Hunter/Skill Tree: Difference between revisions

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Give a brief overview on skill tree here
Give a brief overview on skill tree here


{| class="wikitable mw-collapsible table-bordered table-responsive-md" style="text-align:center; display: inline-table; width:800px;"
{| class="wikitable mw-collapsible table-bordered" style="text-align:center; display: inline-table; width:800px;"
! colspan="6" | {{Icons|NGS Hunter}} Hunter Skill Tree
! colspan="6" | {{Icons|NGS Hunter}} Hunter Skill Tree
|-
|-
| width="136px;" | [[File:NGSUISkillWarCry.png|38px]]<br>{{Icons|Main}} {{Skill|War Cry}}
| width="136px;" | [[File:NGSUISkillWarCry.png|38px]]<br>{{Icons|Main}} '''{{Skill|War Cry}}'''
| width="136px;" | [[File:NGSUISkillHunterPhysique.png|38px]]<br>{{Skill|Hunter Physique}}
| width="136px;" | [[File:NGSUISkillHunterPhysique.png|38px]]<br>{{Skill|Hunter Physique}}
| width="136px;" | [[File:NGSUISkillFlashGuard.png|38px]]<br>{{Skill|Flash Guard}}
| width="136px;" | [[File:NGSUISkillFlashGuard.png|38px]]<br>{{Skill|Flash Guard}}
| width="136px;" | [[File:NGSUISkillIronWill.png|38px]]<br>{{Icons|Main}} {{Skill|Iron Will}}
| width="136px;" | [[File:NGSUISkillIronWill.png|38px]]<br>{{Icons|Main}} '''{{Skill|Iron Will}}'''
| width="136px;" | [[File:NGSUISkillOmnidirectionalGuard.png|38px]]<br>{{Skill|Omnidirectional Guard}}
| width="136px;" | [[File:NGSUISkillOmnidirectionalGuard.png|38px]]<br>{{Skill|Omnidirectional Guard}}
| width="136px;" | [[File:NGSUISkillSlowLandingCharge-Hunter.png|38px]]<br>{{Skill|Slow Landing Charge-Hunter}}
| width="136px;" | [[File:NGSUISkillSlowLandingCharge-Hunter.png|38px]]<br>{{Skill|Slow Landing Charge-Hunter}}
|-
|-
| [[File:NGSUISkillHunterArtsAvenger.png|38px]]<br>{{Icons|Main}} {{Skill|Hunter Arts Avenger}}
| [[File:NGSUISkillHunterArtsAvenger.png|38px]]<br>{{Icons|Main}} '''{{Skill|Hunter Arts Avenger}}'''
| [[File:NGSUISkillHunterPhysiqueShortCycle.png|38px]]<br>{{Skill|Hunter Physique Short Cycle}}
| [[File:NGSUISkillHunterPhysiqueShortCycle.png|38px]]<br>{{Skill|Hunter Physique Short Cycle}}
| [[File:NGSUISkillHunterPhysiqueExtraShield.png|38px]]<br>{{Skill|Hunter Physique Extra Shield}}
| [[File:NGSUISkillHunterPhysiqueExtraShield.png|38px]]<br>{{Skill|Hunter Physique Extra Shield}}
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|-
|-
!
!
| [[File:NGSUISkillHunterArtsParryAdvanced.png|38px]]<br>{{Icons|Main}} {{Skill|Hunter Arts Parry Advanced}}
| [[File:NGSUISkillHunterArtsParryAdvanced.png|38px]]<br>{{Icons|Main}} '''{{Skill|Hunter Arts Parry Advanced}}'''
