Gunner: Difference between revisions

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The {{Icons|NGS Gunner}} Gunner class is one of ten classes available to players in Phantasy Star Online 2: New Genesis.


= Basic information =
= Basic information =
''For information about Gunner's weapons, see [[/Equipment]]. For information about its Class Skills, see [[/Skill Tree]].''

Gunners are a short-to-medium range class that can equip Twin Machine Guns and Assault Rifles.

While Assault Rifles are available, they are primarily used as a sidearm, with most of their damage being dealt with Twin Machine Guns.

Despite using ranged weapons, Gunners prefer to stay in close range.
= As a Main Class =
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Gunner gameplay revolves around Chain Trigger and Chain Finish.
</div>
= As a Sub Class =
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Gunner offers nothing as a subclass, as Ranger grants better access to Assault Rifle abilities and everything related to Chain Finish is locked behind Main Class.
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= Strengths =
= Strengths =
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*
</div>
= Weaknesses =
= Weaknesses =
<div>
* Overall DPS is reliant on maintaining a steady Chain Finish loop, so missing a Finish window can sharply lower your performance
</div>
= Misconceptions =
= Misconceptions =
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* In most cases, you do not need to chain all the way to 150. Chaining past 100 is DPS neutral due to much smaller gains in damage per chain. Chaining to 120 or 150 does increase the PP restored to party members, but this means little in a solo environment.
</div>

= Guides and Resources =
= Guides and Resources =
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* [https://docs.google.com/document/d/1a-TxeXEa5bkVdzrrocGcj8qzS2UQqPPeE2u67etxIAA/edit Gunner Guide]
* [https://docs.google.com/spreadsheets/d/1TZovPu9siKBNhJLI1xis57sEzki-h4AeQsfRU5cIMUA/edit?usp=sharing Chain Finisher comparison list]
</div>

Revision as of 22:32, 4 June 2024

The Gunner (NGS) Gunner class is one of ten classes available to players in Phantasy Star Online 2: New Genesis.

Basic information

For information about Gunner's weapons, see /Equipment. For information about its Class Skills, see /Skill Tree.

Gunners are a short-to-medium range class that can equip Twin Machine Guns and Assault Rifles.

While Assault Rifles are available, they are primarily used as a sidearm, with most of their damage being dealt with Twin Machine Guns.

Despite using ranged weapons, Gunners prefer to stay in close range.

As a Main Class

Gunner gameplay revolves around Chain Trigger and Chain Finish.

As a Sub Class

Gunner offers nothing as a subclass, as Ranger grants better access to Assault Rifle abilities and everything related to Chain Finish is locked behind Main Class.

Strengths

Weaknesses

  • Overall DPS is reliant on maintaining a steady Chain Finish loop, so missing a Finish window can sharply lower your performance

Misconceptions

  • In most cases, you do not need to chain all the way to 150. Chaining past 100 is DPS neutral due to much smaller gains in damage per chain. Chaining to 120 or 150 does increase the PP restored to party members, but this means little in a solo environment.

Guides and Resources