Photon Bow Finisher Potency - 1400<br>PP Consumption - 70%<br>PP Recovery - 200%<br> Effect Duration - 30s<br>Cooldown - 90s}}]]
| Resta Effect Amplifier = [[Braver/Skill_Tree#Resta Effect Amplifier|{{#simple-tooltip:Resta Effect Amplifier|Increases HP recovery amount when you use Restasigne.<br>{{Icons|Main}} Heal Potency Increase<br>⌊ 110%/113%/116%/118%/120%/122%/124%/126%/128%/130%%<br>{{Icons|Sub}} Heal Potency Increase<br>⌊ 102%/104%/106% 108%/110%/112%/114%/116%/118%/120%}}]]
| Restasigne PP Gain = [[Braver/Skill_Tree#Restasigne PP Gain|{{#simple-tooltip:Restasigne PP Gain|Restores PP when you use Restasigne.<br>PP Recovery - +15 PP/+25 PP/+30 PP}}]]
| Breakfall HP Gain = [[Braver/Skill_Tree#Breakfall HP Gain|{{#simple-tooltip:Breakfall HP Gain|Recovers HP when you break-fall a launch or knockback caused by an enemy attack.<br>{{Icons|Main}} HP Recovery Rate - 10%/12%/13%/14%/15%<br>{{Icons|Sub}} HP Recovery Rate - 5%/6%/7%/8%/10%}}]]
| Mighty Guard = [[Braver/Skill_Tree#Mighty Guard|{{#simple-tooltip:Mighty Guard|Reduces damage taken and PP consumption when you guard with a Weapon Action.<br>Damage Resistance - 10%<br>PP Consumption - 10 PP}}]]
| Long Range Advantage Br = [[Techter/Skill_Tree#Long Range Advantage Te|{{#simple-tooltip:Long Range Advantage Te|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Bow.''' {{Icons|Main}} {{Icons|NGS Bow}}<br>Photon Art Potency - 115%}}]]
| Brave Combat Short Cycle = [[Braver/Skill_Tree#Brave Combat Short Cycle|{{#simple-tooltip:Brave Combat Short Cycle|Shortens the effect duration of Brave Combat, but also shortens the cooldown time.<br>Effect Duration - 25s/23s/21s/18s/15s<br>Cooldown - 75s/65s/60s/50s/45s}}]]
| Brave Combat Close Range = [[Braver/Skill_Tree#Brave Combat Close Range|{{#simple-tooltip:Brave Combat Close Range|During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Brave Combat Arrow Mates = [[Braver/Skill_Tree#Brave Combat Arrow Mates|{{#simple-tooltip:Brave Combat Arrow Mates|During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Brave Combat Final Bonus = [[Braver/Skill_Tree#Brave Combat Final Bonus|{{#simple-tooltip:Brave Combat Final Bonus|When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active.<br>'''Can only be used by a Braver/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}<br>HP Recovery Rate/Per Hit - 0.30%<br>HP Recovery Rate/Limit - 6%/12%/18%/24%/30%<br>PP Recovery Rate/Per Hit - 1%<br>PP Recovery Rate/Limit - 20%/40%/60%/80%/100%}}]]
| Final Bonus Surprise = [[Braver/Skill_Tree#Final Bonus Surprise|{{#simple-tooltip:Final Bonus Surprise|Doubles the number of Brave Combat Final Bonus hits when you attack a boss enemy during Brave Combat.<br>'''Can only be used by a Braver/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}}}]]
| Brave Spirit = [[Braver/Skill_Tree#Brave Spirit|{{#simple-tooltip:Brave Spirit|Temporarily increases PP recovery when attacking as well as the potency of your normal attacks and counters when you perform a successful perfect guard with a weapon action.<br>'''Can only be used by a Braver/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}}}]]
| Brave Combat Cross Spirit = [[Braver/Skill_Tree#Brave Combat Cross Spirit|{{#simple-tooltip:Brave Combat Cross Spirit|When you trigger Brave Combat, Brave Spirit also becomes active.<br>'''Can only be used by a Braver/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}}}]]
| Special Ability Optimization BR = [[Bouncer/Skill_Tree#Special Ability Optimization BR|{{#simple-tooltip:Special Ability Optimization BR|The Melee Weapon Potency and Precision Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Precision Weapon Potency.<br>'''Can only be used by a Main Class/Braver Weapons.''' {{Icons|Main}} {{Icons|NGS Katana}}{{Icons|NGS Bow}}}}]]
| Katana Guard Counter = [[Braver/Skill_Tree#Katana Guard Counter|{{#simple-tooltip:Katana Guard Counter|Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Katana Guard Counter Advanced = [[Braver/Skill_Tree#Katana Guard Counter Advanced|{{#simple-tooltip:Katana Guard Counter Advanced|Adds a shockwave to the Katana Guard Counter.}}]]
