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Calibur Streak: Difference between revisions

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* Using multiple Calibur Streak stages in a row counts for Same Arts Skip Attack.
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= Tech Arts Customization information =
 
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<tab name="tl;dr">Each Customization is good, but they have different applications.
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* Type 1 makes it easier to use fully charged attacks, but sharply increases PP consumption. Furthermore, if you don't benefit much from the attack speed increase it offers, it also becomes a practical DPS loss.
* Type 2 further rewards you for fully charging the entire attack, but offers no benefit if you're in an encounter that doesn't let you do so. Similarly, there is little penalty for taking this version of the attack.
* Type 3 allows for better performance against packs of enemies and grants a ranged attack when charged, but makes the attack have much wider ranges in overall damage output.
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<tab name="Type 1">
{| class="wikitable" style="text-align: center;
! colspan="8" | Type 1
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* Due to the speed increase as well as the PP cost increase, the attack uses around 57% more PP/second when compared to normal Calibur Streak if held for extended periods.
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<tab name="Type 2">
{| class="wikitable" style="text-align: center;
! colspan="8" | Type 2
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* Has even higher overall DPS than Type 1 if you can charge both Stage 1 and Stage 2, and may be preferable in some encounters.
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<tab name="Type 3">
{| class="wikitable" style="text-align: center;
! colspan="8" | Type 3
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* While the overall damage output is technically higher, actual performance will vary wildly due to the attack being condensed into a single hit making it much more reliant on Critical Hits than before.
* The charged attack has a very wide range, travels far, and pierces targets. It can often cover an entire PSE Burst.
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