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[[EX Augments]] are a new type of [[Augments|Augment]] introduced on June 5th 2024. They can only be affixed to weapons.
 
EX Augments are obtained through [[Eredim]] series drops, and the Eredim series weapon will be affixed with 3 EX Augments when dropped.
EX Augments are divided into 4 different archetypes, being X, HP, PP, and R which provide HP & PP, HP, PP and All Down Resistance respectively. EX Augments lack an augment class, so multiple of the same archetypes are able to be affixed at once, however no more than 3 EX Augments can be affixed to a weapon.
 
=== EX Augment Drops ===
EX Augments are obtained through weapon drops, with each weapon potentially having up to 3 EX Augments affixed to it when it drops, the [[Eredim]] series however guarantees 3 EX Augments when dropped.
On Eredim series weapons, each EX Augment slot drop has a "default" special ability in case it does not roll a different one to ensure you will always get three EX Augments.
<div>
* The first slot will default to EX Gradual Pressing R if nothing else rolls successfully
* The second slot will default to EX Tech Arms PP Suppress R if nothing else rolls successfully
* The third slot will default to EX Light Attack Protect R if nothing else rolls successfully
</div>
These EX Augments cannot roll on other slots, so it makes acquiring EX Augments such as Gradual Pressing X much more difficult as they only have one slot they can appear on.
 
===XAll other EX Augments=== can drop on any of the three slots.
 
X=== Types of EX Augments are===
 
EX Augments are divided into 5 different archetypes, being H, P, X, D, and R which provide HP, PP, HP & PP, Damage Resistance, and All Down Resistance respectively. Multiple of the same EX Augment cannot be affixed regardless of their archetype, for example {{Icons|NGS Ability}} '''Stealth Wall X''' and {{Icons|NGS Ability}} '''Stealth Wall R''' cannot be affixed to the same weapon, nor can they drop on the same weapon.
{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"
 
! colspan="4" | {{Icons|NGS Player Ability}} X EX Augments
{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:40%"
! colspan="2" | {{Icons|NGS Ability}} EX Augments
|-
! style="width:255%;" | NameArchetype
! style="width:4020%;" | Additional Stats
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
! style="width:30%;" | Notes
|-
! H
| {{Icons|NGS Ability}} EX Light Protect Attack HP
| HP +25
| HP +, PP +, Potency +4.5%<br> Potency Floor Increase +2%<br>
| --
|! --P
| PP +3
|-
! X
| HP +15, PP +2
|-
! D
| Damage Resistance +1.0%
|-
! R
| All Down Resistance +5.0%
|-
|}
 
===HP EX Augments===
 
HP EX Augments are
 
{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"
! colspan="4" | {{Icons|NGS Enemy HP BoostAbility}} HP EX Augments Series
|-
! style="width:2520%;" | Name
! style="width:4035%;" | Stats
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
! style="width:3040%;" | Notes
|-
| {{Icons|NGS Ability}} EX Light Protect Attack HPProtect
| HP +, Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +30.0% against non-boss enemies.
| --+15
| --
|-
| {{Icons|NGS Ability}} EX DazzleHeavy CamouflageAttack HPProtect
| HP +, Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +15.0% against boss enemies.
| --+15
| --
|-
| {{Icons|NGS Ability}} EX HeavyDazzle Attack Protect HPCamouflage
| HP +, Potency +4.5%, Potency Floor Increase +2.0%<br>Threat level reduction even if you attack.
| --+15
| Functions similar to the [[Ranger]] class skill {{Skill|Stealth Strike}}.
| --
|-
| {{Icons|NGS Ability}} EX GradualStealth PP Gauge HPWall
| HP +, Potency +4.50%, Potency Floor Increase +2.0%<br>Damage Resistance +10% against enemies targeting you,<br>Potency +1.5% against enemies not targeting you.
| --+15
| --
|-
| {{Icons|NGS Ability}} EX EnemyRisky Field PP Gauge HPStance
| HP +, Potency +4.5%, Potency Floor Increase +2.0%<br>30% chance to recover 10 PP when attacking, 5s cooldown/10% chance of 1 damage to yourself, 10s cooldown.
| --+15
| "30% chance to recover 10 PP when attacking" refers to a chance to restore PP while dealing damage. Similarly, "10% chance of 1 damage to yourself" means you will have a chance to take 1 damage while dealing damage. After occurring, this effect cannot occur again for ten seconds.<br>In effect, this augment grants +20 PP recovery every 10 seconds in exchange for taking 1 HP in damage every 10 seconds.
| --
|-
|}
 