| Katana Guard Counter PLUS = [[Braver/Skill_Tree#Katana Guard Counter PLUS|{{#simple-tooltip:Katana Guard Counter PLUS|When you perform a Katana Guard Counter, performing a Normal Attack unleashes an additional counter.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Katana PA Combo Retention = [[Braver/Skill_Tree#Katana PA Combo Retention|{{#simple-tooltip:Katana PA Combo Retention|Using another Photon Art will not interrupt your Katana combo string.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Katana PA Combo Finish = [[Braver/Skill_Tree#Katana PA Combo Finish|{{#simple-tooltip:Katana PA Combo Finish|After using the third step of a Katana Photon Art, your Normal Attack changes to a powerful strike.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Fearless Attitude = [[Braver/Skill_Tree#Fearless Attitude|{{#simple-tooltip:Fearless Attitude|Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}}}]]
| Fearless Attitude PP Preservation = [[Braver/Skill_Tree#Fearless Attitude PP Preservation|{{#simple-tooltip:Fearless Attitude PP Preservation|Reduces the PP Consumption of the first Photon Art you use after activating Fearless Attitude.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|Main}}{{Icons|NGS Katana}}<br>PP Consumption - 0%}}]]
| Katana Perfect Guard PP Gain = [[Braver/Skill_Tree#Katana Perfect Guard PP Gain|{{#simple-tooltip:Katana Perfect Guard PP Gain|Recovers PP when you successfully execute a perfect guard.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|Main}}{{Icons|NGS Katana}}<br>PP Recovery - +20 PP}}]]
| Katana SC Skip Arts = [[Braver/Skill_Tree#Katana SC Skip Arts|{{#simple-tooltip:Katana SC Skip Arts|A Photon Art used after performing a Sidestep Counter is changed to its third stage and has increased potency.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|Main}}{{Icons|NGS Katana}}<br>Potency - 110%}}]]
| Slow Landing Photon Bow = [[Braver/Skill_Tree#Slow Landing Photon Bow|{{#simple-tooltip:Slow Landing Photon Bow|Slows fall speed when performing a Normal Attack or charging a Photon Art.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Bow Elusion Counter = [[Braver/Skill_Tree#Bow Elusion Counter|{{#simple-tooltip:Bow Elusion Counter|When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Bow Elusion Plus = [[Braver/Skill_Tree#Bow Elusion Plus|{{#simple-tooltip:Bow Elusion Plus|Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Bow Elusion EX Counter = [[Braver/Skill_Tree#Bow Elusion EX Counter|{{#simple-tooltip:Bow Elusion EX Counter|Launching a Normal Attack when you successfully dodge with Bow Elusion Plus unleashes a counter.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Tracer Arrow = [[Braver/Skill_Tree#Tracer Arrow|{{#simple-tooltip:Tracer Arrow|Arrows released using normal attacks gain homing ability.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}}}]]
| Photon Bow Attack Impact = [[Braver/Skill_Tree#Photon Bow Attack Impact|{{#simple-tooltip:Photon Bow Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times.<br> Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. Afterwards, the first charged Photon Art (excluding Dimensional Ray) used will have increased potency.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}<br>Potency - 125%}}]]
| Bow Arts Combo PP Save = [[Braver/Skill_Tree#Bow Arts Combo PP Save|{{#simple-tooltip:Bow Arts Combo PP Save|Chaining Photon Arts together reduces your PP consumption.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}<br>PP Consumption - 85%}}]]
| Bow Alternate Arts PP Preservation = [[Braver/Skill_Tree#Bow Alternate Arts PP Preservation|{{#simple-tooltip:Bow Alternate Arts PP Preservation|Decreases your PP consumption when you chain different Photon Arts together.<br>'''Can only be used with a Bow.''' {{Icons|NGS Bow}}<br>PP Consumption - 90%/85%/80%/75%/70%}}]]

| Bouncer Skills = [[Bouncer|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Defeat PP Gain = [[Bouncer/Skill_Tree#Defeat PP Gain|{{#simple-tooltip:Defeat PP Gain|You recover PP when a nearby enemy is downed.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>PP Recovery Rate - 50%}}]]
| Defeat Amplifier = [[Bouncer/Skill_Tree#Defeat Amplifier|{{#simple-tooltip:Defeat Amplifier|Increases the Down Factor applied to your enemies.<br>{{Icons|Main}} Physical & Elemental Down Factor Increase<br>⌊ 110%/112%/113%/114%/115%/116%/117%/118%/119%/<br>120%/121%/122%/123%/124%/125%<br>{{Icons|Sub}} Physical & Elemental Down Factor Increase<br>⌊ 101%/102%/103%/104%/105%/106%/107%/108%/<br>109%/110%/111%/112%/113%/114%/115%}}]]