| [[File:NGSUISkillSwordGuardCounter.png|38px]]<br>{{Skill|Sword Guard Counter}}
| [[File:NGSUISkillSwordGuardCounter.png|38px]]<br>{{Skill|Sword Guard Counter}}
| [[File:NGSUISkillSwordArtsOverCharge.png|38px]]<br>{{Skill|Sword Arts Over Charge}}
| [[File:NGSUISkillSwordArtsOverCharge.png|38px]]<br>{{Skill|Sword Arts Over Charge}}
Line 40: Line 40:
| [[File:NGSUISkillVolkraptor.png|38px]]<br>{{Skill|Volkraptor}}
| [[File:NGSUISkillVolkraptor.png|38px]]<br>{{Skill|Volkraptor}}
|-
|-
| [[File:NGSUISkillSwordArtsChargeAvenger.png|38px]]<br>{{Icons|Main}} {{Skill|Sword Arts Charge Avenger}}
| [[File:NGSUISkillSwordArtsChargeAvenger.png|38px]]<br>{{Icons|Main}} '''{{Skill|Sword Arts Charge Avenger}}'''
| [[File:NGSUISkillSwordAttackAlternation.png|38px]]<br>{{Skill|Sword Attack Alternation}}
| [[File:NGSUISkillSwordAttackAlternation.png|38px]]<br>{{Skill|Sword Attack Alternation}}
| [[File:NGSUISkillWiredAnchorAvenger.png|38px]]<br>{{Icons|Main}} {{Skill|Wired Anchor Avenger}}
| [[File:NGSUISkillWiredAnchorAvenger.png|38px]]<br>{{Icons|Main}} '''{{Skill|Wired Anchor Avenger}}'''
| [[File:NGSUISkillWiredAnchorRangeCollection.png|38px]]<br>{{Skill|Wired Anchor Range Collection}}
| [[File:NGSUISkillWiredAnchorRangeCollection.png|38px]]<br>{{Skill|Wired Anchor Range Collection}}
| [[File:NGSUISkillAssaultCharge.png|38px]]<br>{{Skill|Assault Charge}}
| [[File:NGSUISkillAssaultCharge.png|38px]]<br>{{Skill|Assault Charge}}
| [[File:NGSUISkillVolkraptorShortCooldown.png|38px]]<br>{{Icons|Main}} {{Skill|Volkraptor Short Cooldown}}
| [[File:NGSUISkillVolkraptorShortCooldown.png|38px]]<br>{{Icons|Main}} '''{{Skill|Volkraptor Short Cooldown}}'''
|-
|-
!
!
| [[File:NGSUISkillSwordSCAlternation.png|38px]]<br>{{Skill|Sword SC Alternation}}
| [[File:NGSUISkillSwordSCAlternation.png|38px]]<br>{{Skill|Sword SC Alternation}}
| [[File:NGSUISkillWiredAnchorStrikeback.png|38px]]<br>{{Icons|Main}} {{Skill|Wired Anchor Strikeback}}
| [[File:NGSUISkillWiredAnchorStrikeback.png|38px]]<br>{{Icons|Main}} '''{{Skill|Wired Anchor Strikeback}}'''
!
!
| [[File:NGSUISkillAssaultChargeAvenger.png|38px]]<br>{{Skill|Assault Charge Avenger}}
| [[File:NGSUISkillAssaultChargeAvenger.png|38px]]<br>{{Skill|Assault Charge Avenger}}
| [[File:NGSUISkillPartisanParryAlternateAssault.png|38px]]<br>{{Icons|Main}} {{Skill|Partisan Parry Alternate Assault}}
| [[File:NGSUISkillPartisanParryAlternateAssault.png|38px]]<br>{{Icons|Main}} '''{{Skill|Partisan Parry Alternate Assault}}'''
|-
|-
!
!
Line 63: Line 63:
|}
|}
{{VerificationSheet|Table}}
{{VerificationSheet|Table}}

