Damage calculation: Difference between revisions

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(Created page with "''This page is effectively a port of the damage calculation tabs on the NGS Verification Sheet.'' ([https://docs.google.com/spreadsheets/d/1_OgubzM5QFe4rua4Xu0GSMAI8Idoq8r2yI8Ioyec6oY/edit?usp=sharing EN]) ([https://docs.google.com/spreadsheets/d/1h3gSISqcFIkZUiV_Z4thvFmycuTajw5-6V1Y36rx64w/edit?usp=sharing JP]) = Damage = gun go pew pew")
 
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''This page is effectively a port of the damage calculation tabs on the NGS Verification Sheet.'' ([https://docs.google.com/spreadsheets/d/1_OgubzM5QFe4rua4Xu0GSMAI8Idoq8r2yI8Ioyec6oY/edit?usp=sharing EN]) ([https://docs.google.com/spreadsheets/d/1h3gSISqcFIkZUiV_Z4thvFmycuTajw5-6V1Y36rx64w/edit?usp=sharing JP])
''This page is effectively a port of the damage calculation tabs on the NGS Verification Sheet.'' ([https://docs.google.com/spreadsheets/d/1_OgubzM5QFe4rua4Xu0GSMAI8Idoq8r2yI8Ioyec6oY/edit?usp=sharing EN]) ([https://docs.google.com/spreadsheets/d/1h3gSISqcFIkZUiV_Z4thvFmycuTajw5-6V1Y36rx64w/edit?usp=sharing JP])


''This page will also have very scary looking math. Be warned.''
= Damage =

gun go pew pew
= Damage dealt=
The base damage of an attack is determined by the following formula.

((P+(W*F))-E)
<div>
* P = Player Base Attack
* W = Weapon Attack
* F = Potency Floor modifier
* E - Enemy Defense
</div>

The result of this calculation is then modified by percentage modifiers, such as Potency Up, Power Notation, part modifiers, etc.

== Attack Cap ==
If the value of ''(P+(W*F)'' is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.

== Critical Hits ==
For Critical Hits, Potency Floor modifier does not occur and the formula simply becomes ''P+W-E''.

== Multipliers ==
oh god

Revision as of 04:58, 16 April 2024

This page is effectively a port of the damage calculation tabs on the NGS Verification Sheet. (EN) (JP)

This page will also have very scary looking math. Be warned.

Damage dealt

The base damage of an attack is determined by the following formula.

((P+(W*F))-E)

  • P = Player Base Attack
  • W = Weapon Attack
  • F = Potency Floor modifier
  • E - Enemy Defense

The result of this calculation is then modified by percentage modifiers, such as Potency Up, Power Notation, part modifiers, etc.

Attack Cap

If the value of (P+(W*F) is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.

Critical Hits

For Critical Hits, Potency Floor modifier does not occur and the formula simply becomes P+W-E.

Multipliers

oh god