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EX Augments: Difference between revisions

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(Added BP, several notes, and minor corrections.)
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| {{Icons|NGS Ability}} EX Stealth Wall
| Potency +4.0%, Potency Floor Increase +2.0%<br>Damage Resistance +10% against enemies targeting you,<br>Potency +1.5% against enemies not targeting you.
| +15
| --
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| Bonus is flat additive recovery.
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| {{Icons|NGS Ability}} EX Fortune SignSigne
| Potency +4.5%, Potency Floor Increase +2.0%<br>20% chance that Restasigne or Reversasigne won't be consumed when used<br>Effect starts 10s after equipped.
| +15
| Functions similar to the [[Primm]] series potential {{Pots|Recycler Unit}} and the Waker class skill Lucky Sign.<br>The effect does not stack additively or multiplicatively, but instead rolls individually with similar effects.
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| {{Icons|NGS Ability}} EX SignSigne Shielding
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +20% once per one use of Restasigne or Reversasigne.<br>'''Can use Restasigne even with max HP.'''
| +15
| Self-damage does not consume the +20% Damage Resistance.<br>Allows use of Restasigne PP Gain when at max HP.
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| {{Icons|NGS Ability}} EX Enemy FieldFelled PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>PP +6 when you defeat nearby enemies.
| +15
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| Can activate Elemental Bullet, and Guard Reflection.<br> Whilst active negates Marmelo Patience.
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| {{Icons|NGS Ability}} EX Tech ArmsArts PP Suppress
| Potency +4.5%, Potency Floor Increase +2.0%<br>PP Consumption -15% when using a different PA or Technique.
| +15
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