EX Augments: Difference between revisions
Content added Content deleted
Daddy Joof (talk | contribs) No edit summary |
Daddy Joof (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit |
||
Line 82: | Line 82: | ||
| {{Icons|NGS Ability}} EX Gradual PP |
| {{Icons|NGS Ability}} EX Gradual PP |
||
| Potency +4.5%, Potency Floor Increase +2.0%<br>Recover 7 PP every 5 secs. |
| Potency +4.5%, Potency Floor Increase +2.0%<br>Recover 7 PP every 5 secs. |
||
| -- |
|||
| -- |
|||
|- |
|||
| {{Icons|NGS Ability}} EX Auto Restasigne |
|||
| Potency +4.5%, Potency Floor Increase +2.0%<br>Automatically use Restasigne when HP falls below 50%. |
|||
| -- |
| -- |
||
| -- |
| -- |
Revision as of 16:21, 5 June 2024
EX Augments are a new type of Augment introduced on June 5th 2024. They can only be affixed to weapons.
EX Augments are obtained through weapon drops, with each weapon potentially having up to 3 EX Augments affixed to it when it drops, the Eredim series however guarantees 3 EX Augments when dropped.
EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example Stealth Wall X and
Stealth Wall R cannot be affixed to the same weapon, nor can they drop on the same weapon.
![]() | |
---|---|
Archetype | Additional Stats |
H | HP +25 |
P | PP +3 |
X | HP +15, PP +2 |
D | Damage Resistance +1.0% |
R | All Down Resistance +5.0% |
![]() | |||
---|---|---|---|
Name | Stats | BP | Notes |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Damage Resistance +30.0% against non-boss enemies. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Damage Resistance +15.0% against boss enemies. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Threat level reduction even if you attack. |
-- | -- |
![]() |
Potency +4.0%, Potency Floor Increase +2.0% Potency +1.5% against enemies not targeting you. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% 30% chance to recover 10 PP when hit by attack, 5s cooldown/10% chance of 1 damage to yourself, 10s cooldown. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Damage Resistance +15% on HP Decrease, up to +25% max Bonus resets if no damage taken after 30 seconds. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Photon Blast Gauge +2% on HP Decrease. 10 second cooldown. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Burn occurs when 100 PP consumed, During Burn Natural PP Recovery Speed +30%, Burn Potency Decrease nullified. |
-- | -- |
![]() |
Potency +4.0%, Potency Floor Increase +2.0% During Ailment Potency +2.0%, Offensive PP Recovery +10%, Damage Resistance +10%. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Recover 7 PP every 5 secs. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% 20% chance that Restasigne or Reversasigne won't be consumed when used Effect starts 10s after equipped. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Damage Resistance +20% once per one use of Restasigne or Reversasigne. Can use Restasigne even with max HP. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% PP +6 when you defeat nearby enemies. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Max 50% PP recovery when you down nearby enemies. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (300s cooldown). Effect starts 10s after equipped. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% When PP falls below 10%, Recover 200 PP (180s cooldown). Effect starts 10s after equipped. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost). |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost). |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost). |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% PP Consumption -15% when using a different PA or Technique. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Sidestep Counter occurs when you perform a normal attack after you break-fall a launch or knockback. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Increase Down Factor to enemies by 5% every 10 seconds Max 20% increase. |
-- | -- |
![]() |
Potency +4.0%, Potency Floor Increase +2.0% When HP at 95% or greater: Potency +1.5% Damage Resistance +5%. |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% When HP at 50% or lower: Potency +1.5% Damage Resistance +30%. |
-- | -- |