EX Augments: Difference between revisions
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[[EX Augments]] are a new type of Augment introduced on June 5th 2024. They can only be affixed to weapons. |
[[EX Augments]] are a new type of Augment introduced on June 5th 2024. They can only be affixed to weapons. |
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EX Augments are divided into 4 different archetypes, being X, HP, PP, and R which provide HP & PP, HP, PP and All Down Resistance respectively. EX Augments lack an augment class, so multiple of the same archetypes are able to be affixed at once, however no more than 3 EX Augments can be affixed to a weapon. |
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EX Augments are obtained through weapon drops, with each weapon potentially having up to 3 EX Augments affixed to it when it drops, the [[Eredim]] series however guarantees 3 EX Augments when dropped. |
EX Augments are obtained through weapon drops, with each weapon potentially having up to 3 EX Augments affixed to it when it drops, the [[Eredim]] series however guarantees 3 EX Augments when dropped. |
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EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example {{Icons|NGS Ability}} '''Stealth Wall X''' and {{Icons|NGS Ability}} '''Stealth Wall R''' cannot be affixed to the same weapon, nor can they drop on the same weapon. |
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===X EX Augments=== |
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X EX Augments have a mix of HP and PP as their secondary stat. |
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{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:40%" |
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! colspan="2" | {{Icons|NGS Ability}} EX Augments |
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|- |
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! style="width:5%;" | Archetype |
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! style="width:20%;" | Additional Stats |
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|- |
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! H |
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| HP +25 |
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! P |
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| PP +3 |
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! X |
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| HP +15, PP +2 |
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! D |
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| Damage Resistance +1.0% |
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|- |
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! R |
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| All Down Resistance +5.0% |
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|} |
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{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%" |
{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%" |
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! colspan="4" | {{Icons|NGS |
! colspan="4" | {{Icons|NGS Debuff Resist}} R EX Augments |
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! style="width:25%;" | Name |
! style="width:25%;" | Name |
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! style="width:30%;" | Notes |
! style="width:30%;" | Notes |
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| {{Icons|NGS Ability}} EX Light |
| {{Icons|NGS Ability}} EX Light Attack |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +30.0% against non-boss enemies. |
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| -- |
| -- |
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| -- |
| -- |
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| {{Icons|NGS Ability}} EX Heavy Attack |
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|} |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +15.0% against boss enemies. |
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| -- |
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===HP EX Augments=== |
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| -- |
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HP EX Augments have HP as their secondary stat. |
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{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%" |
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! colspan="4" | {{Icons|NGS Enemy HP Boost}} HP EX Augments |
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|- |
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| {{Icons|NGS Ability}} EX Dazzle Camouflage |
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! style="width:25%;" | Name |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Threat level reduction even if you attack. |
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! style="width:40%;" | Stats |
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| -- |
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! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}} |
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| -- |
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! style="width:30%;" | Notes |
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|- |
|- |
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| {{Icons|NGS Ability}} EX |
| {{Icons|NGS Ability}} EX Stealth Wall |
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| Potency +4.0%, Potency Floor Increase +2.0%<br>Potency +1.5% against enemies not targeting you. |
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| -- |
| -- |
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| -- |
| -- |
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| {{Icons|NGS Ability}} EX |
| {{Icons|NGS Ability}} EX Risky Stance |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>30% chance to recover 10 PP when hit by attack, 5s cooldown/10% chance of 1 damage to yourself, 10s cooldown. |
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| -- |
| -- |
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| -- |
| -- |
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| {{Icons|NGS Ability}} EX |
| {{Icons|NGS Ability}} EX Patient Defense |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +15% on HP Decrease, up to +25% max<br>Bonus resets if no damage taken after 30 seconds. |
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| -- |
| -- |
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| -- |
| -- |
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| {{Icons|NGS Ability}} EX |
| {{Icons|NGS Ability}} EX Endure Pain PB Boost |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Photon Blast Gauge +2% on HP Decrease. 10 second cooldown. |
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| -- |
| -- |
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| -- |
| -- |
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| {{Icons|NGS Ability}} EX |
| {{Icons|NGS Ability}} EX Shortage PP Burn Up |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Burn occurs when 100 PP consumed, During Burn Natural PP Recovery Speed +30%, Burn Potency Decrease nullified. |
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| -- |
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| -- |
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| {{Icons|NGS Ability}} EX Hysterical Strength |
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|} |
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| Potency +4.0%, Potency Floor Increase +2.0%<br>During Ailment Potency +2.0%, Offensive PP Recovery +10%, Damage Resistance +10%. |
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| -- |
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===PP EX Augments=== |
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| -- |
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PP EX Augments have PP as their secondary stat. |
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{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%" |
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! colspan="4" | {{Icons|NGS Debuff Resist}} PP EX Augments |
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| {{Icons|NGS Ability}} EX Gradual PP |
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! style="width:25%;" | Name |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Recover 7 PP every 5 secs. |
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! style="width:40%;" | Stats |
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| -- |
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! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}} |
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| -- |
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! style="width:30%;" | Notes |
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| {{Icons|NGS Ability}} EX |
| {{Icons|NGS Ability}} EX Auto Restasigne |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Automatically use Restasigne when HP falls below 50%. |
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| In the May 31st Headline it was shown that this Augment gives +25 PP, this is a mistranslation as it only gives +3 PP. |
