Hunter: Difference between revisions

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* Despite having the highest HP and Defense, Hunters are not immortal damage sponges. This leads into the second misconception, which is that...
* Despite having the highest HP and Defense, Hunters are not immortal damage sponges. This leads into the second misconception, which is that...
* '''Hunter is not a tank or paladin''', and trying to play a full HP/Guard build will not work, especially because...
* '''Hunter is not a tank or paladin''', and trying to play a full HP/Guard build will not work, especially because...
* '''Using War Cry off cooldown is often harmful''', as in most gameplay situations it just makes a boss change targets for a few seconds, interrupting other players
* '''Using War Cry off cooldown is often harmful''', as in most gameplay situations it just makes a boss change targets for a few seconds, interrupting other players. If you aren't dealing the most damage after using the ability, then bosses will often change back to their previous target anyway.
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Revision as of 19:03, 30 May 2024

The Hunter class is one of ten classes available to players in Phantasy Star Online 2: New Genesis.

Basic information

For information about Hunter's weapons, see /Equipment. For information about its Class Skills, see /Skill Tree.

Hunters are a short-range melee class that can equip Swords, Wire Lances, and Partisans. Boasting the highest defensive stats of any class, as well as multiple defensive options, they can stay at the front line of an encounter without worrying about slowing their assault down.

As a Main Class

Hunter gameplay revolves around Hunter Arts Avenger and Hunter Arts Perfect Parry. While most other classes have to stop their attacks entirely and deal counterattacks through sidesteps and weapon action guards, Hunters are capable of guarding and counterattacking using their Photon Arts instead, allowing them to stay on their target.

As a Sub Class

Sub Class Hunter offers very little in the current state of the game that cannot be accomplished better through other Sub Classes, as the effectiveness of Hunter Physique and Flash Guard are greatly reduced and Iron Will cannot be used.

Strengths

  • Sword Arts Charge Avenger and Over Charge allow for relatively safe gameplay while learning encounters
  • Access to three weapons offers a wider range of options than most classes
  • Highest HP and Defense ensures you stay in the battle
  • Iron Will

Weaknesses

  • Sword Arts Charge Avenger and Over Charge can lead to bad habits and over-reliance on them for survival
  • Multi-weapon system and Skill Point restrictions means you often only use two of your three weapons, and one is often a Sword
  • While options are varied, attack range is mostly very narrow
  • Can struggle in PSE Bursts if not using Type 3 Calibur Streak
  • War Cry doesn't work

Misconceptions

  • Despite having the highest HP and Defense, Hunters are not immortal damage sponges. This leads into the second misconception, which is that...
  • Hunter is not a tank or paladin, and trying to play a full HP/Guard build will not work, especially because...
  • Using War Cry off cooldown is often harmful, as in most gameplay situations it just makes a boss change targets for a few seconds, interrupting other players. If you aren't dealing the most damage after using the ability, then bosses will often change back to their previous target anyway.

Guides and Resources