Jump to content

Dark Falz Dalion/Attacks: Difference between revisions

no edit summary
(Created page with "{| class="wikitable" style="text-align: center; ! colspan="7" | Phase 1 attacks, Dark Falz Dalion |- ! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge |- | "Body Shot" || 500 || 0 || 0 || None || Yes || Yes |- | colspan ="7" | Attack used by Dark Falz Dalion while it is in the background.<br>Dalion fires cubes at the arena, with the impact area shown with a circle.<br>Attack connects where indicated after a short delay. |- ! At...")
 
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1:
List of all attacks used by Dark Falz Dalion. Names in quotes are formatted internal names before giving them a more flavorful name.
 
For further context on various listed mechanics, see [[Downs]] and [[Damage_calculation#Enemy_Power_Notation|Enemy Power Notation]].
{| class="wikitable" style="text-align: center;
! colspan="7" | Phase 1 attacks, Dark Falz Dalion
Line 30 ⟶ 33:
| "Warp Swing" || 1000 || 0 || 0 || None || No || No
|-
| colspan ="7" | Used 35 seconds into Phase 1B, then used again every 55 seconds afterwards.<br>Dalion withdraws all fragments from battle and teleports to one side of the arena.<br>After teleporting, a wide area marker appears on the ground, and Dalion swings a claw to detonate it.<br>After doing this twice, the fragments will return to the field and the battle resumes as normal.<br><br>This attack will not occur if a fragment is in a downed state when it would normally activate.<br>If a fragment would be downed after the attack has begun, it will begin its down state the moment the attack is finished.
|-
! colspan="7" | Phase 1 attacks, Dalion fragments
Line 39 ⟶ 42:
|-
| colspan ="7" | Basic attack used by the fragments.
 
The fragment spins in place with arm extended. Can hit and block multiple times.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
Line 44 ⟶ 49:
| "Punch" || 550 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Basic punch attack used by the fragments.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
Line 50 ⟶ 55:
| "Stamp" || 400 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Overhead punch used by the fragments, either as part of a three-hit combo or a combo string finisher.
 
If used in a three-hit combo, the first two swings occur in quick succession while the third swing has a delay.<br>The second and third swings share a guard hitbox, but you can sidestep the third if you guard the second.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
Line 56 ⟶ 63:
| "Lariat" || 500 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | PunchingLunging punch attack used by the fragments.
 
Tends to miss if you are too close to the fragment when it uses it.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
Line 62 ⟶ 71:
| "Super Lariat" || 750 || 0 || 0 || None || No || No
|-
| colspan ="7" | Used when the player is too close to a fragment for too long.<br>The fragment gains invulnerability and temporarily leaves the field, then deals damage in a wide area. The fragment can be damaged again once the attack is fully over.
 
Gunners cannot build chain off fragments while they are using this attack.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
Line 93 ⟶ 104:
|-
| colspan ="7" | Used by fragments if a player is outside of their melee range.<br>The fragment launches an elemental projectile at its target that immediately deals damage on contact.<br>Elemental Down inflicted is the same as the fragment firing it.
 
Elemental Shot EX tends to be aimed at the player who has the target marker, regardless of who is closest to the fragment using it.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
Line 105 ⟶ 118:
|-
| colspan ="7" | Used by fragments if a player is inside their melee range but keeping their distance.<br>The fragment fires a low-power cube at their target.
|-
! colspan="7" | Phase 2 attacks
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Downed Shot || 300 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Used by Dark Falz Dalion while stunned. Multiple waves of cubes appear and travel along the arena's floor.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Rush || 450 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Each fragment charges across the arena, one after another.<br>After reaching the edge, they wait before returning to Dalion.<br>Fragments can be damaged by melee attacks until this attack concludes, even if they're still next to Dalion.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Cube Shot || 250 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Basic attack used by fragments.<br>A fragment stores energy with a tracer beam, then launches a cube at its target.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Mini Cube Shot || 100 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Basic attack used by the regularly summoned fragment.<br>The small summoned fragment fires small cubes at regular intervals.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Fragment Beam || 400 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | A fragment covers a fourth of the arena in a damage marker before firing a beam.<br>Hits multiple times before BREAK occurs, but each fragment fires a single beam in succession after BREAK occurs.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| "Earthquake" || 700 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Dalion covers the arena in energy, one portion at a time.<br>After covering the arena with three areas, each energy wave detonates in succession.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Shockwave || 700 || 0 || 0 || None || Yes || No
|-
| colspan ="7" | Dalion and its puppets slam the arena all at once, generating a large orange energy wave that travels across the arena.<br>After BREAK status occurs, this attack is used twice in a row.<br><br>Despite being flagged as blockable, the Mobile Cannon does not have a block action, so you must avoid it by jumping over it.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Chase Shot || 300 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Multiple circular targets appear on the ground, and detonate after time passes. Some will follow target players until near detonation, while circles without a target remain stationary.
 
UNCONFIRMED: This may also relate to the area damage dealt while the miniature fragment is summoned after BREAK has concluded.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| "Big Damage Area" || 400 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Dalion covers a large portion of the arena with energy, then detonates it after a short amount of time passes.<br>This damaging field lingers, so this attack can hit multiple times if the player remains in the area.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| "Avatar Explosion" || 1200 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Used if the summoned miniature fragment is ignored for too long.<br>The puppet explodes, dealing incredibly high amounts of damage.
|-
! colspan="7" | Phase 3 attacks
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Scatter Shot || 550 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Dalion raises its right arm and gathers energy, creating attack markers before showering the arena in cubes.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Arm Slam || 550 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Dalion raises its right arm before slamming its hand down on the arena three times.<br>There is a delay between the second and third slam.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Arm Slam Wave || 550 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | After the third hit of Arm Slam connects, a wave of energy radiates away from it on the ground.
|-
! Attack !! Power Notation !! Phys Down !! Ele Down !! Status Type !! Can Block !! Can Dodge
|-
| Arm Swing || 550 || 0 || 0 || None || Yes || Yes
|-
| colspan ="7" | Dalion draws its left arm back slightly, then swipes across the arena.
|-
|}
Cookies help us deliver our services. By using our services, you agree to our use of cookies.