The self damage effect does not trigger while at 1HP, and it does not trigger the effect of the [[Rokz|Rokz Roughewn]] potential {{Pots|Revolutionary Unit}}.
===PP EX Augments===
 
PP EX Augments are
 
{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"
! colspan="4" | {{Icons|NGS Debuff Resist}} PP EX Augments
|-
| {{Icons|NGS Ability}} EX Patient Defense
! style="width:25%;" | Name
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +15% on HP Decrease, up to +25% max<br>Bonus resets if no damage taken after 30 seconds.
! style="width:40%;" | Stats
| +15
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
| All forms of damage will increase your Damage Resistance.
! style="width:30%;" | Notes
|-
| {{Icons|NGS Ability}} EX RiskyEndure StancePain PPPB Boost
| PP +3, Potency +4.5%<br>, Potency Floor Increase +2.0%<br>30%Photon chanceBlast toGauge recover 10 PP when hit by attack, 5 secs cooldown/ 10+2% chanceon ofHP 1 damage to yourself,Decrease. 10 secssecond cooldown.
| --+15
| Charges 2% of your Photon Blast when taking damage for any reason, including taking damage from EX Risky Stance and damage from [[Downs|Status Ailments]].
| In the May 31st Headline it was shown that this Augment gives +25 PP, this is a mistranslation as it only gives +3 PP.
|-
| {{Icons|NGS Ability}} --EX Shortage PP Burn Up
| PP +3, Potency +4.5%<br>, Potency Floor Increase +2.0%<br>Burn occurs when 100 PP consumed, During Burn Natural PP Recovery Speed +30%, Burn Potency Decrease nullified.
| --+15
| Applies the [[Downs#Burn|Burn]] status every time you consume at least 100 PP. Will applying over any other existing elemental Down, so it can be used to gain semi-immunity to effects such as Shock.<br>Each activation adds another stack of Burn, all the way to Burn V.<br>Sustained PP drain effects from Photon Arts such as Fear Eraser do not count for activating the effect.<br>Burn and All Down Resistance does not impact the ability to apply Burn to yourself.<br>{{Skill|Bad Condition Reduction}} does impact the duration of the Burn applied.
| --
|-
| {{Icons|NGS Ability}} EX Hysterical Strength
|}
| Potency +4.0%, Potency Floor Increase +2.0%<br>During Ailment Potency +2.0%, Offensive PP Recovery +10%, Damage Resistance +10%.
 
| +15
===R EX Augments===
| Does not counteract the negative effects of status ailments on its own.
 