==Skills==
==General Skills==
Skill descriptions and info go here
<div id="War Cry">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} War Cry
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillWarCry.png|42px]]
| colspan="2" | '''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.
|-
! colspan="3" | Can only be used by a Main Class {{Icons|Main}}
|-
! Threat Level
| 200%
|-
! Duration
| 10s
|-
! Cooldown
| 180s
|-
|}
</div>

<div id="Hunter Physique">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="6" | {{Icons|NGS Hunter}} Hunter Physique
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillHunterPhysique.png|42px]]
| colspan="5" | '''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.
|-
! colspan="6" | Skill Level
|-
! Skill Effects || Lv 1 || Lv 2 || Lv 3 || Lv 4 || Lv 5
|-style="text-align:center;"
! {{Icons|Main}} Damage Taken
| 50% || 45% || 40% || 35% || 30%
|-style="text-align:center;"
! {{Icons|Sub}} Damage Taken
| 70% || 65% || 60% || 55% || 50%
|-style="text-align:center;"
!Duration
| colspan="5" | 30 seconds
|-style="text-align:center;"
!Cooldown
| colspan="5" |180s
|-
|}
</div>

<div id="Flash Guard">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="16" | {{Icons|NGS Hunter}} Flash Guard
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillFlashGuard.png|42px]]
| colspan="15" | Reduces damage taken.
|-
! colspan="16" | Skill Level
|-
! Skill Effects || Lv 1 || Lv 2 || Lv 3 || Lv 4 || Lv 5 || Lv 6 || Lv 7 || Lv 8 || Lv 9 || Lv 10 || Lv 11 || Lv 12 || Lv 13 || Lv 14 || Lv 15
|-style="text-align:center;"
! {{Icons|Main}} Damage Taken
| 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80% || 79% || 78% || 77% || 76% || 75%
|-style="text-align:center;"
! {{Icons|Sub}} Damage Taken
| 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85%
|-
|}
</div>

<div id="Iron Will">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} Iron Will
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillIronWill.png|42px]]
| colspan="2" | An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.
|-
! colspan="3" | Can only be used by a Main Class {{Icons|Main}}
|-
! Duration
| 10s
|-
! Cooldown
| 180s
|-
|}
</div>

<div id="Hunter Physique Short Cycle">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="6" | {{Icons|NGS Hunter}} Hunter Physique Short Cycle
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillHunterPhysiqueShortCycle.png|42px]]
| colspan="5" | '''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.
|-
! colspan="6" | Skill Level
|-
! Skill Effects || Lv 1 || Lv 2 || Lv 3 || Lv 4 || Lv 5
|-style="text-align:center;"
! Duration
| 25s || 20s || 15s || 10s || 5s
|-style="text-align:center;"
! Cooldown
| 140s || 115s || 90s || 60s || 30s
|-
|}
</div>

<div id="Hunter Physique Extra Shield">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="4" | {{Icons|NGS Hunter}} Hunter Physique Extra Shield
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillHunterPhysiqueExtraShield.png|42px]]
| colspan="3" | '''[Active Skill]'''<br>Provides shielding when Hunter Physique ends. Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched. Being hit a certain number of times while the shield is deployed will cause it to deactivate.
|-style="text-align:center;"
! {{Icons|Main}} Damage Taken
| colspan="3" | 60%
|-style="text-align:center;"
! {{Icons|Sub}} Damage Taken
| colspan="3" | 70%
|-style="text-align:center;"
! {{Icons|Main}} Shield Durability
| 1 || 2 || 3
|-style="text-align:center;"
! {{Icons|Sub}} Shield Durability
| 3 || 3 || 3
|-
|}
</div>

==Hunter All Weapon Skills==

<div id="Omnidirectional Guard">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Omnidirectional Guard
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillOmnidirectionalGuard.png|42px]]
| colspan="1" | Guarding with Weapon Action will protect you from attacks from all directions.
|-
! colspan="2" | Can only be used with Hunter Weapons
|-
|}
</div>

<div id="Hunter Arts Avenger">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} {{Icons|Main}} Hunter Arts Avenger
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillHunterArtsAvenger.png|42px]]
| colspan="2" | Taking a hit within a set time of using a Photon Art increases that Photon Art's Potency.
|-
! colspan="3" | Can only be used by Hunter Weapons
|-
! Potency
| 150%
|-
|}
</div>

<div id="Hunter Arts Perfect Parry">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Hunter Arts Perfect Parry
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillHunterArtsPerfectParry.png|42px]]
| colspan="1" | Negate enemy attacks when you release a Photon Art.
|-
! colspan="2" | Can only be used with Hunter Weapons
|-
|}
</div>

<div id="Hunter Arts Parry Advanced">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}}{{Icons|Main}} Hunter Arts Parry Advanced
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillHunterArtsParryAdvanced.png|42px]]
| colspan="1" | Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.
|-
! colspan="2" | Can only be used with Main Class/Hunter Weapons {{Icons|Main}}
|-
|}
</div>

<div id="Hunter Arts Avenger PP Gain">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} Hunter Arts Avenger PP Gain
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillHunterArtsAvengerPPGain.png|42px]]
| colspan="2" | Recovers PP upon executing Hunter Arts Avenger.
|-
! PP Recovery
| +10
|-
|}
</div>

<div id="Slow Landing Charge-Hunter">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Slow Landing Charge - Hunter
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillSlowLandingCharge-Hunter.png|42px]]
| colspan="1" | Slows fall speed when charging a Photon Art
|-
! colspan="2" | Can only be used with Hunter Weapons
|-
|}
</div>

