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| Overload Endurance = [[Fighter/Skill_Tree#Overload Endurance|{{#simple-tooltip:Overload Endurance|During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Invulnerability - 5s}}]]
| Overload PP Recovery = [[Fighter/Skill_Tree#Overload PP Recovery|{{#simple-tooltip:Overload PP Recovery|Increases natural PP recovery and PP recovery when attacking during Overload.<br>'''Can only be used by a Main Class/Fighter Weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Offensive PP Recovery - 200%<br>Natural PP Recovery - 200%}}]]
| Overload AfterShort Cycle = [[Fighter/Skill_Tree#Overload AfterShort Cycle|{{#simple-tooltip:Overload Short Cycle|Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.<br>'''Can only be used by a Main Class.''' {{Icons|Main}}<br>Duration - 25s/23s/21s/18s/15s<br>Cooldown - 100s/90s/80s/70s/60s<br>Damage Taken - 150%/165%/180%/190%/200%}}]]
| Overload After PP Preservation = [[Fighter/Skill_Tree#Overload After PP Preservation|{{#simple-tooltip:Overload After PP Preservation|Decreases PP consumption for a set time after Overload effect ends.<br>Does not activate if ended by Overload Endurance's effect.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>PP Consumption - 75%/50%/25%<br>Effect Duration - 15s}}]]
| Same Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Same Arts Skip Attack-Fighter|{{#simple-tooltip:Same Arts Skip Attack-Fighter|After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Another Arts Skip Attack-Fighter = [[Fighter/Skill_Tree#Another Arts Skip Attack-Fighter|{{#simple-tooltip:Another Arts Skip Attack-Fighter|After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Fighter weapons.''' {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}}}]]
| Fighter Arts Pursuit = [[Fighter/Skill_Tree#Fighter Arts Pursuit|{{#simple-tooltip:Fighter Arts Pursuit|Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>Hitting an enemy multiple times with a PA fills the gauge. Hitting an enemy with a PA with the gauge full releases an additional attack.<br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|Main}} {{Icons|NGS Daggers}}{{Icons|NGS Double Saber}}{{Icons|NGS Knuckles}}<br>Additional Attack Cooldown - 20s}}]]
| Dagger Extra Attack Extra = [[Fighter/Skill_Tree#Dagger Extra Attack Extra|{{#simple-tooltip:Dagger Extra Attack Extra|You can string up to 4 Normal Attacks.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Spin Counter = [[Fighter/Skill_Tree#Dagger Spin Counter|{{#simple-tooltip:Dagger Spin Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Acceleration Drive = [[Fighter/Skill_Tree#Acceleration Drive|{{#simple-tooltip:Acceleration Drive|Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
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| Twin Daggers Quick Attack = [[Fighter/Skill_Tree#Twin Daggers Quick Attack|{{#simple-tooltip:Twin Daggers Quick Attack|After the 4th step of your Normal Attack, an Acceleration Drive, or a Photon Blast, pressing the Normal Attack button at just the right time causes you to attack while moving at high speed.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}}}]]
| Dagger Attack Impact = [[Fighter/Skill_Tree#Dagger Attack Impact|{{#simple-tooltip:Dagger Attack Impact|Builds up a gauge when an enemy is hit with a Photon Art multiple times. Once the gauge is maxed out, a certain number of Normal Attacks will release shockwaves.<br>'''Can only be used with Twin Daggers.''' {{Icons|NGS Daggers}}<br>Times Sustained - 10 Times}}]]
| Saber Extra Attack Extra = [[Fighter/Skill_Tree#Saber Extra Attack Extra|{{#simple-tooltip:Saber Extra Attack Extra|Allows you to string up to 4 Normal Attacks.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Counter = [[Fighter/Skill_Tree#Saber Parry Counter|{{#simple-tooltip:Saber Parry Counter|Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Parry Another Counter = [[Fighter/Skill_Tree#Saber Parry Another Counter|{{#simple-tooltip:Saber Parry Another Counter|Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
