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Gear requirements vary from class and player skill. One of the first clears on Global Ship 1 involved a Waker still using Octo Armors, a Hunter with no Exdis, an Abandac Braver playing on console, and a Ranger using LC Augments on a Fatale 1 Reyaar.
= Before you begin =
If your party has a Ranger, all other players should consider subclass Ranger to take the Blight Rounds Self Benefit skill.▼
'''Consider using 8 meat, 1 vegetable, and 1 seafood instead of 10 meat.''' This boss deals a lot of damage, and even with maxed out armors, some classes will be outright OHKOed without the extra bulk gained from seafood and vegetable stats.
Make sure to take all buffs from Alliance Mag as well, as you can choose more than one buff at a time.
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= Encounter overview =
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While battling the summons, keep an eye out for cubes and lasers fired by Dalion itself. Cubes are forecasted through circles on the ground and strike a consistent time after appearing, while lasers are linear area markers that strike once when the line traveling down the box reaches the ground.
While the summoned puppets can be stunned via both Physical and Elemental Downs, these do not count as real down states. This means class skills such as Technique Domination do not work on them, and Tech Arts Customization effects that grant additional damage to downed enemies do not apply, as Dark Falz Dalion itself is not stunned.
The first summon set will only consist of a Fire and Ice puppet. Defeating both of them will trigger two large area attacks covering the arena., followed by a third attack aimed at each corner. These attacks can be sidestepped and parried by watching Dalion's hands as it detonates the area markers.
The second summon set will
This phase also introduces new attacks that cannot be sidestepped or guarded. These attacks will have orange area markers, and you must begin moving as soon as the markers appear to safely avoid them.
A single summoned puppet will float away from the arena before doing an orange burst, while all puppets float away before Dalion deals two orange slashes.▼
While one of these attacks are being prepared, you cannot deal damage to the puppet performing it. However, if you exit the area in time and have access to ranged attacks, you can attack another player's summon until yours can be targeted.
After an orange attack finishes, return to your summon immediately or else it will begin firing high power projectiles. In the case of Dalion slashes, try to position yourself as close to your corner as possible.▼
▲A single summoned puppet will float away from the arena before
▲After an orange attack finishes, '''return to your summon immediately or else it will begin firing high power projectiles
As summons are defeated, players can meet up with others to help clear their puppets faster. After all summons are defeated, Cannon phase begins.
== Cannon phase ==
Players are equipped with a special Mobile Cannon
'''If you create a weapon for the Cannon phase, do not use it during other phases of the battle! Equip it when the Cannon phase begins, and swap back to your main damage weapon upon the End phase beginning.'''
The Mobile Cannon ACS also grants an additional +30% Potency Floor, so it requires less investment to reach 90% or even 100%.▼
'''A weapon used for this purpose does not need to have its Potential Ability unlocked, nor does it need to have a Preset. You simply need to enhance it to +80 and add abilities such as {{Augs|Dolz Soul III}}.'''
The normal attack of the Mobile Cannon ACS grows stronger when held longer, so you want to avoid attacks by moving out of the way with normal movement abilities rather than with sidestep if you can help it.▼
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* If your Damage Adjustment stat is at 69.3%, then the Mobile Cannon will take you over 90% floor.
* If your Damage Adjustment stat is at 76.9% or higher, then the Mobile Cannon will take you to nearly 100%.
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▲The normal attack of
A summon will periodically appear on the field, and must be attacked as soon as possible. If left alone for too long, it will detonate dealing massive damage to all players. However, destroying it grants a charge of the Oneshot Blaster, which is used for dealing burst damage.
'''Oneshot Blaster is best used at the start of a new wave of summoned puppets, as it can deal enough damage to immediately crack the armor and let you check where weak points are. If each player in the instance is assigned to checking one specific summon, you can quickly locate the weak point.'''
In general, try to stay in the back part of the arena to have the most time to react to moves. Move forward during certain attacks, such as the triple shockwave, and weave between them before moving back. During puppet dashes, you can sidestep through them to use the melee attack and deal high burst damage.
After dealing enough damage, Dalion will be stunned. Close the gap and begin using the Cannon's melee attack on it until it gets back up, and repeat this process through the BREAK phase, up until the End phase begins.
If you are far out of position, you can usually dash twice, jump twice, and start slashing - while the first slash will whiff, it will be a faster variant and close the gap while preparing the stronger second slash.
== End phase ==
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After enough damage, it will be entirely immobilized, so attack it at full force.
Of note in the end phase is that a well positioned Ranger can stay above the arena and safely attack with Fear Eraser, maintaining Blight while dealing steady damage.
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