Add-on Skills: Difference between revisions

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= Add-on Skills by class =
= Add-on Skills by class =
Recommended Add-on Skills will be listed in italics.
Unique Sub Effects will be listed in italics.
== Hunter ==
== Hunter ==
{| class="wikitable" style="text-align: center;
{| class="wikitable" style="text-align: center;

Revision as of 08:11, 10 May 2024

Add-on Skills are a mechanic that serve as a way to make your characters stronger after you reach class level caps. Gaining enough EXP at max level will reward you with Class N-EX-Cubes, which can be spent at the Class Counter to get specialized bonuses themed after each class.

Each Add-on Skill you unlock is an immediate, permanent, account-wide bonus. Furthermore, every Add-on Skill set grants a 1% bonus to EXP earned, Meseta gained, and Rare Drop Rate, up to a bonus of +10%.

You do not need to be a specific class to benefit from an Add-on Skill!

tl;dr

If you just want to put a few levels in all of them quickly before maxing them out, a subjective priority of unlock would be this order:

  1. Bouncer (To be able to regenerate PP while using the Photon Dash/Glide)
  2. Braver (Increase to passive Critical Hit Rate, essential for higher level weapons)
  3. Fighter (Increase to Critical Hit damage, affects all classes)
  4. Hunter, Ranger, or Force, depending on main weapon
  5. Slayer (Increases Critical Hit rate against stunned enemies)
  6. Gunner (Boosts on-hit Photon Blast build rate)
  7. Techter (Boosts passive Photon Blast build rate)
  8. Waker (Boosts maximum PP, lowest priority)

The most important immediate boosts to reroll for with higher rank generation methods are arguably Slayer to use your Photon Blast more often, Ranger to deal more damage with your Photon Blast, and Techter to gain extra HP and damage resist. Others are more conditional. Further information or detailed reroll information is below.

Generation

Every Add-on Skill will generate with a Main Effect and two Sub Effects. The Main Effect will always occur when generating an Add-on Skill, while the two Sub Effects will be randomly chosen.

Once you unlock a specific level in the Main Effect, that will be the lowest level it can roll at. However, Sub Effects can roll at any level, depending on the generation type used.

Add-on Skills by class

Unique Sub Effects will be listed in italics.

Hunter

Main effect: Melee Weapon Potency Up
Increases damage dealt with Swords, Wire Lances, Spears, Twin Daggers,
Double Sabers, Knuckles, Katanas, and Soaring Blades.
Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10
- - - - - - - - - -
Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20
- - - - - - - - - -
Sub effect: PA Charge Movement Speed Up
Increases movement speed while charging Photon Arts.
Does not apply while charging Techniques.
Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10
- - - - - - - - - -
Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20
- - - - - - - - - -
Sub effect: HP Recovery upon Joining Trial (HU)
When a Trial begins, you will automatically restore a portion of your maximum HP.
Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10
- - - - - - - - - -
Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20
- - - - - - - - - -
Sub effect: Burn Resistance Up (HU)
Increases Burn resistance, allowing you to take more damage from Fire attribute attacks without suffering from Burn.
Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10
- - - - - - - - - -
Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20
- - - - - - - - - -
Sub effect: HP Up (HU)
Increases your maximum base HP. This is applied before boosts such as Quick Food or Alliance Mag.
Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10
- - - - - - - - - -
Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20
- - - - - - - - - -

Fighter

Ranger

Gunner

Force

Techter

Braver

Bouncer

Main Effect: Dash and Glide PP Recovery

Waker

Slayer