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| Saber Glaze PP Gain = [[Fighter/Skill_Tree#Saber Glaze PP Gain|{{#simple-tooltip:Saber Glaze PP Gain|You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>PP Recovery - +2 PP}}]]
| Saber Wind Extra = [[Fighter/Skill_Tree#Saber Wind Extra|{{#simple-tooltip:Saber Wind Extra|Increases Whirlwind to a maximum of 3 stages. Using Deadly Archer in the 3rd stage of Whirlwind causes all Whirlwind stages to be consumed.<br>In addition, using Spiral Drive will cause Whirlwind to become Stage 2.<br>'''Can only be used with a Double Saber.''' {{Icons|NGS Double Saber}}}}]]
| Saber Wind Amplify = [[Fighter/Skill_Tree#Saber Wind Amplify|{{#simple-tooltip:Saber Wind Amplify|When Deadly Archer or Spiral Drive are activated, it will temporarily become easier for Whirlwind to get to its next stage.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|Main}}{{Icons|NGS Double Saber}}<br>Accumulation Rate (Deadly Archer) - 170%<br>Effect Duration (Deadly Archer) - 30s<br>Accumulation Rate (Spiral Drive) - 130%<br>Effect Duration (Spiral Drive) - 3535s}}]]
| Knuckle Extra Attack Extra = [[Fighter/Skill_Tree#Knuckle Extra Attack Extra|{{#simple-tooltip:Knuckle Extra Attack Extra|You can string 5 Normal Attacks with Knuckles.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| Knuckle SC Alternation = [[Fighter/Skill_Tree#Knuckle SC Alternation|{{#simple-tooltip:Knuckle SC Alternation|Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
| KnucklesKnuckle Attack Switch = [[Fighter/Skill_Tree#KnucklesKnuckle Attack Switch|{{#simple-tooltip:Knuckle Attack Switch|After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Attack Alternation = [[Fighter/Skill_Tree#Knuckle Attack Alternation|{{#simple-tooltip:Knuckle Attack Alternation|Launching the 5th step of your Normal Attack without pressing a directional button changes the attack to a swift slap down.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}<br>Max Stocks - 1 Stock}}]]
| Knuckle Sway Counter = [[Fighter/Skill_Tree#Knuckle Sway Counter|{{#simple-tooltip:Knuckle Sway Counter|A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{Icons|NGS Knuckles}}}}]]
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| Maintain PP Gain = [[Force/Skill_Tree#Maintain PP Gain|{{#simple-tooltip:Maintain PP Gain|If you don't attack or dodge after using a Technique, your PP will recover.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 130%}}]]
| Elemental Bullet = [[Force/Skill_Tree#Elemental Bullet|{{#simple-tooltip:Elemental Bullet|Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 200}}]]
| Rod Technique Hold = [[Force/Skill_Tree#Rod Technique Hold|{{#simple-tooltip:Rod Technique Hold|Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod React Advanced = [[Force/Skill_Tree#Rod React Advanced|{{#simple-tooltip:Rod React Advanced|Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod Charge Quick Move = [[Force/Skill_Tree#Rod Charge Quick Move|{{#simple-tooltip:Rod Charge Quick Move|Increases your movement speed while charging a Technique.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}}}]]
| Rod Attack Impact = [[Force/Skill_Tree#Rod Attack Impact|{{#simple-tooltip:Rod Attack Impact|Builds up a gauge when an enemy is hit with a Technique multiple times.<br>Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. The new attacks will be of the same element as the last Technique used.<br>'''Can only be used with a Rod.'''{{Icons|NGS Rod}}<br>Potency - 230<br>Max Stock - 6}}]]
