Halpha Environmental Testing Zone Survey/Strategy/Puzzle sectors: Difference between revisions

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= Nonogram/Picross type =
= Nonogram/Picross type =
These puzzles primarily generate on corner sectors. Players step on floor switches to solve a Nonogram (also known as Picross) puzzle to unlock the crates. If a wrong switch is pressed, a nearby lever can reset the puzzle.

All switches immediately lock and disable upon puzzle being solved.

Puzzles range from 4x4 to 5x5 grids. For a list of puzzles, [[Halpha Environmental Testing Zone Survey/Strategy/Picross|click here]].


= Path Drawing type =
= Path Drawing type =
Puzzles with multiple switches along a wall, representing a light path. The goal is to press them in a specific order to connect the trail from the starting point to the ending point.

For a list of Path Drawing puzzles, [[Halpha Environmental Testing Zone Survey/Strategy/Path drawing|click here]].


= Wall Pattern type =
= Wall Pattern type =
Puzzles with a design shown on the wall, switches on the floor in front of it, and two pillars placed in the room.

The goal is to press the switches to match the design while accounting for the location of the pillars.

For a list of Wall Pattern puzzles, [[Halpha Environmental Testing Zone Survey/Strategy/Wall pattern|click here]].


= Split Wall Pattern type =
= Split Wall Pattern type =

Latest revision as of 19:44, 18 April 2024

Some sectors contain puzzles where you must press certain switches using information based on your surroundings.

Nonogram/Picross type

These puzzles primarily generate on corner sectors. Players step on floor switches to solve a Nonogram (also known as Picross) puzzle to unlock the crates. If a wrong switch is pressed, a nearby lever can reset the puzzle.

All switches immediately lock and disable upon puzzle being solved.

Puzzles range from 4x4 to 5x5 grids. For a list of puzzles, click here.

Path Drawing type

Puzzles with multiple switches along a wall, representing a light path. The goal is to press them in a specific order to connect the trail from the starting point to the ending point.

For a list of Path Drawing puzzles, click here.

Wall Pattern type

Puzzles with a design shown on the wall, switches on the floor in front of it, and two pillars placed in the room.

The goal is to press the switches to match the design while accounting for the location of the pillars.

For a list of Wall Pattern puzzles, click here.

Split Wall Pattern type

TAMES Counting type

Color Order type

Matching Pattern type