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The base damage of an attack is determined by the following formula.
<div>
* P = Player Base Attack▼
* W = Weapon Attack
* F = Potency Floor modifier
▲* P = Player Base Attack
* E - Enemy Defense
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== Attack Cap ==
If the value of ''
== Critical Hits ==
For Critical Hits, Potency Floor modifier does not occur and the formula simply becomes ''
== Multipliers ==
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