| Elemental Bullet Extended = [[Force/Skill_Tree#Elemental Bullet Extended|{{#simple-tooltip:Elemental Bullet Extended|If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}<br>Cooldown - 20s}}]]
| Rod Technique PP Well Up = [[Force/Skill_Tree#Rod Technique PP Well Up|{{#simple-tooltip:Rod Technique PP Well Up|You recover PP naturally while activating Techniques, however, your natural PP recovery speed is reduced.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|Main}}{{Icons|NGS Rod}}}}]]
| Tricky Capacitor Fo = [[Force/Skill_Tree#Tricky Capacitor|{{#simple-tooltip:Tricky Capacitor|'''[Active Skill]'''<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>Potency - 750}}]]
| Talis Bloom Revoke Fo = [[Force/Skill_Tree#Talis Bloom Revoke|{{#simple-tooltip:Talis Bloom Revoke|Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}}}]]
| Talis Bloom After PP Gain Fo = [[Force/Skill_Tree#Talis Bloom After PP Gain|{{#simple-tooltip:Talis Bloom After PP Gain|At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|Main}}{{Icons|NGS Talis}}<br>PP Recovery - +4 PP<br>Max PP Recovery - +60 PP}}]]
| Talis Sign Marking Fo = [[Force/Skill_Tree#Talis Sign Marking|{{#simple-tooltip:Talis Sign Marking|Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>Potency - 105%}}]]
| Floating Pillbox Multirock Fo = [[Force/Skill_Tree#Floating Pillbox Multirock|{{#simple-tooltip:Talis Sign Marking|When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}<br>PP Recovery - +15 PP}}]]
| Tricky Capacitor Bloom Flourish Fo = [[Force/Skill_Tree#Tricky Capacitor Bloom Flourish|{{#simple-tooltip:Tricky Capacitor Bloom Flourish|While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}}}]]
| Tricky Capacitor Gauge Amplifier Fo = [[Force/Skill_Tree#Tricky Capacitor Gauge Amplifier|{{#simple-tooltip:Tricky Capacitor Gauge Amplifier|While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|Main}}{{Icons|NGS Talis}}<br>Gauge Accumulation Rate - 250%}}]]
| Tricky Capacitor Quick Recharge = [[Force/Skill_Tree#Tricky Capacitor Quick Recharge|{{#simple-tooltip:Tricky Capacitor Quick Recharge|For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|Main}}{{Icons|NGS Talis}}<br>Gauge Accumulation Rate - 150%<br>Effect Duration - 20s}}]]
| PP Recovery Boost = [[Force/Skill_Tree#PP Recovery Boost|{{#simple-tooltip:PP Recovery Boost|Increases natural PP recovery.<br>{{Icons|Main}} Natural PP Recovery<br>⌊ 150%/156%/162%/166%/172%/178%/184%/190%/195%/<br>200%/202%/204%/206%/208%/210%<br>{{Icons|Sub}} Natural PP Recovery<br>⌊ 110%/114%/118%/122%/126%/130%/135%/140%/145%/<br>150%/152%/154%/156%/158%/160%}}]]
| Eradication PP Gain = [[Force/Skill_Tree#Eradication PP Gain|{{#simple-tooltip:Eradication PP Gain|Recovers your PP when nearby enemies are defeated or are downed.<br>PP Recovered - 5%}}]]
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| Long Range Advantage Fo = [[Force/Skill_Tree#Long Range Advantage Fo|{{#simple-tooltip:Long Range Advantage Fo|Increases PA damage to boss enemies that are not targeting you.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Talis}}<br>PA and Technique Potency - 115%}}]]
| United Techniques: Force = [[Force/Skill_Tree#United Techniques: Force|{{#simple-tooltip:United Techniques: Force|Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques. Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}<br>Fomelgion Potency - 2070<br>Baranstion Potency - 2024<br>Zandion Potency - 1836}}]]
| United TechniquesTechnique PP Well Up = [[Force/Skill_Tree#United TechniquesTechnique PP Well Up|{{#simple-tooltip:United TechniquesTechnique PP Well Up|Provides Natural PP Recovery while a Compound Technique is active.<br>'''Can only be used by a Main Class/Force & Techter weapons.''' {{Icons|Main}} {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Compound Technique Gauge Amplifier FO = [[Force/Skill_Tree#Compound Technique Gauge Amplifier FO|{{#simple-tooltip:Compound Technique Gauge Amplifier FO|When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force & Techter weapons.''' {{Icons|NGS Rod}}{{Icons|NGS Wand}}{{Icons|NGS Talis}}}}]]