| Partial Destroy Advantage = [[Bouncer/Skill_Tree#Partial Destroy Advantage|{{#simple-tooltip:Partial Destroy Advantage|Increases the damage that you deal, and reduces the damage that you take according to the number of enemy parts destroyed on a single enemy.<br>{{Icons|Main}} Increase Damage Dealt - 1%/1.3%/1.6%/1.8%/2%<br>{{Icons|Sub}} Increase Damage Dealt - 0.5%/0.6%/0.7%/0.8%/1%<br>{{Icons|Main}} Decrease Damage Taken - 2%/2.6%/3.2%/3.6%/4%<br>{{Icons|Sub}} Decrease Damage Taken - 1%/1.2%/1.4%/1.6%/2%<br>Max Part Break Stacks - 3 Stacks}}]]
| Physical Decline = [[Bouncer/Skill_Tree#Physical Decline|{{#simple-tooltip:Physical Decline|Hitting an enemy with your Photon Arts makes it easier to induce Physical Down. An additional PA hit can increase the Down Factor up to Lv. 3.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|Main}}{{Icons|NGS Blades}}<br>Physical Down Factor Increase (Lv.1) - 105%<br>Physical Down Factor Increase (Lv.2) - 110%<br>Physical Down Factor Increase (Lv.3) - 115%}}]]
| Elemental Decline = [[Bouncer/Skill_Tree#Elemental Decline|{{#simple-tooltip:Elemental Decline|Hitting an enemy with your Photon Arts makes it easier to induce Elemental Down. An additional PA hit can increase the Down Factor up to Lv. 3.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|Main}}{{Icons|NGS Boots}}<br>Elemental Down Factor Increase (Lv.1) - 105%<br>Elemental Down Factor Increase (Lv.2) - 110%<br>Elemental Down Factor Increase (Lv.3) - 115%}}]]
| Decline Amplifier = [[Bouncer/Skill_Tree#Decline Amplifier|{{#simple-tooltip:Decline Amplifier|Down Factor Increases stages will increase more easily for Physical Decline and Elemental Decline.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Decline Efficacy Rate - 140%/170%/200%}}]]
| Decline Jellen Effect = [[Bouncer/Skill_Tree#Decline Jellen Effect|{{#simple-tooltip:Decline Jellen Effect|Adds a Weaken Enemy Attack effect to Physical Decline and Elemental Decline.<br>The effect is increased if you afflict the enemy with both Physical and Elemental Decline.<br>'''Can only be used by a Main Class/Bouncer Weapons.''' {{Icons|Main}} {{Icons|NGS Blades}}{{Icons|NGS Boots}}<br>Enemy Potency (1 Decline Debuff) - 90%<br>Enemy Potency (2 Decline Debuffs) - 88%}}]]
| Special Ability Optimization BO = [[Bouncer/Skill_Tree#Special Ability Optimization BO|{{#simple-tooltip:Special Ability Optimization BO|The Melee Weapon Potency and Technique Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Technique Weapon Potency.<br>'''Can only be used by a Main Class/Bouncer Weapons.''' {{Icons|Main}} {{Icons|NGS Blades}}{{Icons|NGS Boots}}}}]]
| Fanatic Blade = [[Bouncer/Skill_Tree#Fanatic Blade|{{#simple-tooltip:Fanatic Blade|'''[Active Skill]'''<br>Temporarily sacrifices Photon Blade potency for the ability to fire Photon Blades at a certain time during Photon Arts.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}<br>Potency - 50%<br>Effect Duration - 30s<br> Cooldown - 90s}}]]
| Fanatic Blade Augment = [[Bouncer/Skill_Tree#Fanatic Blade Augment|{{#simple-tooltip:Fanatic Blade Augment|Increases the number of Photon Blades fired while Fanatic Blade is active.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}<<br>Number of Shots - 4/6}}]]
| Photon Blade PP Recovery = [[Bouncer/Skill_Tree#Photon Blade PP Recovery|{{#simple-tooltip:Photon Blade PP Recovery|Increases PP recovery amount when you land a Normal Attack on an enemy struck by a Photon Blade.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}<br>PP Recovery - 5%}}]]
| Blade Counter Alternation = [[Bouncer/Skill_Tree#Blade Counter Alternation|{{#simple-tooltip:Blade Counter Alternation|Performing a Normal Attack after successfully dodging with a Weapon Action will change your Sidestep Counter to a charge<br>'''Can only be used with Soaring Blades.'''{{Icons|NGS Blades}}}}]]
| Blade Arts Parry = [[Bouncer/Skill_Tree#Blade Arts Parry|{{#simple-tooltip:Blade Arts Parry|Enemy attacks are nullified just once when you press the weapon action button while unleashing a Photon Art.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|Main}}{{Icons|NGS Blades}}}}]]
