Halpha Environmental Testing Zone Survey/Strategy/Buffs: Difference between revisions

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Created page with "''This page is about specifics regarding ability buffs. To return to the Strategy index, see Strategy. = General= All maps will be generated with a set of buff effects for the player and the boss.<br> This determines how the map for the day will be played, and the sectors you prioritize change depending on these effects.<br> The center starting sector will always be a safe zone with 8 Restasigne, leaving 24 sectors t..."
 
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! colspan="2" | Aberrant enemies
! colspan="2" | Aberrant enemies
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| Player Potency/Damage Resistance Decrease on Attack Hit || Reduces damage dealt and increases damage taken by 5% for 15 seconds. If attacked again before the effect ends, another stack of the debuff is applied and effect duration resets.<br>Maximum effect: Player Potency -90% / Player Damage Resistance -100%
| Player Potency/Damage Resistance Decrease on Attack Hit || Reduces damage dealt and increases damage taken by 5% for 15 seconds.<br>If attacked again before the effect ends, another stack of the debuff is applied and effect duration resets.<br>Maximum effect: Player Potency -90% / Player Damage Resistance -100%
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! colspan="2" | End boss enemy
! colspan="2" | End boss enemy
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| Player Potency/Damage Resistance Decrease on Attack Hit || Reduces damage dealt and increases damage taken by 5% for 15 seconds. If attacked again before the effect ends, another stack of the debuff is applied and effect duration resets.<br>Maximum effect: Player Potency -90% / Player Damage Resistance -100%
| Player Potency/Damage Resistance Decrease on Attack Hit || Reduces damage dealt and increases damage taken by 5% for 15 seconds.<br>If attacked again before the effect ends, another stack of the debuff is applied and effect duration resets.<br>Maximum effect: Player Potency -90% / Player Damage Resistance -100%
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| Dark Added to Attacks:<br>Poison Accumulation: Large || Enemy attacks can inflict Poison. Infliction rate is based on 31% of enemy attack Potency, so an attack with a notation of 200 will deal 62 Poison Value. See [[Status Effects]] for more information.
| Dark Added to Attacks:<br>Poison Accumulation: Large || Enemy attacks can inflict Poison. Infliction rate is based on 31% of enemy attack Potency, so an attack with a notation of 200 will deal 62 Poison Value. See [[Status Effects]] for more information.