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Dark Falz Dalion/Attacks: Difference between revisions

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List of all attacks used by Dark Falz Dalion. Names in quotes are formatted internal names before giving them a more flavorful name.
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! colspan="7" | Phase 1 attacks, Dark Falz Dalion
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| colspan ="7" | Used by fragments if a player is inside their melee range but keeping their distance.<br>The fragment fires a low-power cube at their target.
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! colspan="7" | Phase 2 attacks
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Downed Shot || 300 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Used by Dark Falz Dalion while stunned. Multiple waves of cubes appear and travel along the arena's floor.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Rush || 450 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Each fragment charges across the arena, one after another.<br>After reaching the edge, they wait before returning to Dalion.<br>While away from Dalion, they can be struck with melee attacks.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Cube Shot || 250 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Basic attack used by fragments.<br>A fragment stores energy with a tracer beam, then launches a cube at its target.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Mini Cube Shot || 100 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Basic attack used by the regularly summoned fragment.<br>The small summoned fragment fires small cubes at regular intervals.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Fragment Beam || 400 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | A fragment covers a fourth of the arena in a damage marker before firing a beam.<br>Hits multiple times before BREAK occurs, but each fragment fires a single beam in succession after BREAK occurs.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| "Big Damage Area" || 400 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Dalion covers the arena in energy, one portion at a time.<br>After covering the arena, each energy wave detonates in succession.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Shockwave || 700 || 0 || 0 || None || Yes || No
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| colspan ="7" | Dalion and its puppets slam the arena all at once, generating a large orange energy wave that travels across the arena.<br>After BREAK status occurs, this attack is used twice in a row.<br><br>Despite being flagged as blockable, the Mobile Cannon does not have a block action, so you must avoid it by jumping over it.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| "Chase Shot" || 300 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Currently unconfirmed. Presumably the damage dealt by the explosions that occur when summoning the miniature fragment after BREAK.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| "Earthquake" || 700 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Dalion covers a large portion of the arena with energy, then detonates it after a short amount of time passes.<br>This damaging field lingers, so this attack can hit multiple times if the player remains in the area.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| "Avatar Explosion" || 1200 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Used if the summoned miniature fragment is ignored for too long.<br>The puppet explodes, dealing incredibly high amounts of damage.
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! colspan="7" | Phase 3 attacks
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Scatter Shot || 550 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Dalion raises its right arm and gathers energy, creating attack markers before showering the arena in cubes.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Arm Slam || 550 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Dalion raises its right arm before slamming its hand down on the arena three times.<br>There is a delay between the second and third slam.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Arm Slam Wave || 550 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | After the third hit of Arm Slam connects, a wave of energy radiates away from it on the ground.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Arm Swing || 550 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Dalion draws its left arm back slightly, then swipes across the arena.
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