| Blade Arts Parry Counter Edge = [[Bouncer/Skill_Tree#Blade Arts Parry Counter Edge|{{#simple-tooltip:Blade Arts Parry Counter Edge|Unleash a counter when you successfully negate an attack with Blade Arts Parry.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|Main}}{{Icons|NGS Blades}}}}]]
| Pinion Blade = [[Bouncer/Skill_Tree#Pinion Blade|{{#simple-tooltip:Pinion Blade|'''[Active Skill]'''<br>Unleashes a powerful forward slash by expending a gauge built up via attacking.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}<br>Potency - 2800<br>Cooldown - 30s}}]]
| Blade Arts Alternation = [[Bouncer/Skill_Tree#Blade Arts Alternation|{{#simple-tooltip:Blade Arts Alternation|Pressing a different Photon Art button at just the right time while performing a Photon Art will unleash the former's Variant Attack.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}}}]]
| Jet Attack Extra = [[Bouncer/Skill_Tree#Jet Attack Extra|{{#simple-tooltip:Jet Attack Extra|You can string 4 Normal Attacks together.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Jetsweep Jolt = [[Bouncer/Skill_Tree#Jetsweep Jolt|{{#simple-tooltip:Jetsweep Jolt|'''[Active Skill]'''<br>Build up the gauge by attacking or dodging, then expend it to fire a single powerful blast.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}<br>Potency - 1620<br>Cooldown - 20s}}]]
| Jet Boots Element Set = [[Bouncer/Skill_Tree#Jet Boots Element Set|{{#simple-tooltip:Jet Boots Element Set|'''[Active Skill]'''<br>Gain an additional attack with the element that corresponds to the last technique used when hitting an enemy with your Photon Arts.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}<br>{{Icons|NGS Fire}} Potency - 75<br>{{Icons|NGS Ice}} Potency - 65<br>{{Icons|NGS Lightning}} Potency - 75<br>{{Icons|NGS Wind}} Potency - 75<br>{{Icons|NGS Light}} Potency - 75<br>{{Icons|NGS Dark}} Potency - 65<br>'''Note:''' Each Element will allow generation of Foie Brand, Barta Blot, Zonde-Clad, Zan Gale, Grants Glitter and Megid Sphere respective to the Element used.}}]]
| Jetsweep Jolt Rapid Boost = [[Bouncer/Skill_Tree#Jetsweep Jolt Rapid Boost|{{#simple-tooltip:Jetsweep Jolt Rapid Boost|Increases your Photon Art attack speed for a set time when you use Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|Main}}{{Icons|NGS Boots}}<br>Effect Duration - 45s}}]]
| Jetsweep Jolt PP Save = [[Bouncer/Skill_Tree#Jetsweep Jolt PP Save|{{#simple-tooltip:Jetsweep Jolt PP Save|Your PP consumption is temporarily reduced after using Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|Main}}{{Icons|NGS Boots}}<br>PP Consupmtion - 90%<br>Effect Duration - 45s}}]]
| Jetsweep Jolt Short Cooldown = [[Bouncer/Skill_Tree#Jetsweep Jolt Short Cooldown|{{#simple-tooltip:Jetsweep Jolt Short Cooldown|When you successfully dodge with a Weapon Action, the cooldown time for Jetsweep Jolt is reduced.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|Main}}{{Icons|NGS Boots}}<br>Cooldown Reduction - 5s/10s/15s}}]]
| Jet Intensity = [[Bouncer/Skill_Tree#Jet Intensity|{{#simple-tooltip:Jet Intensity|Holding down the Normal Attack button when enemies are within a certain range will unleash combo attacks that gradually increase in speed.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Boot Trick Bounce Counter = [[Bouncer/Skill_Tree#Boot Trick Bounce Counter|{{#simple-tooltip:Boot Trick Bounce Counter|When you successfully dodge using a Weapon Action, you automatically unleash a counter. Pressing the Normal Attack button in addition will release another one.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Thrust Drive = [[Bouncer/Skill_Tree#Thrust Drive|{{#simple-tooltip:Thrust Drive|Pressing the Normal Attack button at a certain time after releasing a Technique will cause you to charge at the enemy.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Thrust Drive Skip Attack = [[Bouncer/Skill_Tree#Thrust Drive Skip Attack|{{#simple-tooltip:Thrust Drive Skip Attack|After using Thrust Drive, your Normal Attack changes to its fourth step.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Boots Arts Skip Beat = [[Bouncer/Skill_Tree#Boots Arts Skip Beat|{{#simple-tooltip:Boots Arts Skip Beat|After using different Photon Arts successively, Normal Attack changes to a powerful attack treated as third stage.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Foie Brand Bo = [[Bouncer/Skill_Tree#Foie Brand|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