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| {{Icons|NGS Ability}} |
| {{Icons|NGS Ability}} EX Fortune Sign |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>20% chance that Restasigne or Reversasigne won't be consumed when used<br>Effect starts 10s after equipped. |
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| {{Icons|NGS Ability}} EX Sign Shielding |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +20% once per one use of Restasigne or Reversasigne.<br>'''Can use Restasigne even with max HP.''' |
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| -- |
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===R EX Augments=== |
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| -- |
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R EX Augments have All Down Resistance as their secondary stat. |
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{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%" |
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! colspan="4" | {{Icons|NGS Debuff Resist}} R EX Augments |
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|- |
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| {{Icons|NGS Ability}} EX Enemy Field PP |
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! style="width:25%;" | Name |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>PP +6 when you defeat nearby enemies. |
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! style="width:40%;" | Stats |
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| -- |
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! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}} |
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| -- |
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! style="width:30%;" | Notes |
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| {{Icons|NGS Ability}} EX Enemy Down PP |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Max 50% PP recovery when you down nearby enemies. |
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| -- |
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| -- |
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| {{Icons|NGS Ability}} EX Tough Mind |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (300s cooldown). Effect starts 10s after equipped. |
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| {{Icons|NGS Ability}} EX Fortitude |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>When PP falls below 10%, Recover 200 PP (180s cooldown). Effect starts 10s after equipped. |
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| -- |
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| -- |
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| {{Icons|NGS Ability}} EX Tri-Shield |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost). |
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| -- |
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| -- |
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| {{Icons|NGS Ability}} EX Tri-Shield |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost). |
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| -- |
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| -- |
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| {{Icons|NGS Ability}} EX Tri-Shield |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost). |
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| -- |
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| -- |
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| {{Icons|NGS Ability}} EX Tech Arms PP Suppress |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>PP Consumption -15% when using a different PA or Technique. |
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| -- |
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| {{Icons|NGS Ability}} EX Just Frame Counter |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Sidestep Counter occurs when you perform a normal attack after you break-fall a launch or knockback. |
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| -- |
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| {{Icons|NGS Ability}} EX Gradual Pressing |
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Increase Down Factor to enemies by 5% every 10 seconds<br>Max 20% increase. |
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| {{Icons|NGS Ability}} EX |
| {{Icons|NGS Ability}} EX Lively HP |
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| Potency +4. |
| Potency +4.0%, Potency Floor Increase +2.0%<br>When HP at 95% or greater: Potency +1.5% Damage Resistance +5%. |
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| -- |
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| -- |
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| {{Icons|NGS Ability}} EX |
| {{Icons|NGS Ability}} EX Shortage HP |
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| Potency +4.5%, Potency Floor Increase +2%<br> |
| Potency +4.5%, Potency Floor Increase +2.0%<br>When HP at 50% or lower: Potency +1.5% Damage Resistance +30%. |
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Revision as of 09:01, 5 June 2024
EX Augments are a new type of Augment introduced on June 5th 2024. They can only be affixed to weapons.
EX Augments are obtained through weapon drops, with each weapon potentially having up to 3 EX Augments affixed to it when it drops, the Eredim series however guarantees 3 EX Augments when dropped.
EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example Stealth Wall X and
Stealth Wall R cannot be affixed to the same weapon, nor can they drop on the same weapon.
![]() | |
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Archetype | Additional Stats |
H | HP +25 |
P | PP +3 |
X | HP +15, PP +2 |
D | Damage Resistance +1.0% |
R | All Down Resistance +5.0% |
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Name | Stats | BP | Notes |
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Potency +4.5%, Potency Floor Increase +2.0% Damage Resistance +30.0% against non-boss enemies. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% Damage Resistance +15.0% against boss enemies. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% Threat level reduction even if you attack. |
-- | -- |
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Potency +4.0%, Potency Floor Increase +2.0% Potency +1.5% against enemies not targeting you. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% 30% chance to recover 10 PP when hit by attack, 5s cooldown/10% chance of 1 damage to yourself, 10s cooldown. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% Damage Resistance +15% on HP Decrease, up to +25% max Bonus resets if no damage taken after 30 seconds. |
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Potency +4.5%, Potency Floor Increase +2.0% Photon Blast Gauge +2% on HP Decrease. 10 second cooldown. |
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Potency +4.5%, Potency Floor Increase +2.0% Burn occurs when 100 PP consumed, During Burn Natural PP Recovery Speed +30%, Burn Potency Decrease nullified. |
-- | -- |
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Potency +4.0%, Potency Floor Increase +2.0% During Ailment Potency +2.0%, Offensive PP Recovery +10%, Damage Resistance +10%. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% Recover 7 PP every 5 secs. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% Automatically use Restasigne when HP falls below 50%. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% 20% chance that Restasigne or Reversasigne won't be consumed when used Effect starts 10s after equipped. |
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Potency +4.5%, Potency Floor Increase +2.0% Damage Resistance +20% once per one use of Restasigne or Reversasigne. Can use Restasigne even with max HP. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% PP +6 when you defeat nearby enemies. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% Max 50% PP recovery when you down nearby enemies. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (300s cooldown). Effect starts 10s after equipped. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% When PP falls below 10%, Recover 200 PP (180s cooldown). Effect starts 10s after equipped. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost). |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost). |
-- | -- |
![]() |
Potency +4.5%, Potency Floor Increase +2.0% Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost). |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% PP Consumption -15% when using a different PA or Technique. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% Sidestep Counter occurs when you perform a normal attack after you break-fall a launch or knockback. |
-- | -- |
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Potency +4.5%, Potency Floor Increase +2.0% Increase Down Factor to enemies by 5% every 10 seconds Max 20% increase. |
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Potency +4.0%, Potency Floor Increase +2.0% When HP at 95% or greater: Potency +1.5% Damage Resistance +5%. |
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Potency +4.5%, Potency Floor Increase +2.0% When HP at 50% or lower: Potency +1.5% Damage Resistance +30%. |
-- | -- |