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Dark Falz Dalion/Attacks: Difference between revisions

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List of all attacks used by Dark Falz Dalion. Names in quotes are formatted internal names before giving them a more flavorful name.
 
For further context on various listed mechanics, see [[Downs]] and [[Damage_calculation#Enemy_Power_Notation|Enemy Power Notation]].
{| class="wikitable" style="text-align: center;
! colspan="7" | Phase 1 attacks, Dark Falz Dalion
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|-
| colspan ="7" | Basic attack used by the fragments.
 
The fragment spins in place with arm extended. Can hit and block multiple times.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| "Punch" || 550 || 0 || 0 || None || Yes || Yes
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| colspan ="7" | Basic punch attack used by the fragments.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| "Stamp" || 400 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Overhead punch used by the fragments, either as part of a three-hit combo or a combo string finisher.
 
If used in a three-hit combo, the first two swings occur in quick succession while the third swing has a delay.<br>The second and third swings share a guard hitbox, but you can sidestep the third if you guard the second.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| "Lariat" || 500 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | PunchingLunging punch attack used by the fragments.
 
Tends to miss if you are too close to the fragment when it uses it.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| "Super Lariat" || 750 || 0 || 0 || None || No || No
|-
| colspan ="7" | Used when the player is too close to a fragment for too long.<br>The fragment gains invulnerability and temporarily leaves the field, then deals damage in a wide area. The fragment can be damaged again once the attack is fully over.
 
Gunners cannot build chain off fragments while they are using this attack.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| colspan ="7" | Used by fragments if a player is outside of their melee range.<br>The fragment launches an elemental projectile at its target that immediately deals damage on contact.<br>Elemental Down inflicted is the same as the fragment firing it.
 
Elemental Shot EX tends to be aimed at the player who has the target marker, regardless of who is closest to the fragment using it.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| Rush || 450 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Each fragment charges across the arena, one after another.<br>After reaching the edge, they wait before returning to Dalion.<br>WhileFragments awaycan frombe Daliondamaged by melee attacks until this attack concludes, theyeven canif bethey're struckstill withnext meleeto attacksDalion.
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| "Big Damage AreaEarthquake" || 400700 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Dalion covers the arena in energy, one portion at a time.<br>After covering the arena with three areas, each energy wave detonates in succession.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
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| "Chase Shot" || 300 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Multiple circular targets appear on the ground, and detonate after time passes. Some will follow target players until near detonation, while circles without a target remain stationary.
| colspan ="7" | Currently unconfirmed. Presumably the damage dealt by the explosions that occur when summoning the miniature fragment after BREAK.
 
UNCONFIRMED: This may also relate to the area damage dealt while the miniature fragment is summoned after BREAK has concluded.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| "EarthquakeBig Damage Area" || 700400 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Dalion covers a large portion of the arena with energy, then detonates it after a short amount of time passes.<br>This damaging field lingers, so this attack can hit multiple times if the player remains in the area.
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