| Barta Blot Bo = [[Bouncer/Skill_Tree#Barta Blot|{{#simple-tooltip:Barta Blot|When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.<br>Barta Blot Potency (Stage 1) - 200<br>Number Required (Stage 1) - 4 Hits<br>Barta Blot Potency (Stage 2) - 400<br>Number Required (Stage 2) - 7 Hits}}]]
| Zonde-Clad Bo = [[Bouncer/Skill_Tree#Zonde-Clad|{{#simple-tooltip:Zonde-Clad|Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.<br>Number Required - 10 Hits<br>Charged Chain Lightning Potency - 270<br>Charged Lightning Techniques Inflict Double Damage on Final Hit}}]]
| Zan Gale Bo = [[Bouncer/Skill_Tree#Zan Gale|{{#simple-tooltip:Zan Gale|Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.<br>Lightning Technique Charged Potency - 100% <br>Zan Additional Hit Potency - 12 Per Hit<br>Zan Type 1 Additional Hit Potency - 48<br>Gizan Additional Hit Potency - 100}}]]
| Grants Glitter Bo = [[Bouncer/Skill_Tree#Grants Glitter|{{#simple-tooltip:Grants Glitter|Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.<br>Uncharged Grants Additional Attack Potency - 31<br>Charged Grants Additional Attack Potency - 12 Per Hit<br>Charged Grants Type 1 Additional Attack Potency - 49.6<br>Uncharged Gigrants Additional Attack Potency - 29.7<br>Charged Gigrants Additional Attack Potency - 13.5 Per Hit}}]]
| Megid Sphere Bo = [[Bouncer/Skill_Tree#Megid Sphere|{{#simple-tooltip:Megid Sphere|When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.<br>'''Note: Unlike other skills which are separated by level, this skill is separated by how many Megid Spheres you have active.'''<br>Charged Megid Potency - 330/360/420<br>Charged Megid Type 2 Potency & Increased Hitcount<br>⌊ 372 Potency across 4 Hits/450 Potency across 6 Hits/576 Potency across 8 Hits<br>Charged Gimegid Additional Hits<br>⌊ 38.4 Potency across 1 Additional Hit/58.4 Potency across 2 Additional Hits/70.4 Potency across 3 Additionl Hits}}]]
| Waker Skills = [[Waker|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Harmonizer Focus = [[Waker/Skill_Tree#Harmonizer Focus|{{#simple-tooltip:Harmonizer Focus|Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Max Stock - 2 Stocks}}]]
| Retro Friends Rescue = [[Waker/Skill_Tree#Retro Friends Rescue|{{#simple-tooltip:Retro Friends Rescue|You have a chance of recovering HP when your HP drops a certain percentage below Max.<br>{{Icons|Main}}/{{Icons|Sub}} Activation Probability<br>⌊ 50%/60%/65%/70%/75%/80%/85%/90/95%/100%<br>{{Icons|Main}} HP Recovery Rate - 40%<br>{{Icons|Sub}} HP Recovery Rate - 30%<br>Cooldown - 30s<br>Activation Threshold - 25% HP}}]]
| Welfare Management = [[Waker/Skill_Tree#Welfare Management|{{#simple-tooltip:Welfare Management|Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage.<br>{{Icons|Main}}Damage Reduction Rate - 80%/75%/70%/65%/60%<br>{{Icons|Sub}} Damage Reduction Rate - 90%/85%/80%/75%/70%<br>{{Icons|Main}} Heal Potency Increase Rate - 125%<br>{{Icons|Sub}} Heal Potency Increase Rate - 110%<br><br>Activation Threshold - 50% HP}}]]
| Resta Effect Continuance = [[Waker/Skill_Tree#Resta Effect Continuance|{{#simple-tooltip:Resta Effect Continuance|When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time.<br>{{Icons|Main}}/{{Icons|Sub}} HP Sustained Recovery Rate<br>⌊ 1.00%/1.50%/2.00%/2.50%/3.00%/3.50%/4.00%/4.50%/5.00%/5.50%<br>{{Icons|Main}}/{{Icons|Sub}} HP Sustained Recovery Rate<br>⌊ 0.40%/0.80%/1.20%/1.60%/2.00%/2.40%/2.80%/3.20%/3.60%/4.00%<br>}}]]
| Lucky Sign = [[Waker/Skill_Tree#Lucky Sign|{{#simple-tooltip:Lucky Sign|When using Restasigne and Reverasigne, there is a chance that they will not be consumed.<br>Activation Rate - 10%/13%/16%/18%/20%}}]]
| Familiar Harmony = [[Waker/Skill_Tree#Familiar Harmony|{{#simple-tooltip:Familiar Harmony|'''[Active Skill]'''<br>Launch a linked attack with Familiars Fredran and Wulfen by expending some of their Harmonizer Focus Gauges.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 1200}}]]
| Harmonizer Focus Extra = [[Waker/Skill_Tree#Harmonizer Focus Extra|{{#simple-tooltip:Harmonizer Focus Extra|Increases Harmonizer Focus stock to 3.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Max Stock Increase - +1 Stocks}}]]
