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Gunner: Difference between revisions

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= As a Main Class =
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Gunner gameplay revolves around {{Skill|Chain Trigger}}, {{Skill|Hail of Bullets}} and {{Skill|Chain Trigger Finish}}.
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= As a Sub Class =
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Gunner offers nothingvery little as a subclass only providing Offensive PP Recovery through {{Skill|Attack PP Recovery}} and {{Skill|Overwhelm}} and PP Recovery through {{Skill|Dodge PP Gain}}, as Ranger grants better access to Assault Rifle abilitiesrelated Skills and everythingcore relatedTwin toMachine Guns such as {{Skill|Chain Trigger}} and {{Skill|Chain FinishBoost}} is locked behind Main Class.
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= Misconceptions =
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* In most cases, you do not need to chain all the way to 150. ChainingBuilding chain past 100 is DPS neutral due to much smaller gains in damage per chain. Chaining to 120 or 150 does increase the PP restored to party members, but this means little in a solo or time sensitive environment.
* Gunner can utilize Subclasses other than Ranger, whilst Rifle does help increase damage, playing solely Twin Machine Guns is still a viable option, especially in multiplayer scenarios due to {{Skill|Long Range Advantage Gu}} so [[Fighter]], [[Bouncer]] and [[Slayer]].
* Despite being a Ranged Class, Gunner plays exclusively at close-range.
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