Damage calculation: Difference between revisions
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== Attack Cap == |
== Attack Cap == |
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If the value of ''(W*F)+P'' is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.<br>This usually will not occur in normal gameplay until enemies are 40+ levels below the player. |
If the value of ''(W*F)+P'' is higher than the Attack Limit of an enemy's level, then it is set to the maximum attack.<br>This usually will not occur in normal gameplay until enemies are 40+ levels below the player. |
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== Potency Floor == |
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Shown in-game as the "Damage Adj." stat, short for "Damage Adjustment." The name "Potency Floor" comes from the effects of Augments such as {{Augs|Dolz Soul III}}. |
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Damage Adjustment acts as a modifier on your Weapon's attack stat on each hit calculated. Decimal Attack does not exist, so it is rounded to the nearest value. |
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[[File:PotencyFloor.png]]<br>In this example, we have a level 85 Gunner (1,905 Attack) with a Reyaar Machine Gun +80 (1,098 Attack). |
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While the total displayed Attack stat is 3,003, the listed Damage Adjustment of 57.5% on this setup means their total Attack stat will range from 2,536 to 3,003. |
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== Critical Hits == |
== Critical Hits == |