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[[EX Augments]] are a new type of Augment introduced on June 5th 2024. They can only be affixed to weapons.
[[EX Augments]] are a new type of Augment introduced on June 5th 2024. They can only be affixed to weapons.


EX Augments are obtained through [[Eredim]] series drops, the [[Eredim]] series will be affixed with 3 EX Augments when dropped.
EX Augments are obtained through [[Eredim]] series drops, and the Eredim series weapon will be affixed with 3 EX Augments when dropped.

= EX Augment Drops =
On Eredim series weapons, each EX Augment slot drop has a "default" special ability in case it does not roll a different one to ensure you will always get three EX Augments.
<div>
* The first slot will default to EX Gradual Pressing R if nothing else rolls successfully
* The second slot will default to EX Tech Arms PP Suppress R if nothing else rolls successfully
* The third slot will default to EX Light Attack Protect R if nothing else rolls successfully
</div>
These EX Augments cannot roll on other slots, so it makes acquiring EX Augments such as Gradual Pressing X much more difficult as they only have one slot they can appear on.

All other EX Augments can drop on any of the three slots.

= Types of EX Augments =


EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example {{Icons|NGS Ability}} '''Stealth Wall X''' and {{Icons|NGS Ability}} '''Stealth Wall R''' cannot be affixed to the same weapon, nor can they drop on the same weapon.
EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example {{Icons|NGS Ability}} '''Stealth Wall X''' and {{Icons|NGS Ability}} '''Stealth Wall R''' cannot be affixed to the same weapon, nor can they drop on the same weapon.

Revision as of 05:26, 9 June 2024

EX Augments are a new type of Augment introduced on June 5th 2024. They can only be affixed to weapons.

EX Augments are obtained through Eredim series drops, and the Eredim series weapon will be affixed with 3 EX Augments when dropped.

EX Augment Drops

On Eredim series weapons, each EX Augment slot drop has a "default" special ability in case it does not roll a different one to ensure you will always get three EX Augments.

  • The first slot will default to EX Gradual Pressing R if nothing else rolls successfully
  • The second slot will default to EX Tech Arms PP Suppress R if nothing else rolls successfully
  • The third slot will default to EX Light Attack Protect R if nothing else rolls successfully

These EX Augments cannot roll on other slots, so it makes acquiring EX Augments such as Gradual Pressing X much more difficult as they only have one slot they can appear on.

All other EX Augments can drop on any of the three slots.

Types of EX Augments

EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example Ability (NGS) Stealth Wall X and Ability (NGS) Stealth Wall R cannot be affixed to the same weapon, nor can they drop on the same weapon.

Ability (NGS) EX Augments
Archetype Additional Stats
H HP +25
P PP +3
X HP +15, PP +2
D Damage Resistance +1.0%
R All Down Resistance +5.0%
Debuff Resist (NGS) R EX Augments
Name Stats BP

Notes
Ability (NGS) EX Light Attack Protect Potency +4.5%, Potency Floor Increase +2.0%
Damage Resistance +30.0% against non-boss enemies.
-- --
Ability (NGS) EX Heavy Attack Protect Potency +4.5%, Potency Floor Increase +2.0%
Damage Resistance +15.0% against boss enemies.
-- --
Ability (NGS) EX Dazzle Camouflage Potency +4.5%, Potency Floor Increase +2.0%
Threat level reduction even if you attack.
-- --
Ability (NGS) EX Stealth Wall Potency +4.0%, Potency Floor Increase +2.0%
Potency +1.5% against enemies not targeting you.
-- --
Ability (NGS) EX Risky Stance Potency +4.5%, Potency Floor Increase +2.0%
30% chance to recover 10 PP when attacking, 5s cooldown/10% chance of 1 damage to yourself, 10s cooldown.
-- --
Ability (NGS) EX Patient Defense Potency +4.5%, Potency Floor Increase +2.0%
Damage Resistance +15% on HP Decrease, up to +25% max
Bonus resets if no damage taken after 30 seconds.
-- --
Ability (NGS) EX Endure Pain PB Boost Potency +4.5%, Potency Floor Increase +2.0%
Photon Blast Gauge +2% on HP Decrease. 10 second cooldown.
-- --
Ability (NGS) EX Shortage PP Burn Up Potency +4.5%, Potency Floor Increase +2.0%
Burn occurs when 100 PP consumed, During Burn Natural PP Recovery Speed +30%, Burn Potency Decrease nullified.
-- --
Ability (NGS) EX Hysterical Strength Potency +4.0%, Potency Floor Increase +2.0%
During Ailment Potency +2.0%, Offensive PP Recovery +10%, Damage Resistance +10%.
-- --
Ability (NGS) EX Gradual PP Potency +4.5%, Potency Floor Increase +2.0%
Recover 7 PP every 5 secs.
-- --
Ability (NGS) EX Fortune Sign Potency +4.5%, Potency Floor Increase +2.0%
20% chance that Restasigne or Reversasigne won't be consumed when used
Effect starts 10s after equipped.
-- --
Ability (NGS) EX Sign Shielding Potency +4.5%, Potency Floor Increase +2.0%
Damage Resistance +20% once per one use of Restasigne or Reversasigne.
Can use Restasigne even with max HP.
-- --
Ability (NGS) EX Enemy Field PP Potency +4.5%, Potency Floor Increase +2.0%
PP +6 when you defeat nearby enemies.
-- --
Ability (NGS) EX Enemy Down PP Potency +4.5%, Potency Floor Increase +2.0%
Max 50% PP recovery when you down nearby enemies.
-- --
Ability (NGS) EX Tough Mind Potency +4.5%, Potency Floor Increase +2.0%
An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (300s cooldown). Effect starts 10s after equipped.
-- --
Ability (NGS) EX Fortitude Potency +4.5%, Potency Floor Increase +2.0%
When PP falls below 10%, Recover 200 PP (180s cooldown). Effect starts 10s after equipped.
-- Activates during sustained PP drain effects, such as the Photon Arts Fear Eraser and Thrusting Javelin.
Ability (NGS) EX Tri-Shield Potency +4.5%, Potency Floor Increase +2.0%
Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost).
-- --
Ability (NGS) EX Tech Arms PP Suppress Potency +4.5%, Potency Floor Increase +2.0%
PP Consumption -15% when using a different PA or Technique.
-- --
Ability (NGS) EX Just Frame Counter Potency +4.5%, Potency Floor Increase +2.0%
Sidestep Counter occurs when you perform a normal attack after you break-fall a launch or knockback.
-- --
Ability (NGS) EX Gradual Pressing Potency +4.5%, Potency Floor Increase +2.0%
Increase Down Factor to enemies by 5% every 10 seconds
Max 20% increase.
-- --
Ability (NGS) EX Lively HP Starlings Potency +4.0%, Potency Floor Increase +2.0%
When HP at 95% or greater: Potency +1.5% Damage Resistance +5%.
-- --
Ability (NGS) EX Shortage HP Starling Potency +4.5%, Potency Floor Increase +2.0%
When HP at 50% or lower: Potency +1.5% Damage Resistance +30%.
-- --