Jump to content

Halpha Environmental Testing Zone Survey/Strategy: Difference between revisions

 
(4 intermediate revisions by the same user not shown)
Line 4:
Life Points are shared among all members of the instance, so if one single player is incapacitated eleven times, the quest will end if any other player is incapacitated again.
 
Life Points and time allowed forto explore the 5x5 grid scale based on player count and lock in upon quest start.
 
{| class="wikitable" style="text-align: center;
! Player Count !! Allowed Time !! LP
|-
Line 30:
This quest also has different scaling for enemies and bosses than other quests, which is notably higher.<br>However, this value was supposedly changed, and has not been re-investigated.
 
{| class="wikitable" style="text-align: center;
! Player Count !! Normal Enemy HP !! End Boss HP
|-
Line 50:
|}
 
== ObtainingMap buff effectsnavigation ==
In general in the first few minutes of the instance, '''strong players should travel on their own or try to focus on more difficult sectors''' while '''weaker players should travel together or focus on easier sectors, such as puzzles.''' In the last few minutes, priority should be given to any uncleared sectors that have core buffs behind them, such as an uncleared Star sector.
 
A "strong player" is somebody who has highly invested gear with at least 155% Potency up in their main damage stat, while a "weak player" would be someone still enhancing their main weapon, primarily using LC Augments.
 
=== Obtaining buff effects ===
Buff effects are gained by clearing the objective in the sector you're currently in. While the amount of each buff you can gain in the map is static, the sectors that buffs will appear in change with every run, so you will have to take a different route each time you play.
 
The objective of a sector can be one of three things:
Current objectives are:
* Defeat the enemies ([[Halpha Environmental Testing Zone Survey/Strategy/Enemy_defeat|List of sectors]])
** Defeat all enemies in the current sector. Many sectors have a special gimmick in them, such as having a [[Plasma Trap]] in them.
Line 60 ⟶ 65:
* Press 3 Pole Switches ([[Halpha Environmental Testing Zone Survey/Strategy/Pole_switches|List of sectors]])
** Sectors where there are switches hidden through the area to find and activate. Two of them are hidden and can be found with your Mag Sonar, while one is in plain sight and locked behind a laser fence. Defeating the enemies that appear when you approach it will remove the laser.
 
== Map navigation ==
In general in the first few minutes of the instance, '''strong players should travel on their own''' while '''weaker players should travel together.''' In the last few minutes, priority should be given to any uncleared sectors that have core buffs behind them, such as an uncleared Star sector.
 
A "strong player" is somebody who has highly invested gear with at least 155% Potency up in their main damage stat, while a "weak player" would be someone still enhancing their main weapon, primarily using LC Augments.
 
=== Trapped Sectors ===
Line 92:
 
The Malevolent boss has only 15% of its normal HP. If the boss appears in a sector with a bottomless pit and falls off, it will be instantly defeated.
 
While the trial itself will be Thunderstorm Enemy Suppression every time it occurs, the boss itself can be different from run to run.
 
Current known Malevolent bosses:
* Oruq
* Fortos Launcher
* Pangolan
Line 99 ⟶ 102:
 
=== Giruva Diversion ===
[[File:LCGiruvaCore.png|thumb|Minimap while a Giruva Diversion Trial is active. The Giruva Cores are marked as red triangular pillars, while the Giruva itself is the blue T marker.]]A unique DOLLS-type enemy, the Giruva, appoearsappears on the map along with a number of Giruva Cores. The goal is to destroy all Giruva Cores and return to the starting sector to defeat it using the Repulsor Wedge, as no other attacks are able to deal damage to it.
 
While active, the Giruva will pursue a player through the map, attempting to catch them. If successful, they will trap the player in a stunned state and deal a high-power attack that(Power canNotation: deal over a thousand damage in a single hit1450). Upon either attacking a player or thebeing playerevaded dodgingfor theirlong attackenough, they will pause to look for a new target and repeat the cycle.
 
If you make contact with a Giruva while it is in pursuit of another player, you will be inflicted with the Freeze status.
While active, the Giruva will pursue a player through the map, attempting to catch them. If successful, they will trap the player in a stunned state and deal a high-power attack that can deal over a thousand damage in a single hit. Upon either attacking a player or the player dodging their attack, they will pause to look for a new target and repeat the cycle.
 
Due to the high damage of this attack, it is recommended to get a few defensive boosts before the Trial begins, and try to avoid entering any locked sectors when the Trial is about to begin.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.