Damage calculation: Difference between revisions

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== Attack Cap ==
== Attack Cap ==
If the value of ''(W*F)+P'' is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.<br>This usually will not occur in normal gameplay until enemies are 40+ levels below the player.
If the value of ''(W*F)+P'' is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.<br>This usually will not occur in normal gameplay until enemies are 40+ levels below the player.

== Potency Floor ==
Shown in-game as the "Damage Adj." stat, short for "Damage Adjustment." The name "Potency Floor" comes from the effects of Augments such as {{Augs|Dolz Soul III}}.

Damage Adjustment acts as a modifier on your Weapon's attack stat on each hit calculated. Decimal Attack does not exist, so it is rounded to the nearest value.

[[File:PotencyFloor.png]]<br>In this example, we have a level 85 Gunner (1,905 Attack) with a Reyaar Machine Gun +80 (1,098 Attack).

While the total displayed Attack stat is 3,003, the listed Damage Adjustment of 57.5% on this setup means their total Attack stat will range from 2,536 to 3,003.


== Critical Hits ==
== Critical Hits ==