Template:PotLevel: Difference between revisions

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|5 = [redacted]
|5 = [redacted]
|6 = [redacted]
|6 = [redacted]
}}
| Leeching Unit=
{{#switch: {{{2}}}
|1 = Stationary Damage Resist +5%; 10% Chance to be banned on hit
|2 = Stationary Damage Resist +10%; 5% Chance to be banned on hit
|3 = Stationary Damage Resist +15%; 4% Chance to be banned on hit
|4 = Stationary Damage Resist +20%; 3% Chance to be banned on hit
|5 = Stationary Damage Resist +30%; 2% Chance to be banned on hit
|6 = Stationary Damage Resist +50%; 0% Chance to be banned on hit
}}
}}
| Basic Attack Unit III=
| Basic Attack Unit III=
Line 389: Line 380:
| Impervious Unit=
| Impervious Unit=
{{#switch: {{{2}}}
{{#switch: {{{2}}}
|1 = Potency +19%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
|1 = Potency +19%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
|2 = Potency +21%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
|2 = Potency +21%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
|3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
|3 = Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
|4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
|4 = Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at Max HP.
|5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
|5 = Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP.
|6 = Potency +48%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
|6 = Potency +48%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +60% Damage Resistance when at 90% or higher HP.
}}
}}
| Coruscating Unit=
| Coruscating Unit=
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|4 = Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
|4 = Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
|5 = Potency +25%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
|5 = Potency +25%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
|6 = Potency +31%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
|6 = Potency +31%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 10 seconds. Starts 10 seconds after being equipped.
}}
}}
| Soothing Unit=
| Soothing Unit=
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|6 = Potency +36%; PA and Technique Potency +5%; PP Consumption +10%
|6 = Potency +36%; PA and Technique Potency +5%; PP Consumption +10%
}}
}}
| Foundation Unit=
|
{{#switch: {{{2}}}
|1 = Potency +25%; After being equipped for 10 seconds: Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast
|2 = Potency +28%; After being equipped for 10 seconds: Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|3 = Potency +31%; After being equipped for 10 seconds: Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|4 = Potency +34%; After being equipped for 10 seconds: Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|5 = Potency +35%; After being equipped for 10 seconds: Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|6 = Potency +41%; After being equipped for 10 seconds: Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
}}
| Core Unit=
{{#switch: {{{2}}}
|1 = Potency +25%; After being equipped for 10 seconds: PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast
|2 = Potency +28%; After being equipped for 10 seconds: PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|3 = Potency +31%; After being equipped for 10 seconds: PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|4 = Potency +34%; After being equipped for 10 seconds: PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|5 = Potency +35%; After being equipped for 10 seconds: PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|6 = Potency +41%; After being equipped for 10 seconds: PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
}}
| Origin Unit=
{{#switch: {{{2}}}
|1 = Potency +25%; After being equipped for 10 seconds; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast
|2 = Potency +28%; After being equipped for 10 seconds; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|3 = Potency +31%; After being equipped for 10 seconds; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|4 = Potency +34%; After being equipped for 10 seconds; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|5 = Potency +35%; After being equipped for 10 seconds; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
|6 = Potency +41%; After being equipped for 10 seconds; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation
}}
| Eruption Unit=
{{#switch: {{{2}}}
|1 = Potency +27%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast; Up to 3% with multiple stacked effects
|2 = Potency +30%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast; Up to 3% with multiple stacked effects
|3 = Potency +33%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast; Up to 3% with multiple stacked effects
|4 = Potency +36%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast; Up to 3% with multiple stacked effects
|5 = Potency +37%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast; Up to 3% with multiple stacked effects
|6 = Potency +43%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast; Up to 3% with multiple stacked effects
}}
| Battleflag Unit=
{{#switch: {{{2}}}
|1 = Potency +23%/Critical Hit Rate +5%/Offensive PP Recovery +10%/Photon Blast Gauge Charge when attacking +5%
|2 = Potency +26%/Critical Hit Rate +5%/Offensive PP Recovery +10%/Photon Blast Gauge Charge when attacking +5%
|3 = Potency +29%/Critical Hit Rate +5%/Offensive PP Recovery +10%/Photon Blast Gauge Charge when attacking +5%
|4 = Potency +32%/Critical Hit Rate +5%/Offensive PP Recovery +10%/Photon Blast Gauge Charge when attacking +5%
|5 = Potency +33%/Critical Hit Rate +5%/Offensive PP Recovery +10%/Photon Blast Gauge Charge when attacking +5%
|6 = Potency +38%/Critical Hit Rate +5%/Offensive PP Recovery +10%/Photon Blast Gauge Charge when attacking +5%
}}| Season Revolution Unit=
{{#switch: {{{2}}}
|1 = Potency +xx%/Damage Resistance +10%/PP Consumption -10%/Photon Blast Gauge Charge when attacking +10%
|2 = Potency +xx%/Damage Resistance +10%/PP Consumption -10%/Photon Blast Gauge Charge when attacking +10%
|3 = Potency +xx%/Damage Resistance +10%/PP Consumption -10%/Photon Blast Gauge Charge when attacking +10%
|4 = Potency +xx%/Damage Resistance +10%/PP Consumption -10%/Photon Blast Gauge Charge when attacking +10%
|5 = Potency +xx%/Damage Resistance +10%/PP Consumption -10%/Photon Blast Gauge Charge when attacking +10%
|6 = Potency +38%/Damage Resistance +10%/PP Consumption -10%/Photon Blast Gauge Charge when attacking +10%
}}
|#default = This potential hasn't been defined. It can be defined here: [https://pso2ngs.wiki/wiki/Template:PotLevel?action=edit]
|#default = This potential hasn't been defined. It can be defined here: [https://pso2ngs.wiki/wiki/Template:PotLevel?action=edit]
}}</includeonly><noinclude>
}}</includeonly><noinclude>

Revision as of 19:04, 3 July 2024