Potency floor: Difference between revisions
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#REDIRECT [[Potency Floor]] |
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'''Potency floor''', also known as "variance," "damage variance," and "Damage adj." is a stat exclusive to weapons. It determines how much of your currently equipped weapon's Attack value will be used in damage calculation on each hit of an attack. |
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Weapons of a one to six star rarity notation have a lower base attack than weapons of seven star and higher notation, but they have higher potency floor stats. |
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= Example = |
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A level 85 [[Bouncer]] has 1,907 base Attack, while an [[Argenti]] weapon has 1,000 base Attack and 50% Potency Floor.<br>This means that your attack range on each hit is 2,407 to 2,907. |
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Assuming no damage bonuses or any augments that raise Potency Floor, if you were to use Pinion Blade, your attack can deal anywhere from 4,932 damage to 9,313 damage. |
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== Dealing with damage variance == |
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Damage variance from higher ranked weapons is primarily mitigated by running the [[Preset Skill]] Fixa Fatale. [[Critical Hits]] will use your maximum attack stat, so lower potency floor matters less if you land critical hits often. |
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If you use a different Preset, such as Fixa Attack, you can also boost potency floor by using [[Augments]] such as Grand Dread Keeper and Highael Domina. Augments will boost potency floor based off your current potency floor, so they grow more effective with each one you add. |
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While augments such as Dread Keeper V and Deftness IV exist, and offer even bigger potency floor boosts than Grand Dread Keeper or Highael Domina, the lack of gaining a boost to Potency from them means that they offer a smaller overall bonus to your damage dealt. |
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Finally, if you wish to avoid damage variance entirely and are okay with dealing lower damage in general, the {{Pots|Everbright Unit}} potential of the [[Verschmelz]] series ensures your attacks will always land critical hits. Note that if you go this route, Potency Floor effects on augments will have no effect. |
Latest revision as of 13:58, 18 March 2024
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