Dark Falz Dalion/Attacks
List of all attacks used by Dark Falz Dalion. Names in quotes are formatted internal names before giving them a more flavorful name.
For further context on various listed mechanics, see Downs and Enemy Power Notation.
Phase 1 attacks, Dark Falz Dalion | ||||||
---|---|---|---|---|---|---|
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Body Shot" | 500 | 0 | 0 | None | Yes | Yes |
Attack used by Dark Falz Dalion while it is in the background. Dalion fires cubes at the arena, with the impact area shown with a circle. Attack connects where indicated after a short delay. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Body Beam" | 700 | 0 | 0 | None | Yes | Yes |
Attack used by Dark Falz Dalion while it is in the background. Portals appear on the arena and an area of effect marker appears. Attack connects as the line falling down the marker connects with the ground. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Meteor Rain" | 1000 | 0 | 0 | None | Yes | Yes |
Attack used by Dark Falz Dalion after destroying the first two fragments as a part of the transition to Phase 1B. Area markers appear across the arena and expand in size. After reaching maximium size, Dalion clenches its fist to detonate them, then generates a second set of area markers. After detonating the second set of markers, Dalion uses Meteor Rain Explosion. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Meteor Rain Explosion" | 1000 | 0 | 0 | None | Yes | Yes |
Used after Meteor Rain's second detonation. Dalion creates new fragments, one in each corner of the arena, then releases a wave of energy from them. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Warp Swing" | 1000 | 0 | 0 | None | No | No |
Used 35 seconds into Phase 1B, then used again every 55 seconds afterwards. Dalion withdraws all fragments from battle and teleports to one side of the arena. After teleporting, a wide area marker appears on the ground, and Dalion swings a claw to detonate it. After doing this twice, the fragments will return to the field and the battle resumes as normal. This attack will not occur if a fragment is in a downed state when it would normally activate. If a fragment would be downed after the attack has begun, it will begin its down state the moment the attack is finished. | ||||||
Phase 1 attacks, Dalion fragments | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Swing" | 500 | 0 | 0 | None | Yes | Yes |
Basic attack used by the fragments.
The fragment spins in place with arm extended. Can hit and block multiple times. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Punch" | 550 | 0 | 0 | None | Yes | Yes |
Basic punch attack used by the fragments. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Stamp" | 400 | 0 | 0 | None | Yes | Yes |
Overhead punch used by the fragments, either as part of a three-hit combo or a combo string finisher.
If used in a three-hit combo, the first two swings occur in quick succession while the third swing has a delay. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Lariat" | 500 | 0 | 0 | None | Yes | Yes |
Lunging punch attack used by the fragments.
Tends to miss if you are too close to the fragment when it uses it. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Super Lariat" | 750 | 0 | 0 | None | No | No |
Used when the player is too close to a fragment for too long. The fragment gains invulnerability and temporarily leaves the field, then deals damage in a wide area. The fragment can be damaged again once the attack is fully over. Gunners cannot build chain off fragments while they are using this attack. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Fire Shot | 700 | 0 | 40 | Burn | Yes | Yes |
Used by the Fire fragment while a player is inside its melee range. The fragment lobs a ball of fire at the arena, which detonates shortly after landing. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Wind Shot | 600 | 0 | 40 | Blind | Yes | Yes |
Used by the Wind fragment while a player is inside its melee range. The fragment places lingering mines on the arena around its melee range. After armed, the mine will detonate when a player enters the targeting indicator. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Thunder Shot | 600 | 0 | 40 | Shock | Yes | Yes |
Used by the Lightning fragment while a player is inside its melee range. The fragment gathers energy as area indicators appear within its range. After a short delay, lightning strikes the indicated area. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Ice Shot | 500 | 0 | 40 | Freeze | Yes | Yes |
Used by the Ice fragment while a player is inside its melee range. The fragment fires icicles from its hand, which deal damage in a narrow linear area. Depending on how mobile a player is, this attack often whiffs. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Elemental Shot EX | 700 | 0 | 70 | Varies | Yes | Yes |
Used by fragments if a player is outside of their melee range. The fragment launches an elemental projectile at its target that immediately deals damage on contact. Elemental Down inflicted is the same as the fragment firing it. Elemental Shot EX tends to be aimed at the player who has the target marker, regardless of who is closest to the fragment using it. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Penalty Shot" | 1200 | 0 | 0 | None | Yes | Yes |
Used by fragments if a player is outside of their melee range for too long. The fragment fires a massive blast of energy at its target. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Elementless Shot | 250 | 0 | 0 | None | Yes | Yes |
Used by fragments if a player is inside their melee range but keeping their distance. The fragment fires a low-power cube at their target. | ||||||
Phase 2 attacks | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Downed Shot | 300 | 0 | 0 | None | Yes | Yes |
Used by Dark Falz Dalion while stunned. Multiple waves of cubes appear and travel along the arena's floor. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Rush | 450 | 0 | 0 | None | Yes | Yes |
Each fragment charges across the arena, one after another. After reaching the edge, they wait before returning to Dalion. While away from Dalion, they can be struck with melee attacks. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Cube Shot | 250 | 0 | 0 | None | Yes | Yes |
Basic attack used by fragments. A fragment stores energy with a tracer beam, then launches a cube at its target. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Mini Cube Shot | 100 | 0 | 0 | None | Yes | Yes |
Basic attack used by the regularly summoned fragment. The small summoned fragment fires small cubes at regular intervals. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Fragment Beam | 400 | 0 | 0 | None | Yes | Yes |
A fragment covers a fourth of the arena in a damage marker before firing a beam. Hits multiple times before BREAK occurs, but each fragment fires a single beam in succession after BREAK occurs. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Earthquake" | 700 | 0 | 0 | None | Yes | Yes |
Dalion covers the arena in energy, one portion at a time. After covering the arena with three areas, each energy wave detonates in succession. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Shockwave | 700 | 0 | 0 | None | Yes | No |
Dalion and its puppets slam the arena all at once, generating a large orange energy wave that travels across the arena. After BREAK status occurs, this attack is used twice in a row. Despite being flagged as blockable, the Mobile Cannon does not have a block action, so you must avoid it by jumping over it. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Chase Shot | 300 | 0 | 0 | None | Yes | Yes |
Multiple circular targets appear on the ground, and detonate after time passes. Some will follow target players until near detonation, while circles without a target remain stationary.
UNCONFIRMED: This may also relate to the area damage dealt while the miniature fragment is summoned after BREAK has concluded. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Big Damage Area" | 400 | 0 | 0 | None | Yes | Yes |
Dalion covers a large portion of the arena with energy, then detonates it after a short amount of time passes. This damaging field lingers, so this attack can hit multiple times if the player remains in the area. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Avatar Explosion" | 1200 | 0 | 0 | None | Yes | Yes |
Used if the summoned miniature fragment is ignored for too long. The puppet explodes, dealing incredibly high amounts of damage. | ||||||
Phase 3 attacks | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Scatter Shot | 550 | 0 | 0 | None | Yes | Yes |
Dalion raises its right arm and gathers energy, creating attack markers before showering the arena in cubes. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Arm Slam | 550 | 0 | 0 | None | Yes | Yes |
Dalion raises its right arm before slamming its hand down on the arena three times. There is a delay between the second and third slam. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Arm Slam Wave | 550 | 0 | 0 | None | Yes | Yes |
After the third hit of Arm Slam connects, a wave of energy radiates away from it on the ground. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Arm Swing | 550 | 0 | 0 | None | Yes | Yes |
Dalion draws its left arm back slightly, then swipes across the arena. |