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[[EX Augments]] are a new type of [[Augments|Augment]] introduced on June 5th 2024. They can only be affixed to weapons.
 
EX Augments are obtained through weapon[[Eredim]] series drops, withand eachthe weaponEredim potentiallyseries havingweapon upwill to 3 EX Augmentsbe affixed to it when it drops, the [[Eredim]] series however guaranteeswith 3 EX Augments when dropped.
 
=== EX Augment Drops ===
On Eredim series weapons, each EX Augment slot drop has a "default" special ability in case it does not roll a different one to ensure you will always get three EX Augments.
<div>
* The first slot will default to EX Gradual Pressing R if nothing else rolls successfully
* The second slot will default to EX Tech Arms PP Suppress R if nothing else rolls successfully
* The third slot will default to EX Light Attack Protect R if nothing else rolls successfully
</div>
These EX Augments cannot roll on other slots, so it makes acquiring EX Augments such as Gradual Pressing X much more difficult as they only have one slot they can appear on.
 
All other EX Augments can drop on any of the three slots.
 
=== Types of EX Augments ===
 
EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example {{Icons|NGS Ability}} '''Stealth Wall X''' and {{Icons|NGS Ability}} '''Stealth Wall R''' cannot be affixed to the same weapon, nor can they drop on the same weapon.
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{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"
! colspan="4" | {{Icons|NGS Debuff ResistAbility}} R EX Augments Series
|-
! style="width:2520%;" | Name
! style="width:4035%;" | Stats
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
! style="width:3040%;" | Notes
|-
| {{Icons|NGS Ability}} EX Light Attack Protect
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +30.0% against non-boss enemies.
| --+15
| --
|-
| {{Icons|NGS Ability}} EX Heavy Attack Protect
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +15.0% against boss enemies.
| --+15
| --
|-
| {{Icons|NGS Ability}} EX Dazzle Camouflage
| Potency +4.5%, Potency Floor Increase +2.0%<br>Threat level reduction even if you attack.
| --+15
| Functions similar to the [[Ranger]] class skill {{Skill|Stealth Strike}}.
| --
|-
| {{Icons|NGS Ability}} EX Stealth Wall
| Potency +4.0%, Potency Floor Increase +2.0%<br>Damage Resistance +10% against enemies targeting you,<br>Potency +1.5% against enemies not targeting you.
| --+15
| --
|-
| {{Icons|NGS Ability}} EX Risky Stance
| Potency +4.5%, Potency Floor Increase +2.0%<br>30% chance to recover 10 PP when hit by attackattacking, 5s cooldown/10% chance of 1 damage to yourself, 10s cooldown.
| --+15
| "30% chance to recover 10 PP when attacking" refers to a chance to restore PP while dealing damage. Similarly, "10% chance of 1 damage to yourself" means you will have a chance to take 1 damage while dealing damage. After occurring, this effect cannot occur again for ten seconds.<br>In effect, this augment grants +20 PP recovery every 10 seconds in exchange for taking 1 HP in damage every 10 seconds.
| --
 