| Treble Clef Marking = [[Waker/Skill_Tree#Treble Clef Marking|{{#simple-tooltip:Treble Clef Marking|Hitting an enemy several times will cause it to be Marked. Marked enemies take more damage and their Down Factor is increased.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 103%<br>Physical & Elemental Down Factor Increase - 120%}}]]
| Familiar Harmony Marking Clef = [[Waker/Skill_Tree#Familiar Harmony Marking Clef|{{#simple-tooltip:Familiar Harmony Marking Clef|Marks enemies hit by Familiar Harmony with a Treble Clef Mark<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}}}]]
| Treble Clef Ignition = [[Waker/Skill_Tree#Treble Clef Ignition|{{#simple-tooltip:Treble Clef Ignition|By pressing and holding Normal Attack and hitting a Marked Enemy, the Mark will detonate.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 200}}]]
| Call Again PP Preservation = [[Waker/Skill_Tree#Call Again PP Preservation|{{#simple-tooltip:Call Again PP Preservation|When a Familiar's Focus Gauge stock is depleted, the PP consumption of the Photon Art that summons the Familiar is reduced for a set time.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Effect Duration - 10s/13s/16s/18s/20s<br>PP Consumption - 90%}}]]
| Marmelo Strike = [[Waker/Skill_Tree#Marmelo Strike|{{#simple-tooltip:Marmelo Strike|Negating a certain number of attacks with a Weapon Action will cause Marmelo to grow up to two times. Press and hold the Weapon Action button to throw Marmelo, causing an explosion upon a successful hit.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Negated Attacks Required for Stage 1 - 1<br>Negated Attacks Required for Stage 2 - 3<br>Potency (No Charge) - 400<br>Potency (Stage 1) - 800<br>Potency (Stage 2) - 2000}}]]
| Marmelo Patience = [[Waker/Skill_Tree#Marmelo Patience|{{#simple-tooltip:Marmelo Patience|While you have the Weapon Action button held down, reduces damage received and protects you from being knocked back or launched.<br>In addition, Marmelo's gauge builds when you are hit by an attack.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Damage Taken Rate - 70%/60%/50%<br>Gauge Accumulation Cooldown - 1s}}]]
| Hot Marmelo Parry = [[Waker/Skill_Tree#Hot Marmelo Parry|{{#simple-tooltip:Hot Marmelo Parry|'''[Active Skill]'''<br>Enemy attacks are negated without interrupting your own attack.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Cooldown - 5s}}]]
| Marmelo Strike Tracing = [[Waker/Skill_Tree#Marmelo Strike Tracing|{{#simple-tooltip:Marmelo Strike Tracing|<br>Marmelo Strike gains the ability to home in on enemies.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}}}]]
| Familiar Harmony Marmelo+ = [[Waker/Skill_Tree#Familiar Harmony Marmelo+|{{#simple-tooltip:Familiar Harmony Marmelo+|<br>While Familiar Harmony is active, if Marmelo's gauge is at Stage 1 or higher, Marmelo performs an additional attack and consumes 1 charge.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Potency - 2000}}]]
| Familiar Support = [[Waker/Skill_Tree#Familiar Support|{{#simple-tooltip:Familiar Support|<br>When you activate Treble Clef Ignition, you will generate a crest that emits periodic attacks. The type of attack varies depending on which Familiar you summoned last.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Potency - 70 Per Hit<br>Duration - 19.45s}}]]
| Hot Marmelo Parry Short Cooldown = [[Waker/Skill_Tree#Hot Marmelo Parry Short Cooldown|{{#simple-tooltip:Hot Marmelo Parry Short Cooldown|Cooldown time for Hot Marmelo Parry is reduced when you successfully avoid an attack with it.<br>'''Can only be used by a Main Class/Harmonizer.''' {{Icons|Main}}{{Icons|NGS Harmonizer}}<br>Cooldown Reduction - 2s}}]]
| Harmonizer Parry Counter = [[Waker/Skill_Tree#Harmonizer Parry Counter|{{#simple-tooltip:Harmonizer Parry Counter|Performing a Normal Attack upon successfully negating an attack with a Weapon Action unleashes a counterattack.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 330}}]]
| Harmonizer Parry PP Gain = [[Waker/Skill_Tree#Harmonizer Parry PP Gain|{{#simple-tooltip:Harmonizer Parry PP Gain|Recover PP when you successfully negate an attack with a Weapon Action.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>PP Recovery - +20 PP}}]]
