Dark Falz Dalion/Attacks: Difference between revisions
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(Created page with "{| class="wikitable" style="text-align: center; ! colspan="7" | Phase 1 attacks, Dark Falz Dalion |- ! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge |- | "Body Shot" || 500 || 0 || 0 || None || Yes || Yes |- | colspan ="7" | Attack used by Dark Falz Dalion while it is in the background.<br>Dalion fires cubes at the arena, with the impact area shown with a circle.<br>Attack connects where indicated after a short delay. |- ! At...") |
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| "Warp Swing" || 1000 || 0 || 0 || None || No || No |
| "Warp Swing" || 1000 || 0 || 0 || None || No || No |
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| colspan ="7" | Used 35 seconds into Phase 1B, then used again every 55 seconds afterwards.<br>Dalion withdraws all fragments from battle and teleports to one side of the arena.<br>After teleporting, a wide area marker appears on the ground, and Dalion swings a claw to detonate it.<br>After doing this twice, the fragments will return to the field and the battle resumes as normal.<br><br>This attack will not occur if a fragment is in a downed state when it would normally activate. |
| colspan ="7" | Used 35 seconds into Phase 1B, then used again every 55 seconds afterwards.<br>Dalion withdraws all fragments from battle and teleports to one side of the arena.<br>After teleporting, a wide area marker appears on the ground, and Dalion swings a claw to detonate it.<br>After doing this twice, the fragments will return to the field and the battle resumes as normal.<br><br>This attack will not occur if a fragment is in a downed state when it would normally activate.<br>If a fragment would be downed after the attack has begun, it will begin its down state the moment the attack is finished. |
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! colspan="7" | Phase 1 attacks, Dalion fragments |
! colspan="7" | Phase 1 attacks, Dalion fragments |
Revision as of 04:47, 30 April 2024
Phase 1 attacks, Dark Falz Dalion | ||||||
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Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Body Shot" | 500 | 0 | 0 | None | Yes | Yes |
Attack used by Dark Falz Dalion while it is in the background. Dalion fires cubes at the arena, with the impact area shown with a circle. Attack connects where indicated after a short delay. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Body Beam" | 700 | 0 | 0 | None | Yes | Yes |
Attack used by Dark Falz Dalion while it is in the background. Portals appear on the arena and an area of effect marker appears. Attack connects as the line falling down the marker connects with the ground. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Meteor Rain" | 1000 | 0 | 0 | None | Yes | Yes |
Attack used by Dark Falz Dalion after destroying the first two fragments as a part of the transition to Phase 1B. Area markers appear across the arena and expand in size. After reaching maximium size, Dalion clenches its fist to detonate them, then generates a second set of area markers. After detonating the second set of markers, Dalion uses Meteor Rain Explosion. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Meteor Rain Explosion" | 1000 | 0 | 0 | None | Yes | Yes |
Used after Meteor Rain's second detonation. Dalion creates new fragments, one in each corner of the arena, then releases a wave of energy from them. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Warp Swing" | 1000 | 0 | 0 | None | No | No |
Used 35 seconds into Phase 1B, then used again every 55 seconds afterwards. Dalion withdraws all fragments from battle and teleports to one side of the arena. After teleporting, a wide area marker appears on the ground, and Dalion swings a claw to detonate it. After doing this twice, the fragments will return to the field and the battle resumes as normal. This attack will not occur if a fragment is in a downed state when it would normally activate. If a fragment would be downed after the attack has begun, it will begin its down state the moment the attack is finished. | ||||||
Phase 1 attacks, Dalion fragments | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Swing" | 500 | 0 | 0 | None | Yes | Yes |
Basic attack used by the fragments. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Punch" | 550 | 0 | 0 | None | Yes | Yes |
Basic attack used by the fragments. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Stamp" | 400 | 0 | 0 | None | Yes | Yes |
Overhead punch used by the fragments. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Lariat" | 500 | 0 | 0 | None | Yes | Yes |
Punching attack used by the fragments. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Super Lariat" | 750 | 0 | 0 | None | No | No |
Used when the player is too close to a fragment for too long. The fragment gains invulnerability and temporarily leaves the field, then deals damage in a wide area. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Fire Shot | 700 | 0 | 40 | Burn | Yes | Yes |
Used by the Fire fragment while a player is inside its melee range. The fragment lobs a ball of fire at the arena, which detonates shortly after landing. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Wind Shot | 600 | 0 | 40 | Blind | Yes | Yes |
Used by the Wind fragment while a player is inside its melee range. The fragment places lingering mines on the arena around its melee range. After armed, the mine will detonate when a player enters the targeting indicator. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Thunder Shot | 600 | 0 | 40 | Shock | Yes | Yes |
Used by the Lightning fragment while a player is inside its melee range. The fragment gathers energy as area indicators appear within its range. After a short delay, lightning strikes the indicated area. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Ice Shot | 500 | 0 | 40 | Freeze | Yes | Yes |
Used by the Ice fragment while a player is inside its melee range. The fragment fires icicles from its hand, which deal damage in a narrow linear area. Depending on how mobile a player is, this attack often whiffs. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Elemental Shot EX | 700 | 0 | 70 | Varies | Yes | Yes |
Used by fragments if a player is outside of their melee range. The fragment launches an elemental projectile at its target that immediately deals damage on contact. Elemental Down inflicted is the same as the fragment firing it. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
"Penalty Shot" | 1200 | 0 | 0 | None | Yes | Yes |
Used by fragments if a player is outside of their melee range for too long. The fragment fires a massive blast of energy at its target. | ||||||
Attack | Power Notation | Phys Down | Ele Down | Status Type | Can Block | Can Dodge |
Elementless Shot | 250 | 0 | 0 | None | Yes | Yes |
Used by fragments if a player is inside their melee range but keeping their distance. The fragment fires a low-power cube at their target. |