EX Augments: Difference between revisions

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| Potency +4.5%, Potency Floor Increase +2.0%<br>Threat level reduction even if you attack.
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| Functions similar to the [[Ranger]] class skill Stealth Strike.
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| {{Icons|NGS Ability}} EX Stealth Wall
| Potency +4.0%, Potency Floor Increase +2.0%<br>Damage Resistance +10% against enemies targeting you,<br>Potency +1.5% against enemies not targeting you.
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| {{Icons|NGS Ability}} EX Risky Stance
| Potency +4.5%, Potency Floor Increase +2.0%<br>30% chance to recover 10 PP when attacking, 5s cooldown/10% chance of 1 damage to yourself, 10s cooldown.
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| "30% chance to recover 10 PP when attacking" refers to a chance to restore PP while dealing damage. Similarly, "10% chance of 1 damage to yourself" means you will have a chance to take 1 damage while dealing damage. After occurring, this effect cannot occur again for ten seconds.<br>In effect, this augment grants +20 PP recovery every 10 seconds in exchange for taking 1 HP in damage every 10 seconds.
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| {{Icons|NGS Ability}} EX Patient Defense
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +15% on HP Decrease, up to +25% max<br>Bonus resets if no damage taken after 30 seconds.
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| Potency +4.5%, Potency Floor Increase +2.0%<br>Photon Blast Gauge +2% on HP Decrease. 10 second cooldown.
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| Charges 2% of your Photon Blast when taking damage for any reason, including taking damage from EX Risky Stance.
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| {{Icons|NGS Ability}} EX Shortage PP Burn Up
| Potency +4.5%, Potency Floor Increase +2.0%<br>Burn occurs when 100 PP consumed, During Burn Natural PP Recovery Speed +30%, Burn Potency Decrease nullified.
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| Applies the [[Downs#Burn|Burn]] status every time you consume at least 100 PP. Will applying over any other existing elemental Down, so it can be used to gain semi-immunity to effects such as Shock.<br>Each activation adds another stack of Burn, all the way to Burn V.<br>Sustained PP drain effects from Photon Arts such as Fear Eraser do not count for activating the effect.
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| {{Icons|NGS Ability}} EX Hysterical Strength
| Potency +4.0%, Potency Floor Increase +2.0%<br>During Ailment Potency +2.0%, Offensive PP Recovery +10%, Damage Resistance +10%.
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| Does not counteract the negative effects of status ailments on its own.
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| {{Icons|NGS Ability}} EX Gradual PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>Recover 7 PP every 5 secs.
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| Bonus is flat additive recovery.
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| {{Icons|NGS Ability}} EX Fortune Sign
| Potency +4.5%, Potency Floor Increase +2.0%<br>20% chance that Restasigne or Reversasigne won't be consumed when used<br>Effect starts 10s after equipped.
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| Functions similar to the [[Primm]] series potential {{Pots|Recycler Unit}} and the Waker class skill Lucky Sign.
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| {{Icons|NGS Ability}} EX Sign Shielding
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| {{Icons|NGS Ability}} EX Enemy Field PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>PP +6 when you defeat nearby enemies.
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| Functions similar to the [[Crystia]] series potential {{Pots|Absorption Unit}}.
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| {{Icons|NGS Ability}} EX Enemy Down PP
| Potency +4.5%, Potency Floor Increase +2.0%<br>Max 50% PP recovery when you down nearby enemies.
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| Functions similar to the [[Bouncer]] class skill Defeat PP Gain.
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| {{Icons|NGS Ability}} EX Tough Mind
| Potency +4.5%, Potency Floor Increase +2.0%<br>An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (300s cooldown). Effect starts 10s after equipped.
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| Functions similar to the [[Hunter]] class skill Iron Will.
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| {{Icons|NGS Ability}} EX Fortitude