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Damage calculation: Difference between revisions

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The base damage of an attack is determined by the following formula.
 
((P+(W*F))+P-E)
<div>
* P = Player Base Attack
* W = Weapon Attack
* F = Potency Floor modifier
* P = Player Base Attack
* E - Enemy Defense
</div>
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== Attack Cap ==
If the value of ''(P+(W*F)+P'' is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.<br>This usually will not occur in normal gameplay until enemies are 40+ levels below the player.
 
== Critical Hits ==
For Critical Hits, Potency Floor modifier does not occur and the formula simply becomes ''P+W+P-E''.
 
== Multipliers ==
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