<div id="Another Arts Skip Attack-Hunter">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Same Arts Skip Attack-Hunter
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillSameArtsSkipAttack-Hunter.png|42px]]
| colspan="1" | After using the same PA with the same weapon, your Normal Attack will change at the third step.
|-
! colspan="2" | Can only be used with Hunter Weapons
|-
|}
</div>

<div id="Another Arts Skip Attack-Hunter">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Another Arts Skip Attack-Hunter
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillAnotherArtsSkipAttack-Hunter.png|42px]]
| colspan="1" | After using different PA with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.
|-
! colspan="2" | Can only be used with Hunter Weapons
|-
|}
</div>

==Sword Skills==

<div id="Sword Attack Extra">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Sword Attack Extra
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillSwordAttackExtra.png|42px]]
| colspan="1" | You can string up to 5 Normal Attacks.
|-
! colspan="2" | Can only be used with a sword {{Icons|NGS Sword}}
|-
|}
</div>

<div id="Sword Guard Counter">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Sword Guard Counter
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillSwordGuardCounter.png|42px]]
| colspan="1" | Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.
|-
! colspan="2" | Can only be used with a sword {{Icons|NGS Sword}}
|-
|}
</div>

<div id="Sword Arts Over Charge">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} Sword Arts Over Charge
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillSwordArtsOverCharge.png|42px]]
| colspan="2" | Charging a Photon Art for a set time increases its potency.
|-
! colspan="3" | Can only be used with a Sword {{Icons|NGS Sword}}
|-
! Potency
| 200%
|-
! Charge Time
| 3s
|-
|}
</div>

<div id="Sword Guard Counter Plus">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Sword Guard Counter Plus
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillSwordGuardCounterPlus.png|42px]]
| colspan="1" | Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.
|-
! colspan="2" | Can only be used with a sword {{Icons|NGS Sword}}
|-
|}
</div>

<div id="Sword Arts Charge Avenger">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} {{Icons|Main}} Sword Arts Charge Avenger
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillSwordArtsChargeAvenger.png|42px]]
| colspan="1" | Once you've charged a Photon Art for a certain amount of time, being hit by an enemy will cause the Photon Art to be released with Hunter Arts Avenger applied to it.
|-
! colspan="2" | Can only be used as Main Class with Swords {{Icons|Main}}{{Icons|NGS Sword}}
|-
|}
</div>

<div id="Sword Attack Alternation">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Sword Attack Alternation
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillSwordAttackAlternation.png|42px]]
| colspan="1" | Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack.
|-
! colspan="2" | Can only be used with a sword {{Icons|NGS Sword}}
|-
|}
</div>

<div id="Sword SC Alternation">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Sword SC Alternation
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillSwordSCAlternation.png|42px]]
| colspan="1" | The Sidestep Counter changes to an attack that quickly rushes at the enemy.
|-
! colspan="2" | Can only be used with a sword {{Icons|NGS Sword}}
|-
|}
</div>

==Wired Lance Skills==
<div id="Wired Attack Extra">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Wired Attack Extra
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillWiredAttackExtra.png|42px]]
| colspan="1" | You can string up to 5 Normal Attacks.
|-
! colspan="2" | Can only be used with a Wired Lance {{Icons|NGS Wired Lance}}
|-
|}
</div>

<div id="Wired Anchor Advanced">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Wired Anchor Advanced
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillWiredAnchorAdvance.png|42px]]
| colspan="1" | Inputting a direction when Weapon Action is activated will change its behavior
|-
! colspan="2" | Can only be used with a Wired Lance {{Icons|NGS Wired Lance}}
|-
|}
</div>

<div id="Crossing Feather">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} Crossing Feather
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillCrossingFeather.png|42px]]
| colspan="2" | '''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.
|-
! colspan="3" | Can only be used with a Wired Lance {{Icons|NGS Wired Lance}}
|-
! Potency
| 1,500
|-
! Cooldown
| 30s
|-
|}
</div>

<div id="Wired Anchor Perfect Parry">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Wired Anchor Advanced
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillWiredAnchorPerfectParry.png|42px]]
| colspan="1" | Negate enemy attacks when Weapon Action is activated.
|-
! colspan="2" | Can only be used with a Wired Lance {{Icons|NGS Wired Lance}}
|-
|}
</div>