The self damage effect does not trigger while at 1HP, and it does not trigger the effect of the [[Rokz|Rokz Roughewn]] potential {{Pots|Revolutionary Unit}}.
|-
| {{Icons|NGS Ability}} EX Patient Defense
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +15% on HP Decrease, up to +25% max<br>Bonus resets if no damage taken after 30 seconds.
| --+15
| All forms of damage will increase your Damage Resistance.
| --
|-
| {{Icons|NGS Ability}} EX Endure Pain PB Boost
| Potency +4.5%, Potency Floor Increase +2.0%<br>Photon Blast Gauge +2% on HP Decrease. 10 second cooldown.
| --+15
| Charges 2% of your Photon Blast when taking damage for any reason, including taking damage from EX Risky Stance and damage from [[Downs|Status Ailments]].
| --
|-
| {{Icons|NGS Ability}} EX Shortage PP Burn Up
| Potency +4.5%, Potency Floor Increase +2.0%<br>Burn occurs when 100 PP consumed, During Burn Natural PP Recovery Speed +30%, Burn Potency Decrease nullified.
| --+15
| Applies the [[Downs#Burn|Burn]] status every time you consume at least 100 PP. Will applying over any other existing elemental Down, so it can be used to gain semi-immunity to effects such as Shock.<br>Each activation adds another stack of Burn, all the way to Burn V.<br>Sustained PP drain effects from Photon Arts such as Fear Eraser do not count for activating the effect.<br>Burn and All Down Resistance does not impact the ability to apply Burn to yourself.<br>{{Skill|Bad Condition Reduction}} does impact the duration of the Burn applied.
| --
|-
| {{Icons|NGS Ability}} EX Hysterical Strength
| Potency +4.0%, Potency Floor Increase +2.0%<br>During Ailment Potency +2.0%, Offensive PP Recovery +10%, Damage Resistance +10%.
| --+15
| Does not counteract the negative effects of status ailments on its own.
| --
|-
| {{Icons|NGS Ability}} EX Gradual PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>Recover 7 PP every 5 secs.
| --+15
| Bonus is flat additive recovery.
| --
|-
| {{Icons|NGS Ability}} EX Fortune SignSigne
| Potency +4.5%, Potency Floor Increase +2.0%<br>20% chance that Restasigne or Reversasigne won't be consumed when used<br>Effect starts 10s after equipped.
| --+15
| Functions similar to the [[Primm]] series potential {{Pots|Recycler Unit}} and the Waker class skill Lucky Sign.<br>The effect does not stack additively or multiplicatively, but instead rolls individually with similar effects.
| --
|-
| {{Icons|NGS Ability}} EX SignSigne Shielding
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +20% once per one use of Restasigne or Reversasigne.<br>'''Can use Restasigne even with max HP.'''
| --+15
| Self-damage does not consume the +20% Damage Resistance.<br>Allows use of Restasigne PP Gain when at max HP.
| --
|-
| {{Icons|NGS Ability}} EX Enemy FieldFelled PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>PP +6 when you defeat nearby enemies.
| --+15
| Functions similar to the [[Crystia]] series potential {{Pots|Absorption Unit}}.
| --
|-
| {{Icons|NGS Ability}} EX Enemy Down PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>Max 50% PP recovery when you down nearby enemies.
| --+15
| Functions similar to the [[Bouncer]] class skill Defeat PP Gain.
| --
|-
| {{Icons|NGS Ability}} EX Tough Mind
| Potency +4.5%, Potency Floor Increase +2.0%<br>An incapacitating attack will leave you with 1 HP, and a moment of invulnerability (300s cooldown). Effect starts 10s after equipped.
| --+15
| Functions similar to the [[Hunter]] class skill Iron Will.
| --
|-
| {{Icons|NGS Ability}} EX Fortitude
| Potency +4.5%, Potency Floor Increase +2.0%<br>When PP falls below 10%, Recover 200 PP (180s cooldown). Effect starts 10s after equipped.
| --+15
| Activates during sustained PP drain effects, such as the Photon Arts Fear Eraser and Thrusting Javelin.
| --
|-
| {{Icons|NGS Ability}} EX Tri-Shield
| Potency +4.5%, Potency Floor Increase +2.0%<br>Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost).
| --+15
| Can activate Elemental Bullet, and Guard Reflection.<br> Whilst active negates Marmelo Patience.
| --
|-
| {{Icons|NGS Ability}} EX Tri-ShieldTech Arts PP Suppress
| Potency +4.5%, Potency Floor Increase +2.0%<br>Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost).
| --
| --
|-
| {{Icons|NGS Ability}} EX Tri-Shield
| Potency +4.5%, Potency Floor Increase +2.0%<br>Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost).
| --
| --
|-
| {{Icons|NGS Ability}} EX Tech Arms PP Suppress
| Potency +4.5%, Potency Floor Increase +2.0%<br>PP Consumption -15% when using a different PA or Technique.
| --+15
| Functions similar to the [[Gunner]] class skill TMG Alternate Arts PP Preservation.
| --
|-
| {{Icons|NGS Ability}} EX Just Frame Counter
| Potency +4.5%, Potency Floor Increase +2.0%<br>Sidestep Counter occurs when you perform a normal attack after you break-fall a launch or knockback.
| --+15
| --
|-
| {{Icons|NGS Ability}} EX Gradual Pressing
| Potency +4.5%, Potency Floor Increase +2.0%<br>Increase Down Factor to enemies by 5% every 10 seconds<br>Max 20% increase.
| --+15
| --
|-
| {{Icons|NGS Ability}} EX Lively HP Starlings
| Potency +4.0%, Potency Floor Increase +2.0%<br>When HP at 95% or greater: Potency +1.5% Damage Resistance +5%.
| --+15
| --
|-
| {{Icons|NGS Ability}} EX Shortage HP Starling
| Potency +4.5%, Potency Floor Increase +2.0%<br>When HP at 50% or lower: Potency +1.5% Damage Resistance +30%.
| --+15
| --
|-
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