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Planetcrusher Blitz/Strategy: Difference between revisions

 
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Gear requirements vary from class and player skill. One of the first clears on Global Ship 1 involved a Waker still using Octo Armors, a Hunter with no Exdis, an Abandac Braver playing on console, and a Ranger using LC Augments on a Fatale 1 Reyaar.
 
= Before you begin =
If your party has a Ranger, all other players should consider subclass Ranger to take the Blight Rounds Self Benefit skill.
'''Consider using 8 meat, 1 vegetable, and 1 seafood instead of 10 meat.''' This boss deals a lot of damage, and even with maxed out armors, some classes will be outright OHKOed without the extra bulk gained from seafood and vegetable stats.
 
Make sure to take all buffs from Alliance Mag as well, as you can choose more than one buff at a time.
 
IfFinally, if your party has a Ranger, all other players should consider subclass Ranger to take the Blight Rounds Self Benefit skill.
 
= Encounter overview =
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While battling the summons, keep an eye out for cubes and lasers fired by Dalion itself. Cubes are forecasted through circles on the ground and strike a consistent time after appearing, while lasers are linear area markers that strike once when the line traveling down the box reaches the ground.
 
While the summoned puppets can be stunned via both Physical and Elemental Downs, these do not count as real down states. This means class skills such as Technique Domination do not work on them, and Tech Arts Customization effects that grant additional damage to downed enemies do not work on the summonsapply, as Dark Falz Dalion itself is not stunned.
 
The first summon set will only consist of a Fire and Ice puppet. Defeating both of them will trigger two large area attacks covering the arena., followed by a third attack aimed at each corner. These attacks can be sidestepped and parried by watching Dalion's hands as it detonates the area markers.
 
The second summon set will placeconsist oneof puppetfour puppets - Fire, Ice, Lightning, and Wind - one in each corner. '''The Ice and introduceWind newpuppets attackshave thatless cannothealth becompared sidesteppedto orthe guarded.Fire Theseand attacksLightning willones, haveso orangeplayers areain markers,your andgroup youwith mustlower beginDPS movingshould asbe soonassigned asto thethose, markerswhile appearstronger players should be assigned to safelythe Fire and avoidLightning thempuppets.'''
 
This phase also introduces new attacks that cannot be sidestepped or guarded. These attacks will have orange area markers, and you must begin moving as soon as the markers appear to safely avoid them.
 
While one of these attacks are being prepared, you cannot deal damage to the puppet performing it. However, if you exit the area in time and have access to ranged attacks, you can attack another player's summon until yours can be targeted.
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A single summoned puppet will float away from the arena before performing an orange corner burst, while all puppets float away before Dalion deals two orange slashes.
 
After an orange attack finishes, '''return to your summon immediately or else it will begin firing high power projectiles.!''' In the case of Dalion slashes, try to position yourself as close to your corner as possible. If you don't mind trading HP for positioning, you can use a [[Codeck]] weapon to stay in your corner.
 
As summons are defeated, players can meet up with others to help clear their puppets faster. After all summons are defeated, Cannon phase begins.
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Players are equipped with a special Mobile Cannon for this phase. While your gear's Potency Up will not matter, things like Potency Floor will, so having a [[Xover]] series weapon with Potency Floor Augments on it is a valuable asset to deal more damage in this phase.
 
'''TheIf you create a weapon usedfor doesthe notCannon needphase, todo havenot itsuse Potentialit Abilityduring unlocked,other norphases doesof itthe needbattle! toEquip haveit awhen preset!the YouCannon simplyphase needbegins, toand enhanceswap itback to +80your andmain adddamage abilitiesweapon suchupon asthe {{Augs|DolzEnd Soulphase III}}beginning.'''
 
'''A weapon used for this purpose does not need to have its Potential Ability unlocked, nor does it need to have a Preset. You simply need to enhance it to +80 and add abilities such as {{Augs|Dolz Soul III}}.'''
 
This Mobile Cannon also grants an additional +30% Potency Floor, so it requires less investment to reach 90% or even 100%.
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Summoned puppets will have crystals as shields, and one summon will have a weak point hidden behind its shield. Dealing enough damage to a shield will break it, and dealing enough damage to the shield protecting the weak point will cause it to glow. Upon discovery, all attacks should go towards the weak point.
 
A summon will periodically appear on the field, and must be attacked as soon as possible. If left alone for too long, it will detonate dealing massive damage to all players. However, destroying it grants a charge of the One ShotOneshot Blaster, which is used for dealing burst damage.
 
'''One ShotOneshot Blaster is best used at the start of a new wave of summoned puppets, as it can deal enough damage to immediately crack the armor and let you check where weak points are. If each player in the instance is assigned to checking one specific summon, you can quickly locate the weak point.'''
 
In general, try to stay in the back part of the arena to have the most time to react to moves. Move forward during certain attacks, such as the triple shockwave, and weave between them before moving back. During puppet dashes, you can sidestep through them to use the melee attack and deal high burst damage.
 
After dealing enough damage, Dalion will be stunned. Close the gap and begin using the Cannon's melee attack on it until it gets back up, and repeat this process through the BREAK phase, up until the End phase begins.
 
If you are far out of position, you can usually dash twice, jump twice, and start slashing - while the first slash will whiff, it will be a faster variant and close the gap while preparing the stronger second slash.
 
== End phase ==
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