| Linear Drive = [[Waker/Skill_Tree#Linear Drive|{{#simple-tooltip:Linear Drive|Move forward at high speed and attack by pressing the Normal Attack button at just the right time after a Photon Art. Pressing back on the directional pad will cause you to retreat.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 135%}}]]
| Linear Drive Encore = [[Waker/Skill_Tree#Linear Drive Encore|{{#simple-tooltip:Linear Drive Encore|Move forward at high speed and attack by pressing the Normal Attack button at just the right time after a Photon Art. Pressing back on the directional pad will cause you to retreat.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Potency - 170}}]]
| Familiar Support Amplifier = [[Waker/Skill_Tree#Familiar Support Amplifier|{{#simple-tooltip:Familiar Support Amplifier|Each time you activate Familiar Support again while it's already active, that Familiar's Focus Gauge increases for a set time.<br>'''Can only be used with Harmonizer.''' {{Icons|NGS Harmonizer}}<br>Effect Duration - 20s<br>Focus Gauge Boost Rate - 50%<br>Focus Gauge Boost Rate Maximum - 100%}}]]
| Slayer Skills = [[Slayer|{{#simple-tooltip:Don't use this|Literally adding in normal comments breaks this template so I elected to use this to separate classes, do not replace or try to fix, I will find you}}]]
| Gunblade Focus = [[Slayer/Skill_Tree#Gunblade Focus|{{#simple-tooltip:Gunblade Focus|Build up the Focus Gauge by hitting enemies. Attack Potency and Offensive PP Recovery increase and PP Consumption decreases in accordance with the gauge level. The Focus Gauge will reset to zero after a certain amount of time passes without hitting an enemy.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency Increase Per Level - 1%<br>PP Consuption Reduction Per Level - 1%<br>Offensive PP Recovery Per Level - 2%}}]]
| Critical Up = [[Slayer/Skill_Tree#Critical Up|{{#simple-tooltip:Critical Up|Increases Critical Hit Rate.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 0.50%/1.00%/1.50%/2.00%/2.50%/3.00%/3.25%/3.50%/3.75%/<br>4.00%/4.20%/4.40%/4.60%/4.80%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/<br>2.00%/2.20%/2.40%/2.60%/2.80%/3.00%}}]]
| Gallant Attack Critical Up = [[Slayer/Skill_Tree#Gallant Attack Critical Up|{{#simple-tooltip:Gallant Attack Critical Up|Increases Critical Hit Rate when attacking boss enemies.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 1.00%/2.00%/3.00%/4.00%/4.20%/4.40%/4.60%/4.80%/4.90%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/2.00%}}]]
| Critical Hit PP Gain = [[Slayer/Skill_Tree#Critical Hit PP Gain|{{#simple-tooltip:Critical Hit PP Gain|There is a chance of recovering PP when you land a Critical Hit.<br>{{Icons|Main}} PP Recovery - +4 PP<br>{{Icons|Sub}} PP Recovery - +2 PP<br>Activation Probability - 30%/50%/70%/85%/100%<br>Cooldown - 1s}}]]
| Short Range Hot Shot = [[Slayer/Skill_Tree#Short Range Hot Shot|{{#simple-tooltip:Short Range Hot Shot|Increases Potency when you hit an enemy with a Normal Attack at close range.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 130%}}]]
| Charged Blade = [[Slayer/Skill_Tree#Charged Blade|{{#simple-tooltip:Charged Blade|Pressing the Weapon Action button at just the right time after a charged Normal Attack will unleash a thrust attack.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 220}}]]
| Gunblade Focus Overdrive = [[Slayer/Skill_Tree#Gunblade Focus Overdrive|{{#simple-tooltip:Gunblade Focus Overdrive|'''[Active Skill]'''<br>Expend your entire full Focus Gauge to temporarily increase the effects of Gunblade Focus. Using the skill again while it is active will unleash a powerful attack.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Potency - 110%<br>PP Consumption - 80%<br>PP Recovery - 150%<br>Finisher Potency - 2450<br>Effect Duration - 30s<br>Cooldown - 90s}}]]
| Gunblade Focus Critical Up = [[Slayer/Skill_Tree#Gunblade Focus Critical Up|{{#simple-tooltip:Gunblade Focus Critical Up|Critical Hit Rate increases according to the Gunblade Focus Gauge level. The Focus Gauge is treated as "at maximum" while Gunblade Focus Overdrive is active.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Critical Hit Rate Increase - 2%}}]]
| Gunblade Focus Gauge Amplifier = [[Slayer/Skill_Tree#Gunblade Focus Gauge Amplifier|{{#simple-tooltip:Gunblade Focus Gauge Amplifier|Increased Focus Gauge charging up to Gunblade Focus Gauge level one.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Focus Gauge Increase Rate - 150%/160%/170%/185%/200%<br>{{Icons|Sub}}Focus Gauge Increase Rate - 120%/125%/130%/140%/150%}}]]