<div id="Wired Anchor Avenger">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} {{Icons|Main}} Wired Anchor Avenger
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillWiredAnchorAvenger.png|42px]]
| colspan="2" | When Hunter Arts Avenger is triggered, following the Photon Art up with a Weapon Action increases the potency.
|-
! colspan="3" | Can only be used as Main Class with Wired Lance. {{Icons|Main}}{{Icons|NGS Wired Lance}}
|-
! Potency
| 150%
|-
|}
</div>

<div id="Wired Anchor Range Collection">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Wired Anchor Range Collection
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillWiredAnchorRangeCollection.png|42px]]
| colspan="1" | Always maximizes the Potency increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger.
|-
! colspan="2" | Can only be used with a Wired Lance {{Icons|NGS Wired Lance}}
|-
|}
</div>

<div id="Wired Anchor Strikeback">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} {{Icons|Main}} Wired Anchor Strikeback
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillWiredAnchorStrikeback.png|42px]]
| colspan="2" | After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.
|-
! colspan="3" | Can only be used as Main Class with Wired Lance. {{Icons|Main}}{{Icons|NGS Wired Lance}}
|-
|}
</div>

==Partisan Skills==

<div id="Partisan Attack Extra">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Partisan Attack Extra
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillPartisanAttackExtra.png|42px]]
| colspan="1" | You can string up to 5 Normal Attacks.
|-
! colspan="2" | Can only be used with a Partisan {{Icons|NGS Partisan}}
|-
|}
</div>

<div id="Volkraptor">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} Volkraptor
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillVolkraptor.png|42px]]
| colspan="2" |Pressing and holding the Weapon Action button will unleash a spear of Photons that accumulates damage. The spear will explode after a set time or taking a certain amount of damage.
|-
! colspan="3" | Can only be used with a Partisan {{Icons|NGS Partisan}}
|-
! Damage Accumulation Rate
| 50%
|-
! Cooldown
| 60s
|-
|}
</div>

<div id="Volkraptor Short Cooldown">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}}{{Icons|Main}} Volkraptor Short Cooldown
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillVolkraptorShortCooldown.png|42px]]
| colspan="2" |Reduces the cooldown time when you successfully negate an attack with a Weapon Action. However, there is a limit to how many times the cooldown time can be reduced.
|-
! colspan="3" | Can only be used as Main Class with a Partisan {{Icons|Main}}{{Icons|NGS Partisan}}
|-
! Damage Accumulation Rate
| 50%
|-
! Cooldown
| 60s
|-
|}
</div>

<div id="Assault Charge">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Assault Charge
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillAssaultCharge.png|42px]]
| colspan="1" | Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.
|-
! colspan="2" | Can only be used with a Partisan {{Icons|NGS Partisan}}
|-
|}
</div>

<div id="Assault Charge Avenger">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="3" | {{Icons|NGS Hunter}} {{Icons|Main}} Assault Charge Avenger
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillAssaultChargeAvenger.png|42px]]
| colspan="2" | When Hunter Arts Avenger is triggered, performing an Assault Charge with the Photon Art increases its potency.
|-
! colspan="3" | Can only be used with a Partisan. {{Icons|Main}}{{Icons|NGS Partisan}}
|-
! Potency
| 150%
|-
|}
</div>

<div id="Partisan Quick Assault">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Partisan Quick Assault
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillPartisanQuickAssault.png|42px]]
| colspan="1" | Pressing the Weapon Action button at just the right time after performing a Sidestep Strike, Sidestep Counter, Assault Charge or Photon Blast causes you to rapidly close in on an enemy and perform an attack.
|-
! colspan="2" | Can only be used with a Partisan {{Icons|NGS Partisan}}
|-
|}
</div>

<div id="Partisan Parry Alternate Assault">
{| class="wikitable table-bordered" style="width:600px;"
! colspan="2" | {{Icons|NGS Hunter}} Partisan Parry Alternate Assault
|-
! style="width:100px;text-align:center;" | [[File:NGSUISkillPartisanParryAlternateAssault.png|42px]]
| colspan="1" | After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.
|-
! colspan="2" | Can only be used as a Main Class with a Partisan {{Icons|Main}}{{Icons|NGS Partisan}}
|-
|}
</div>