| Foie Brand Fo = [[Force/Skill_Tree#Foie Brand|{{#simple-tooltip:Foie Brand|When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.<br>Foie Brand Potency - 55<br>PP Recovery - +10 PP}}]]
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| Blade Arts Parry Counter Edge = [[Bouncer/Skill_Tree#Blade Arts Parry Counter Edge|{{#simple-tooltip:Blade Arts Parry Counter Edge|Unleash a counter when you successfully negate an attack with Blade Arts Parry.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|Main}}{{Icons|NGS Blades}}}}]]
| Pinion Blade = [[Bouncer/Skill_Tree#Pinion Blade|{{#simple-tooltip:Pinion Blade|'''[Active Skill]'''<br>Unleashes a powerful forward slash by expending a gauge built up via attacking.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}<br>Potency - 2800<br>Cooldown - 30s}}]]
| Photon Blade ProtectArts Alternation = [[Bouncer/Skill_Tree#Photon Blade ProtectArts Alternation|{{#simple-tooltip:Photon Blade ProtectArts Alternation|NegatePressing enemya attacksdifferent whenPhoton youArt usebutton at just the right time while performing a WeaponPhoton Art will unleash the former's Variant ActionAttack.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Blades}}}}]]
| Jet Attack Extra = [[Bouncer/Skill_Tree#Jet Attack Extra|{{#simple-tooltip:Jet Attack Extra|You can string 4 Normal Attacks together.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}}}]]
| Jetsweep Jolt = [[Bouncer/Skill_Tree#Jetsweep Jolt|{{#simple-tooltip:Jetsweep Jolt|'''[Active Skill]'''<br>Build up the gauge by attacking or dodging, then expend it to fire a single powerful blast.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Boots}}<br>Potency - 1620<br>Cooldown - 20s}}]]
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| Gunblade Focus = [[Slayer/Skill_Tree#Gunblade Focus|{{#simple-tooltip:Gunblade Focus|Build up the Focus Gauge by hitting enemies. Attack Potency and Offensive PP Recovery increase and PP Consumption decreases in accordance with the gauge level. The Focus Gauge will reset to zero after a certain amount of time passes without hitting an enemy.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency Increase Per Level - 1%<br>PP Consuption Reduction Per Level - 1%<br>Offensive PP Recovery Per Level - 2%}}]]
| Critical Up = [[Slayer/Skill_Tree#Critical Up|{{#simple-tooltip:Critical Up|Increases Critical Hit Rate.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 0.50%/1.00%/1.50%/2.00%/2.50%/3.00%/3.25%/3.50%/3.75%/<br>4.00%/4.20%/4.40%/4.60%/4.80%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/<br>2.00%/2.20%/2.40%/2.60%/2.80%/3.00%}}]]
| Gallant Attack Critical Up = [[Slayer/Skill_Tree#Gallant Attack Critical Up|{{#simple-tooltip:Gallant Attack Critical Up|Increases Critical Hit Rate when attacking boss enemies.<br>{{Icons|Main}} Critical Hit Rate Increase<br>⌊ 1.00%/2.00%/3.00%/4.00%/4.20%/4.40%/4.60%/4.80%/4.90%/5.00%<br>{{Icons|Sub}} Critical Hit Rate Increase<br>⌊ 0.20%/0.40%/0.60%/0.80%/1.00%/1.20%/1.40%/1.60%/1.80%/2.00%}}]]
| Critical Hit PP Gain = [[Slayer/Skill_Tree#Critical Hit PP Gain|{{#simple-tooltip:Critical Hit PP Gain|There is a chance of recovering PP when you land a Critical Hit.<br>{{Icons|Main}} PP Recovery - +4 PP<br>{{Icons|Sub}} PP Recovery - +2 PP<br>Activation Probability - 30%/50%/70%/85%/100%<br>Cooldown - 1s}}]]
| Short Range Hot Shot = [[Slayer/Skill_Tree#Short Range Hot Shot|{{#simple-tooltip:Short Range Hot Shot|Increases Potency when you hit an enemy with a Normal Attack at close range.<br>'''Can only be used with Gunblades.''' {{Icons|NGS Gunblade}}<br>Potency - 130%}}]]
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