| Gunblade Focus Reset PP Gain = [[Slayer/Skill_Tree#Gunblade Focus Reset PP Gain|{{#simple-tooltip:Gunblade Focus Reset PP Gain|When the Gunblade Focus Gauge is reset, recover an amount of PP in accordance with the Focus Gauge level.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>PP Recovery Rate Per Level - 10.00%/12.00%/14.00%/17.00%/20.00%<br>{{Icons|Sub}}PP Recovery Rate Per Level - 5.00%/6.00%/7.00%/8.50%/10.00%}}]]
| Slug Shot = [[Slayer/Skill_Tree#Slug Shot|{{#simple-tooltip:Slug Shot|Pressing the Normal Attack Button without inputting a direction right after performing a Photon Art will unleash a short-range shot.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 170}}]]
| Relentless Blade = [[Slayer/Skill_Tree#Relentless Blade|{{#simple-tooltip:Relentless Blade|Pressing the Normal Attack button at just the right time while performing a Photon Art will allow you to perform an additional attack.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Weak Hit Potency - 5<br>Strong Hit Potency - 15}}]]
| Relentless Blade Reinforce = [[Slayer/Skill_Tree#Relentless Blade Reinforce|{{#simple-tooltip:Relentless Blade Reinforce|Increases Relentless Blade Potency.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Potency - 500%}}]]
| Gunblade Focus Quick Recharge = [[Slayer/Skill_Tree#Gunblade Focus Quick Recharge|{{#simple-tooltip:Gunblade Focus Quick Recharge|The Gunblade Focus gauge charge rate temporarily increases after the effects of Gunblade Focus Overdrive have ended.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Focus Gauge Boost Rate - 120%<br>Effect Duration - 20s}}]]
| Gunblade Focus Overflow = [[Slayer/Skill_Tree#Gunblade Focus Overflow|{{#simple-tooltip:Gunblade Focus Overflow|When the Gunblade Focus Gauge is at its maximum level or while Gunblade Focus Overdrive is active, the Unleashed Rage gauge will charge up and its cooldown time will be reduced.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Gauge Accumulation Rate - 110%/120%/130%/140%/150%<br>Cooldown Reduction - 5s}}]]
| Unleashed Rage = [[Slayer/Skill_Tree#Unleashed Rage|{{#simple-tooltip:Unleashed Rage|'''[Active Skill]'''<br>Build up the gauge with Photon Arts and/or Relentless Blade, then expend it to fire a single powerful blast.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Potency - 1000<br>Cooldown - 20s}}]]
| Unleashed Rage After Effect = [[Slayer/Skill_Tree#Unleashed Rage After Effect|{{#simple-tooltip:Unleashed Rage After Effect|Temporarily increases Critical Hit Rate after activating Unleashed Rage.<br>'''Can only be used by a Main Class/Gunblade.''' {{Icons|Main}}{{Icons|NGS Gunblade}}<br>Critical Hit Rate Increase - 5%<br>Effect Duration - 20s}}]]
| Blade Counter = [[Slayer/Skill_Tree#Blade Counter|{{#simple-tooltip:Blade Counter|When you successfully negate an attack using a Weapon Action, using a Normal Attack or Weapon Action will unleash a counter. The counter varies depending on which you use.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Normal Attack Counter Potency - 400<br>Weapon Action Counter Potency - 960}}]]
| Blade Counter Critical Up = [[Slayer/Skill_Tree#Blade Counter Critical Up|{{#simple-tooltip:Blade Counter Critical Up|Increases Blade Counter's Critical Hit Rate.<br>'''Can only be used by a Main Class/Gunblades.''' {{Icons|NGS Gunblade}}<br>Critical Hit Rate Increase - 5%}}]]
| Mobile Blade = [[Slayer/Skill_Tree#Mobile Blade|{{#simple-tooltip:Mobile Blade|Using a Weapon Action while inputting a direction will make you temporarily invincible and cause you to attack while moving.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}}}]]
| Mobile Blade Counter = [[Slayer/Skill_Tree#Mobile Blade Counter|{{#simple-tooltip:Mobile Blade Counter|When you successfully dodge using Mobile Blade, using a Normal Attack or Weapon Action will unleash a counter. The counter varies depending on which you use.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Normal Attack Counter Potency - 490<br>Weapon Action Counter Potency - 1030}}]]
| #default = This Skill does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly>

Latest revision as of 15:29, 27 June 2024