R EX Augments are
 
{| class="wikitable table-bordered table-responsive-md mw-collapsible" style="width:100%"
! colspan="4" | {{Icons|NGS Debuff Resist}} R EX Augments
|-
| {{Icons|NGS Ability}} EX Gradual PP Gauge
! style="width:25%;" | Name
| Potency +4.5%, Potency Floor Increase +2.0%<br>Recover 7 PP every 5 secs.
! style="width:40%;" | Stats
| +15
! style="width:5%;" | {{#simple-tooltip:BP|Amount of Battle Power provided by an Augment}}
| Bonus is flat additive recovery.
! style="width:30%;" | Notes
|-
| {{Icons|NGS Ability}} EX Fortune Signe
| Potency +4.5%, Potency Floor Increase +2.0%<br>20% chance that Restasigne or Reversasigne won't be consumed when used<br>Effect starts 10s after equipped.
| +15
| Functions similar to the [[Primm]] series potential {{Pots|Recycler Unit}} and the Waker class skill Lucky Sign.<br>The effect does not stack additively or multiplicatively, but instead rolls individually with similar effects.
|-
| {{Icons|NGS Ability}} EX Signe Shielding
| Potency +4.5%, Potency Floor Increase +2.0%<br>Damage Resistance +20% once per one use of Restasigne or Reversasigne.<br>'''Can use Restasigne even with max HP.'''
| +15
| Self-damage does not consume the +20% Damage Resistance.<br>Allows use of Restasigne PP Gain when at max HP.
|-
| {{Icons|NGS Ability}} EX Enemy Felled PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>PP +6 when you defeat nearby enemies.
| +15
| Functions similar to the [[Crystia]] series potential {{Pots|Absorption Unit}}.
|-
| {{Icons|NGS Ability}} EX Enemy Down PP Gauge
| Potency +4.5%, Potency Floor Increase +2.0%<br>Max 50% PP recovery when you down nearby enemies.
| +15
| Functions similar to the [[Bouncer]] class skill Defeat PP Gain.
|-
| {{Icons|NGS Ability}} EX TechTough Arms PP Suppress RMind
| Potency +4.5%, Potency Floor Increase +2.0%<br>AllAn Downincapacitating Resistanceattack +5%<br>PPwill Consumptionleave -15%you whenwith using1 HP, and a differentmoment of invulnerability (300s cooldown). Effect starts PA10s orafter Techniqueequipped.
| +15
| Functions similar to the [[Hunter]] class skill Iron Will.
|-
| {{Icons|NGS Ability}} EX Fortitude
| Potency +4.5%, Potency Floor Increase +2.0%<br>When PP falls below 10%, Recover 200 PP (180s cooldown). Effect starts 10s after equipped.
| +15
| Activates during sustained PP drain effects, such as the Photon Arts Fear Eraser and Thrusting Javelin.
|-
| {{Icons|NGS Ability}} EX Tri-Shield
| Potency +4.5%, Potency Floor Increase +2.0%<br>Generate 3 shields that negates enemy damage (120s. cooldown after all shields are lost).
| +15
| Can activate Elemental Bullet, and Guard Reflection.<br> Whilst active negates Marmelo Patience.
|-
| {{Icons|NGS Ability}} EX Tech Arts PP Suppress
| Potency +4.5%, Potency Floor Increase +2.0%<br>PP Consumption -15% when using a different PA or Technique.
| +15
| Functions similar to the [[Gunner]] class skill TMG Alternate Arts PP Preservation.
|-
| {{Icons|NGS Ability}} EX Just Frame Counter
| Potency +4.5%, Potency Floor Increase +2.0%<br>Sidestep Counter occurs when you perform a normal attack after you break-fall a launch or knockback.
| +15
| --
|-
| {{Icons|NGS Ability}} EX Gradual Pressing
| Potency +4.5%, Potency Floor Increase +2.0%<br>Increase Down Factor to enemies by 5% every 10 seconds<br>Max 20% increase.
| +15
| --
|-
| {{Icons|NGS Ability}} EX JustLively FrameHP Counter RStarlings
| Potency +4.50%, Potency Floor Increase +2.0%<br>AllWhen DownHP Resistanceat +595%<br>Sidestep Counteror occursgreater: when youPotency perform+1.5% a normalDamage attackResistance after you break-fall a launch or knockback+5%.
| +15
| --
|-
| {{Icons|NGS Ability}} EX Shortage HP Starling
| Potency +4.5%, Potency Floor Increase +2.0%<br>When HP at 50% or lower: Potency +1.5% Damage Resistance +30%.
| +15
| --
|-
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